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Keep Block/Rolldodge Animation Cancelling - Shift Light Atttacks/Heavy attacks onto a Revamped GCD.

Avran_Sylt
Avran_Sylt
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So this is the idea:
Animation cancelling should be a thing, since if you're just starting an ability and see an enemy coming at you hard, you should be able to roll dodge out of the way. So, the idea would be to have blocking, and rolldodge, on their own GCD tape. You can be rolldodging, or blocking, but not both. Then, when either of those effects are active, set a boolean value [x] to true.

Then, take the currently universal GCD for abilities, and instead give abilities their own GCD value. Include Light and heavy attacks with this. In addition to this GCD value, also have the ability include an "impact" value, which is somewhere between the start of the ability animation, and the end of it (the GCD value). Edit:(Basic attack damage should be increased in order to compensate for the additional delay between these attacks and abilities).

If at any point the blocking/rolldodge boolean is true (you're blocking or rolldodging currently), and you hit the "impact" check of the ability, the ability will skip over the damage application, and in some situations such as wall of elements, not cause the Ground AoE effect to appear. If this does indeed happen, resource values used for the skill will be reimbursed Edit:(Or have the resources only be consumed when you hit the enemy, such as with channeled abilities). the 'impact" for ranged weapons would be when the projectile is spawned.

This would allow players the option of fully cancelling their attacks, as they are unable to currently, as well as allowing abilities to flow more smoothly while still allowing full reaction time to the player.
Edited by Avran_Sylt on May 19, 2017 10:26PM

Keep Block/Rolldodge Animation Cancelling - Shift Light Atttacks/Heavy attacks onto a Revamped GCD. 41 votes

Perhaps.
12%
VipstaakkiWrekkeddVolture777Crafts_Many_BoxesAndele 5 votes
I don't think so.
68%
Morbashmilesrodneymcneely2_ESOMojmirStrontiumBigBraggSigtricitsfatbassTiitusDschiPeuntNebthet78flizomicaidkMagdalinaNifty2gEirellaacw37162HowlingMoney515leepalmer95KalebronTaylor_MB 28 votes
Maybe,.. but..
0%
I Don't Care.
14%
HatchetHaroFearlessOne_2014Anti_Virusalexkdd99Kiralyn2000playsforfun 6 votes
Other.
4%
anothermeRon_Burgundy_79 2 votes
  • Sigtric
    Sigtric
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    I don't think so.
    Do we really need another one?

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Strontium
    Strontium
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    I don't think so.
    The day they add a CD to basic weapon attacks is the day that I uninstall the game.
  • Rinmaethodain
    Rinmaethodain
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    Biased pool is biased, where is firm "No" option or "Stop posting same thread over and over again".
  • ofSunhold
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    I don't think so.
    Biased pool is biased, where is firm "No" option or "Stop posting same thread over and over again".

    Yes, I would like to vote for both of those things.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Sigtric
    Sigtric
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    I don't think so.
    ofSunhold wrote: »
    Biased pool is biased, where is firm "No" option or "Stop posting same thread over and over again".

    Yes, I would like to vote for both of those things.

    me too

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • acw37162
    acw37162
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    I don't think so.
    Effin Groundhog Day, is the OP the same?
  • Avran_Sylt
    Avran_Sylt
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    @Strontium

    there are already cooldowns on basic attacks. try spamming the light attack button.

    @MaximusDargus

    Nor is there a strong "Yes"

    @acw37162

    the very, after collecting data via a previous post.
  • idk
    idk
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    I don't think so.
    This is the third or fourth thread OP has started in a week about ani cancel of basic attacks.

    The horse is dead already.
    Edited by idk on May 19, 2017 8:42PM
  • Magdalina
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    I don't think so.
    ......is it some special Anti Animation Cancelling Day today or something? I feel like I missed the announcement. Are you guys doing a protest somewhere in game too, like a giant crowd marching through the PvE lands sloooooowly killing everything in its way while letting every single animation play out fully and completely?
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Other.
    Why isn't "hell no" an option?
    Edited by Ron_Burgundy_79 on May 19, 2017 8:56PM
  • Avran_Sylt
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    @Giles.floydub17_ESO

    While in a part this would effect light attack animation cancelling, this one is more towards including things such as rolldodging, blocking into the mix, and how they would interact with abilities, as well as allowing players the option of actually cancelling their attack if they feel it's an inopportune time to use it.

    @Magdalina

    Part of the Post title says to keep animation cancelling. Though, you do bring a point that this would decrease overall dps, so perhaps increasing basic attack damage further may be in order.

  • Horowonnoe
    Horowonnoe
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    I don't think so.
    Avran_Sylt wrote: »
    So this is the idea:
    Animation cancelling should be a thing, since if you're just starting an ability and see an enemy coming at you hard, you should be able to roll dodge out of the way. So, the idea would be to have blocking, and rolldodge, on their own GCD tape. You can be rolldodging, or blocking, but not both. Then, when either of those effects are active, set a boolean value [x] to true.

    Then, take the currently universal GCD for abilities, and instead give abilities their own GCD value. Include Light and heavy attacks with this. In addition to this GCD value, also have the ability include an "impact" value, which is somewhere between the start of the ability animation, and the end of it (the GCD value).

    If at any point the blocking/rolldodge boolean is true (you're blocking or rolldodging currently), and you hit the "impact" check of the ability, the ability will skip over the damage application, and in some situations such as wall of elements, not cause the Ground AoE effect to appear. If this does indeed happen, resource values used for the skill will be reimbursed. the 'impact" for ranged weapons would be when the projectile is spawned.

    This would allow players the option of fully cancelling their attacks, as they are unable to currently, as well as allowing abilities to flow more smoothly while still allowing full reaction time to the player.

    Can you please please please please please stop making these threads? We heard you. Nobody agrees with you. Ok?
    PC / NA
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    Warden Healer "Heavy Attacks Online"
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    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
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  • Avran_Sylt
    Avran_Sylt
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    @Horowonnoe

    I'm not looking for agreement, I'm looking to voice my own opinion and receive feedback.
  • Vipstaakki
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    Perhaps.
    Sigtric wrote: »
    Do we really need another one?

    Yes, we do. Like all those AH threads.
  • Mojmir
    Mojmir
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    I don't think so.
    Lol
  • Sigtric
    Sigtric
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    I don't think so.
    Avran_Sylt wrote: »
    @Horowonnoe

    I'm not looking for agreement, I'm looking to voice my own opinion and receive feedback.

    You achieved this in the other threads.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Avran_Sylt
    Avran_Sylt
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    @Sigtric

    My opinion changed (in terms of implementation) via the input from those threads.
  • Sigtric
    Sigtric
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    I don't think so.
    Avran_Sylt wrote: »
    @Sigtric

    My opinion changed (in terms of implementation) via the input from those threads.

    ok. Congrats?

    It doesn't need another thread.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    I don't think so.
    No change needed

    Fine as is

    This is a non-issue
  • Nifty2g
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    I don't think so.
    Do you know how much lag this would cause having all these skills and morphs needing to be calculated all with different times? That would literally lag the server out hardcore.
    That's on of the reasons we have universal cooldowns and because of the fast paced gameplay that eso is.
    #MOREORBS
  • Jollygoodusername
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    I for one, would like all GCD to be removed so I can spam whatever I want, whenever I want, while blocking and dodge rolling at the same time. OOoh major emphasis on channeled skills being stackable within animation cancels and no GCD!

    kthxbye
    Edited by Jollygoodusername on May 19, 2017 10:23PM
  • Avran_Sylt
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    @Sigtric

    Think of it as "updating". The previous threads contain old data.

    @Nifty2g

    I wouldn't think it'd cause too much lag. Activating an ability would set the player's GCD to a value that's stored in the ability. Currently the GCD is hardcoded to 0.6 unless using a channeled ability like uppercut or snipe, being reset each time an ability is used. I'm suggesting having the time it's reset to dependent on what ability you use. So abilities with shorter animations have a shorter GCD, longer animations have a longer GCD. Think of it like having all abilities being coded similar to channeled abilities, such that if you block or roll dodge prior to the damage being dealt (such as with snipe or uppercut), you cease the damage from being dealt, and the stamina would only be used when you actually deal damage to the enemy.
  • idk
    idk
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    I don't think so.
    Avran_Sylt wrote: »
    @Horowonnoe

    I'm not looking for agreement, I'm looking to voice my own opinion and receive feedback.

    Based on the last thread, I would not agree with this comment. It certainly does not take 3 to 4 threads that are basically stating the same thing for one to voice ones own opinion.
    Edited by idk on May 19, 2017 11:15PM
  • alexkdd99
    alexkdd99
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    I Don't Care.
    Sigtric wrote: »
    Avran_Sylt wrote: »
    @Sigtric

    My opinion changed (in terms of implementation) via the input from those threads.

    ok. Congrats?

    It doesn't need another thread.

    We don't NEED any of these threads on here. What's it hurt of he wants to post his opinions and thoughts? This post is atleast more constructive than most threads on here. In fact his post is more constructive than most of the replies, including mine.

    None of the post are "needed" including your and mine.

    So what does the post hurt? Other than you just don't agree with him/ her.

  • Sigtric
    Sigtric
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    I don't think so.
    alexkdd99 wrote: »
    Sigtric wrote: »
    Avran_Sylt wrote: »
    @Sigtric

    My opinion changed (in terms of implementation) via the input from those threads.

    ok. Congrats?

    It doesn't need another thread.

    We don't NEED any of these threads on here. What's it hurt of he wants to post his opinions and thoughts? This post is atleast more constructive than most threads on here. In fact his post is more constructive than most of the replies, including mine.

    None of the post are "needed" including your and mine.

    So what does the post hurt? Other than you just don't agree with him/ her.

    It's pretty standard forum etiquette not to make a bunch of threads about the same thing. The argument that OP used of "opinion changed" isn't really basis for creating yet another thread for the same discussion.
    Edited by Sigtric on May 19, 2017 11:27PM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • DarkAedin
    DarkAedin
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    Avran_Sylt wrote: »
    So this is the idea:
    Animation cancelling should be a thing, since if you're just starting an ability and see an enemy coming at you hard, you should be able to roll dodge out of the way. So, the idea would be to have blocking, and rolldodge, on their own GCD tape. You can be rolldodging, or blocking, but not both. Then, when either of those effects are active, set a boolean value [x] to true.

    Then, take the currently universal GCD for abilities, and instead give abilities their own GCD value. Include Light and heavy attacks with this. In addition to this GCD value, also have the ability include an "impact" value, which is somewhere between the start of the ability animation, and the end of it (the GCD value). Edit:(Basic attack damage should be increased in order to compensate for the additional delay between these attacks and abilities).

    If at any point the blocking/rolldodge boolean is true (you're blocking or rolldodging currently), and you hit the "impact" check of the ability, the ability will skip over the damage application, and in some situations such as wall of elements, not cause the Ground AoE effect to appear. If this does indeed happen, resource values used for the skill will be reimbursed Edit:(Or have the resources only be consumed when you hit the enemy, such as with channeled abilities). the 'impact" for ranged weapons would be when the projectile is spawned.

    This would allow players the option of fully cancelling their attacks, as they are unable to currently, as well as allowing abilities to flow more smoothly while still allowing full reaction time to the player.

    So ur saying that light and heavy attakc should share global cool down with abilities? Go play another game this ones not for u
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    Perhaps, but while there are similar elements in each thread (I.E. LA anims , GCD), they are not the same. (branching off to Shield Casting, Dodge Casting, Handling these "cancelled" attacks, such not draining the resource pool).

    While Persons who have watched these threads and read every comment on them ( which I'm assuming most don't when they first see it) will be familiar with the concept, new persons viewing that thread may not be.

    @Sigtric

    you do bring up a fair point. I wish it was possible for thread creators to lock their own posts, such that old threads don't congest the feed. As well as allowing necro threads to be less of an issue.
  • Jollygoodusername
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    Sigtric wrote: »
    alexkdd99 wrote: »
    Sigtric wrote: »
    Avran_Sylt wrote: »
    @Sigtric

    My opinion changed (in terms of implementation) via the input from those threads.

    ok. Congrats?

    It doesn't need another thread.

    We don't NEED any of these threads on here. What's it hurt of he wants to post his opinions and thoughts? This post is atleast more constructive than most threads on here. In fact his post is more constructive than most of the replies, including mine.

    None of the post are "needed" including your and mine.

    So what does the post hurt? Other than you just don't agree with him/ her.

    It's pretty standard forum etiquette not to make a bunch of threads about the same thing. The argument that OP used of "opinion changed" isn't really basis for creating yet another thread for the same discussion.

    Yes, I'm all about people I don't want to hear from, keeping quiet. Never works out though. Telephones are the worst, always someone calling, leaving messages and emails about this and that "call your mum" "where'd you park the car?" "Please sign my petition to end slavery" It's all so silly and irrelevant to my current state of mind.
  • Avran_Sylt
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    @DarkAedin

    Yes, primarily due to animation gripes, but also because the game actually considers them weapons abilities themselves. It's why you can proc red mountain and enchantments with light and heavy weapon attacks, since they're classified as weapon abilities, but for whatever reason they don't share the weapon ability cooldowns.
  • Malic
    Malic
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