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Sorry For Another Nerf Thread, Shuffle Though

  • Hutch679
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    @Rianai you were correct. Only snares. I'm rethinking using it now lol. Gotta have my break free.
  • Strider_Roshin
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    Shuffle is dumb, but so is the amount of undodgeable attacks in this game. Make it so that shuffle allows you to be able to dodge all attacks, and I'll be happy. No more RNG dodging.
  • Vapirko
    Vapirko
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    Misses 4 attacks in a row -> Gotta QQ on forum
    Hits 4 attacks in a row -> It is fine!

    Shuffle is actually so bad after Morrowind that it will perform much better on nonMedium builds. Right now the best thing is softCC immunity, but medium builds will get it very often by dodge rolling. Making shuffle mostly skill that gives you slight chance to dodge that 1 light attack you haven't dodged yourself.

    But if people are so triggered by jackpot shuffle procs I am all for rework. Something like 25% undodgeable damage mitigation would work good with medium. Obviously would anger all those heavy armor dudes.

    Well with a 15% dodge chance I would think 4 hits in a row would connect a lot more often than missing. I wouldn't say Im triggered by it, but it does seems to be a bit odd in the way it functions and Im all for making medium armor an equally viable choice.
  • LjAnimalchin
    LjAnimalchin
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    To be honest I almost don't care if the skill is nerfed. Because it is honestly not as good as people make it out to be. I only slot it to remove snares these days, and the passive dodge is nice occasionally.
    But in a whole night of pvp I can count on a single hand the times it actually saves me. The dodge chance is really not that strong.
  • SodanTok
    SodanTok
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    Vapirko wrote: »
    Misses 4 attacks in a row -> Gotta QQ on forum
    Hits 4 attacks in a row -> It is fine!

    Shuffle is actually so bad after Morrowind that it will perform much better on nonMedium builds. Right now the best thing is softCC immunity, but medium builds will get it very often by dodge rolling. Making shuffle mostly skill that gives you slight chance to dodge that 1 light attack you haven't dodged yourself.

    But if people are so triggered by jackpot shuffle procs I am all for rework. Something like 25% undodgeable damage mitigation would work good with medium. Obviously would anger all those heavy armor dudes.

    Well with a 15% dodge chance I would think 4 hits in a row would connect a lot more often than missing. I wouldn't say Im triggered by it, but it does seems to be a bit odd in the way it functions and Im all for making medium armor an equally viable choice.

    Well yeah. With shuffle you will get hit more times than not and all those passives dodges will dodge some low dmg light attack more times than not (since that is the most common source of dodgeable damage). But people dont care about that. This skill could be nerfed to uselessness and some people would prefer it that way than not getting kill every 100th enemy they engaged.
  • Saint_Bud
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    Problem is how it works. It would be ok when it just miss one attack, but when shuffel prock it makes a small doggeroll window were evry attack miss.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Qbiken
    Qbiken
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    Saint_Bud wrote: »
    Problem is how it works. It would be ok when it just miss one attack, but when shuffel prock it makes a small doggeroll window were evry attack miss.

    This is the problem. The procchance is fine,the duration is fine. And to those who say passive dodgechance is stupid in a game: That´s how the skill is and will probably stay that way so deal with it.

  • SodanTok
    SodanTok
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    Saint_Bud wrote: »
    Problem is how it works. It would be ok when it just miss one attack, but when shuffel prock it makes a small doggeroll window were evry attack miss.

    That is untrue. There is no evidence supporting that. What is better, there is simple way to disprove it just by pulling large amount of mobs in some dungeon. It would be so godlike OP skill if it worked that way (at least for solo pve)
    Edited by SodanTok on May 18, 2017 10:49AM
  • CTSCold
    CTSCold
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    I'd be fine with shuffle being removed or nerfed if blur got a stam morph.

    Although that's a blanket nerf just to raise one classes survivability.
  • Hutch679
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    It would be a great change if shuffle no longer gave a dodge chance but instead prevented being immobilized, (stunned?) or slowed for the duration. I HATE the RNG... it's so stupid and removes skill from the game.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Please just stop. I'm starting to get annoyed with this one.

    Make armor skills available to those wearing 5 or more of their respective armor lines and we are fine. Nerfing it more is just rediculous.
    Hey everyone! Look! It's a signature!
  • KingJ
    KingJ
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    Please just stop. I'm starting to get annoyed with this one.

    Make armor skills available to those wearing 5 or more of their respective armor lines and we are fine. Nerfing it more is just rediculous.
    Medium would still suck.Not fixing the issue with how bad medium is.Magic build will still use heavy not many use shields.
  • CavalryPK
    CavalryPK
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    Vapirko wrote: »
    Shuffle absolutely overperforms. I would argue that it needs a slight nerf, maybe down a few percent, and/or should be relegated to a certain number of medium armor pieces. It's insane when you can go after someone and have shuffle dodge 3-4 attacks in a row. It's a great skill obviously but I think it just goes to show that's it's clearly a bit over performing when nearly every stam user runs it including tanky heavy armor users who shouldn't even need it. And I say this as a heavy armor user who loves to use it. It's a great skill, maybe it doesn't need to be relegated to medium armor users only, but it's performance needs to be evaluated. Thoughts?

    I think shuffle is fine. its usually the combination of active dodging + shuffle that gives the impression that all your attacks missed.

    I could be wrong tho.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • Saint_Bud
    Saint_Bud
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    Saint_Bud wrote: »
    Problem is how it works. It would be ok when it just miss one attack, but when shuffel prock it makes a small doggeroll window were evry attack miss.

    That is untrue. There is no avidence supporting that. What is better, there is simple way to disprove it just by pulling large amount of mobs in some dungeon. It would be so godlike OP skill if it worked that way (at least for solo pve)

    The skill is fine for pve and a 1v1 scenario. The power comes in an outnumbert scenario. When shuffel prock and only one skill miss, it will be ok, but atm all skills will miss. For pve tanks or solo pve that doesnt matter, because you will not get hit that often. ( and for pve tanks, there are no reason to run this skill)
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • geonsocal
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    call me crazy - i like mirage better than shuffle on my stamblade...

    stamina is a really precious commodity...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • SodanTok
    SodanTok
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    Saint_Bud wrote: »
    Saint_Bud wrote: »
    Problem is how it works. It would be ok when it just miss one attack, but when shuffel prock it makes a small doggeroll window were evry attack miss.

    That is untrue. There is no avidence supporting that. What is better, there is simple way to disprove it just by pulling large amount of mobs in some dungeon. It would be so godlike OP skill if it worked that way (at least for solo pve)

    The skill is fine for pve and a 1v1 scenario. The power comes in an outnumbert scenario. When shuffel prock and only one skill miss, it will be ok, but atm all skills will miss. For pve tanks or solo pve that doesnt matter, because you will not get hit that often. ( and for pve tanks, there are no reason to run this skill)

    I dont think you understand. That is not true. When shuffle procs only one skill misses. That one that proc it.
  • KingJ
    KingJ
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    geonsocal wrote: »
    call me crazy - i like mirage better than shuffle on my stamblade...

    stamina is a really precious commodity...
    @geonsocal I like it as well for dueling but open world the snare and root removal to important.
  • leepalmer95
    leepalmer95
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    Put its base dodge chance to 10% and add 1% for every medium armor piece.

    For medium armor (which are very squishy, it's a slight buff as its a medium armor skills)

    For heavy it's a nerf.

    Sorted.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Solariken
    Solariken
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    Passive dodge is my most hated mechanic in ESO. We've put forward tons of great suggestions but ZOS is stubborn/lazy.

    My favorite suggestion was to replace Evasion with a new "Deflection" - feel free to discuss:

    https://forums.elderscrollsonline.com/en/discussion/333460/remove-major-evasion-replace-with-new-major-deflection
  • Twohothardware
    Twohothardware
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    It needs to be relegated to being a medium armor only skill with a 5 piece requirement to activate. If it only gave a 15% chance for a single hit to miss then it would be alright but every time it proc's every hit missing for several seconds is just too much free damage reduction for someone that's already in heavy armor.
  • Vizier
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    I use it on my NB and NEVER get the kind of perma-dodge/miss status I see from 'some" other players. It has me considering the ridiculousness isn't coming from the spell itself but rather...something else. Just sayin.
  • FearlessOne_2014
    FearlessOne_2014
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    Vizier wrote: »
    I use it on my NB and NEVER get the kind of perma-dodge/miss status I see from 'some" other players. It has me considering the ridiculousness isn't coming from the spell itself but rather...something else. Just sayin.

    It's is. Shuffle is not the culprit. Shuffle is just the concealer in this case. Because I can never get shuffle to do this for me. However every so now and then. I'll met that guy who makes me believe he is Neo Jr. But meh nothing more to do but to record, avoid, and send to ZOS support, and let them figure that crap out.
  • Magıc
    Magıc
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    Dracindo wrote: »
    Another nerf on that? Why not just scrap Nightblades, then? They don't have alot of shields like sorcs, they can't tank like dragonknights, and they have terrible self-heal in comparisson to Templars. The 15% dodge chance isn't even a guaranteed thing like the main skills the other classes use.

    Shields? Cast it, get it.
    Resistance buff? Cast it, get it.
    Heal? Cast it, get it or get it over time.
    Dodge chance? Cast it, pray to RNGesus that the 15% hits with every incoming attack.

    Dodge roll, cloak, shade = 3 most OP abilities in a non Heavy armour meta which is upcoming.
  • KingJ
    KingJ
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    Magıc wrote: »
    Dracindo wrote: »
    Another nerf on that? Why not just scrap Nightblades, then? They don't have alot of shields like sorcs, they can't tank like dragonknights, and they have terrible self-heal in comparisson to Templars. The 15% dodge chance isn't even a guaranteed thing like the main skills the other classes use.

    Shields? Cast it, get it.
    Resistance buff? Cast it, get it.
    Heal? Cast it, get it or get it over time.
    Dodge chance? Cast it, pray to RNGesus that the 15% hits with every incoming attack.

    Dodge roll, cloak ,shade = 3 most OP abilities in a non Heavy armour meta which is upcoming.
    Cloak doesn't work,shade needs a target to be cast.Helpful hint if you stand on the shade he can't teleport to it.
  • Ragnaroek93
    Ragnaroek93
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    Magıc wrote: »
    Dracindo wrote: »
    Another nerf on that? Why not just scrap Nightblades, then? They don't have alot of shields like sorcs, they can't tank like dragonknights, and they have terrible self-heal in comparisson to Templars. The 15% dodge chance isn't even a guaranteed thing like the main skills the other classes use.

    Shields? Cast it, get it.
    Resistance buff? Cast it, get it.
    Heal? Cast it, get it or get it over time.
    Dodge chance? Cast it, pray to RNGesus that the 15% hits with every incoming attack.

    Dodge roll, cloak, shade = 3 most OP abilities in a non Heavy armour meta which is upcoming.

    Indeed... medium is the best now... for roleplay. I think we play different games.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Baconlad
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    Ok guys im about to bust some knowledge.

    A few things about medium armor builds that are too strong.

    A: there is a hidden passive dodge chance in all armor types, with medium armor taking the largest passive dodge chance. (Not even using shuffle) im not sure exactly what it is, but if you put on on medium armor and no shuffle go into pve and pull a couple mobs, you see your med toon do it WAY more than a light armor build.

    B: the above base dodge chance stacks with shuffle to give infact much more than 15% from shuffle.

    C: active dodge roll is the best mitigation in game, it DOES have counters, but is extremely effective on its own. Even without shuffle.

    D: self healing for stamina toons is extremely strong. Vigor, stacked with two handed heal is very potent, just cast vigor and cast two handed heal and your up. There are also other ways for stamina toons to get even more healing, though twin slashes, flurry, draining shot, absorb magick.

    All of these things on their own are not that great or unbalanced but couple all of these things together and you have a set up that will absolutely wipe the floor with any magbuild except magsorc and magblade (if they manage to cloak away from your godliness).

    Vigor was never meant to be THE heal for stamina solo, it was meant to be a way to encourage raids to allow stamina toons into the pvp raids. They didnt offer anything but steel tornado and caltrops for a VERY long time, they added vigor as a way for them to give a potent hot to the raid.

    Now i personally really enjoy the dodge roll mechanic on stamina toons, it feels exactly like what they are supposed to be doing for defense.
    So heres what i would do to balance stamina toons

    A: change vigor to only heal allies for a larger amount than live, help them have a role in raids, which they still struggle with. (Most raids carry mag users for their better utility and ults).

    B: restrict shuffle to ONLY those with 5 medium armor,

    C: buff shuffle to 30%

    D: remove passive dodge mechanics that are hidden from the players. The baseline passive dodge chance that all armors have? Yeah remove it...hence the buff to shuffle

    E: flatten the cost for dodge roll and drastically reduce the cost more across the board, i mean no more increasing cost the more you roll.

    F: this one is iffy, i dont know if it will need to happen. Remove the burst heal from two hander

    G: iffy as well, increase the HOT from two handed skill by maybe 50-100%?

    H: go over many abilities that go through dodge, many may be too powerfull this time around after all the changes.

    Theres a few reasons all these changes are needed. Magick build (save magsorc...) are weak (the light armored ones not the heavy armored mag builds...they dont count XD)compared to stamina, weak in defense mainly, they still have comparable damage to stamina (much better ult damage). You dont see many non healer light armored magbuilds running around small team, they just arent good at it, cause they are too squish. Its why most farm groups run stamina builds and a mag healer. We need to buff the raid effectiveness of stamina toons while makeing their personal defense more based on the dodge mechanic.


    I once played a stam sorc medium armor build, i had a light armor magplar with a focus on range and dark flare. Ill tell you, i hit him with purifying light, unstable core, missed the dark flare and landed the javelin, and hit him with soul assault which he blocked the full amount, he was at ~30% health, he cast vigor and two hander and boom...full health, he charged me, stunned me dotted me and boom...through 8k shield and full impen light armor with 25k health, i was dead.

    Dont have a problem with the dead part but that he was able to heal up, dodge all incomming projectiles and i couldnt do a thing...

    My point is that stamina needs to go back to its roots, just a buffed form of roots than before. It should take a stamina toon awhile to heal up, they are supposed to dodge incomming attacks, and currently the game DISCOURAGES ACTIVE DODGE ROLLING...which doesnt make sense really. Its supposed to be their main form of defense...and not its not, somehow weve allowed our physical specs to be able to heal like a magplar, when they still have their awesome dodge mechanics...

    Wow that was a lot thanks for listening
  • Murador178
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    Magıc wrote: »
    Dracindo wrote: »
    Another nerf on that? Why not just scrap Nightblades, then? They don't have alot of shields like sorcs, they can't tank like dragonknights, and they have terrible self-heal in comparisson to Templars. The 15% dodge chance isn't even a guaranteed thing like the main skills the other classes use.

    Shields? Cast it, get it.
    Resistance buff? Cast it, get it.
    Heal? Cast it, get it or get it over time.
    Dodge chance? Cast it, pray to RNGesus that the 15% hits with every incoming attack.

    Dodge roll, cloak, shade = 3 most OP abilities in a non Heavy armour meta which is upcoming.

    Indeed... medium is the best now... for roleplay. I think we play different games.

    Thats why we stayed Bosmer. Roleplay is important^^.

    Jokes aside:
    I dislike the mechanic of shuffle, it should just flat reduce incoming dmg and be restricted to medium armor builds.
    They should make dodgeroll passives ALOT stronger on medium.

    On my medium armor build i can roll 6 times and got almost 40% stam left.
    On the heavy armor version with same max stam and same traits i can also roll 6 times but got 10% stam left.
    --> I think we should buff the medium armor roll cost reduction passive

    And rolling got one issue atm: There are a ton of skills u cant roll, Morrowind with wardens cliffracer doesnt make it better.
    In comparison there are almost no skills or ultimates going through block even so getting hit by a leap for 12k hits a medium armor play alot harder than it would a blocking heavy armor char.
    If they rly want all these ults go through dodge let the dodgealbe ults go through block(2h ult, incap and so on): There is still counter: Its even easier with blocking bc u can instant start a roll.
    If u are in roll and get leaped there is no counter play e.g. ...

    So the game in turning more and more into facetanking all spells with some OP heavy armor sets that dont have medium armor equivalents in stats.

    There are just not too many reasons to use medium armor over heavy, especially not after buffing ressources back on heavy attacks.


  • GreenSoup2HoT
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    I think when players bring up issues with evasion its often because they misunderstand that when you dodge you dodge everything for the animation period of the dodge.

    For example, someone spamming abilitys at someone dodging may think evasion is broken but in reality they are immune for a brief period. 100 people could target someone and the player will still dodge everything within that animation period.

    Also evasion gets a bad rep because of roll dodge used in tandum. Roll dodge does the same thing but can be used by the player when he knows incomming damage is on the way (which is more skill based then rng).


    To fix this issue shuffle should be for 5 medium users only. Then nightblades will have the niche for light/heavy users dodge chance with doubletake/mirage.
    Edited by GreenSoup2HoT on May 23, 2017 5:19PM
    PS4 NA DC
  • SodanTok
    SodanTok
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    @Baconlad ??? Passive dodge chance ??? Proof is where? I would say in my last 2 years playing this game I have never ever noticed it but i spent most of it with major evasion, but in last half year I solo pve a lot (= tanking many mobs) and without evasion (surge OP) and I havent noticed any "passive dodge" whatsoever. Would call myth, at best a bug.

    Even if that passive dodge chance was 0.1% it would proc at least 1 times per dungeon run. So even if it was real, it would have 0 relevant impact.
    I think when players bring up issues with evasion its often because they misunderstand that when you dodge you dodge everything for the animation period of the dodge.

    For example, someone spamming abilitys at someone dodging may think evasion is broken but in reality they are immune for a brief period. 100 people could target someone and the player will still dodge everything within that animation period.

    Also evasion gets a bad rep because of roll dodge used in tandum. Roll dodge does the same thing but can be used by the player when he knows incomming damage is on the way (which is more skill based then rng).


    To fix this issue shuffle should be for 5 medium users only. Then nightblades will have the niche for light/heavy users dodge chance with doubletake/mirage.

    You should properly word your statements so people arent confused when you mean evasion dodge proc and dodge roll. From your post one could be mistaken there is dodge animation from evasion proc that makes you immune, which obv is not true. (like there is from dodge roll)
    Edited by SodanTok on May 23, 2017 10:16PM
  • Ragnaroek93
    Ragnaroek93
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    Baconlad wrote: »
    Ok guys im about to bust some knowledge.

    A few things about medium armor builds that are too strong.

    A: there is a hidden passive dodge chance in all armor types, with medium armor taking the largest passive dodge chance. (Not even using shuffle) im not sure exactly what it is, but if you put on on medium armor and no shuffle go into pve and pull a couple mobs, you see your med toon do it WAY more than a light armor build.

    B: the above base dodge chance stacks with shuffle to give infact much more than 15% from shuffle.

    C: active dodge roll is the best mitigation in game, it DOES have counters, but is extremely effective on its own. Even without shuffle.

    D: self healing for stamina toons is extremely strong. Vigor, stacked with two handed heal is very potent, just cast vigor and cast two handed heal and your up. There are also other ways for stamina toons to get even more healing, though twin slashes, flurry, draining shot, absorb magick.

    All of these things on their own are not that great or unbalanced but couple all of these things together and you have a set up that will absolutely wipe the floor with any magbuild except magsorc and magblade (if they manage to cloak away from your godliness).

    Vigor was never meant to be THE heal for stamina solo, it was meant to be a way to encourage raids to allow stamina toons into the pvp raids. They didnt offer anything but steel tornado and caltrops for a VERY long time, they added vigor as a way for them to give a potent hot to the raid.

    Now i personally really enjoy the dodge roll mechanic on stamina toons, it feels exactly like what they are supposed to be doing for defense.
    So heres what i would do to balance stamina toons

    A: change vigor to only heal allies for a larger amount than live, help them have a role in raids, which they still struggle with. (Most raids carry mag users for their better utility and ults).

    B: restrict shuffle to ONLY those with 5 medium armor,

    C: buff shuffle to 30%

    D: remove passive dodge mechanics that are hidden from the players. The baseline passive dodge chance that all armors have? Yeah remove it...hence the buff to shuffle

    E: flatten the cost for dodge roll and drastically reduce the cost more across the board, i mean no more increasing cost the more you roll.

    F: this one is iffy, i dont know if it will need to happen. Remove the burst heal from two hander

    G: iffy as well, increase the HOT from two handed skill by maybe 50-100%?

    H: go over many abilities that go through dodge, many may be too powerfull this time around after all the changes.

    Theres a few reasons all these changes are needed. Magick build (save magsorc...) are weak (the light armored ones not the heavy armored mag builds...they dont count XD)compared to stamina, weak in defense mainly, they still have comparable damage to stamina (much better ult damage). You dont see many non healer light armored magbuilds running around small team, they just arent good at it, cause they are too squish. Its why most farm groups run stamina builds and a mag healer. We need to buff the raid effectiveness of stamina toons while makeing their personal defense more based on the dodge mechanic.


    I once played a stam sorc medium armor build, i had a light armor magplar with a focus on range and dark flare. Ill tell you, i hit him with purifying light, unstable core, missed the dark flare and landed the javelin, and hit him with soul assault which he blocked the full amount, he was at ~30% health, he cast vigor and two hander and boom...full health, he charged me, stunned me dotted me and boom...through 8k shield and full impen light armor with 25k health, i was dead.

    Dont have a problem with the dead part but that he was able to heal up, dodge all incomming projectiles and i couldnt do a thing...

    My point is that stamina needs to go back to its roots, just a buffed form of roots than before. It should take a stamina toon awhile to heal up, they are supposed to dodge incomming attacks, and currently the game DISCOURAGES ACTIVE DODGE ROLLING...which doesnt make sense really. Its supposed to be their main form of defense...and not its not, somehow weve allowed our physical specs to be able to heal like a magplar, when they still have their awesome dodge mechanics...

    Wow that was a lot thanks for listening

    Really... that post triggers me. I have with alchemist proc a laughable tooltip on vigor of 4k once Major Defile is on me and you talk about that the defense is too strong? I'll tell you something, we change Harness/Dampen Magicka back, so that it only works against magicka damage, let shields scale with less max magicka and more spelldamage instead (bye bye max magicka builds who trade all their spelldamage for regen) and make Major Defile reducing shield strength. Afterwards I go to the forum and tell you how overpowered shields are, sounds cool eh? Just take a look at duels, barely nobody uses medium armor at all because it's by far the weakest (basically only nightblades can make use of it and even on a nightblade heavy is just better in most cases, period).

    Saying that dodgeroll is a defense mechanic for medium armor builds is a joke. Medium armor builds can roll much because they run 2.6k+ stamina regen and not because of medium armor. Every build can roll a lot if they invest a lot into stamina regen, in fact I can roll six times in a row with a medium armor build and I can also roll six times in a row on a heavy armor build (which had even a bit less stamina regen than the medium armor build) and so can light armor builds if they have enough regen and stamina. So what does medium armor have? Basically nothing. My rating for builds right now is light armor > heavy armor > medium armor. Using shields as defense is totally easymode once you reach a certain of max magicka. Without playing a class that can make use of Necropotence I would probably rate heavy armor over light armor.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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