They made that decision to make a yet-another-MMO when it comes to magic, long ago.
There are systems that work in single player that can not work in an MMO.
Not only because of technical limitations like latency but also because you simply can't allow everyone to do everything without affecting gameplay. And fortunately, ESO devs decided that gameplay is important.
leepalmer95 wrote: »The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
Thats called Single Player elder scrolls and not eso the mmo.
Yes I completely agree. This is the reason I never play mage class in MMOs - they have a set of premade skills (which use somewhat magical graphics) and nothing else. Nothing awesome about learning those spells in the first place. No creative use of spells, no diverse combos, no combat magic vs mundane spells, no nothing. I'd actually feel worse if I play these fake mages, so I usually just roll an assassin or something.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
Ironically Skyrim was furthest from my mind. I've been playing Elder scrolls games for over 30 years. I still have my origional box for Arena. I still remember the political macinations of Daggerfall. I'm not commenting from a naive perspective of expecting a multiplayer Skyrim. I'm commenting from the perspective of a seasoned gamer with decades experience in Tamriel and I'm simply reminding ZOS of part of what made Elder Scrolls into the franchise it is today from the perspective of someone who was there from the beginning.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
Ironically Skyrim was furthest from my mind. I've been playing Elder scrolls games for over 30 years. I still have my origional box for Arena. I still remember the political macinations of Daggerfall. I'm not commenting from a naive perspective of expecting a multiplayer Skyrim. I'm commenting from the perspective of a seasoned gamer with decades experience in Tamriel and I'm simply reminding ZOS of part of what made Elder Scrolls into the franchise it is today from the perspective of someone who was there from the beginning.
Arena came out before 1987? gee Who knew? I thought a mouse was required to play it. I might be wrong but I remember using lotus 123 and Wordperfect in the late 1980's with hotkeys, lol.
It's really difficult to take someone seriously who just spouts stuff like this to try to appear to be an old time gamer.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
Ironically Skyrim was furthest from my mind. I've been playing Elder scrolls games for over 30 years. I still have my origional box for Arena. I still remember the political macinations of Daggerfall. I'm not commenting from a naive perspective of expecting a multiplayer Skyrim. I'm commenting from the perspective of a seasoned gamer with decades experience in Tamriel and I'm simply reminding ZOS of part of what made Elder Scrolls into the franchise it is today from the perspective of someone who was there from the beginning.
Arena came out before 1987? gee Who knew? I thought a mouse was required to play it. I might be wrong but I remember using lotus 123 and Wordperfect in the late 1980's with hotkeys, lol.
It's really difficult to take someone seriously who just spouts stuff like this to try to appear to be an old time gamer.
Thestephenmcraeub17_ESO wrote: »Woah, old thread blast from the past. Anyways...
ESO is a different combat system than skyrim and the other single player Elder Scrolls games. You can't do everything, cause that's not how MMOs work. If that's a problem to you, tough, cause that's how it's going to be. And complaining about it is ridiculous. Would you fire up Elder Scrolls Legends and angrily flip your keyboard because "it's nothing like other Elder Scrolls games and shouldn't carry the name?" of course not, because you would (hopefully) realize that they are different kinds of games, and can't be held to the same gameplay expectations. I'm getting pretty tired of people complaining about things in the Elder Scrolls MMO that are different from the single player ES games. They are different. Get over it.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
Ironically Skyrim was furthest from my mind. I've been playing Elder scrolls games for over 30 years. I still have my origional box for Arena. I still remember the political macinations of Daggerfall. I'm not commenting from a naive perspective of expecting a multiplayer Skyrim. I'm commenting from the perspective of a seasoned gamer with decades experience in Tamriel and I'm simply reminding ZOS of part of what made Elder Scrolls into the franchise it is today from the perspective of someone who was there from the beginning.
Arena came out before 1987? gee Who knew? I thought a mouse was required to play it. I might be wrong but I remember using lotus 123 and Wordperfect in the late 1980's with hotkeys, lol.
It's really difficult to take someone seriously who just spouts stuff like this to try to appear to be an old time gamer.
How do you even find a thread this old? Were you searching for something?
ZOS SAY -
- Play the game how you want.
- Play fast paced combat without skill cool-downs.
- We want to encourage diversity.
But, I SEE -
- As long as your light or heavy attacking, and we expect you to cancel the animations we put into the game or your not doing it right.
- Except where we introduce artificial cool-downs by making 'spells' only trigger after a set number of weapon attacks.
- Our definition of 'Diversity' is mostly restricting everyone to a core set of 'spells' that come with their class plus your choice of weapon skills or 'spells' that fail to cover even half of the known schools of magic.
Problem is that you need quick keys in an real time game. Swapping magic skill has always been clunky in TES,Yes, ESO skills are set up more like a GW2 clone than a classic TES game.
Yes ZOS could have taken the risk and made ESO more like a TES experience, they didnt.
Personally I just appreciate all the lovely quests and lore in the large open world of ESO, thats the part of TES that I like the most.
If the TES skills & combat are what you want, you are wasting your time and money with ESO, sad fact.
Where ESO 'Magicka' is now is so far removed from real Elder Scrolls game I don't think it even warrants the ES of its title.
Forcing Tamriel mages to run around squirting junk out of staffs to be effective feels wrong as a player of Elder Scrolls games since Arena.
Regardless of my class template, in an ES game I should be able to conjure elementals while hurling flame from my fingertips and enraging the enemies to attack each other.
In a true ES game staves are for the weak willed whom don't have the skill and strength to rend the Magicka from Aetherius and twist it to their will.
A true ES battle-mage would be conjuring Daedric weapons and armor while calling lightning from the skies (rather than their sticks) to smite their foes.
The mages guild in an ES game is a force of knowledge, able to help you learn dozens of common spells from masters and even create your own. That you get at most 6 spells from the mages guild is a joke.
Its time to make Magicka great again, and quit with the contradictory game design where you:
ZOS SAY -
- Play the game how you want.
- Play fast paced combat without skill cool-downs.
- We want to encourage diversity.
But, I SEE -
- As long as your light or heavy attacking, and we expect you to cancel the animations we put into the game or your not doing it right.
- Except where we introduce artificial cool-downs by making 'spells' only trigger after a set number of weapon attacks.
- Our definition of 'Diversity' is mostly restricting everyone to a core set of 'spells' that come with their class plus your choice of weapon skills or 'spells' that fail to cover even half of the known schools of magic.
I'd love ESO to make good on the talk, give me fast paced combat without artificial cool-downs. Let me be a finger wiggler rather than a shaft gripper. Give me REAL flexibility to actually be diverse, If I want to play a master illusionist with a penchant for ice traps or a mystic monk with alteration buffs and fists of steel I should be able to. That's what diversity looks like.
Finally, If you think your unable to make Magicka great again please just give us spell crafting and watch your player base explode with diversity. You think Morrowind is a nostalgia trip? The island is nothing compared to the nostalgia from flexible spells like Icarian Flight.
FYI, most of what I said above could equally apply to skills, though the ES history is obviously different.