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Woah, Hold Up, ZOS... Please Elaborate on Volatile Familiar Nerf

  • GrumpyDuckling
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    Oh come on.

    Its deals so much dmg in pve comapred to everything else, it's clear it needed to be nerfed so sorc's can be brought back in line with other dps.

    The amount of slots it uses is irrelevant

    The amount of slots Familiar uses is not irrelevant. If you slot Familiar on your bar then you are losing the ability to slot an extra damage skill. It's a 2 for 1 trade.
  • Destruent
    Destruent
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    Oh come on.

    Its deals so much dmg in pve comapred to everything else, it's clear it needed to be nerfed so sorc's can be brought back in line with other dps.

    The amount of slots it uses is irrelevant

    The amount of slots Familiar uses is not irrelevant. If you slot Familiar on your bar then you are losing the ability to slot an extra damage skill. It's a 2 for 1 trade.

    So if radiant needs to be slotted on all 10 slots, its damage can be multiplied by 10?
    Noobplar
  • Transairion
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    So if radiant needs to be slotted on all 10 slots, its damage can be multiplied by 10?

    Silly comparison because Combat Pets are some of the only skills in the game that cease to function if not on every skill bar the player has. If you bar swap away from a DOT skill, the DOT doesn't vanish from the target. Nor does any ground-placed effects up and disappear. Summon Shade is on a timer, so even if you bar swap the Shade/s will remain until they time out.

    All toggled skills (Daedric Summoning has 3 of them) will despawn/vanish if you don't have them on the next bar you swap to. Having extra slots is extremely valuable, why do you think the Sorc Overload bar was so popular?


    Put it this way: a Sorc that uses Overload can have up to 15 skill slots.

    If that same Sorc uses one toggle, they now only have 12 skill slots.

    If they could use Summon Shade instead, they'd still have 14 skill slots free.

    If that Sorc uses two toggles, they now only have 9 skill slots.

    If that Sorc uses three toggles (all Daedric Summoning toggles), they now only have a whopping 6 skill slots free despite using the Overload bar and starting with 15. 3/6 of their skill bars are identical skills.


    Toggles requiring both the front, back and Overload bar (if applicable) to function has been hotly contested for years. The vast majority hate toggles with a passion due to removing valuable skill slot space. The only reason the Volatile Familiar is meta despite being a toggle is due to the extremely high damage output the bugfix caused.

    Toggles should, if they require giving up so many slots just to function, be good enough abilities to make up for lost skill slots. When they're not (AKA most of ESO's existence thus far) people just hate them and want them removed from the game for being "worthless".

    But there is a difference between viable and broken OP.
    Edited by Transairion on May 18, 2017 3:41PM
  • Destruent
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    The difference is the following: toggles are not restricted by time, non-toggles have a duration. You can argue all day long..it still stands: sorc has 2 DoTs (scamp + liquid lightning) which are way stronger than any other class dot, only wall of elements is on par with it. (Imo WoE should be nerfed bc its too strong...but that's another thing)
    Noobplar
  • Transairion
    Transairion
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    The difference is the following: toggles are not restricted by time, non-toggles have a duration. You can argue all day long..it still stands: sorc has 2 DoTs (scamp + liquid lightning) which are way stronger than any other class dot, only wall of elements is on par with it. (Imo WoE should be nerfed bc its too strong...but that's another thing

    In what universe is Scamp Pulse a DOT, compared to every other DOT skill in ESO? DOT's tend to tick extremely fast, not come in bursts with long periods in between of no damage at all.

    If you consider Scamp a DOT, you might as well consider Daedric Curse a DOT. Or using Light weapon attacks.


    Scamp Pulse is being nerfed after bugfix made it meta, this we know. It will be dropped like a hot potato without high DPS to overcome the downsides of being a toggle, having Pet AI, having to be kept alive and so on and so forth. This will happen even with a slap on the wrist nerf, if DPS isn't top tier it's not meta anymore.

    But don't try and feed me some rubbish about Scamp needing to be nerfed into the ground and all the things that "made it useless" 6 months ago are suddenly not downsides anymore. Before the bugfix combat pet DPS as a whole was still considered dumpster tier. After Scamp isn't meta it'll be back down with them.

  • Destruent
    Destruent
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    scamp-pulse ticks every 2 secodns, just like vamps bane/reflective light or destructive reach. IIrc most dots tick every 2 seconds and just a few every second...

    edit: i don't want it to be nerfed into uselessnes...but it's overperforming and should be adjusted. or do you want to say, that even a slight nerf makes the scamp useless??
    Edited by Destruent on May 18, 2017 5:04PM
    Noobplar
  • Transairion
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    edit: i don't want it to be nerfed into uselessnes...but it's overperforming and should be adjusted. or do you want to say, that even a slight nerf makes the scamp useless??

    It is overperforming and should, and is being adjusted. How it is adjusted will determine if I continue to play ESO or not, since I've been running more or less the same pet build since launch and it's been niche at best, a joke gimmick at worse throughout it's entire history.

    Scamp is also the first combat pet to ever be good enough to be meta, rather than ridiculed. Yet as soon as it meta, all manner of ranting and raving began about how "Prey is too strong, Necropotence is too strong!" things that had existed in the same state for years and barely considered viable during that time. Necropotence especially was solely used by Nightblades because Shade doesn't have to be double-barred.


    Just pointing out the meta is the meta because it's the best. One singular build managed to exploit the Scamp bugfix and became meta... no need to nerf Scamp into the ground because of that. Lowering DPS out of meta level will throw it back into "combat pet, therefore useless" status anyway.

    Just depressed, apparently to be "viable" combat pets have to be broken OP like Scamp is with this one setup. Yet despite this build doing everything possible to empower Scamp Pulse to OP levels, other "regular meta" Sorc options like Liquid Lightning have DPS that is just barely behind the Scamp's best output.
  • Magdalina
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    It doesn't matter how many slots it takes in this context because you(assuming you're going after highest dps) don't slot as many skills as possible or as many toggle or non toggle skills as possible. You slot skills that, in combination, make you most effective. Non pet slots sometimes slot Bound Armor on both bars for example because it provides a nice huge boost, etc(but they're way outperformed by pet sorcs still). There are no skills in the game that you could put on your bar instead of Familiar and get a damage output anywhere near what Familiar gives you(even keeping in mind you could put 2 skills there, yes). There are no skills that other classes can put on their bar to get comparable damage either.
    I also wish best magsorc setup possible wasn't Necro+both pets+lightning heavies for spammable in between dots


    You actually think the best Pet MagSorc build has Twilight anywhere near it? Matriarch is a healing morph, and the "DPS" morph Tormentor has an active that doesn't even do anything until the target loses half their health... when it actually works, it just buffs the Twilight's normal weak attacks. I haven't seen it on a single one of these "Pet Sorc Meta" builds.

    I mean, I'm just speechless. Twilight OP now too?
    She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.
    Tl;dr - Twilight is fine, Familiar is not.

    Also I'm really hoping they don't nerf Familiar specifically and sorcs in general into uselessness. I agree that'd be sad, but some...tuning is obviously needed.
  • Sabbathius
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    All toggled skills (Daedric Summoning has 3 of them) will despawn/vanish if you don't have them on the next bar you swap to. Having extra slots is extremely valuable, why do you think the Sorc Overload bar was so popular?

    Doesn't this pretty much end the discussion right there? Daedric Summoning has 3 abilities that have to be double-slotted. But Sorcerers are also the only class that gets a third bar (Overload), which more than compensates for double-slotting?

    Also just purely as theoretical exercise, imagine pets not needing to be double-slotted? Just...picture that and what it would mean. But at the same time double-slotting also can't be used to justify pets overperforming. Because by that logic Bound Armor could get +100% damage increase to heavy attacks, but that's OK because it has to be double-slotted? We have to be reasonable. It's a choice, you either slot an ability that requires double-slotting, or you don't. It's a judgment call. You judge whether giving up the slot makes it worth it. But it doesn't automatically mean double-slotted ability should be stupidly strong (as Familar is now).
    Edited by Sabbathius on May 19, 2017 3:14PM
  • Joy_Division
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    No wonder why ZoS doesn't listen to us.

    Many sorcerers are basically saying it's justifiable that they are OP in PvE because their pets take up more than 1 slot.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • bryanhaas
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    Hahahahahhaahhahahahaha

    +1 And I have had my main as A Mag Sorc since day 1, never coverted to stam or anything else. I hate the whole pet meta. Now if there was some kind of build that required all the pets plus the monster helm and atro and did slighlty more dps. I just wish that the damage output was equalized over several builds and not just one super powerful build, ie: build diversity and play how you want.

    In any event I am not running pets, or at least I will do my best not to run pets.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

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  • Transairion
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    It doesn't matter how many slots it takes in this context because you(assuming you're going after highest dps) don't slot as many skills as possible or as many toggle or non toggle skills as possible. You slot skills that, in combination, make you most effective.

    DPS slot whatever DPS skills they can fit on their bars and rotate through without running dry: it's the entire reason the Overload bar is considered valuable (and used to be called OP and demanded to be nerf "cuz unfair"), because of more slots to place DOT skills, self-heals, etc that non-Overload build might have to pick and choose due to lack of space.

    I mean put it this way, if number of skill slots have no value there we wouldn't have a backbar to begin with.

    She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.
    Tl;dr - Twilight is fine, Familiar is not.

    Twilight Tormentor is the opposite of fine: for half of any given fight it has no active ability because the target isn't within the HP threshold, and when it is at that threshold only it's slow basic attack is buffed (meaning it only gets off several attacks during the duration).. At least half the time Tormentor is active, it's literally doing the same DPS Twilight Matriach does (same base damage, same scaling) which isn't all that much: in fact, it only does higher DPS at all when within the limited HP threshold and magicka is spent to buff it.

    Tormentor is an embarrassment of an morph, especially since it's supposed to be the DPS one. I'm going to need to ask for some evidence of "amazing results", since every second it's alive and not using the active ability it literally is doing the same as a Matriach is. I can't even justify using it and I'm like the biggest summon/combat pet fanboy ESO has.

    As far as familiar goes, we're already aware right now it's overperforming. Pre-bugfix it was still beneath anyone's notice (along with every other combat pet), so I wouldn't say it needs to be gutted either.

    Doesn't this pretty much end the discussion right there? Daedric Summoning has 3 abilities that have to be double-slotted. But Sorcerers are also the only class that gets a third bar (Overload), which more than compensates for double-slotting?

    So Sorcs that want to use pets should have to be forced to use Overload (which has been bludgeoned with so many nerfs it's barely an Ultimate anymore) just to have the same kind of ability variety that every other class does? Notably you also don't get the Overload bar without enough Ult to use Overload too, so it's not 100% uptime.

    Just saying, without Overload a Daedric Summoning Sorc has 4 slots (out of 10 total!!) that aren't toggles. If you're running pets you should 100% be running Daedric Prey, so now you're down to 3 slots left if you bar swap. Ward applies to pets and keeps them alive outside super easy content so now you've got 2 slots left.

    For my "Summon All the Things" build I just couldn't be bothered, so my frontbar and backbar are identical and I just never barswap. When most of the skills are going to be the same anyway, why worry about swapping? Hasn't stopped me from doing several Vet Trials and all the Vet Dungeons, VMA etc.

    Also just purely as theoretical exercise, imagine pets not needing to be double-slotted? Just...picture that and what it would mean. But at the same time double-slotting also can't be used to justify pets overperforming. Because by that logic Bound Armor could get +100% damage increase to heavy attacks, but that's OK because it has to be double-slotted? We have to be reasonable. It's a choice, you either slot an ability that requires double-slotting, or you don't. It's a judgment call. You judge whether giving up the slot makes it worth it. But it doesn't automatically mean double-slotted ability should be stupidly strong (as Familar is now).

    Here's the thing though... this goes both ways: since launch players have used double slotting as justification for why Sorc Summons are "sh*t tier" and the whole skillline should be replaced. Nobody wants to talk about them, or buff them or even look at them. This current Scamp Meta is the first time Sorc Summons actually gained some acceptance... why? Cause a particular setup empowering Scamp made the Scamp able to do some broken OP DPS, which is apparently enough to ignore all the downsides.

    Scamp is being nerfed, we already have dev confirmation and it's literally days away now. But Sorc Pets shouldn't go back to "oh no double slotted, sh*t tier!" again as a whole either. The Summons have downsides, and will never be meta (or even popular) unless their upsides are superior... vastly superior, if this ordeal has proven anything.

    The Scamp is the highest DPS pet a Sorc has (Tormentor fails as a DPS morph, Antronach got nerfed a few times early in ESO's life and never recovered), toning it down so it isn't meta is one thing: destroying it's DPS completely so that's it ends up as worse off than pre-bugfix is a whole other story and a complete balance failure.
    Edited by Transairion on May 19, 2017 4:50PM
  • Merlin13KAGL
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    If that Sorc uses three toggles (all Daedric Summoning toggles), they now only have a whopping 6 skill slots free despite using the Overload bar and starting with 15. 3/6 of their skill bars are identical skills.
    So, your argument is that having to cycle through 7 skills (6 free slots + the pulse) takes more skill than someone who has to cycle through 10?

    Seems a little backwards to me.

    I'm all for getting rid of toggles too, but to say that fewer skills available should equal more damage is absurd. There are already inherent benefits to each familiar type as it is (tanking, healing, 90% aoe immunity).

    It's not just the familiar. It is the synergy of the familiar, prey, and necro, and the end result shouldn't be outparsing other builds, even non-pet-sorc-builds, by the amount it currently is.

    And this is coming from a fellow Sorc..

    Familiars should be a playstyle - an option, not a requirement.

    They went from being borderline useless to being OP. Time to meet in the middle somewhere.

    Edited by Merlin13KAGL on May 19, 2017 4:52PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Oreyn_Bearclaw
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    It doesn't matter how many slots it takes in this context because you(assuming you're going after highest dps) don't slot as many skills as possible or as many toggle or non toggle skills as possible. You slot skills that, in combination, make you most effective.

    DPS slot whatever DPS skills they can fit on their bars and rotate through without running dry: it's the entire reason the Overload bar is considered valuable (and used to be called OP and demanded to be nerf "cuz unfair"), because of more slots to place DOT skills, self-heals, etc that non-Overload build might have to pick and choose due to lack of space.

    I mean put it this way, if number of skill slots have no value there we wouldn't have a backbar to begin with.

    She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.
    Tl;dr - Twilight is fine, Familiar is not.

    Twilight Tormentor is the opposite of fine: for half of any given fight it has no active ability because the target isn't within the HP threshold, and when it is at that threshold only it's slow basic attack is buffed (meaning it only gets off several attacks during the duration).. At least half the time Tormentor is active, it's literally doing the same DPS Twilight Matriach does (same base damage, same scaling) which isn't all that much: in fact, it only does higher DPS at all when within the limited HP threshold and magicka is spent to buff it.

    Tormentor is an embarrassment of an morph, especially since it's supposed to be the DPS one. I'm going to need to ask for some evidence of "amazing results", since every second it's alive and not using the active ability it literally is doing the same as a Matriach is. I can't even justify using it and I'm like the biggest summon/combat pet fanboy ESO has.

    As far as familiar goes, we're already aware right now it's overperforming. Pre-bugfix it was still beneath anyone's notice (along with every other combat pet), so I wouldn't say it needs to be gutted either.

    I am going to have to disagree with that statement. Sorcs are definitely the toggle class, so it does perhaps make sense that they get a third bar, but this is never the reason overload was OP. The overload meta existed at a time where you could burn just about any boss in the game in under a minute, which was about how long you could sustain a straight overload burn with full ultimate. In that scenario, sorcs were noticeably out in front and all they were doing was spamming LMB and perhaps keeping up LL.

    As for the number of slots on the bar a pet takes, it is certainly relevant when balancing the class. That said, even at 2 slots (3 if you count prey), it is over-performing. Ultimately, it's not about slots, its about the rotation. Sorcs have gone from middle of the pack with one of the more difficult rotations, to head of the pack with one of the easiest rotations.
  • Transairion
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    If that Sorc uses three toggles (all Daedric Summoning toggles), they now only have a whopping 6 skill slots free despite using the Overload bar and starting with 15. 3/6 of their skill bars are identical skills.
    So, your argument is that having to cycle through 7 skills (6 free slots + the pulse) takes more skill than someone who has to cycle through 10?

    Seems a little backwards to me.

    I'm all for getting rid of toggles too, but to say that fewer skills available should equal more damage is absurd. There are already inherent benefits to each familiar type as it is (tanking, healing, 90% aoe immunity).

    It's not just the familiar. It is the synergy of the familiar, prey, and necro, and the end result shouldn't be outparsing other builds, even non-pet-sorc-builds by the amount it currently is.

    And this is coming from a fellow Sorc..

    Familiars should be a playstyle - an option, not a requirement.

    You misunderstand, I'm just saying toggles come with blatant downsides and most of them aren't strong enough to overcome those downsides: Scamp has always done the highest pet DPS, but the bugfix boosted that DPS so high the downsides of it being a pet were outweighed for once and it became a meta build.

    Twilight still isn't meta, Antronach sure as hell isn't. Both scale the same way Scamp does, yet with Prey + Necro they're still not OP. Probably not even considered viable, if I'm honest. Scamp bugfix just boosted it so high up there people were willing to overlook it being a pet, as soon as the nerf comes it'll be dropped like a brick and ignored like the others again.


    So I'm all for options, sure, Scamp has to be toned down. But Scamp, Twilight, Antronach etc shouldn't be considered a gimmick every other second of their existence either, they should be just as viable as spamming Liquid Lightning or whatever else.

    People seem very easy to forget that turning up to group content with any of the pets out led to you being abused for using them: they've only received a handful of DPS buffs (one becoming able to crit in 1.6, Scamp Bugfix is another) and they're still not really accepted. Just less hated.

    Edited by Transairion on May 19, 2017 4:59PM
  • getemshauna
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    Its not about pet, not even crystal frags. Liquid lightning is a problem here.
    Founder of Call of the Undaunted
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