From ESO Live at 08m43s
Specifically the bow and the destruction staff they had really large charge times which we got a lot of feedback and we agree with that playing internally it felt slower for the pace of combat that we wanted
Okay, so first up ignore the damage that a Lightning Staff can do, I agree it should be adjusted if this change touches it.Increased the damage of Light Attacks by 15%.
Decreased the damage of Heavy Attacks by 15%.
Increased the resources restored by fully-charged Heavy Attacks by 30%.
Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
Because they does benefit from longer HA channel maybe?From ESO Live at 08m43s
Specifically the bow and the destruction staff they had really large charge times which we got a lot of feedback and we agree with that playing internally it felt slower for the pace of combat that we wantedOkay, so first up ignore the damage that a Lightning Staff can do, I agree it should be adjusted if this change touches it.Increased the damage of Light Attacks by 15%.
Decreased the damage of Heavy Attacks by 15%.
Increased the resources restored by fully-charged Heavy Attacks by 30%.
Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
But what is being communicated to us from the developers based on the combat that they are aiming for is not being delivered to us. Destruction Staff was acknowledged to have larger charge times and they had agreed with the feedback, but Lightning Staff did not get a charge to this, why? ZOS know from the data and the videos around that players are using Lightning Staves as their main bar and went ahead and ignored to adjust them. It puts players who use it as their main bar (which is a large portion at this point) at a slower pace, you specifically said you are aiming for a faster combat pace.
Could we please get some clarification on what is going on here? @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Thanks, and I hope you adjust the whole tree as said.
Restoration Staff has it's own tree
or is it?
lightning is a channel like resto.
resto did not get adjusted in channel time.
fire and ice are spurts... they got adjusted in heavy time.
It wasn't mentioned on ESO Live so I didn't expect a change to come to it.Khaos_Bane wrote: »How about Resto staff ?
Khaos_Bane wrote: »How about Resto staff ?
Restoration Staff has it's own tree
or is it?
lightning is a channel like resto.
resto did not get adjusted in channel time.
fire and ice are spurts... they got adjusted in heavy time.
Lightning Staff is part of Destruction Staff, so yes, it's not consistent.
It wasn't mentioned on ESO Live so I didn't expect a change to come to it.Khaos_Bane wrote: »How about Resto staff ?
It's just.... sad, really. This game keeps letting me down and I honestly feel that ZOS doesn't care anymore. So much great content being hurt by a terrible, newly implemented sustain mess that no one asked for.
Communication is so weak too, sometimes bridging on straight up inaccurate.
ZOS said Destruction staff heavy attacks were given the decrease in cast times yet 1 of the 3 was excluded. The most popular and used of them all too.
Why? To slow down gameplay which no one wants? They specfically mentioned and hyped a nerf to Volatile Familiar DPS as well and how Magicka Sorcerer would finally be brought in line aka no longer BiS for DPS - it never happened.
We only see half of their ESO Live promises come to fruition.
These things would shock me if any other game came out and made changes that were seen negatively by the vast majority of players alongside their misinformation. With ZOS it feels like a normal procedure now recently more than ever.
.... If it weren't for my friends on ESO. My ESO play time has been diminishing by a lot since Homestead.
DisgracefulMind wrote: »Agree that all the changes should be consistent. Let's not forget that Resto heavies were also not adjusted as well. ZoS needs to make a comment on why the heavy attack stave changes were not applied to Lightning and Restoration staves.
EDIT: I know Restoration staves were not discussed, but, honestly, shouldn't ALL stave heavy attack speeds be adjusted? Leaving two very important ones out. /:
It's just.... sad, really. This game keeps letting me down and I honestly feel that ZOS doesn't care anymore. So much great content being hurt by a terrible, newly implemented sustain mess that no one asked for.
Communication is so weak too, sometimes bridging on straight up inaccurate.
ZOS said Destruction staff heavy attacks were given the decrease in cast times yet 1 of the 3 was excluded. The most popular and used of them all too.
Why? To slow down gameplay which no one wants? They specfically mentioned and hyped a nerf to Volatile Familiar DPS as well and how Magicka Sorcerer would finally be brought in line aka no longer BiS for DPS - it never happened.
We only see half of their ESO Live promises come to fruition.
These things would shock me if any other game came out and made changes that were seen negatively by the vast majority of players alongside their misinformation. With ZOS it feels like a normal procedure now recently more than ever.
.... If it weren't for my friends on ESO. My ESO play time has been diminishing by a lot since Homestead.
It's just.... sad, really. This game keeps letting me down and I honestly feel that ZOS doesn't care anymore. So much great content being hurt by a terrible, newly implemented sustain mess that no one asked for.
Communication is so weak too, sometimes bridging on straight up inaccurate.
ZOS said Destruction staff heavy attacks were given the decrease in cast times yet 1 of the 3 was excluded. The most popular and used of them all too.
Why? To slow down gameplay which no one wants? They specfically mentioned and hyped a nerf to Volatile Familiar DPS as well and how Magicka Sorcerer would finally be brought in line aka no longer BiS for DPS - it never happened.
We only see half of their ESO Live promises come to fruition.
These things would shock me if any other game came out and made changes that were seen negatively by the vast majority of players alongside their misinformation. With ZOS it feels like a normal procedure now recently more than ever.
.... If it weren't for my friends on ESO. My ESO play time has been diminishing by a lot since Homestead.
They did the right thing by not buffing shock heavy attacks, they are already outperforming everything else, so why buff it?
From ESO Live at 08m43s
Specifically the bow and the destruction staff they had really large charge times which we got a lot of feedback and we agree with that playing internally it felt slower for the pace of combat that we wantedOkay, so first up ignore the damage that a Lightning Staff can do, I agree it should be adjusted if this change touches it.Increased the damage of Light Attacks by 15%.
Decreased the damage of Heavy Attacks by 15%.
Increased the resources restored by fully-charged Heavy Attacks by 30%.
Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
But what is being communicated to us from the developers based on the combat that they are aiming for is not being delivered to us. Destruction Staff was acknowledged to have larger charge times and they had agreed with the feedback, but Lightning Staff did not get a charge to this, why? ZOS know from the data and the videos around that players are using Lightning Staves as their main bar and went ahead and ignored to adjust them. It puts players who use it as their main bar (which is a large portion at this point) at a slower pace, you specifically said you are aiming for a faster combat pace.
Could we please get some clarification on what is going on here? @ZOS_GinaBruno @ZOS_RichLambert @Wrobel
Thanks, and I hope you adjust the whole tree as said.
Not a wrong choice of words, they told us how they want the gameplay to be, and they know full well people make use of lightning staves and they don't change them. I for one am getting tired of the misleading direction ZOS want ESO to beArrchangell wrote: »I just think it's wrong choice of words on their side, but tbh it's not that hard to believe that the lighting staves didn't change. Even if they didn't do any changes to HA at all, in next update lighting staves would be the best choice, as someone already said even now on homestead they are really popular.
It's just.... sad, really. This game keeps letting me down and I honestly feel that ZOS doesn't care anymore. So much great content being hurt by a terrible, newly implemented sustain mess that no one asked for.
Communication is so weak too, sometimes bridging on straight up inaccurate.
ZOS said Destruction staff heavy attacks were given the decrease in cast times yet 1 of the 3 was excluded. The most popular and used of them all too.
Why? To slow down gameplay which no one wants? They specfically mentioned and hyped a nerf to Volatile Familiar DPS as well and how Magicka Sorcerer would finally be brought in line aka no longer BiS for DPS - it never happened.
We only see half of their ESO Live promises come to fruition.
These things would shock me if any other game came out and made changes that were seen negatively by the vast majority of players alongside their misinformation. With ZOS it feels like a normal procedure now recently more than ever.
.... If it weren't for my friends on ESO. My ESO play time has been diminishing by a lot since Homestead.
They did the right thing by not buffing shock heavy attacks, they are already outperforming everything else, so why buff it?