Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
vamp_emily wrote: »players like me that only had average builds got ripped to pieces. All my poor little mag NBs are trash now, hate to even look at my templar healers.
vamp_emily wrote: »I think their solution to lag is:
1: Make everyone use heavy attacks ( reducing information traveling from server to clients )
vyndral13preub18_ESO wrote: »That is the problem. You cant create build diversity. Because something will always be best.
Now add that the theorycrafting is too complex and time consuming for most players so lots will use popular build as they tend to work better than that they came up with themselves.vyndral13preub18_ESO wrote: »Diversity is created by the player, not by ZOS. But at the same time there´s no logic in nerfing stuff just because it´s considered BiS atm.
That is the problem. You cant create build diversity. Because something will always be best. And those that want to be 'best' will spend the time getting that set. Then it will get nerfed because statics show that whatever set is being worn by a large percentage of the player base. And the circle continues.
How exactly is build diversity dead?
I'm seeing less and less Hundings+VO+Velidreth builds with each day. People are experimenting with stuff like Bone Pirate, 5x VO, using 1 infused weapon instead of none...
The nerf to BSW brought Silks of The Sun back to the spotlight. The arrival of Warmaiden is a rather interesting change. The new trial sets are also great for nightblades.
The changes to CP to revolve around direct/dot damage rather than mighty/elemental expert is a huge buff to hybrid builds.
Stamina still has a diversity problem, yes. But this patch made it BETTER, not worse. Was it enough? Not really.
But to cry about diversity because of this patch is quite ridiculous.
notimetocare wrote: »Was going to take this seriously, then I saw who the OP was...
There is a difference between viable and meta. ZoS doesn't pidgon hole the endgame, players do.
There are tons of viable sets, what wannabes like the OP want is best (to cover their lack of skill) and that will ALWAYS be one or two setups
TamrielSaviour215 wrote: »So I have not been into MMOs for long but I love ESO. I also think that people underestimate how difficult it is to balance things out. If you look at games like Battlefield 1, there are weapons that could kill you with one shot to the foot. That got nerfed and people lost their minds. That is an FPS where math doesn't matter. When you put all the math into MMOs, it can be very difficult to find balance. One adjustment one way and its super overpowered. One adjustment the other way, its useless. When you integrate all the ways passives and gear can help other skills it makes it difficult to find that perfect balance. I understand the arguments but I honestly believe OVERALL Zos has done a decent job avoiding making a universally OP build. I think when they say 'variety' at this point, they don't want everyone using the same exact build. For example, FPS like CoD and BF1, everyone uses the same OP'd guns once unlocked and it defeats the purpose of being unique. I know people will completely pick this apart, but IMO I am ok with how things are at the moment.
Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
Diversity is created by the player, not by ZOS. But at the same time there´s no logic in nerfing stuff just because it´s considered BiS atm.