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Stam warden, have trouble deciding racial for it. Advice appreciated.

darkstar2084
darkstar2084
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I want a jack of all trades Warden to try a tanking setup, Pvp battle grounds and half decent dps. Thinking Orc might be best for this. I have decided on my Mag warden being Dunmer just because of Morrowind, even if its not best choice over High elf. but deciding Stam is more difficult. what are you folks picking and why?
  • Shanjijri
    Shanjijri
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    Khajiit.
  • leepalmer95
    leepalmer95
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    I want a jack of all trades Warden to try a tanking setup, Pvp battle grounds and half decent dps. Thinking Orc might be best for this. I have decided on my Mag warden being Dunmer just because of Morrowind, even if its not best choice over High elf. but deciding Stam is more difficult. what are you folks picking and why?

    Orc - 6% hp and stam, melee dmg, sprint speed + healing received, 20% hp recovery
    Nord 9% hp and 6% stam, 20% healing, cold dmg reduction, 20% hp recovery.
    Khajiit - 10% stam recovery, 20% hp regen, 10% stealth dmg (basically useless for warden), 8% wpn crit (more dmg + more heals)

    + your gonna to need some more hp from somewhere as well.

    These 3 have a very nice synergy with troll king, just major endurance from a pot, racial passive, base troll king proc and base hp regen will put your around 2.8k (so 1.4k hp a second) and in a patch where healing has become quite hard for stamina builds this is amazing.

    Redguard - Still highest base stam + 9% regen + stam gained passive (while nerfed is still noticable)
    Woodelf - 6% max stam, 21% regen, posion/disease resistance, stealth dmg

    In a patch where people are struggling with sustain it does seem like picking a sustain race is right, but....

    I'd likely go orc or nord myself.

    Orc for pure dmg, better hp and healing, sprint speed (useful for ctf) and synergy with troll king.
    Nord for a similar but more tanky race, slightly more hp, dmg reduction which synergies well with wardens own minor protection.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • hmsdragonfly
    hmsdragonfly
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    The whole class is based on the Bosmer.

    So there's only one answer: Bosmer.
    Aldmeri Dominion Loyalist. For the Queen!
  • ADarklore
    ADarklore
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    I'm going with Imperial. Max Health, Max Stamina and Health Return in melee combat.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • TheRealPotoroo
    TheRealPotoroo
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    The whole class is based on the Bosmer.

    So there's only one answer: Bosmer.

    No.

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/20/eso-morrowind--who-are-the-wardens-truly
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • leepalmer95
    leepalmer95
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    ADarklore wrote: »
    I'm going with Imperial. Max Health, Max Stamina and Health Return in melee combat.

    The health return is basically useless though.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ulfgarde
    Ulfgarde
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    Wood elf. Why? Let me break it down a little.

    Y'ffre's Endurance - Increases Stamina Recovery by 21%:
    This is the highest recovery increase available to a race in the game. The sustain you will have from this is massive. This will make you 2k stam recovery turn to 2.4k and 1.8k turn to 2.1k, etc. It's powerful this patch because of the redguard nerf, making Wood Elf the next best thing.

    Resist Affliction - Increases your Max Stamina by 6% and Poison and Disease Resistance by 1485: Decent stam pool and gives us a little bit of resistance. This isn't a very strong ability but at least it gives some stamina, thus upping sustain / damage a decent amount.

    Stealthy - Increases damage done while in Stealth by 10%: Another useful ability for wood elves, but a little redundant for stam wardens. You can strike from stealth and deal quite a bit of extra damage, yet seeing how the Warden will operate, it's difficult to say that this skill will be useful. If you can time an opener in stealth with this passive, you can see a decent amount of extra damage just from choosing Bosmer.

    By far, the stam recovery passive is the most useful passive. You can run with insane recovery in battlegrounds, and we all know sustain will be king this patch. I would highly suggest it, especially if you don't know what to run quite yet.
    Edited by Ulfgarde on May 22, 2017 1:03PM
    Very athletic eso player
    PC EU
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    I'm going with Imperial. Max Health, Max Stamina and Health Return in melee combat.

    The health return is basically useless though.

    ANY health return is beneficial... even minor... plus, when you have a skill that does damage based upon MAX HEALTH, Imperials give a 12% increase to Max Health. Also, IMO, any increase to health increases survivability and means you have to rely less upon other defensive abilities.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • leepalmer95
    leepalmer95
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    ADarklore wrote: »
    ADarklore wrote: »
    I'm going with Imperial. Max Health, Max Stamina and Health Return in melee combat.

    The health return is basically useless though.

    ANY health return is beneficial... even minor... plus, when you have a skill that does damage based upon MAX HEALTH, Imperials give a 12% increase to Max Health. Also, IMO, any increase to health increases survivability and means you have to rely less upon other defensive abilities.

    I'd still go orc over it, more healing, more dmg (melee dmg > ), sprint speed, hp regen.

    The imperial last passive is so, so low. Plus you only get heals when your offensive and when you usually need heals your rolling with vigor so you don't actually get them.

    Nords a good option as well, same hp, half the stam bonus but 6% reduction.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Jonno
    Jonno
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    Ulfgarde wrote: »
    Wood elf. Why? Let me break it down a little.

    Y'ffre's Endurance - Increases Stamina Recovery by 21%:
    This is the highest recovery increase available to a race in the game. The sustain you will have from this is massive. This will make you 2k stam recovery turn to 2.4k and 1.8k turn to 2.1k, etc. It's powerful this patch because of the redguard nerf, making Wood Elf the next best thing.

    Resist Affliction - Increases your Max Stamina by 6% and Poison and Disease Resistance by 1485: Decent stam pool and gives us a little bit of resistance. This isn't a very strong ability but at least it gives some stamina, thus upping sustain / damage a decent amount.

    Stealthy - Increases damage done while in Stealth by 10%: Another useful ability for wood elves, but a little redundant for stam wardens. You can strike from stealth and deal quite a bit of extra damage, yet seeing how the Warden will operate, it's difficult to say that this skill will be useful. If you can time an opener in stealth with this passive, you can see a decent amount of extra damage just from choosing Bosmer.

    By far, the stam recovery passive is the most useful passive. You can run with insane recovery in battlegrounds, and we all know sustain will be king this patch. I would highly suggest it, especially if you don't know what to run quite yet.

    21% of 0 is still 0 though and its useless on tank cause dont recover while blocking
    Redguard seems best choice
    imperial /orc close 2nd
    PC / EU
    |Chimaira
    |Thats What She Said
    |Call Of The Undaunted
    |Unfinished Business

    TinkerBell - Orc Stamplar - Tick Tock Tormentor
    Aelin - Bosmer Stamplar - Tick Tock Tormentor
    Prıncess - Dunmer - Mag NB - Divayth Fyr's Coadjutor
    Cher Lloyd - Dunmer - Sorc - Divayth Fyr's Coadjutor
    Luna Lovegøød - Dunmer - Templar - Dro-m'Athra Destroyer
    Leíghton - Redguard - Stam DK - Divayth Fyr's Coadjutor
  • Ulfgarde
    Ulfgarde
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    Jonno wrote: »
    Ulfgarde wrote: »
    Wood elf. Why? Let me break it down a little.

    Y'ffre's Endurance - Increases Stamina Recovery by 21%:
    This is the highest recovery increase available to a race in the game. The sustain you will have from this is massive. This will make you 2k stam recovery turn to 2.4k and 1.8k turn to 2.1k, etc. It's powerful this patch because of the redguard nerf, making Wood Elf the next best thing.

    Resist Affliction - Increases your Max Stamina by 6% and Poison and Disease Resistance by 1485: Decent stam pool and gives us a little bit of resistance. This isn't a very strong ability but at least it gives some stamina, thus upping sustain / damage a decent amount.

    Stealthy - Increases damage done while in Stealth by 10%: Another useful ability for wood elves, but a little redundant for stam wardens. You can strike from stealth and deal quite a bit of extra damage, yet seeing how the Warden will operate, it's difficult to say that this skill will be useful. If you can time an opener in stealth with this passive, you can see a decent amount of extra damage just from choosing Bosmer.

    By far, the stam recovery passive is the most useful passive. You can run with insane recovery in battlegrounds, and we all know sustain will be king this patch. I would highly suggest it, especially if you don't know what to run quite yet.

    21% of 0 is still 0 though and its useless on tank cause dont recover while blocking
    Redguard seems best choice
    imperial /orc close 2nd

    You won't be holding block all the time. Tank =/= Perma-block Tank. If you want that, go something like Nord where you'll die a ton next patch because of the block cost changes. These changes effectively increase block costs by 50% since any group higher than 4 will spam attacks on you, and then you're screwed because you can't sustain being hit every quarter-second.

    You need sustain, first and foremost. You won't be holding block all the time because you will run out of resources. What happens when you run out of sustain? You die. And you will need sustain to effectively tank. A good tank will not sit there and hold block; factors such as LoS and timing your heavy attacks + CCs is important. Soloing requires Vigor, which is also increased cost, plus you have things like Constiution nerfs.

    Orc / Imperial is not very useful because they have no sustain. Would call a close 2nd on Redguard since they do have some decent sustain post-patch.
    Edited by Ulfgarde on May 22, 2017 1:26PM
    Very athletic eso player
    PC EU
  • hmsdragonfly
    hmsdragonfly
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    The whole class is based on the Bosmer.

    So there's only one answer: Bosmer.

    No.

    http://www.elderscrollsonline.com/en-us/news/post/2017/04/20/eso-morrowind--who-are-the-wardens-truly

    Cinnabar supporter? I believe in Phrastus.
    Aldmeri Dominion Loyalist. For the Queen!
  • Saint_Bud
    Saint_Bud
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    All works, redguard may still the best for sustain, but the other are fine.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • scipionumatia
    scipionumatia
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    Currently unsure about this one as well. I suppose if I go bosmer you'll need to run dubious food, and stack sustain w/ mundus and sets like bone pirate tatters. If I go imperial, max resource sizes are always good, nord has good passives too for this class.
    I dunno guys this is gonna be a tough one
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • Kay1
    Kay1
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    Bosmer for PvP

    Khajiit for PvE

    After few tests I realized sustain is complete *** if you are not a Bosmer.
    K1 The Big Monkey
  • Enslaved
    Enslaved
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    Griffe wrote: »
    Khajiit.

    This, if PvE. If PvP, Orsimer/Redguard.
    If tanking oriented, Saxhleel/Nord/Imperial.
  • Brrrofski
    Brrrofski
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    Redguard or Orc for any Stam class except NB if you ever want to PvP on them.

    Depends if you want sustain or mobility/damage.

    In a CP setting, orc all day long.
  • Blackshark
    Blackshark
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    For DPS, the usual races apply for Stamina (not necessarily in this order):

    1) Redguard
    2) Imperial
    3) Khajit

    Two of those three above have max Stamina (thus max damage potential) while the Khajit weapon critical more than compensates for the lack of Max Stamina.

    The jury is still out on Bosmer and Orc though Bosmer may end up being BiS IF sustain has a big of an impact as some people think. Orc is a decent choice but is sub-optimal to the Big Three IMO.

    Tanking:

    1) Imperial
    2) Nord
    3) Argonian

    Again, the usual.
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