dwemer_cog11 wrote: »The point is, there are ways to allow players more control over what they receive, be lore friendly, and most importantly, positively encourage and reward repetition of content.
Funny, but what you are proposing serves just the opposite
You have done vMA or WGT/ICP 100 times - and havn't got what you wanted. So, you are "forced" to do it one more time.
That's a repetition of content. Yes, it is frustrating but the fact remains.
Now imagine you can run vMA or WGT/ICP 20 times and get what you want via "token" system. You will stop doing them as soon as it happens, because those "token" will be a dead weight.
Greetings @MSchroeder, @Wrobel, @ZOS_RichLambert, @ZOS_GinaBruno, @ZOS_JessicaFolsom, ESO dev team and community!
My hope is that this post will be reviewed seriously by the dev team, and if a dev could please respond, it would be greatly appreciated! I do believe I have proven my thesis and offered a reasoned solution based on elements already in the game. If you've read this entire post, thank you for taking the time to do so!
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My philosophy on rng is it is a concept shared by all mmos. No matter what mmo you play you have to deal with crappy rng, it's part of mmo life. But in this day and age people want immediate gratification and not put in the work, so either way it's a lose-lose. What can you do? *sighs*
Korah_Eaglecry wrote: »Your post assumes that this vocal minority represent a silent majority.
My philosophy on rng is it is a concept shared by all mmos. No matter what mmo you play you have to deal with crappy rng, it's part of mmo life. But in this day and age people want immediate gratification and not put in the work, so either way it's a lose-lose. What can you do? *sighs*
Pyr0xyrecuprotite wrote: »I'm fairly sure that two factors behind ZoS's use of the RNG system (there are likely more) are a) to make it a struggle that few can conquer, and b) to reward grinding. For a), it has to really mean something to get a certain set or item (eg. Maelstrom weapons are out of reach of many if not most players), so those who do get them can justly feel proud.
For b), the Grind rewards (mostly) those players who are willing to spend countless hours on the small chance that they might get the piece they need - or at least start the collection. This is the lottery mentality, where studies of real-life gambling have found that the small random chance of a big payout is much more addictive than a KNOWN way of getting a sure reward. Going the RNG route means that ZoS gets to keep their number of active players up (for marketing reasons etc), instead of letting players get the gear that they want more easily, after which they would get bored, and move on to another game.
dwemer_cog11 wrote: »The point is, there are ways to allow players more control over what they receive, be lore friendly, and most importantly, positively encourage and reward repetition of content.
Funny, but what you are proposing serves just the opposite
You have done vMA or WGT/ICP 100 times - and havn't got what you wanted. So, you are "forced" to do it one more time.
That's a repetition of content. Yes, it is frustrating but the fact remains.
Now imagine you can run vMA or WGT/ICP 20 times and get what you want via "token" system. You will stop doing them as soon as it happens, because those "token" will be a dead weight.
wenchmore420b14_ESO wrote: »Very well written! Thank you OP!
While yes, the gear dungeons drops are horrible, can we expand this thread to address the RNG drop rates else where in game?
Such as Mythic Cipher? It really is just that. A Myth! Lmao! It's like what? 0.00001%? If I havent seen 1 or 2 potions for sale, I would wonder if it exists at all.
Master Writs? In the housing PTS, they had a ok drop rate vs value (amount of vouchers per writ). Now. Perfect roe for 2 vouchers? And that's IF you get a writ? Legendary Improvement for 10 vouchers?
Atheric Dust? I can count on one hand the number my guild mates have found. And that's with fingers left over and covers 5 guilds!
Just my 2 septims!
Thank you for a great thread!
Huzzzah!
MornaBaine wrote: »wenchmore420b14_ESO wrote: »Very well written! Thank you OP!
While yes, the gear dungeons drops are horrible, can we expand this thread to address the RNG drop rates else where in game?
Such as Mythic Cipher? It really is just that. A Myth! Lmao! It's like what? 0.00001%? If I havent seen 1 or 2 potions for sale, I would wonder if it exists at all.
Master Writs? In the housing PTS, they had a ok drop rate vs value (amount of vouchers per writ). Now. Perfect roe for 2 vouchers? And that's IF you get a writ? Legendary Improvement for 10 vouchers?
Atheric Dust? I can count on one hand the number my guild mates have found. And that's with fingers left over and covers 5 guilds!
Just my 2 septims!
Thank you for a great thread!
Huzzzah!
All of this. The RNG in this game overall is horrible and is why I don't even bother with a lot of the content.
MornaBaine wrote: »MornaBaine wrote: »wenchmore420b14_ESO wrote: »Very well written! Thank you OP!
While yes, the gear dungeons drops are horrible, can we expand this thread to address the RNG drop rates else where in game?
Such as Mythic Cipher? It really is just that. A Myth! Lmao! It's like what? 0.00001%? If I havent seen 1 or 2 potions for sale, I would wonder if it exists at all.
Master Writs? In the housing PTS, they had a ok drop rate vs value (amount of vouchers per writ). Now. Perfect roe for 2 vouchers? And that's IF you get a writ? Legendary Improvement for 10 vouchers?
Atheric Dust? I can count on one hand the number my guild mates have found. And that's with fingers left over and covers 5 guilds!
Just my 2 septims!
Thank you for a great thread!
Huzzzah!
All of this. The RNG in this game overall is horrible and is why I don't even bother with a lot of the content.
I'd rather have regularly released DLC.