I couldn't NOT post this

D0ntevenL1ft
D0ntevenL1ft
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I can't tell if I'm extremely angry or i find this hilarious; but i just got my 3rd sharpened resto staff from vma… IN A ROW. Thats right, i got 3 sharpened resto's back to back to back. Any mathematicians want to show me the odds on that?

GF me.

Edit: why not implement something like trade in 5 (or X) maelstrom weapons for another roll at the chest?

Edit #2: I have officially gotten my first flawless on magsorc, and did it before receiving a single bow drop. Message to ZOS Flawless Conquerer is way easier than getting the weapons you want @ZOS_GinaBruno @Wrobel
Edited by D0ntevenL1ft on May 16, 2017 6:53PM
  • starkerealm
    starkerealm
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    Well, that's why you need to l1ft.
  • GrumpyDuckling
    GrumpyDuckling
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    Oh baby! Get the Light Speaker's set to pair with those bad boys. Your Resto Staff will slice through enemies! ;)
  • D0ntevenL1ft
    D0ntevenL1ft
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    Well, that's why you need to l1ft.

    Dont steal my thread with clever comments like that
  • Didgerion
    Didgerion
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    At least your account is attuned to sharpened weapon.

    Imagine if you've got 3 charged resto staff - there would be no room for hope.
  • SirAndy
    SirAndy
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    A quick search would have told you that ZOS RNG isn't actually completely random.
    And i'm not talking about the esoteric discussions on computer random number generators in general.

    I'm talking about the fact that ZOS RNG is heavily filtered and weighted and as such i am not the least bit surprised by your experience.
    :neutral:
  • Vaoh
    Vaoh
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    Once, I told myself the worst drop I could get was a Decisive Ice Staff during a run. I ended up getting a Decisive Ice Staff.

    Because of this I decided to run again but this time told myself that the worst drop I could get was a Sharpened Inferno Staff.....

    .... I got a Powered Dagger.

    vMA is cruel :disappointed:
  • Shadow_Viper_vX
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    SirAndy wrote: »
    A quick search would have told you that ZOS RNG isn't actually completely random.
    And i'm not talking about the esoteric discussions on computer random number generators in general.

    I'm talking about the fact that ZOS RNG is heavily filtered and weighted and as such i am not the least bit surprised by your experience.
    :neutral:

    Please elaborate
  • elantaura
    elantaura
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    I once got 4 charged axes the sword and board followed by 3 charged axes. I was raging and friends tunned in for that 7 th charged axe as they were sure it could not happen again. ...
    I kept them for a long time as I had hoped that when housing came out we would be able to display weapons and I wanted a hous full of charged axes amoung others.
    That is what did me in in on maelstrom in truth - 7 charged axes
    PS4 EU 1200+ cp - I enjoy RP, Housing, PVE and PVP

  • Axoinus
    Axoinus
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    That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.
  • psxfloh
    psxfloh
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    Axoinus wrote: »
    That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.

    well.. idk if it's manipulated or not, and for my view it doesn't really matter.
    ZOS should start manipulating RNG in the player's favor.
    E.g. increasing the chances on drops you didn't already get. Thus it'd be only a matter of time until your chances for a sharpened vma inferno increase to a level where it's well above everything else...
    Or a sharpened bsw inferno or lightning staff... or the swords, or a viper's shield, or anything else people are heavily after.

    "oh no" say the farmer guys and the merchants, "that'll f**k up the economy!"
    "the economy is already f**ked up" say the guys who don't want to spend over a million gold on a single spriggan's thorns dagger..
  • Peekachu99
    Peekachu99
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    Vaoh wrote: »
    Once, I told myself the worst drop I could get was a Decisive Ice Staff during a run. I ended up getting a Decisive Ice Staff.

    Because of this I decided to run again but this time told myself that the worst drop I could get was a Sharpened Inferno Staff.....

    .... I got a Powered Dagger.

    vMA is cruel :disappointed:

    That staff isn't bad for a warden tank, though. I was happy when I got mine for that reason. Lemons into lemonade, people!

    Edit. Nm. Read that wrong. Decisive =\= Defensive. That drop was indeed garbage.
    Edited by Peekachu99 on May 16, 2017 6:13AM
  • Sharee
    Sharee
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    Now you can triple-wield them. Talk about a healing powerhouse :smirk:
    Edited by Sharee on May 16, 2017 6:18AM
  • Vildebill
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    Welcome to the wonderful world of vMA drop rates. I'll advise you to use some Valium for your and your family's safety.

    When you've done 100 runs and gotten 50 resto staves, come back with them to me. I'm melting them down to build a throne. I'm calling it the Irony Throne *humming on the theme music below*

    https://www.youtube.com/watch?v=X6tKZ-cg4RI
    EU PC
  • Deadfinger6
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    I'm no mathmatiction but I'd say 9000
  • D0ntevenL1ft
    D0ntevenL1ft
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    psxfloh wrote: »
    Axoinus wrote: »
    That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.

    well.. idk if it's manipulated or not, and for my view it doesn't really matter.
    ZOS should start manipulating RNG in the player's favor.
    E.g. increasing the chances on drops you didn't already get. Thus it'd be only a matter of time until your chances for a sharpened vma inferno increase to a level where it's well above everything else...
    Or a sharpened bsw inferno or lightning staff... or the swords, or a viper's shield, or anything else people are heavily after.

    "oh no" say the farmer guys and the merchants, "that'll f**k up the economy!"
    "the economy is already f**ked up" say the guys who don't want to spend over a million gold on a single spriggan's thorns dagger..

    This is exactly what I was wondering last night. What could be the explanation for it implementing a system like this ? Why not increase the chances of items we don't have, and decrease the chance of items with traits we already have ? I don't see why anyone would dislike this
  • Nermy
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    Funnily enough, randomness isn't that random.
    What we normally call “random” is not truly random, but only appears so. The randomness is a reflection of our ignorance about the thing being observed, rather than something inherent to it.

    Anyone remember the ishuffle? Apple had to actually program it to be MORE random! lol!

    Edited by Nermy on May 16, 2017 10:31AM
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • D0ntevenL1ft
    D0ntevenL1ft
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    Nermy wrote: »
    Funnily enough, randomness isn't that random.
    What we normally call “random” is not truly random, but only appears so. The randomness is a reflection of our ignorance about the thing being observed, rather than something inherent to it.

    Anyone remember the ishuffle? Apple had to actually program it to be MORE random! lol!

    Honestly I listened to my iPod so much I could almost predict what was coming next even on random; so I predict a sharpened bow or dagger :D
  • NewBlacksmurf
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    Axoinus wrote: »
    That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.

    They've already told everyone time after time that it's not truly random. Ppl just keep arguing and so the forums and websites have created these crazy misleading notions.

    The game as they talk about it in riddles almost, has a few random possibilities within subsets.

    So if you're farming anything, you may have 10 possibility categories and each category has a % drop chance set. Then within those, there is another layers of categories with a %

    Lastly there is a random trait chance that is within a third category with set %


    That's the basic response of their drop rates. No clue why anyone keeps calling it a RNG system.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Merlin13KAGL
    Merlin13KAGL
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    You'll only have to charge the enchant 1/3rd as often...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • BRCOURTN
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    Axoinus wrote: »
    That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.

    They've already told everyone time after time that it's not truly random. Ppl just keep arguing and so the forums and websites have created these crazy misleading notions.

    The game as they talk about it in riddles almost, has a few random possibilities within subsets.

    So if you're farming anything, you may have 10 possibility categories and each category has a % drop chance set. Then within those, there is another layers of categories with a %

    Lastly there is a random trait chance that is within a third category with set %


    That's the basic response of their drop rates. No clue why anyone keeps calling it a RNG system.

    Sounds like it's just weighted RNG. I think people were pissed enough when they realized how slim their chances were with it being completely random, but now that is seems like it's even more weighted against you, getting a decent drop becomes nearly impossible.
  • Zenzuki
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    I'm no mathmatiction but I'd say 9000

    Nah, I'd say it's over 9000!
    Can Open...
    Worms EVERYWHERE!
  • Violynne
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    Please elaborate
    It means ZoS is adding additional code in order to modify the true random generated number.

    Computers can never truly be "random", though there are some exceptional algorithms to come close as one can get.

    In the game, when the random number is generated, additional code is added to "weight" the number, either for or against favor of the original outcome.

    As an example: suppose a drop of a specific item can only be obtain through a series between 0.4 and 0.46. The system "rolls" the random number, and delivers a "0.42".

    Item dropped, right? No. Other factors are added in. We'll use a day and stat figure to continue with the example, though don't apply these with the code added by ZoS. We don't know what factors they use.

    Now that we have our "0.42", the game will then throw out another multiplier based on the number of days since the last [similar/identical] drop. This number spits out "0.01". Then another number is thrown out to limit the scale of the item, so let's say this is "0.02".

    When added together: 0.42 - 0.01 - 0.02, we get a new number: 0.39, and the drop fails.

    Thus, getting 3x a drop of an identical item is theoretically extremely difficult, but weighted, it's more plausible.

    The actual item itself is a factor of randomization, but it would have been plausible to get 1x sharpened resto, 1x sharpened flame, and 1x sharpened frost in the same 3 day period.

    The worst element about this RNG is it completely negates odds as we understand them. Anyone whose ever tried to use Force Lock with an 85%+ success rate will understand this as they've hit their 5th+ consecutive failure, which is statistically improbable (though not impossible).

    The RNG system used in the game isn't what I'd call "random" under any definition, but alas, it's what we have to deal with.



  • Buffler
    Buffler
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    I got 5 s&b's in a row once.....sad times.
  • D0ntevenL1ft
    D0ntevenL1ft
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    You'll only have to charge the enchant 1/3rd as often...

    Rofl love this comment
  • DjMuscleboy02
    DjMuscleboy02
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    53 of my last 87 (I've been recording them) drops have been defending. And in over 450 weapons, I saw my first maul this past Sunday.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • D0ntevenL1ft
    D0ntevenL1ft
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    53 of my last 87 (I've been recording them) drops have been defending. And in over 450 weapons, I saw my first maul this past Sunday.

    My 10th ish drop was a precise maul which may be best for pvp next patch but I still want my sharpened one :(
  • DMuehlhausen
    DMuehlhausen
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    SirAndy wrote: »
    A quick search would have told you that ZOS RNG isn't actually completely random.
    And i'm not talking about the esoteric discussions on computer random number generators in general.

    I'm talking about the fact that ZOS RNG is heavily filtered and weighted and as such i am not the least bit surprised by your experience.
    :neutral:

    Anything man made can't be completely random. So yeah fun times for anybody in vMA
  • D0ntevenL1ft
    D0ntevenL1ft
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    Has anyone gotten any good streaks rather than horrible streaks? Need a Motovation booster. Tell me you've gotten 2 sharpened daggers or axes in one run :)
  • DjMuscleboy02
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    Has anyone gotten any good streaks rather than horrible streaks? Need a Motovation booster. Tell me you've gotten 2 sharpened daggers or axes in one run :)

    My first ever sharpened drop was a dagger/axe from the same chest.

    I shouldn't mention it was after 300 prior weapons....
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • VonSwaego
    VonSwaego
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    I have every possible stamina weapon you could want. 3 restos ( 2decisive 1defending), one lightning staff ( decisive), and two ice staffs ( both powered). Have never seen a fire staff. I only run magicka characters. Do I have to switch a sorc to a Stam to get staffs? Seems so. My buddy only runs a Stam sorc and he only gets all the staffs I want. He has no stamina weapons dropping. Lost track of how many times I've ran it, but I'm positive I don't need 58 sets of S&B.
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