Yes you do. You can't bar any skills without a weapon, even if you never intend to use it.leepalmer95 wrote: »You don't need a staff deal good damage.
Yes you do. You can't bar any skills without a weapon, even if you never intend to use it.leepalmer95 wrote: »You don't need a staff deal good damage.
Otherwise, the majority of us would only have one weapon and two bars of skills.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
But the ESO Sorcerer comes very close to your criteria. It can:
1. Shoot lightning from his/her fingers
2. Can sneak and/or use vanish potions (this is the closest to invisibility that is in the game.
3. While there are no summoned weapons in the game, the Sorcerer can use large, two-handed magic swords.
4. And you can indeed summon an Ice Atronach
Jollygoodusername wrote: »The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
But the ESO Sorcerer comes very close to your criteria. It can:
1. Shoot lightning from his/her fingers
2. Can sneak and/or use vanish potions (this is the closest to invisibility that is in the game.
3. While there are no summoned weapons in the game, the Sorcerer can use large, two-handed magic swords.
4. And you can indeed summon an Ice Atronach
We all know ESO ISN'T Skyrim. However it does have ELDER SCROLLS in the freakin title. This comes with an exceptionally large lore, a massive D&D amount of classes and known skills/abilities. You completely missed the OP's point and defaulted to being a condescending n'wah.
I agree with Code2501 on this topic entirely, but seeing how inept the execution of classes and skills were implemented in the first place, I don't expect any improvements to be made.
The point I must have ineptly tried to make is that I should be able to play a free mage not a pre-made sorcerer.
If I want a mage that shoots lightning and can go invisible and conjure a big daedric sword and summon an ice atronach which class do I play again... thats diversity. Thats the magic of Elder Scrolls. Its missing from ESO.
It is not Skyrim. You are free to go back and play Skyrim if you insist on everything being just like Skyrim.
AcadianPaladin wrote: »After playing Oblivion and Skyrim for over 4000 hours each, I am darn glad that Zenimax finally did something that Bethesda could never do - make staves fun and effective. Staves were jokes in earlier TES games, now they are awesome. I'm having more fun with a pure magsorc in ESO than I ever did with pure mages in earlier TES games. Now that said, I readily admit that ESO mages don't have have quite the depth to go hybrid / odd mixes like earlier games. I tribute that to the harsh split between mag and stam in ESO. Since many of the sorc abilities scale off magicka only, it limits what can be done as far as a mystic archer for example. And depth of magicka options also limits such things as illusion mages.
Anyway, my point was that I love ESO staves!
Waffennacht wrote: »It's an MMO, if you truly played as you wished, you'd be an unstoppable, daedric summoning, flying dragons, killing players with a simple glare, OP imbalanced mess of a @#$_ show that no one would ever play
Where ESO 'Magicka' is now is so far removed from real Elder Scrolls game I don't think it even warrants the ES of its title.
Forcing Tamriel mages to run around squirting junk out of staffs to be effective feels wrong as a player of Elder Scrolls games since Arena.
Regardless of my class template, in an ES game I should be able to conjure elementals while hurling flame from my fingertips and enraging the enemies to attack each other.
In a true ES game staves are for the weak willed whom don't have the skill and strength to rend the Magicka from Aetherius and twist it to their will.
A true ES battle-mage would be conjuring Daedric weapons and armor while calling lightning from the skies (rather than their sticks) to smite their foes.
The mages guild in an ES game is a force of knowledge, able to help you learn dozens of common spells from masters and even create your own. That you get at most 6 spells from the mages guild is a joke.
Its time to make Magicka great again, and quit with the contradictory game design where you:
ZOS SAY -
- Play the game how you want.
- Play fast paced combat without skill cool-downs.
- We want to encourage diversity.
But, I SEE -
- As long as your light or heavy attacking, and we expect you to cancel the animations we put into the game or your not doing it right.
- Except where we introduce artificial cool-downs by making 'spells' only trigger after a set number of weapon attacks.
- Our definition of 'Diversity' is mostly restricting everyone to a core set of 'spells' that come with their class plus your choice of weapon skills or 'spells' that fail to cover even half of the known schools of magic.
I'd love ESO to make good on the talk, give me fast paced combat without artificial cool-downs. Let me be a finger wiggler rather than a shaft gripper. Give me REAL flexibility to actually be diverse, If I want to play a master illusionist with a penchant for ice traps or a mystic monk with alteration buffs and fists of steel I should be able to. That's what diversity looks like.
Finally, If you think your unable to make Magicka great again please just give us spell crafting and watch your player base explode with diversity. You think Morrowind is a nostalgia trip? The island is nothing compared to the nostalgia from flexible spells like Icarian Flight.
FYI, most of what I said above could equally apply to skills, though the ES history is obviously different.
Ihatenightblades wrote: »Where ESO 'Magicka' is now is so far removed from real Elder Scrolls game I don't think it even warrants the ES of its title.
Forcing Tamriel mages to run around squirting junk out of staffs to be effective feels wrong as a player of Elder Scrolls games since Arena.
Regardless of my class template, in an ES game I should be able to conjure elementals while hurling flame from my fingertips and enraging the enemies to attack each other.
In a true ES game staves are for the weak willed whom don't have the skill and strength to rend the Magicka from Aetherius and twist it to their will.
A true ES battle-mage would be conjuring Daedric weapons and armor while calling lightning from the skies (rather than their sticks) to smite their foes.
The mages guild in an ES game is a force of knowledge, able to help you learn dozens of common spells from masters and even create your own. That you get at most 6 spells from the mages guild is a joke.
Its time to make Magicka great again, and quit with the contradictory game design where you:
ZOS SAY -
- Play the game how you want.
- Play fast paced combat without skill cool-downs.
- We want to encourage diversity.
But, I SEE -
- As long as your light or heavy attacking, and we expect you to cancel the animations we put into the game or your not doing it right.
- Except where we introduce artificial cool-downs by making 'spells' only trigger after a set number of weapon attacks.
- Our definition of 'Diversity' is mostly restricting everyone to a core set of 'spells' that come with their class plus your choice of weapon skills or 'spells' that fail to cover even half of the known schools of magic.
I'd love ESO to make good on the talk, give me fast paced combat without artificial cool-downs. Let me be a finger wiggler rather than a shaft gripper. Give me REAL flexibility to actually be diverse, If I want to play a master illusionist with a penchant for ice traps or a mystic monk with alteration buffs and fists of steel I should be able to. That's what diversity looks like.
Finally, If you think your unable to make Magicka great again please just give us spell crafting and watch your player base explode with diversity. You think Morrowind is a nostalgia trip? The island is nothing compared to the nostalgia from flexible spells like Icarian Flight.
FYI, most of what I said above could equally apply to skills, though the ES history is obviously different.
You dont have to heavy attack or light attack on any class as long as you got the right gear on and cp setup and rotation abilities you should be able to hit 30k DPS without weaving.
They made that decision to make a yet-another-MMO when it comes to magic, long ago.
They made that decision to make a yet-another-MMO when it comes to magic, long ago.
There are systems that work in single player that can not work in an MMO.
Not only because of technical limitations like latency but also because you simply can't allow everyone to do everything without affecting gameplay. And fortunately, ESO devs decided that gameplay is important.