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DK mending got a reprieve

Riggsy
Riggsy
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From the notes:
Igneous Shield (Obsidian Shield morph): Decreased the duration of the Major Mending buff granted by this morph to 2.5 seconds from 6 seconds.

Seems like they decided not to tie it to the damage shield, thank god.
MMAGA - We Made Medium Armor Great Again
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

Woe Biden - Mule
Donald Thump - Mule
M'aiq Pence - Mule
  • Ulfgarde
    Ulfgarde
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    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.
    Edited by Ulfgarde on May 22, 2017 1:40PM
    Very athletic eso player
    PC EU
  • Anne_Firehawk
    Anne_Firehawk
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    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Kilandros
    Kilandros
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    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • techprince
    techprince
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    Lasts for 2.5 seconds.. why not 3 :disappointed:
  • leepalmer95
    leepalmer95
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    @techprince

    So you get 100% 2 ticks of all your healing abilities.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ulfgarde
    Ulfgarde
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    Kilandros wrote: »
    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Why is that? Stam DK has already faced multiple nerfs to face, like the reductions to Battle Roar and Redguard changes. Even so, you have to face these new block cost changes (essentially increasing block cost by 50), 30% vigor cost increases, a 5% increase to stam costs overall.

    They've essentially destroyed the point of playing a class that can utilize a buff effectively. Spam igneous 3 times and you're out of magicka, and with crappy magicka recovery you're already in a damp spot.

    Why destroy our only reliable heal? The vigor cost increase made sense, but nerfing a class like this and destroying a reliable heal potential makes absolutely no sense.
    Very athletic eso player
    PC EU
  • Kilandros
    Kilandros
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    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Why is that? Stam DK has already faced multiple nerfs to face, like the reductions to Battle Roar and Redguard changes. Even so, you have to face these new block cost changes (essentially increasing block cost by 50), 30% vigor cost increases, a 5% increase to stam costs overall.

    They've essentially destroyed the point of playing a class that can utilize a buff effectively. Spam igneous 3 times and you're out of magicka, and with crappy magicka recovery you're already in a damp spot.

    Why destroy our only reliable heal? The vigor cost increase made sense, but nerfing a class like this and destroying a reliable heal potential makes absolutely no sense.

    You seem confused. I'm not saying that I agree with the change or that it is a justified nerf.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ulfgarde
    Ulfgarde
    ✭✭✭✭✭
    Kilandros wrote: »
    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Why is that? Stam DK has already faced multiple nerfs to face, like the reductions to Battle Roar and Redguard changes. Even so, you have to face these new block cost changes (essentially increasing block cost by 50), 30% vigor cost increases, a 5% increase to stam costs overall.

    They've essentially destroyed the point of playing a class that can utilize a buff effectively. Spam igneous 3 times and you're out of magicka, and with crappy magicka recovery you're already in a damp spot.

    Why destroy our only reliable heal? The vigor cost increase made sense, but nerfing a class like this and destroying a reliable heal potential makes absolutely no sense.

    You seem confused. I'm not saying that I agree with the change or that it is a justified nerf.

    I'm not confused. I'm merely justifying why this is just complete crap for stam DKs. it's regardless of whether or not you agree and is more to make a point.

    Rather, I'm trying to make points of why this is essentially a slap in the face for a class that was already nerfed by, say, Constitution, in the past. You may be right that uptime is diffiicult to achieve, but it only piles on more issues for the class to remain viable.
    Edited by Ulfgarde on May 22, 2017 1:53PM
    Very athletic eso player
    PC EU
  • Kilandros
    Kilandros
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    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Why is that? Stam DK has already faced multiple nerfs to face, like the reductions to Battle Roar and Redguard changes. Even so, you have to face these new block cost changes (essentially increasing block cost by 50), 30% vigor cost increases, a 5% increase to stam costs overall.

    They've essentially destroyed the point of playing a class that can utilize a buff effectively. Spam igneous 3 times and you're out of magicka, and with crappy magicka recovery you're already in a damp spot.

    Why destroy our only reliable heal? The vigor cost increase made sense, but nerfing a class like this and destroying a reliable heal potential makes absolutely no sense.

    You seem confused. I'm not saying that I agree with the change or that it is a justified nerf.

    I'm not confused. I'm merely justifying why this is just complete crap for stam DKs. it's regardless of whether or not you agree and is more to make a point.

    Rather, I'm trying to make points of why this is essentially a slap in the face for a class that was already nerfed by, say, Constitution, in the past. You may be right that uptime is diffiicult to achieve, but it only piles on more issues for the class to remain viable.

    Again, you're clearly confused. I think we're probably at an impasse, but I'll try to clarify one last time: You complain that Major Mending uptime has take a significant hit and that Igneous Shield will need to be spammed to mimic pre-3.0 uptime levels; I replied that limiting the uptime of the buff was precisely the point of the change. At no point did I indicate whether I agree or disagree with the change. I'm not arguing with you about whether or not this change was good or bad for the class.

    Good luck and have fun.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Ulfgarde
    Ulfgarde
    ✭✭✭✭✭
    Kilandros wrote: »
    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    Kilandros wrote: »
    Ulfgarde wrote: »
    But Stam DKs are still screwed.

    The Major Mending buff goes off ticks. Vigor will only tick once or maybe twice before Major Mending dissipates. You will need to now spam it like 3 times to get the same effect as before.

    Actually worse than before for stam DKs, but okay for mag DKs, it seems.

    Well that's kind of the point of the change, isn't it? To make Major Mending uptime more difficult to achieve.

    Why is that? Stam DK has already faced multiple nerfs to face, like the reductions to Battle Roar and Redguard changes. Even so, you have to face these new block cost changes (essentially increasing block cost by 50), 30% vigor cost increases, a 5% increase to stam costs overall.

    They've essentially destroyed the point of playing a class that can utilize a buff effectively. Spam igneous 3 times and you're out of magicka, and with crappy magicka recovery you're already in a damp spot.

    Why destroy our only reliable heal? The vigor cost increase made sense, but nerfing a class like this and destroying a reliable heal potential makes absolutely no sense.

    You seem confused. I'm not saying that I agree with the change or that it is a justified nerf.

    I'm not confused. I'm merely justifying why this is just complete crap for stam DKs. it's regardless of whether or not you agree and is more to make a point.

    Rather, I'm trying to make points of why this is essentially a slap in the face for a class that was already nerfed by, say, Constitution, in the past. You may be right that uptime is diffiicult to achieve, but it only piles on more issues for the class to remain viable.

    Again, you're clearly confused. I think we're probably at an impasse, but I'll try to clarify one last time: You complain that Major Mending uptime has take a significant hit and that Igneous Shield will need to be spammed to mimic pre-3.0 uptime levels; I replied that limiting the uptime of the buff was precisely the point of the change. At no point did I indicate whether I agree or disagree with the change. I'm not arguing with you about whether or not this change was good or bad for the class.

    Good luck and have fun.

    It's still regardless of whether you agree or disagree that a response is to occur. Whether you are aware of it or not, you were starting a discussion, so I'm not sure why you're pointing out any sort of confusion. That's actually quite a bit alarming that you would say I'm confused, so of course I would respond. I would see that as baiting, otherwise, but seeing as you are intelligently responding, I would hope not.

    This is fun, but unfortunately it seems to derail the subject. I will stop now, assuming no more responses are needed.
    Edited by Ulfgarde on May 22, 2017 2:02PM
    Very athletic eso player
    PC EU
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