Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Central grand exchange

  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Demycilian wrote: »
    Yes, please. Alas, ZOS prefers a trade system that everyone hates, except those profting from it.

    Those polls that pop up three times a week that suggest otherwise must be getting tampered with by ZoS. :D

    people voting in those polls have vested interest in keeping trade system as it is. if the trade were more open, they wouldn't be able to profit as much and as easily, as competition would be much MUCH bigger

    I agree, with an extremely open or even global AH type system, generally no one would profit very much. As evident in other games.

    wrong. more people would have a chance to profit. its just instead of the few holding most of the wealth through monopoly, we'd actualy have free market that would allow for much higher participation. for both sellers AND buyers. as evident in other games. where particularly enterprising trade mavens STILL manage to rake in some major profits, they just cannot be as lazy about it.

    Incorrect in my view. I've never seen a global AH system in a game that's not a garbage dumb for cheap items or a system where a few bots or barons control the rare item trade, skyrocketing prices to unreachable levels for the average player. AH system benefits the casual user looking for cheap, easily acquired goods and is overall more convenient. But it destroys those looking to make a decent profit or find deals on desirable items at a good price.

    you do realize that you just contradicted yourself, right? the barons in this game control the trade far FAR more then they can in centralized auction. buy up good deals to resell them at profit. happens here all the time. just.. without the who convenience and affordable items for casual players part.

    I have played multiple games with centralized trade system. not always auction house either. the only time monopoly works is when it comes to ultra rare items going for insane prices. not unlike those redguard filled book case designs. in all other cases - it normalizes itself. in part BECAUSE of its accessible nature.

    trading in ESO for most people, especially newer players is like pulling teeth without anesthesia. and a large chunk of people make zero profit because they are excluded from the system all together.

    oh and btw, all of you who are so convinced that most people are happy with traders as they are. why do you think these threads keep popping up? and they are started by new players just about every time?

    Your grand generalizations do nothing to help your argument. I think you'll find that most of the vets in this game would like a better interface and search function, not the end to traders. I don't claim to know the situation on console, but pc has no baron trader issues. Deals are abundant and prices remain in check...well, until ZoS directly starts influencing them with weird updates to drops, writ prices, ect.

    vets. or more specifically trading vets. you know the ones that are established, in trading guilds with good trader locations etc. the ones that trade enough to have no trouble eating a minimum and/or a guild fee. the minority in other words. my grand generalizations are not grand. they are however inconvenient for someone like you becasue they are not generalizations, they are facts.

    interface issues are just a symptom of a larger problem. they are also fixed on pc via addons. the prices? the prices can be all over the place and the only locations they are stable are at those high traffic locations... where they are higher. pc has plenty of baron trader issues. you know with guilds holding multiple locations players trading on multiple accounts, buying up from the less convenient traders and reselling for very high markup at more high traffic locations, etc etc.

    the problem is - the trade is scattered. casual trader has 2 terrible options. waste time trading in general chat at centralized locations. or join a trading guild that doesn't have a trader every week and when they do its in a middle of nowhere, becasue those are the only kind of trading guilds that come with no mandatory minimums and/or fees. casual buyer more often then not ends up having to pay your exorbitant markups, because most people have neither time nor desire spend couple of hours of their playtime in a day shopping for one of 2 items they need.

    Yeah a centralized marketer for each zone will also get the business for those smaller guilds out of the way as well would be much better than the current system atleast now, and whatever item you buy off that centralized vendor the proceeds still go to the guild of which you are selling it from.
  • Demycilian
    Demycilian
    ✭✭✭✭
    Demycilian wrote: »
    Demycilian wrote: »
    Demycilian wrote: »
    Demycilian wrote: »
    Demycilian wrote: »
    Demycilian wrote: »
    Yes, please. Alas, ZOS prefers a trade system that everyone hates, except those profting from it.

    Those polls that pop up three times a week that suggest otherwise must be getting tampered with by ZoS. :D

    Weird how those polls dont resemble the ingame sentiment one encounters. At all.

    Weird how everyone I talk to in game is fine with them. Perspective.

    Literally everyone? This feels like we found one of the guys who profit from the current system.

    I'm not understanding how me profiting from a system provided to me in game would make me a bad person. Or for that matter why enjoying it would somehow tarnish my opinion. Yet your opinions should be taken as law because you happen to agree with the op in this thread.

    Since this is working for your advantage - of course you dont. Human nature in action. Doesnt change the fact that an unending string of complaints indicate that people feel this system is taking away from their game enjoyment. Which, in turn, calls in question what purpose this system serves in a game in the first place.

    So in other words if they change it, then I come to the forums to cry about a centralized AH...I will then be the one who is noble and in the right. Good to know. When an unending string of us who have never liked or seen a decent global AH in action come here to fight for the downtrodden, I look forward to your changing position to support us.

    At least you would then have a case other than your need for profit and control? Might make you look better.

    Cheers

    Oh boy. You just screwed the pooch with that one. Now my need to profit when using a games ECONOMIC SYSTEM in the way it was intended makes me a bad guy. All of your points are now invalid.

    Oh boy, you based your argument on ZOS competence in game designing. Talk about screwing up.

    Just stop, you've lost all semblance of rational thought. Your personal attacks against another players opinion on a system in a video game were too far. Now the root of the issue has changed once again. Now it is no longer my personal greed and need for control, (lol btw)this is a matter of incompetent game design by ZoS and my opinions are all made invalid due to the fact that you believe ZoS can't make a good game. /endthread Hopefully people will use the forums search feature next time.

    It was never anything but that. You playing the victim notwithstanding this is only about making our concerns known to ZOS. Something you chose to interfere with, starting with a flat out lie.
  • Vipstaakki
    Vipstaakki
    ✭✭✭✭✭
    Lol what have I done?!

    You have opened a can of worms buddy. A BIG can of worms.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    ofSunhold wrote: »
    I don't mind so much when I'm looking for something I need eventually at some point maybe or maybe not, but I can't even tell you how much I hate this byzantine trade system when I just need 40 cotton, and it takes literally an hour to find them.

    It sucks. SUCKS

    The bids for those traders are also way, way out of hand.

    But good luck OP. People can't even hear it anymore. We're stuck with what we have.

    Honestly, the main problem with finding cotton or other low level materials is that it just DOESN'T drop for max level characters with leveled crafting. Combine that with the crafting bag for ESO+ and no one NEEDS to sell materials to make room in their inventory.

    PC has an answer for better guild trader searches called "AwesomeGuildStores" which adds text filters among other nice features. This addon has cut my average guild trader search time to about 1/10th of what it once was.



    Overall I like the concept of a guild trader for a few reasons:
    • They help combat inflation by removing gold from the game (more important than you might think)
    • They give guilds a bit more purpose than just a social gathering tool. Guilds come up with games, raffles, etc to pool money from members to bid on a trader for the week.
    • They obscure the market somewhat. Given the way people work, everyone would be constantly trying to undersell each other in a global market much like the way people constantly strive to undercut MM prices thereby lowering MM prices. Prices would probably drop noticeably, but we'd still have way too much gold to spend.
    • You can charge a premium on location. Fair or not, if you are in a major trade hub city, you can charge more for your items. If you are unable to afford the increased prices, then you can always go to a medium trade location instead.

    Really the only true problem with the guild traders (for the average player, bidding on traders sucks I hear) is the default UI for finding items. If the default UI was more like AwesomeGuildStores, then complaints would tail off pretty quick.
    Edited by Drummerx04 on May 21, 2017 3:09PM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Vipstaakki wrote: »
    Lol what have I done?!

    You have opened a can of worms buddy. A BIG can of worms.

    Yes he has. At least the barons on PC arn't as unforgiving as the ones on console. Last I heard a few months ago Console players either had to farm or buy tempering alloys for over 20k per unit.

    Lol system working as intended. Someone has to suffer so someone can laugh and be happy. Right?

    I don't care either way anymore. Because if ZOS allows things to get too out of hand. And it is truly ruining players experience in game. Those players will just quit and find something else . ZOS will lose, the player base as a whole will lose, and even the unfriendly marketeers will lose in the end. So I don't really see the problem being out of hand here with this system.

    So you either pay the barons or farm the items yourself. Market Manipulation aside which is going on heavily by the way. The market system is interesting even tho it makes quite a bit of player suffer a little for the few. I think it's a fair trade off, right?
  • jircris11
    jircris11
    ✭✭✭✭✭
    What I suggested and many was just to have centralized marketers per zone in the major hubs of that zone in different locations of the city or outpost and pool every item from every guild trader into that centralized zone and removing the 100 item limit search so you don't have to flip that many pages.

    That way we can keep guild traders and have more of a centralized AH but per zone.

    i do not want a across the board AH. though i WOULD like a localized auctioneer per each major city on the map. so for auridon it would be valk for example. And the only visible items at that market would be what was posted AT that market. this way you still have to run around and look but it will not be AS scattered.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    jircris11 wrote: »
    What I suggested and many was just to have centralized marketers per zone in the major hubs of that zone in different locations of the city or outpost and pool every item from every guild trader into that centralized zone and removing the 100 item limit search so you don't have to flip that many pages.

    That way we can keep guild traders and have more of a centralized AH but per zone.

    i do not want a across the board AH. though i WOULD like a localized auctioneer per each major city on the map. so for auridon it would be valk for example. And the only visible items at that market would be what was posted AT that market. this way you still have to run around and look but it will not be AS scattered.

    Well its not really accross the server AH, it'll be a zone type AH that pools all the info from all the guilds currently in that zone so that smaller guilds can have business as well
  • DeadlyPhoenix
    DeadlyPhoenix
    ✭✭✭✭✭
    The current system is fine in my opinion. It does get annoying porting all over the world checking vendors over and over again, but all we really need is a better UI for guild traders.

    Allow us console players to be able to search easier and better. Let us search for an exact item, not go through 600 pages of motifs to find one we want and then discover it's not even being sold at this location. Move on to the next one, rinse and repeat.

    That's the most annoying thing, very poor UI.....
Sign In or Register to comment.