I'll be talking about PvE only and (naturally) magicka based damage dealers only for end-game and group content.
Scathing mage used to be good (at least) for
Nightblades and
Sorcerers. Then came
Burning spellweave that crushed
Scathing mage and also
Necropotence that even outperformed
Burning spellweave for pet builds (
Sorcerers). But because of
Burning spellweave got nerfed (PTS week #3) some have asked will it still be the best choise for magicka damage dealers, and some have suggested
Scathing mage. I decided to dive deeper into this and list pros and cons about having these sets (including
Julianos) on Update 14.
Burning spellweave
PTS patch notes v3.0.3
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer comments:
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
It is true that
Burning spellweave was too strong and I'm glad it got nerfed. In my opinion
Zenimax did not nerf it too much, though. I tested this set with
Dragonknight and
Nightblade, and noticed few things:
- Burst damage is not as good. Not only because the 5pc proc damage got reduced, but also because of the 5,0% chance reduction.
- Dragonknights manage to keep it at least over 60,0% with troubles.
- Nightblades can get almost 60,0% uptime, but mostly it was between 50-55,0% - so a huge nerf for other classes than Dragonknights.
So while every class still benefits from
Burning spellweave's burst possibility (which is a better choise from time to time than sustain damage) the average spell damage it gives you is rather low compared to other sets:
- 260-290 for Nightblades.
- At least 315 for Dragonknights.
JulianosJulianos haven't changed at all. It still gives you a constant 299 spell damage as 5pc bonus which gives you a good amount of damage without having to worry about proc's and such. And as you can see from a list above it should perform better than
Burning spellweave for
Nightblades. But it's not that simple.
First of all, if using ability metrics you can see that
Julianos gives better results that
Burning spellweave, but if you're lucky enough to get a high proc chance
Burning spellweave will definitely be a better choise than
Julianos. But
Julianos is more safer choise, though.
Secondly, sometimes burst damage is better than slightly higher average spell damage. Meaning that for trash mobs, for example,
Burning spellweave suits better.
So if you're looking for "high risk, high reward" type of thing and you feel lucky enough you should go for
Burning spellweave. But if you're looking for a safe set that still gives you a good (sustain) damage, go for
Julianos.
Scathing mage
Finally we can talk about
Scathing mage.
(2 items) Adds 967 max. magicka
(3 items) Adds 688 spell critical
(4 items) Adds 688 spell critical
(5 items) When you deal direct critical damage, you have a 20,0% chance to increase your spell damage by 516. This effect can occur once every 6 seconds.
So... Basically all three first set bonuses are the same; the difference is small and we could calculate it with ability metrics but because math is not the same than real situation we're not going to do that, for now at least. So we're only interested in 5pc bonuses.
If we calculate the required (direct damage) attacks per second for
Scathing mage to be better than
Burning spellweave we get the following results:
- 60,0% uptime for Burning spellweave // ~1,3 APS for Scathing mage
- 55,0% uptime // ~1,0 APS
- 50,0% uptime // ~0,8 APS
If you're wondering how to calculate the required (direct damage) attacks per second from a specific uptime:

Where
- x is the specific uptime (60,0% = 0,6)
- y is your critical chance (65,1% while using Scathing mage with 7 legendary and Thief mundus = 0,651)
Those numbers are extremely easy to achieve as a
Nightblade (and as a Sorcerer if you don't want to use
or it's not as good as before to run the pet build). For
Templars things are more tricky and I'll come to that later.
Even without highly optimized rotation you should get 1,3 APS if you know your rotation and use the right skills. Of course the easier way to get high APS is using
Force pulse, but because of a sustain nerf coming in Update 14 it might be better to run
Funnel health or
Swallow soul instead because;
Funnel health / Swallow soul (1 attack per second)
DPSpC (damage-per-second per cost): 0,953
Force pulse (3 attacks per second)
DPSpC: 0,643
Test enviroment:
- No gear or weapons used.
- 7,958 max. magicka and 1,037 spell damage stats.
- No damage bonuses were applied.
So as we can see that
Force pulse gives us three times better chance to proc
Scathing mage when using spammable skill but it's more expensive skill to use (even with damage bonuses that applies to
Force pulse only; e.g. elemental damage). So better
Scathing mage proc's come with more sustain problems.
This means that
Sorcerers with the "default" build (no
Overload) and
Nightblades benefit from
Scathing mage a lot more than
Burning spellweave.
Dragonknights (no matter they have direct damage attacks) benefit from
Burning spellweave because it's a lot safer choise to get better proc's.
Templars
I myself believe that Templars will run
Julianos instead of
Burning spellweave or
Scathing mage. And here's the reason:
- Templars are able to get a decent uptime for Burning spellweave but the issue is the execute phase. And because the proc damage and chance got nerfed it'll become probably too hard to maintain a good uptime for it.
- At least for now you're able to proc Scathing mage with Puncturing sweeps and execute's first tick (not sure, haven't tested by myself?) but it's not enough because of channeling times - especially in execute phase.
- Julianos gives a high constant spell damage bonus so you can concentrate on your execute phase without having to worry about any proc's whatsoever.
I'm not saying Templars get the best results with Julianos. The thing is, it's extremely hard to maintain the uptimes for Burning spellweave and Julianos during the execute phase which might hurt you a lot because you'll be losing an important 5pc bonus. Of course with enough luck you sure are able to pull higher DPS with those sets (Burning spellweave might be better for that situation).
That's why I'll prefer Julianos over those two other sets in next patch.
Conclusion (Summary)
Main sets (5pc):
- Sorcerers: Necropotence - if pet builds aren't as viable anymore, then Scathing mage
- Nightblades: Scathing mage - if group buff build is better in general (for the group), then Master architect
- Templars: Julianos
- Dragonknights: Burning spellweave
What do you think? Are you going to use
Burning spellweave for
Nightblades and
Templars in next patch as well, or will you move to
Scathing mage,
Julianos or some other set?
I'm also not able to talk about Warden so can't say much about it in here. But if you think about the flame damage abilities it has and compare it to other classes (Nightblades with zero and Templars with one flame damage ability from class skills) you should be able to figure out the future of Burning spellweave for Wardens. And same with direct damage attacks when thinking about Scathing mage.