Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
Yup. But hey they nerfed bsw for the sake of 'diversity'. cuz zos logic is to take options away instead of give choices. They nerfed heals in the name of build diversity (or warden) but failed to offer diversity by expanding on major defile.
Doctordarkspawn wrote: »We told them, they didn't lisen.
Pull support for the game and get as many to do the same as possible. They only care about the bottom line. Make them care about the loss.
Diversity is created by the player, not by ZOS. But at the same time there´s no logic in nerfing stuff just because it´s considered BiS atm.
Ep1kMalware wrote: »
Yolokin_Swagonborn wrote: »Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
I clicked agree. then saw the username and had to do a double take. This is a momentous occasion.
Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »Zos already started homogenizing skills last update, continued this update. The devs have turned their back on build diversity.
Yup. But hey they nerfed bsw for the sake of 'diversity'. cuz zos logic is to take options away instead of give choices. They nerfed heals in the name of build diversity (or warden) but failed to offer diversity by expanding on major defile.
Well They actually gaved diversity. Previously everyone was running BSW. Now You can choose between BSW, silk of sun , Julianos , scathing mage , war maiden, spinner , master architect , moondancer etc because gaps between sets are not that high and new cp distribution allows to create unique build for every class other then same set same CP's for every class (excluding pet sorc) like we had in Homestead. Nerf of BSW is on place.
With increased cost to blocking they should bring back Stam regeneration while blocking. Stamina builds have no chance without the ability to block consistently.
Silver_Strider wrote: »I'd argue the game is more diverse now than before.
Magic builds have more diversity than just BSW now, depending on class, and non Templar Healers can now actually compete somewhat better with Orbs offering stamina.
This is more a rant about lack of diversity on Stamina builds, which is very true but that's mostly due to a lack of skills that are viable for use, which could be easily remedied but ZOS is a stubborn lot. Just adding more stamina morphs to class skills would help greatly. The same can be said for Non DK Tanks in general having a lack of tools within their class toolkits to be overly effective. So many dead skills that can be altered for the benefit of Stamina builds and Tanks that it's really shocking to see them go to waste.
In truth, I feel penetration as a stat is overperforming in general and should be looked at (Yes I'm saying to nerf it). Currently, there is a plethora of ways to reduce mitigation (Both Minor and Major Fracture/Breech, Sharpened Trait, Alkosh and other sets, passives) and considering that this exponentially increases your damage more than any other method I'm not sure why it's even allowed to be as high as it is. I mean, let's face it, when the difference between a Sharpened sword and a Precise sword is greater than a 5% decrease in DPS, there is clearly something wrong. Toning down penetration would also lower damage as a whole, which would do much more to tone down the power creep than this sustain nerf ever could.
Next, NERF THE EVER LIVING S*** OUT OF PROC SETS. Free damage via doing NOTHING is beyond busted and should be eviscerated to a point that they become extremely niche for those *** out builds that require the heavens themselves to be in perfect alignment to work. Proc sets that increase your weapon/spell damage, provide a healing benefit or other such benefit aren't a problem but the Proc sets that give guaranteed damage for doing minimal work involved are just awful and ZOS does seem to understand this, to an extent (Nerfing Defiler from 9999 damage to 6000? is a clear sign of that) but clearly don't see them as problematic as what they truly are.
Finally, Poisons need to be adjusted as well as the new Siphoner CP and buffed Defile CP. Reduce Poisons to 15% instead of 30%, reduce Siphoner to 5% instead of 15% and reduce Defiler down to 25%. I mean seriously, people at ZOS must be on some REALLY good s*** for this to even be seen as remotely balanced.
I used to love theory crafting... Now I feel more pigeon-holed than ever.
It's getting boring.
Doctordarkspawn wrote: »We told them, they didn't lisen.
Pull support for the game and get as many to do the same as possible. They only care about the bottom line. Make them care about the loss.
Well They actually gaved diversity. Previously everyone was running BSW. Now You can choose between BSW, silk of sun , Julianos , scathing mage , war maiden, spinner , master architect , moondancer etc because gaps between sets are not that high and new cp distribution allows to create unique build for every class other then same set same CP's for every class
vamp_emily wrote: »I think their solution to lag is:
1: Make everyone use heavy attacks ( reducing information traveling from server to clients )
2. Nerf everything so nobody wants to play
I know it has only been one day, but yesterday was a very bad day for me. I died a little over 20 times and I got a few kills but that was just because I hit them with a siege.
I understand some players had over the top builds before the update, but players like me that only had average builds got ripped to pieces. All my poor little mag NBs are trash now, hate to even look at my templar healers.