starkerealm wrote: »Well, that's why you need to l1ft.
A quick search would have told you that ZOS RNG isn't actually completely random.
And i'm not talking about the esoteric discussions on computer random number generators in general.
I'm talking about the fact that ZOS RNG is heavily filtered and weighted and as such i am not the least bit surprised by your experience.
That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.
Once, I told myself the worst drop I could get was a Decisive Ice Staff during a run. I ended up getting a Decisive Ice Staff.
Because of this I decided to run again but this time told myself that the worst drop I could get was a Sharpened Inferno Staff.....
.... I got a Powered Dagger.
vMA is cruel
https://www.youtube.com/watch?v=X6tKZ-cg4RI That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.
well.. idk if it's manipulated or not, and for my view it doesn't really matter.
ZOS should start manipulating RNG in the player's favor.
E.g. increasing the chances on drops you didn't already get. Thus it'd be only a matter of time until your chances for a sharpened vma inferno increase to a level where it's well above everything else...
Or a sharpened bsw inferno or lightning staff... or the swords, or a viper's shield, or anything else people are heavily after.
"oh no" say the farmer guys and the merchants, "that'll f**k up the economy!"
"the economy is already f**ked up" say the guys who don't want to spend over a million gold on a single spriggan's thorns dagger..
What we normally call “random” is not truly random, but only appears so. The randomness is a reflection of our ignorance about the thing being observed, rather than something inherent to it.
Funnily enough, randomness isn't that random.What we normally call “random” is not truly random, but only appears so. The randomness is a reflection of our ignorance about the thing being observed, rather than something inherent to it.
Anyone remember the ishuffle? Apple had to actually program it to be MORE random! lol!
That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.
NewBlacksmurf wrote: »That's not random. There must be code somewhere that is directly manipulating the results. I've never seen RNG that broken. And I'm a stats guy.
They've already told everyone time after time that it's not truly random. Ppl just keep arguing and so the forums and websites have created these crazy misleading notions.
The game as they talk about it in riddles almost, has a few random possibilities within subsets.
So if you're farming anything, you may have 10 possibility categories and each category has a % drop chance set. Then within those, there is another layers of categories with a %
Lastly there is a random trait chance that is within a third category with set %
That's the basic response of their drop rates. No clue why anyone keeps calling it a RNG system.
Deadfinger6 wrote: »I'm no mathmatiction but I'd say 9000
It means ZoS is adding additional code in order to modify the true random generated number.Shadow_Viper_vX wrote: »Please elaborate
Merlin13KAGL wrote: »You'll only have to charge the enchant 1/3rd as often...
DjMuscleboy02 wrote: »53 of my last 87 (I've been recording them) drops have been defending. And in over 450 weapons, I saw my first maul this past Sunday.
A quick search would have told you that ZOS RNG isn't actually completely random.
And i'm not talking about the esoteric discussions on computer random number generators in general.
I'm talking about the fact that ZOS RNG is heavily filtered and weighted and as such i am not the least bit surprised by your experience.
D0ntevenL1ft wrote: »Has anyone gotten any good streaks rather than horrible streaks? Need a Motovation booster. Tell me you've gotten 2 sharpened daggers or axes in one run