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What if it was current resource rather than max resource? ;)

SirMewser
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ZoS has this motto on "raising the floor and lowering the ceiling", so far they have come a long way with a lot of hits and misses but this concept occurred to me and I would like to hear feedback on what this change might look like if it were to be implemented.

Currently damage/healing output from normal attacks and abilities scales to spell/weapon damage and/or max stamina/magicka.
What if instead for the applicable skills in the game were to be stronger based on current stamina/magicka rather than maximum static values?

So say someone has 3k spell damage and 40k max magic.
Let's also say some ability is composed of 50% of the player's spell damage and another 50% came from current magic, the latter 50% would fluctuate between 0-50% based on the respective depleted resource while the spell damage would be the assured minimal value the skill performs regardless.

Skills would still benefit from max resources in terms of being stronger as they already do, but the addition of this change would also make the range from 0-50% fluctuation in this example less apparent in a single spell cast for a player who has 55k max magic, because it would be percent based off of 0-55k (assuming the cost of the skill would be same for both players).

This would promote use of sustain where damage can be moderate and maintained while min/maxing values offers burst and more potent initial spells.

Changing the equations of every ability in the game would be a lot of work as this would be in-fact a new mechanic, so I doubt this is reasonable to implement, however, what do you guys think?
Edited by SirMewser on May 23, 2017 3:26AM
  • mvffins
    mvffins
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    Some skill morphs already do this.
  • Emma_Overload
    Emma_Overload
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    No, this would be a horrible unfair nerf to Magicka builds and buff to Stamina builds. My Magicka build might have 50k Magicka and 3000 Spell Damage, while a typical Stamina build might have 30k Stamina and 5000 Weapon Damage. See the problem here?

    Your scheme would massively benefit builds that stack damage instead of base attribute, which are typically Stamina builds, thanks to medium armor passives and Dawnbreaker. Not gonna fly, man!
    #CAREBEARMASTERRACE
  • SirMewser
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    mvffins wrote: »
    Some skill morphs already do this.

    Not saying you're wrong but I can't think of one, are you sure?
    No, this would be a horrible unfair nerf to Magicka builds and buff to Stamina builds. My Magicka build might have 50k Magicka and 3000 Spell Damage, while a typical Stamina build might have 30k Stamina and 5000 Weapon Damage. See the problem here?

    Your scheme would massively benefit builds that stack damage instead of base attribute, which are typically Stamina builds, thanks to medium armor passives and Dawnbreaker. Not gonna fly, man!

    That's a really good point, the weapon damage on stamina builds is massive compared to spell damage setups...

    Thought that maybe some stamina abilities could be adjusted to benefit more from stamina than weapon damage but that would cause a problem making weapon damage rendered useless,because knowing ZoS, it wouldn't be balanced out.
  • theamazingx
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    Completely invalidates the whole "burn phase, sustain phase, burn phase, etc" meta they're shooting for with the sustain changes they just made, sooo nah.
  • Pepper8Jack
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    Interesting idea, but as others said the values would need tweaking for stam vs. mag, but the other thing I see at first glance is that gank builds would see the most benefit. Dropping Ult from stealth with full resources would be the optimal amount of damage as far as I can tell.
    Edited by Pepper8Jack on May 23, 2017 6:03PM
  • Kammakazi
    Kammakazi
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    Hell.
    No.
  • Vapirko
    Vapirko
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    No, this would be a horrible unfair nerf to Magicka builds and buff to Stamina builds. My Magicka build might have 50k Magicka and 3000 Spell Damage, while a typical Stamina build might have 30k Stamina and 5000 Weapon Damage. See the problem here?

    Your scheme would massively benefit builds that stack damage instead of base attribute, which are typically Stamina builds, thanks to medium armor passives and Dawnbreaker. Not gonna fly, man!

    LOL. What viable stam build, especially now, has 5k wpn damage. Most stam builds absolutely max out at 4K buffed. With the need for extra regen that's probably around 3k now or less. A lot of stam builds, even before, were only running 2.7k buffed. God fordbid should mag builds be on even footing with stam builds.
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