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Somebody got paid for this!

Mumyo
Mumyo
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Templar

Dawn’s Wrath
Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
Developer Comments:
Spoiler

The power level of this ability didn’t justify it having such a long delay. We’ve shortened the time it takes for it to land to make it easier to hit moving targets.

Somebody really spent time with this :)
  • BraidasNM
    BraidasNM
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    the work of geniuses
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • Minno
    Minno
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    Mumyo wrote: »
    Templar

    Dawn’s Wrath
    Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
    Developer Comments:
    Spoiler

    The power level of this ability didn’t justify it having such a long delay. We’ve shortened the time it takes for it to land to make it easier to hit moving targets.

    Somebody really spent time with this :)

    The good old "contractor special". It's a solution that gets the answer out quickly but doesn't actually solve anything nor adds any value.

    Just today I had to stamp "not approved" on some light fixture submittals, because the products the contractors selected didn't match our design intent nor the quality of the products we selected. I'm pretty sure they submitted then because they tried to short change the owner.

    If only I can have the same power for this game like I do in real life lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    Dont worry, Expect Crystal Blast to get a 3% damage increase soon
  • itscompton
    itscompton
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    Mumyo wrote: »
    Templar

    Dawn’s Wrath
    Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
    Developer Comments:
    Spoiler

    The power level of this ability didn’t justify it having such a long delay. We’ve shortened the time it takes for it to land to make it easier to hit moving targets.

    Somebody really spent time with this :)

    I imagine they sat around a table and had a heated argument with some saying .25 was too much of a buff and that .15 would still feel "awesome". I mean a change of this magnitude is going to shift the whole balance of DPS power in the game to Templars.
  • Feanor
    Feanor
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    The dev comments are really revealing.

    "The power level of this ability didn’t justify it having such a long delay."

    It's a nice way of obscurely saying that for a 250 cost ultimate it's simply doing not enough and should get reworked because it's trash.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Prospero_ESO
    Prospero_ESO
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    At least nobody can say that they did not do something for templars, even if it was crap an completely unneeded....
  • Vajrak
    Vajrak
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    Feanor wrote: »
    It's a nice way of obscurely saying that for a 250 cost ultimate it's simply doing not enough and should get reworked because it's trash.

    240 cost really, considering the cost reductions -- and it's damage isn't amazing (even with the synergy being hit) -- but it does offer quite a bit of utility mixed with dot via the 30% damage reduction, ult gain potentially as it is a Dawn's Wrath cast, and still a reasonably good DoT (compare the numbers of Nova + synergy vs Destro ult and Meteor). When using it for its purpose (reasonable DoT + good damage reduction in a large area) it can actually be decent.



  • Khaos_Bane
    Khaos_Bane
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    Don't say @Wrobel never buffs you Templars. That's your buff for 2017, now stop your whining.
  • Saint_Bud
    Saint_Bud
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    Why templar should use ther class ultimate beside the healulti in pvp. For pve the are all absolut useless.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • itscompton
    itscompton
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    Vajrak wrote: »
    Feanor wrote: »
    It's a nice way of obscurely saying that for a 250 cost ultimate it's simply doing not enough and should get reworked because it's trash.

    240 cost really, considering the cost reductions -- and it's damage isn't amazing (even with the synergy being hit) -- but it does offer quite a bit of utility mixed with dot via the 30% damage reduction, ult gain potentially as it is a Dawn's Wrath cast, and still a reasonably good DoT (compare the numbers of Nova + synergy vs Destro ult and Meteor). When using it for its purpose (reasonable DoT + good damage reduction in a large area) it can actually be decent.



    Thank god after three years of us all playing the game wrong this guy shows up to tell us how its supposed to be played. Saw him in another thread offering sagely advice there as well.

  • Koensol
    Koensol
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    Yea... because hitting a moving target with a stationary AoE dot is a very smart thing to do...
    Edited by Koensol on May 17, 2017 10:57AM
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