leepalmer95 wrote: »Oh come on.
Its deals so much dmg in pve comapred to everything else, it's clear it needed to be nerfed so sorc's can be brought back in line with other dps.
The amount of slots it uses is irrelevant
GrumpyDuckling wrote: »leepalmer95 wrote: »Oh come on.
Its deals so much dmg in pve comapred to everything else, it's clear it needed to be nerfed so sorc's can be brought back in line with other dps.
The amount of slots it uses is irrelevant
The amount of slots Familiar uses is not irrelevant. If you slot Familiar on your bar then you are losing the ability to slot an extra damage skill. It's a 2 for 1 trade.
So if radiant needs to be slotted on all 10 slots, its damage can be multiplied by 10?
The difference is the following: toggles are not restricted by time, non-toggles have a duration. You can argue all day long..it still stands: sorc has 2 DoTs (scamp + liquid lightning) which are way stronger than any other class dot, only wall of elements is on par with it. (Imo WoE should be nerfed bc its too strong...but that's another thing
edit: i don't want it to be nerfed into uselessnes...but it's overperforming and should be adjusted. or do you want to say, that even a slight nerf makes the scamp useless??
She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.Transairion wrote: »I also wish best magsorc setup possible wasn't Necro+both pets+lightning heavies for spammable in between dots
You actually think the best Pet MagSorc build has Twilight anywhere near it? Matriarch is a healing morph, and the "DPS" morph Tormentor has an active that doesn't even do anything until the target loses half their health... when it actually works, it just buffs the Twilight's normal weak attacks. I haven't seen it on a single one of these "Pet Sorc Meta" builds.
I mean, I'm just speechless. Twilight OP now too?
Transairion wrote: »All toggled skills (Daedric Summoning has 3 of them) will despawn/vanish if you don't have them on the next bar you swap to. Having extra slots is extremely valuable, why do you think the Sorc Overload bar was so popular?
MarriedWithChildren wrote: »Hahahahahhaahhahahahaha
It doesn't matter how many slots it takes in this context because you(assuming you're going after highest dps) don't slot as many skills as possible or as many toggle or non toggle skills as possible. You slot skills that, in combination, make you most effective.
She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.
Tl;dr - Twilight is fine, Familiar is not.
Doesn't this pretty much end the discussion right there? Daedric Summoning has 3 abilities that have to be double-slotted. But Sorcerers are also the only class that gets a third bar (Overload), which more than compensates for double-slotting?
Also just purely as theoretical exercise, imagine pets not needing to be double-slotted? Just...picture that and what it would mean. But at the same time double-slotting also can't be used to justify pets overperforming. Because by that logic Bound Armor could get +100% damage increase to heavy attacks, but that's OK because it has to be double-slotted? We have to be reasonable. It's a choice, you either slot an ability that requires double-slotting, or you don't. It's a judgment call. You judge whether giving up the slot makes it worth it. But it doesn't automatically mean double-slotted ability should be stupidly strong (as Familar is now).
So, your argument is that having to cycle through 7 skills (6 free slots + the pulse) takes more skill than someone who has to cycle through 10?Transairion wrote: »If that Sorc uses three toggles (all Daedric Summoning toggles), they now only have a whopping 6 skill slots free despite using the Overload bar and starting with 15. 3/6 of their skill bars are identical skills.
Transairion wrote: »It doesn't matter how many slots it takes in this context because you(assuming you're going after highest dps) don't slot as many skills as possible or as many toggle or non toggle skills as possible. You slot skills that, in combination, make you most effective.
DPS slot whatever DPS skills they can fit on their bars and rotate through without running dry: it's the entire reason the Overload bar is considered valuable (and used to be called OP and demanded to be nerf "cuz unfair"), because of more slots to place DOT skills, self-heals, etc that non-Overload build might have to pick and choose due to lack of space.
I mean put it this way, if number of skill slots have no value there we wouldn't have a backbar to begin with.She's not op on her own (btw iirc she actually does more damage to enemy *above* 50%, not below, but I might be mixing it up because I personally use the healing morph) but she actually has a pretty nice synergy with full heavy attack pet build, from my understanding(haven't played it myself because I prefer more active rotations). Just pets and dots, and heavies for spammable. I've seen some pretty amazing results with that yes. But I think there Twilight is more of "I have free slots so why not" addition, the core of it is still Familiar.
Tl;dr - Twilight is fine, Familiar is not.
Twilight Tormentor is the opposite of fine: for half of any given fight it has no active ability because the target isn't within the HP threshold, and when it is at that threshold only it's slow basic attack is buffed (meaning it only gets off several attacks during the duration).. At least half the time Tormentor is active, it's literally doing the same DPS Twilight Matriach does (same base damage, same scaling) which isn't all that much: in fact, it only does higher DPS at all when within the limited HP threshold and magicka is spent to buff it.
Tormentor is an embarrassment of an morph, especially since it's supposed to be the DPS one. I'm going to need to ask for some evidence of "amazing results", since every second it's alive and not using the active ability it literally is doing the same as a Matriach is. I can't even justify using it and I'm like the biggest summon/combat pet fanboy ESO has.
As far as familiar goes, we're already aware right now it's overperforming. Pre-bugfix it was still beneath anyone's notice (along with every other combat pet), so I wouldn't say it needs to be gutted either.
Merlin13KAGL wrote: »So, your argument is that having to cycle through 7 skills (6 free slots + the pulse) takes more skill than someone who has to cycle through 10?Transairion wrote: »If that Sorc uses three toggles (all Daedric Summoning toggles), they now only have a whopping 6 skill slots free despite using the Overload bar and starting with 15. 3/6 of their skill bars are identical skills.
Seems a little backwards to me.
I'm all for getting rid of toggles too, but to say that fewer skills available should equal more damage is absurd. There are already inherent benefits to each familiar type as it is (tanking, healing, 90% aoe immunity).
It's not just the familiar. It is the synergy of the familiar, prey, and necro, and the end result shouldn't be outparsing other builds, even non-pet-sorc-builds by the amount it currently is.
And this is coming from a fellow Sorc..
Familiars should be a playstyle - an option, not a requirement.