MrBeatDown_ wrote: »MrBeatDown_ wrote: »The current Dk house before and after patch. Been this way for a long time now.
Why need a house if you can Sprint around an enemy?
[img][/img]
Dk cannot afford to lose any damage to put on a sub standard set. The stamina DK damage is already at the very bottom of the barrel. And proc sets are required to do any type of damage that doesn't tickle the enemy.
Dk cannot afford to lose any damage to put on a sub standard set. The stamina DK damage is already at the very bottom of the barrel. And proc sets are required to do any type of damage that doesn't tickle the enemy.
MrBeatDown_ wrote: »The stamina DK damage is already at the very bottom of the barrel.

That's an interesting suggestion.
I don't know how effective could be tho, considering it's an Earthen Earth ability thus meaning you'll earn 990 stamina back to cast it but it will cost you around 3k.
Also, you can obtain pretty much the same from Leeching Plate that will also heals you.
Low proc chance, that's true but it comes for free.
I'd use it if it was moved to the Ardent Flame tree ( with Inferno placed in the EE one ) and if it'll give you Major Evasion or some healing back based on the damage done or extra mitigation while standing inside of it.
Dk are a stand your ground class, to me every major or minor expedition buff they link to a skill of the class is a wasted opportunity
And more thing, it should replace Cinder Storm and not Eruption because in the second case it would hurt even more the already very difficult to master Magicka DK rotation
That's an interesting suggestion.
I don't know how effective could be tho, considering it's an Earthen Earth ability thus meaning you'll earn 990 stamina back to cast it but it will cost you around 3k.
Also, you can obtain pretty much the same from Leeching Plate that will also heals you.
Low proc chance, that's true but it comes for free.
I'd use it if it was moved to the Ardent Flame tree ( with Inferno placed in the EE one ) and if it'll give you Major Evasion or some healing back based on the damage done or extra mitigation while standing inside of it.
Dk are a stand your ground class, to me every major or minor expedition buff they link to a skill of the class is a wasted opportunity
MrBeatDown_ wrote: »That's an interesting suggestion.
I don't know how effective could be tho, considering it's an Earthen Earth ability thus meaning you'll earn 990 stamina back to cast it but it will cost you around 3k.
Also, you can obtain pretty much the same from Leeching Plate that will also heals you.
Low proc chance, that's true but it comes for free.
I'd use it if it was moved to the Ardent Flame tree ( with Inferno placed in the EE one ) and if it'll give you Major Evasion or some healing back based on the damage done or extra mitigation while standing inside of it.
Dk are a stand your ground class, to me every major or minor expedition buff they link to a skill of the class is a wasted opportunity
And more thing, it should replace Cinder Storm and not Eruption because in the second case it would hurt even more the already very difficult to master Magicka DK rotation
This ability would still allow you to stand your own ground if you want too but at a reasonable cost with DoT damage. You don't have to leave the radius if you don't want too. Its about options, Utility. Dk's have the least amount of options and utility out of all the classes. They only gave Dk one option for ardent flame and it is not very effective when going against more than one person, You will sacrifice all your resources just trying to apply it one time to multiple people while trying to stay alive.
MrBeatDown_ wrote: »LonePirate wrote: »MrBeatDown_ wrote: »I didn't even bring up the Armor's. If your a DK DO NOT WEAR MEDIUM/LIGHT ARMOR, YOU WILL BE INSTA OBLITERATED.
Were pigeon holed into heavy. with maybe 2 medium or you can go with undaunted passive but even that is nerfing yourself.
You will get blowed up so fast if your not in heavy next patch LOL
In PVP, DKs are still "INSTA OBLITERATED" even in heavy armor. My heavy armored Magicka DK routinely has 3 or more 8K+ non-ultimate skill entries on my death recaps.
You wont be able to duel wield after this thing goes live too. You will be forced to use a stave to regenerate resources and heavy attack. You might be able to get away with S/B on swap since magica damage shields don't work for DK's the way they work for sorcs, I would highly recommend not using a resto staff. A sorc can have 60k magica and insane damage shields. You put 60k magica on a Dk ( I don't even know if its possible) and you might get a 10k shield LOL
Best I could do was 53k.
Seeing a 15k whip was really awesome... right before I insta-died from ranged attacks because I was in pajamas and wings don't work for diddly despite their high cost.
I've been trialing "next patch" builds this week in Cyro; i.e. light armor, harness instead of igneous. They are all very underwhelming; we just don't have enough defense or mobility. Unless the meta shifts radically to light/medium -- which I doubt, since proc sets can keep stamplars and stamsorcs in heavy, and magplars need defense -- light armor DK only works with a solid pocket healer, a meat shield and someone who can put out more dps. In other words, the last kid to get picked for the team.
If you run light armor, run dampen Magicka and 10% in bastion. Run a health bonus monster helm. You should have 23k health, 37k mag and a 9k shield/20% physical DMG mitigation to help offset the lack of physical resistance.
MrBeatDown_ wrote: »LonePirate wrote: »MrBeatDown_ wrote: »I didn't even bring up the Armor's. If your a DK DO NOT WEAR MEDIUM/LIGHT ARMOR, YOU WILL BE INSTA OBLITERATED.
Were pigeon holed into heavy. with maybe 2 medium or you can go with undaunted passive but even that is nerfing yourself.
You will get blowed up so fast if your not in heavy next patch LOL
In PVP, DKs are still "INSTA OBLITERATED" even in heavy armor. My heavy armored Magicka DK routinely has 3 or more 8K+ non-ultimate skill entries on my death recaps.
You wont be able to duel wield after this thing goes live too. You will be forced to use a stave to regenerate resources and heavy attack. You might be able to get away with S/B on swap since magica damage shields don't work for DK's the way they work for sorcs, I would highly recommend not using a resto staff. A sorc can have 60k magica and insane damage shields. You put 60k magica on a Dk ( I don't even know if its possible) and you might get a 10k shield LOL
Best I could do was 53k.
Seeing a 15k whip was really awesome... right before I insta-died from ranged attacks because I was in pajamas and wings don't work for diddly despite their high cost.
I've been trialing "next patch" builds this week in Cyro; i.e. light armor, harness instead of igneous. They are all very underwhelming; we just don't have enough defense or mobility. Unless the meta shifts radically to light/medium -- which I doubt, since proc sets can keep stamplars and stamsorcs in heavy, and magplars need defense -- light armor DK only works with a solid pocket healer, a meat shield and someone who can put out more dps. In other words, the last kid to get picked for the team.
If you run light armor, run dampen Magicka and 10% in bastion. Run a health bonus monster helm. You should have 23k health, 37k mag and a 9k shield/20% physical DMG mitigation to help offset the lack of physical resistance.
I can do better stats than that in purple gear (and did). Imagine playing a sorc without lightning form, hardened ward or streak, no ranged skills, and with half the damage... think that will work?
https://www.youtube.com/watch?v=8GASXLABuPM&feature=youtu.be&ab_channel=Veg
https://www.youtube.com/watch?v=MKw1nN51PSs&ab_channel=Veg That's an interesting suggestion.
I don't know how effective could be tho, considering it's an Earthen Earth ability thus meaning you'll earn 990 stamina back to cast it but it will cost you around 3k.
Also, you can obtain pretty much the same from Leeching Plate that will also heals you.
Low proc chance, that's true but it comes for free.
I'd use it if it was moved to the Ardent Flame tree ( with Inferno placed in the EE one ) and if it'll give you Major Evasion or some healing back based on the damage done or extra mitigation while standing inside of it.
Dk are a stand your ground class, to me every major or minor expedition buff they link to a skill of the class is a wasted opportunityMrBeatDown_ wrote: »That's an interesting suggestion.
I don't know how effective could be tho, considering it's an Earthen Earth ability thus meaning you'll earn 990 stamina back to cast it but it will cost you around 3k.
Also, you can obtain pretty much the same from Leeching Plate that will also heals you.
Low proc chance, that's true but it comes for free.
I'd use it if it was moved to the Ardent Flame tree ( with Inferno placed in the EE one ) and if it'll give you Major Evasion or some healing back based on the damage done or extra mitigation while standing inside of it.
Dk are a stand your ground class, to me every major or minor expedition buff they link to a skill of the class is a wasted opportunity
And more thing, it should replace Cinder Storm and not Eruption because in the second case it would hurt even more the already very difficult to master Magicka DK rotation
This ability would still allow you to stand your own ground if you want too but at a reasonable cost with DoT damage. You don't have to leave the radius if you don't want too. Its about options, Utility. Dk's have the least amount of options and utility out of all the classes. They only gave Dk one option for ardent flame and it is not very effective when going against more than one person, You will sacrifice all your resources just trying to apply it one time to multiple people while trying to stay alive.
I'm sorry but I don't see how gaining Major Expedition from a ground-based ability allows me to stand my ground.
It'll surely improve your PvE DPS, so why can't I also get some healing out of it? Or if it's intended to be used by both tanks and Dps alike, why can't I gain something by standing in it?
If you cast it in PvP, people will move the heck away from it as soon as you put it down ( unless it becomes an Ardent Flame ability ) and me gaining Major Expedition is just an incentive to get away from it, not use it to my own advantage.
This is on the same line as Chains giving you Major Expedition.
Why should I use something that it's clearly intended to let me gain the upper hand and bring the skirmish to me when that skill will give me a reason to get away from the battle?
It doesn't give you option in my opinion. If you're DPSing, you won't really need Major Expedition. If you're PvPing, you won't really need it unless you want it to make your opponent think twice about fighting you there. Plus it'll cost you stamina, thus making the fact that is an Ebonheart Earth ability useless so I can't even cast it to gain resources back because I will, in fact, lose them.
The concept is not bad, it needs some tweaks to be really effective.
GreenSoup2HoT wrote: »No sprint regen really killed the kiting game for me. Its just never worth it to sprint. Not even with sprint cost reduction sets is it ever worth it to kill your regen.
GreenSoup2HoT wrote: »No sprint regen really killed the kiting game for me. Its just never worth it to sprint. Not even with sprint cost reduction sets is it ever worth it to kill your regen.
MrBeatDown_ wrote: »LonePirate wrote: »MrBeatDown_ wrote: »I didn't even bring up the Armor's. If your a DK DO NOT WEAR MEDIUM/LIGHT ARMOR, YOU WILL BE INSTA OBLITERATED.
Were pigeon holed into heavy. with maybe 2 medium or you can go with undaunted passive but even that is nerfing yourself.
You will get blowed up so fast if your not in heavy next patch LOL
In PVP, DKs are still "INSTA OBLITERATED" even in heavy armor. My heavy armored Magicka DK routinely has 3 or more 8K+ non-ultimate skill entries on my death recaps.
You wont be able to duel wield after this thing goes live too. You will be forced to use a stave to regenerate resources and heavy attack. You might be able to get away with S/B on swap since magica damage shields don't work for DK's the way they work for sorcs, I would highly recommend not using a resto staff. A sorc can have 60k magica and insane damage shields. You put 60k magica on a Dk ( I don't even know if its possible) and you might get a 10k shield LOL
Best I could do was 53k.
Seeing a 15k whip was really awesome... right before I insta-died from ranged attacks because I was in pajamas and wings don't work for diddly despite their high cost.
I've been trialing "next patch" builds this week in Cyro; i.e. light armor, harness instead of igneous. They are all very underwhelming; we just don't have enough defense or mobility. Unless the meta shifts radically to light/medium -- which I doubt, since proc sets can keep stamplars and stamsorcs in heavy, and magplars need defense -- light armor DK only works with a solid pocket healer, a meat shield and someone who can put out more dps. In other words, the last kid to get picked for the team.
If you run light armor, run dampen Magicka and 10% in bastion. Run a health bonus monster helm. You should have 23k health, 37k mag and a 9k shield/20% physical DMG mitigation to help offset the lack of physical resistance.
I can do better stats than that in purple gear (and did). Imagine playing a sorc without lightning form, hardened ward or streak, no ranged skills, and with half the damage... think that will work?
::Shrugged:: works for me. Though I have a poor man's curse, purifying light, undodgeable jabs, a burning light proc, and valkyn skoria with the ability to proc mobility to catch up to streaking sorcs/bow builds.
I tried stacking all those stats, but you give up so much utility trying to be the big hen in the yard. I'd rather be a fast fox then sit around complaining that my class just "sits there".
MrBeatDown_ wrote: »
I guess that's your opinion then. If you don't think it gives more utility and options for a stamina based character then I'm not going to try to convince you that freeing up a space on a skill bar and putting something else that can increase survivability or add damage to allow you to stand your ground while also giving you the option to fight in the aoe DOT or Run away after casting it creating a Slow barrier between you and your opponent. I think it should be magicka cost, if you look at the picture I posted you would see that I think 3k magic should be the cost. I don't know what else to say to you about it. Major expedition in VMA is wonderful.
The numbers could be tweaked a little bit but 90% of the player base probably doesn't use this ability for pve anyway. Not when you got better options for a magica DK like wall of fire morphs on a Destro staff that do way more damage for magica users anyway.
Despite the overwhelming importance of mobility in Cyro now (negates, destro ults, encase spam, incoming sleet storms and aoe defiles... even the rare standard), I'm philosophically fine with DKs not having mobility. But we need skills and passives that makes up for the lack.
Inhale could actually become dangerous. (Or a sustain skill.) Inferno could be an aoe execute. Aoe defile and the wrath passive should have gone to DKs -- you want to gang up on a DK that can't get away? It should be dangerous to do so.
But DKs have given pages and pages of ideas to the devs in the past, virtually all of which were ignored. And it's not likely to change until the day we see @ZOS_RichLambert roaming open world Cyrodiil on a mag DK. ZOS seems content to make DKs a PVE only class.
L2P, dk is good in PvP, and if ZoS don't apply players idea, it's because there is like 90% of buff OP for making dk a god, seriously, I always laught when I see that kind of "pls buff dk by *insert stupid OP mechanics*
The major mending lost is a bit too much yeah, but saying dk is not viable in PvP is a pure l2p issue, or a joke
But DKs have given pages and pages of ideas to the devs in the past, virtually all of which were ignored. And it's not likely to change until the day we see @ZOS_RichLambert roaming open world Cyrodiil on a mag DK. ZOS seems content to make DKs a PVE only class.