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Battlegrounds, never again.

  • ManDraKE
    ManDraKE
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    If they made BGs with CP, procs sets wouldn't be much of a problem tbh
    Hutch679 wrote: »
    I agree with removing the proc sets from battlegrounds. Everything seems to be fair game. Poisons incuded. Poisons will force people into sustain sets instead of straight damage sets. Also forces people to get into retreat mode. Line of sight, team work, well timed cc and burst, and positioning are things that require skill regardless of getting hit by resource poisons. 1900 regen for your main state is a figure that will be practically required. You can't combat RNG easily (aka proc sets). But the resource management while still being able to put out get damage is VERY doable.

    you can run all sustain sets (like many people is doing atm) and posion are still game-breaking. The base cost of abilities in morrowind is really high, a 30% more will rekt you no matter how much sustain you stack.
    Edited by ManDraKE on May 23, 2017 6:53PM
  • Zvorgin
    Zvorgin
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    Proc sets should never have been introduced to the game period.
  • Rickter
    Rickter
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    I played 5 matches which was about all i could stomach. Went back to overworld Cyrodiil with a 6 man group that eventually grew to 9 and we had an absolute blast. Out of those 5 matches, really only one was enjoyable/what i was hoping for. 2 of those matches were about what i expected and 2 of those matches were down right miserable.

    Functionality/Matchmaking: COULD NOT GROUP QUEUE every time id group up then queue, it said "You or a member of your group does not have the DLC required to access this content" - when we all clearly did. We would drop group, queue solo, then it worked but left us obviously disappointed. I know this is a known issue and will be fixed soon but it was disappointing nonetheless. Matchmaking is a mess. Will elaborate more on that throughout the post. Performance-wise the lag was very minimal, I only saw the lava map (seriously in 5 games only one map, one team, one game mode) and it seemed well designed enough. Joining the queue was odd, I had to press the Join Queue button 11 times before it actually would queue me. Queueing could be instant, to 12 minutes long. Idk if this is because of the player pool it was drawing from being low or what. . .
    I do want to note that I thought the coloring for the teams was rather clever on ZOS' part. A lot of times we complain that the "teaming" up of DC and EP or AD and EP are "Team Green"(AD+DC) or "Team Orange"(EP+AD) or "Team Purple"(DC+AD) - and those are the exact colors of the three BG teams. . . well played ZOS - well played

    Please note: When speaking in the next section on "Rewards" I never won a match.

    Rewards: There arent any worth noting. I think i got just under 3k AP and a mail with some purple gear per match. Matches lasted in the ball park of 7-10 mins. That gear happened to be 2 pants, 1 belt, and 1 ring of the Coward's Gear Set 2 of which were Training, and 1 was Impenetrable. The Ring was Robust. And my 5th reward was 1 piece of the Knight Slayer Set which was in Reinforced. When I went to Overworld Cyro - i was able to obtain 80k AP in an hour and a half. which was about 3 times more AP than what BGs currently offers. Aside from that gear and nominal AP, I believe I obtained some leaderboard score which I innately felt was less significant than being in the top 10 in a 30 day Overworld Campaign.

    I want to pick a particular experience and please note: this was the WORST experience but I want to detail it as the other experiences werent that much better than this one.
    • So i queue in, and I start the match (TDM, Fire Drakes, Lava Arena) and I notice there was only one other person on my team. I ask "where is everyone else" the response I received was "I guess this is it, I'm a healer though so at least there's that".
    • The match begins: 2v2v2
    • I notice very quickly my "partner" is a level 18. da. . .***. . .
    • "im a healer" consisted of Rapid Regeneration spam.
    • It became very evident that the Pit Demons (Green) which consisted of a Stamplar and MagDK were very organized and deadly.
    • They figured out that in 1v1 situations I could kill them, and so they remedied that by always fighting me as a pair.
    • Purple Team gave up and began jumping from their spawn location and standing there letting Green team kill them so they could end the match early.

    Please reference the end of match screen shot for the AP/XP rewards and overall scoring. It shows clear PD domination and aside from Green Team, I was the only other person with kills.

    Screenshot_20170522_183725_zps88cydgxl.jpg

    Overall experience across all 5 matches: 5/10

    BGs seems geared towards a very specific crowd, kinda like that Overwatch/League of Legends score junkie kind of games that is just not what I signed up for in ESO. I am issuing the disclaimer in that I do feel like if I could group as a team, have voice comms, and actually employ strategy, I may enjoy BGs very much. Its a nice alternative / diversion / break in contrast to Cyro-Overworld, but not a replacement. Maybe it is for some but not myself. As I stated at the top - solo grouping kinda bummed everyone out, so I formed a cyro-overworld group that started at around 4 players, which grew to 7 which grew to 9 and we pvp'd as we always did on Sotha Sil and it was VERY enjoyable.

    I play this game for my friends, for my guild, and right now BGs cant fulfill that desire. As far as the concerns I had in This Thread - They still stand. I did not encounter poisons, nor Wardens - but the unkillable tanks are still around. the proc sets were ridiculous. Look at that poll. Look at the overwhelming positivity. It was all smoke and mirrors. BGs are broken and I would love to see it improve over time. It has a lot of potential and I'd love to revisit it.

    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
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    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Ghost-Shot
    Ghost-Shot
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    @NiclasFridholm But you can't be playing against premades yet, group queues don't work lol. They do need to disable poisons in there though.
  • RinaldoGandolphi
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    that "crutch," that just empowers over-performing stuff like procs, poisons, unbalanced skills/classes, etc., because they are much harder to overcome in your weakened state.

    @Joy_Division

    Thats what people simply don't get. I tried to tell them in the beta but got ignored.

    When you have proc sets that deal as much damage, in some cases more damage, then resource costing skills and folks think this is somehow good competitive PVP, there is simply no reasoning with them.

    Both poisons and proc sets are way over performing in No-CP and have been for months.....anyone with considerable time on Azura's Star the past few months could see this 1st hand....this is why Azura was even more zergy then TF at times, because if you wasn't wearing those proc sets it was very very hard to be competitive with someone who was. Not impossible mind you, but very difficult....

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • NBrookus
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    I really want battlegrounds to work, but since ZOS never addressed how OP proc sets and poisons are in no CP, then released no-CP only battlegrounds in a format none of us really wanted, I don't know that it will. I don't think we can say for sure yet until things settle down.

    Cyro was insanely laggy despite not even being 3 bars across, so I popped into a match; domination. I was paired up with some low CP players and saw some very experienced PvP'ers on the other teams. Still, we did reasonably well; my teammates were either not as inexperienced as their low CP might suggest or were just solid players. I won the PUG lotto.

    However they weren't playing the objective and one team was, so we got outscored. And tbh, I didn't really want to play the objective. Running from flag to flag and not stopping to kill other players was just not interesting and hugely favored players on classes with major expedition.

    I didn't re-queue because I didn't want another domination match with pugs and had no way of preventing it. It was practically all I got on PTS. And 4v4v4 is fun in deathmatch but not in the other match types.

    The fact that Guild A can't challenge Guild B to a GvG and meet on a Battleground is pretty disappointing.
  • Akselmo
    Akselmo
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    I would like to try it, but pressing "Join Queue" does nothing.
    Hun-Tra@Akselmo (EP-EU-PC)
    A fan of TES-series since 2005.
  • Trashkan
    Trashkan
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    Keep pressing. Average is about 30 clicks.
  • itscompton
    itscompton
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    The pool of players participating in BG is bigger than during the beta, but still a bit small during this early access period. When there are tons of people queued, the system can assign more balanced teams among those with higher KDR etc compared to new players.

    I agree though that premades should never be paired with randoms. If premades have to wait in queue a long time for other premades, it's preferable to matching them against randoms.


    Isn't it a pretty big assumption that they can get a Queue that actually works at a basic level, just putting together any 4 people, let alone trying to layer in algorithms such as KDR to try to balance teams?

  • timidobserver
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    Rickter wrote: »
    Look at all you agreeing with the OP. . .

    I called it and im happy to say I told you so: BGs: Dead on Arrival

    Look at that poll!! OVERWHELMING BGs SUPPORT!

    @RinaldoGandolphi @Minno

    There is a gap the size of an ocean between having an issue that needs to be resolved and dead on arrival.

    I agree with the OP, but I still like battlegrounds. They just need to refine the match making a bit more and it needs to not take until the next DLC release to do it.
    Edited by timidobserver on May 23, 2017 7:27PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Rickter
    Rickter
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    There is a gap the size of an ocean between having an issue that needs to be resolved and dead on arrival.

    I agree with the OP, but I still like battlegrounds. They just need to refine the match making a bit more and it needs to not take until the next DLC release to do it.

    BGs has more than "an issue" wrong with it.

    So far:

    Poisons
    Proc Sets
    noCP
    Matchmaking
    Queue Inconsistency
    Lacking Rewards
    Lacking Features (such as the GvG @NBrookus mentioned)

    have been listed. BGs are a mess and those on the PTS knew it was - i never even played on the PTS and I knew it was because i actually PvP and see this crap first hand.

    I look at that thread i created with disgust at those that turned a blind eye simply because they wanted a small scale League of Legends SO bad that they basically allowed this to happen. Had people citing the NDA just to prohibit awareness. SHAME.

    Edited by Rickter on May 23, 2017 7:40PM
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Dragonnord
    Dragonnord
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    Hahaha! Good luck with ZOS fixing a group tool. :D
     
  • IcyDeadPeople
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    itscompton wrote: »
    The pool of players participating in BG is bigger than during the beta, but still a bit small during this early access period. When there are tons of people queued, the system can assign more balanced teams among those with higher KDR etc compared to new players.

    I agree though that premades should never be paired with randoms. If premades have to wait in queue a long time for other premades, it's preferable to matching them against randoms.


    Isn't it a pretty big assumption that they can get a Queue that actually works at a basic level, just putting together any 4 people, let alone trying to layer in algorithms such as KDR to try to balance teams?

    It seemed to be working that way even on the PTS. First day of closed beta there were a lot of people queuing for BG and most of the matches were 4v4v4, queue wait time was very fast, less than 1 minute and teams were a bit more even, for example one or two beginners paired with one or two strong players (very high KDR) on each team. I would hope that with lots more beginners queued there will be more beginners on all three teams.

    Whenever the population dropped low on PTS you would see much longer queues, often resulting in matches without full teams and more lopsided matches. Eventually the population was so low on PTS that sometimes BG could not function at all. Queues would last an hour and then if one of the teams dropped below 2 players during the match, it would instantly kick everyone out with a loading screen.


    Edited by IcyDeadPeople on May 23, 2017 9:07PM
  • itscompton
    itscompton
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    Hutch679 wrote: »
    I agree with removing the proc sets from battlegrounds. Everything seems to be fair game. Poisons incuded. Poisons will force people into sustain sets instead of straight damage sets. Also forces people to get into retreat mode. Line of sight, team work, well timed cc and burst, and positioning are things that require skill regardless of getting hit by resource poisons. 1900 regen for your main state is a figure that will be practically required. You can't combat RNG easily (aka proc sets). But the resource management while still being able to put out get damage is VERY doable.

    Templars are unfamiliar with this concept, what is a CC?

  • timidobserver
    timidobserver
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    Rickter wrote: »
    There is a gap the size of an ocean between having an issue that needs to be resolved and dead on arrival.

    I agree with the OP, but I still like battlegrounds. They just need to refine the match making a bit more and it needs to not take until the next DLC release to do it.

    BGs has more than "an issue" wrong with it.

    So far:

    Poisons
    Proc Sets
    noCP
    Matchmaking
    Queue Inconsistency
    Lacking Rewards
    Lacking Features (such as the GvG @NBrookus mentioned)

    have been listed. BGs are a mess and those on the PTS knew it was - i never even played on the PTS and I knew it was because i actually PvP and see this crap first hand.

    I look at that thread i created with disgust at those that turned a blind eye simply because they wanted a small scale League of Legends SO bad that they basically allowed this to happen. Had people citing the NDA just to prohibit awareness. SHAME.

    It's not nearly as bad as you make it out.

    Poisons and proc sets are an issue, in that they were balanced around cp. They end up much stronger without cp. This is the only major problem probably won't be fixed anytime soon since the combat team only balances 4 times a year.

    Matchmaking and queueing should be fixed well before the actual launch date. Unlike the combat team, Wheeler and his team don't mind fixing stuff in incremental patches. EDIT: Hotfix tomorrow(https://forums.elderscrollsonline.com/en/discussion/346484/known-issues-for-morrowind-update-14)

    It has decent rewards. There should be more, but this isn't a major issue. They do need to buff the AP gains a lot, but that should just be a variable change.

    I don't really care about GvG. Probably not worth the hassle of trying to code that for the initial release. It would probably be a very rarely used feature.
    Edited by timidobserver on May 23, 2017 8:03PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • itscompton
    itscompton
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    itscompton wrote: »
    The pool of players participating in BG is bigger than during the beta, but still a bit small during this early access period. When there are tons of people queued, the system can assign more balanced teams among those with higher KDR etc compared to new players.

    I agree though that premades should never be paired with randoms. If premades have to wait in queue a long time for other premades, it's preferable to matching them against randoms.


    Isn't it a pretty big assumption that they can get a Queue that actually works at a basic level, just putting together any 4 people, let alone trying to layer in algorithms such as KDR to try to balance teams?

    It seemed to be working that way even on the PTS. First day of closed beta there were a lot of people queuing for BG and most of the matches were 4v4v4, and teams were a bit more even, for example one or two beginners paired with one or two strong players (very high KDR) on each team. I would hope that with lots more beginners queued there will be more beginners on all three teams.

    Whenever the population dropped low on PTS you would see much longer queues, often resulting in matches without full teams and more lopsided matches. Eventually the population was so low on PTS that sometimes BG could not function at all. Queues would last an hour and then if one of the teams dropped below 2 players during the match, it would instantly kick everyone out with a loading screen.


    If that's the case then I give them credit for having the foresight to build that into the code. Considering their record with group finders I still don't have a lot of confidence that it will function well when BG's come to everyone and the system is put under strain by that larger population.
  • Malamar1229
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    No offense OP but those points you made have been on the table since No-CP BGs were announced....we all knew they were going to be issues
  • Malamar1229
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    Minno wrote: »
    @Minno

    Did we call it (proc sets and poisons) during the beta or what?

    giphy.gif

    We will always have to deal with proc sets. Though in CP this patch I can have that 9k shield to help keep those procs at Bay. Vivec is shaping up to be the defacto competitive campaign CP was supposed to be. I just wish they would add a CP BG since the changes they made to both sustain and CP would be interesting (people die and lose resources now if they aren't careful)

    Yup

    Proc sets are OK with the current CP changes, but in No-CP without the mitigations they just straight up broken. The change to resource management combined with the absence of CP mitigations make "free damage" from proc sets like Viper, Tremorscale, etc just not only BIS, but way overtuned.

    Poisons just add insult to injury and in No-CP with Morrowind is the equivalent of killing a fly with a nuke.

    check your PM
  • Malic
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    I am confident any issues will be resolved by ZOS quickly. Their track record on addressing issues pertaining to PvP is stellar.
  • taiji2078
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    Who really wants pvp in a pve game ?! If you want pvp, you have much better choice - and you don't have to wait years to "refine"...
    Magicka Pet High Elf Sorcerer , Magicka High Elf Nightblade, Magicka High Elf Templar, Imperial Warden Tank
  • zaria
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    What i find strange is i am seeing 2 vs 2 vs 3 type BGs constantly. They cant even fill up groups the day of launch when it should be insanely populated. And dont give me this is pre release crap cause the majority that was waiting for Morrowind and especially BGs already bought the game. They arent waiting 2 more weeks to play Morrowind when they can play it today. It shows me that its gonna be kinda dead very soon. I was interested in BGs but after watching, i am losing interest very very fast. Would much rather stay with open world PVP in Cyrodiil.
    It has to be plenty of people queuing, no question about it.
    If you just have 12 players in queue you can create an full 4x4x4.
    Obvious is that the BG finder is as broken as the dungeon finder.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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