Emma_Overload wrote: »Emma_Overload wrote: »NO! This ability is already a pain to use because you can't switch bars until the LONG cast time is over, and they just made the cast time even longer!
You cry about balancing all the broken stuff. Really makes me think you need a lot of crutches.
Don't make a habit of calling people out, but seen you in 3 threads already this morning crying about broken stuff being addressed.
Everyone has been calling for this change to dark morph forever. I have 3 Stam sorcs (one on EU and two on NA) and openly admitted this is broken. Hence why I made two on NA, lack of regen due to low CP (167) is completely irrelevant due to this skill. It's so broken.
LOL at "Everyone", what a lot of nonsense. If the sorc-haters actually get the nerfs they're begging for, believe me, the forums will be FULL of complaining, unhappy Sorcs.
This skill is already hard to use in PvP for Magicka Sorcs, it doesn't need any more nerfs. The only reason stam Sorcs get away with it is because they're probably wearing heavy armor and have Hurricane up so they can weather the blows during that long-ass cast time.
And your calling me out is ridiculous, because what you euphemistically call "broken stuff being addressed" is really just a bunch of pointless nerfs that benefit one group of players at the expense of another. Sounds to me like YOU are the one looking for crutches!
It's so hard to use that the meta is amberplasm and spam this for endless magica? Something doesn't add up there. Shield stack and use this is NOT hard.
I play every class in PvP except magica dk. So when I suggest buffs/nerfs, it's from a neutral standpoint. I know someone who plays one class (skill name in your name is a dead giveaway) feels like their class is being attacked, but they don't understand when something is not balanced because they don't see the other side.
You don't want the current op class nerfed ever so slightly (the change suggested here promotes intelligent use of the skill - risk/reward) and you we crying about losing a CP campaign. It's very much you who needs crutches. I mean if you think using amberplasm and dark exchange behind 20k shield is hard to pull off.... says it all really.
Venom Arrow for example is not only an interrupt. It's also a strong DoT. Crushing Shock is not only an interrupt. It also has a decent damage component. But I'm done arguing. Change whatever you want. If it's not Sorcs you'll soon find another class to complain about.
Venom Arrow for example is not only an interrupt. It's also a strong DoT. Crushing Shock is not only an interrupt. It also has a decent damage component. But I'm done arguing. Change whatever you want. If it's not Sorcs you'll soon find another class to complain about.
DRXHarbinger wrote: »Venom Arrow for example is not only an interrupt. It's also a strong DoT. Crushing Shock is not only an interrupt. It also has a decent damage component. But I'm done arguing. Change whatever you want. If it's not Sorcs you'll soon find another class to complain about.
Whats this got to do with it? Surely this just implies Magsorc vs Stamsorc have an equal footing to counter each others DD spam...#Balance.
Both just still as per argument, have little risk in using the skill, sure they'll interrupted 1st time but spam it again under CC cooldown and yay back to full health / stam / magika again. All people are asking for is that 1st interrupt cost the interrupted the 4k Magika / Stam. that is all.
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
The person who interrupts is punished as bashed actually cost stam and but it costs nothing for the sorc to be interrupted there is nothing that punishes the sorc, the sorc even gets free cc immunity because of the bash.
The other abilities are only good if you spam them because:
They have a travel time
They need a own global cooldown, if you used a ability in the same second as the sorc uses DD then gl hitting them
As I said you can even dodge cancel DD so you can't be interrupted anyway
damage of both abilities can be out healed by refreshing rally after 2 secs uptimeVenom Arrow for example is not only an interrupt. It's also a strong DoT. Crushing Shock is not only an interrupt. It also has a decent damage component. But I'm done arguing. Change whatever you want. If it's not Sorcs you'll soon find another class to complain about.
Chilly-McFreeze wrote: »Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
The person who interrupts is punished as bashed actually cost stam and but it costs nothing for the sorc to be interrupted there is nothing that punishes the sorc, the sorc even gets free cc immunity because of the bash.
The other abilities are only good if you spam them because:
They have a travel time
They need a own global cooldown, if you used a ability in the same second as the sorc uses DD then gl hitting them
As I said you can even dodge cancel DD so you can't be interrupted anyway
With that logic the sSorc wouldn't be punished also if he just stood there, afk, doing nothing, and get shot/ bashed. Except the dmg. And the time he used to not do something offensive, defensive, retracting...
Nope, enough sorc nerfs. They ended up on quite a poor state already, specially on no cp.
You don't use DD when you face an enemy you LOS them and then use DD for lots of resources that other classes can't compete with except for dk with a 250! Ulti.
Have you ever played a Templar facing a mag character with Crushing Shock or a stam character with Venom Arrow? Try. Bonus points if you think charging cost on interrupt is fine and fun gameplay afterwards.
@Joy_Division
You shouldn't. That's the whole point. Because it's not fun gameplay if you get charged the cost but your skill didn't fire.
@Joy_Division
You shouldn't. That's the whole point. Because it's not fun gameplay if you get charged the cost but your skill didn't fire.
That's what the (again increased) channel time is for. You remember the version of the skill nobody used because it had a cast time and the return was pathetic? You're punished if you're interrupted for using up a GCD, not attacking, not maintaining pressure, and not getting your resources for which you casted the skill in the first place. If that's not enough...
If you charge the cost on interrupt then reduce the channel to 0.2 seconds.
@BohnT
Yes, playing other classes. What's your proposal then? Leave it at 1.2 and practically only being able to use it in LoS safety?
@BohnT
Yes, playing other classes. What's your proposal then? Leave it at 1.2 and practically only being able to use it in LoS safety?
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
The person who interrupts is punished as bashed actually cost stam and but it costs nothing for the sorc to be interrupted there is nothing that punishes the sorc, the sorc even gets free cc immunity because of the bash.
The other abilities are only good if you spam them because:
They have a travel time
They need a own global cooldown, if you used a ability in the same second as the sorc uses DD then gl hitting them
As I said you can even dodge cancel DD so you can't be interrupted anyway
Strider_Roshin wrote: »This should be a no-brainer. Why is the person interrupting punished by spending stamina, but the person casting isn't punished when they're trying to cast their ability? Essentially the game is punishing a skilled player because they're paying attention; whereas the sorc can mindless spam the ability with no repercussion.
This makes no sense.
The person interrupting is not punished by spending a resource for the interrupt solely. Bash/Venom Arrow/Crushing Shock all do damage too. You want the damage and the interrupt for free then? Thought so.
The person who interrupts is punished as bashed actually cost stam and but it costs nothing for the sorc to be interrupted there is nothing that punishes the sorc, the sorc even gets free cc immunity because of the bash.
The other abilities are only good if you spam them because:
They have a travel time
They need a own global cooldown, if you used a ability in the same second as the sorc uses DD then gl hitting them
As I said you can even dodge cancel DD so you can't be interrupted anyway
This