MaximusDargus wrote: »Biased pool is biased, where is firm "No" option or "Stop posting same thread over and over again".
MaximusDargus wrote: »Biased pool is biased, where is firm "No" option or "Stop posting same thread over and over again".
Yes, I would like to vote for both of those things.
Avran_Sylt wrote: »So this is the idea:
Animation cancelling should be a thing, since if you're just starting an ability and see an enemy coming at you hard, you should be able to roll dodge out of the way. So, the idea would be to have blocking, and rolldodge, on their own GCD tape. You can be rolldodging, or blocking, but not both. Then, when either of those effects are active, set a boolean value [x] to true.
Then, take the currently universal GCD for abilities, and instead give abilities their own GCD value. Include Light and heavy attacks with this. In addition to this GCD value, also have the ability include an "impact" value, which is somewhere between the start of the ability animation, and the end of it (the GCD value).
If at any point the blocking/rolldodge boolean is true (you're blocking or rolldodging currently), and you hit the "impact" check of the ability, the ability will skip over the damage application, and in some situations such as wall of elements, not cause the Ground AoE effect to appear. If this does indeed happen, resource values used for the skill will be reimbursed. the 'impact" for ranged weapons would be when the projectile is spawned.
This would allow players the option of fully cancelling their attacks, as they are unable to currently, as well as allowing abilities to flow more smoothly while still allowing full reaction time to the player.
Avran_Sylt wrote: »@Horowonnoe
I'm not looking for agreement, I'm looking to voice my own opinion and receive feedback.
Avran_Sylt wrote: »@Horowonnoe
I'm not looking for agreement, I'm looking to voice my own opinion and receive feedback.
We don't NEED any of these threads on here. What's it hurt of he wants to post his opinions and thoughts? This post is atleast more constructive than most threads on here. In fact his post is more constructive than most of the replies, including mine.
None of the post are "needed" including your and mine.
So what does the post hurt? Other than you just don't agree with him/ her.
Avran_Sylt wrote: »So this is the idea:
Animation cancelling should be a thing, since if you're just starting an ability and see an enemy coming at you hard, you should be able to roll dodge out of the way. So, the idea would be to have blocking, and rolldodge, on their own GCD tape. You can be rolldodging, or blocking, but not both. Then, when either of those effects are active, set a boolean value [x] to true.
Then, take the currently universal GCD for abilities, and instead give abilities their own GCD value. Include Light and heavy attacks with this. In addition to this GCD value, also have the ability include an "impact" value, which is somewhere between the start of the ability animation, and the end of it (the GCD value). Edit:(Basic attack damage should be increased in order to compensate for the additional delay between these attacks and abilities).
If at any point the blocking/rolldodge boolean is true (you're blocking or rolldodging currently), and you hit the "impact" check of the ability, the ability will skip over the damage application, and in some situations such as wall of elements, not cause the Ground AoE effect to appear. If this does indeed happen, resource values used for the skill will be reimbursed Edit:(Or have the resources only be consumed when you hit the enemy, such as with channeled abilities). the 'impact" for ranged weapons would be when the projectile is spawned.
This would allow players the option of fully cancelling their attacks, as they are unable to currently, as well as allowing abilities to flow more smoothly while still allowing full reaction time to the player.
We don't NEED any of these threads on here. What's it hurt of he wants to post his opinions and thoughts? This post is atleast more constructive than most threads on here. In fact his post is more constructive than most of the replies, including mine.
None of the post are "needed" including your and mine.
So what does the post hurt? Other than you just don't agree with him/ her.
It's pretty standard forum etiquette not to make a bunch of threads about the same thing. The argument that OP used of "opinion changed" isn't really basis for creating yet another thread for the same discussion.