Please Revert Javelin Change

Blackfyre20
Blackfyre20
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Increasing the knockback on javelin is a nerf for most templars. Magplars are forced into slotting a clunky charge ability that is usually only slotted for the CC anyway. Dual wield stamplars are nerfed as this knocks enemies even further out of the range of jabs.This is one of those changes where I scratch my head because NOBODY asked for it. It has always been a counter-productive ability because templars main DD ability is melee range and this change makes it even worse. Why does ZOS insist on repeatedly fixing things that aren't broken (See blazing spear stun removal) when there are so many broken things that actually need fixing?
Buff Soft Caps
  • React
    React
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    Agrwed, I was excited that they fixed the cost on javelin last patch, but by increasing the knock back for no apparent reason they just made it even harder to hit targets with jabs.
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  • Solariken
    Solariken
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    I have to agree, it's pretty weird and counterproductive.

    It also sucks for ranged Templars - if you start a ranged combo near max range you can't use Javelin or you will likely knock the target out of range where you can't follow up.
  • Elsterchen
    Elsterchen
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    Maybe its not meant to be a "follow up" - ability?

    At least the increased knockback gives you 1-2 extra seconds to pack your house ... tent... and run for your life.

    (This is a buff if you play a Magplar, because you got enough Magika to heal you through ...)

    Agreed, that this isn't a "buff" ... its a ... well... a changed attribute... .
  • DisgracefulMind
    DisgracefulMind
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    Agreed, please, please ZoS, revert this change
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Strider_Roshin
    Strider_Roshin
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    Yeah it is annoying.

    When playing on my Templars I typically like to CC then immediately burst.

    Now if I CC I have to scoot up to my opponent before I damage them again; which at this point they have already recovered.

    Another bad change.
  • NyassaV
    NyassaV
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    This change affects me and I don't give a damn
    Edited by NyassaV on May 12, 2017 6:03PM
    Flawless Conqueror ~ Grand Overlord
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  • Jamascus
    Jamascus
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    Increasing the knockback on javelin is a nerf for most templars. Magplars are forced into slotting a clunky charge ability that is usually only slotted for the CC anyway. Dual wield stamplars are nerfed as this knocks enemies even further out of the range of jabs.This is one of those changes where I scratch my head because NOBODY asked for it. It has always been a counter-productive ability because templars main DD ability is melee range and this change makes it even worse. Why does ZOS insist on repeatedly fixing things that aren't broken (See blazing spear stun removal) when there are so many broken things that actually need fixing?

    Because they are largely out of touch with how their own game works and what abilities people are using and not using.
  • usmcjdking
    usmcjdking
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    I think this is designed to be a nerf, wherein I can see why it's getting nerfed.

    Don't like it but don't care.
    0331
    0602
  • scipionumatia
    scipionumatia
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    Sorry to be the unpopular opinion but I like that they increased the knock back. Now that they are fixing crit rush to actually increase damage based on distance travelled (it didn't this whole time, who knew?) it could slightly help stamplars with burst. Also it now becomes an ability that makes the environment more deadly, you can use situational awareness to kill enemies with fall damage which you can do now on live server but an 8 meter knockback will make it all the easier. I don't see it as a bad thing, just a change and to some it may be a buff and others a nerf depending on play style.
    Scipio Numantia Red guard Nightblade PvP- AD
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  • Arbitrator
    Arbitrator
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    Obviously they want everyone to play a ranged Templar. Throwing javelins to knock people off cliffs and into their deaths. "Play how you want" guys...
  • Baconlad
    Baconlad
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    Atleast now it feels more "godlike". XD
  • Sigma957
    Sigma957
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    Arbitrator wrote: »
    Obviously they want everyone to play a ranged Templar. Throwing javelins to knock people off cliffs and into their deaths. "Play how you want" guys...

    I do like knocking people off of towers/outposts etc :smiley:
  • DisgracefulMind
    DisgracefulMind
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    Sorry to be the unpopular opinion but I like that they increased the knock back. Now that they are fixing crit rush to actually increase damage based on distance travelled (it didn't this whole time, who knew?) it could slightly help stamplars with burst. Also it now becomes an ability that makes the environment more deadly, you can use situational awareness to kill enemies with fall damage which you can do now on live server but an 8 meter knockback will make it all the easier. I don't see it as a bad thing, just a change and to some it may be a buff and others a nerf depending on play style.

    Stamplars don't need more burst in PvP /:

    I can see how Stamplars are happy with this change, but it's rather irritating for Magplars who want to use the skill as a CC, since they're screwed out of their Toppling CC 99% of the time.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Blackfyre20
    Blackfyre20
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    Stamplars don't need more burst in PvP /:

    I can see how Stamplars are happy with this change, but it's rather irritating for Magplars who want to use the skill as a CC, since they're screwed out of their Toppling CC 99% of the time.

    Just to be clear, as a stamplar I am NOT happy about this change. It is a buff for 2H stamplars I guess, who are probably using dizzying swing over javelin anyway for more burst. Bad and pointless change for most templar builds.
    Buff Soft Caps
  • scipionumatia
    scipionumatia
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    Sorry to be the unpopular opinion but I like that they increased the knock back. Now that they are fixing crit rush to actually increase damage based on distance travelled (it didn't this whole time, who knew?) it could slightly help stamplars with burst. Also it now becomes an ability that makes the environment more deadly, you can use situational awareness to kill enemies with fall damage which you can do now on live server but an 8 meter knockback will make it all the easier. I don't see it as a bad thing, just a change and to some it may be a buff and others a nerf depending on play style.

    Stamplars don't need more burst in PvP /:

    I can see how Stamplars are happy with this change, but it's rather irritating for Magplars who want to use the skill as a CC, since they're screwed out of their Toppling CC 99% of the time.

    I could understand that, especially since shards no longer stun. I guess I'm not all that upset about this change because 1. It benefits my play style and 2. I'm wayyyyy more upset about DK nerfs :P
    Scipio Numantia Red guard Nightblade PvP- AD
    Scipio Asiaticus Khajiit Nightblade (CRAFTER/DPS) PvE- EP
    Altmer Nightblade PvP- EP
    Fueoculto Breton Templar (DPS) PvE- EP
    Rasoculto Orc Dragon Knight PvP- EP
    Caethus Argonian Templar (HEAL) PvE- EP
    Vale Oso Nord Sorc (DPS) PvE- AD
    Sir-Galahad-the-pure Altmer Sorc (DPS) PvE- EP
    Scipionumantine Imperial Templar PvP- EP
    Un-bearable Imperial Warden PVP- EP
    Vale Bear Altmer Warden PvP- EP
    Baits-All-Zergs Argonian Dragon knight PVP- DC
  • DisgracefulMind
    DisgracefulMind
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    Stamplars don't need more burst in PvP /:

    I can see how Stamplars are happy with this change, but it's rather irritating for Magplars who want to use the skill as a CC, since they're screwed out of their Toppling CC 99% of the time.

    Just to be clear, as a stamplar I am NOT happy about this change. It is a buff for 2H stamplars I guess, who are probably using dizzying swing over javelin anyway for more burst. Bad and pointless change for most templar builds.

    Ya, I wasn't saying all were, but I can see how those with 2H would be happy I guess. This is just a horrible change.
    Sorry to be the unpopular opinion but I like that they increased the knock back. Now that they are fixing crit rush to actually increase damage based on distance travelled (it didn't this whole time, who knew?) it could slightly help stamplars with burst. Also it now becomes an ability that makes the environment more deadly, you can use situational awareness to kill enemies with fall damage which you can do now on live server but an 8 meter knockback will make it all the easier. I don't see it as a bad thing, just a change and to some it may be a buff and others a nerf depending on play style.

    Stamplars don't need more burst in PvP /:

    I can see how Stamplars are happy with this change, but it's rather irritating for Magplars who want to use the skill as a CC, since they're screwed out of their Toppling CC 99% of the time.

    I could understand that, especially since shards no longer stun. I guess I'm not all that upset about this change because 1. It benefits my play style and 2. I'm wayyyyy more upset about DK nerfs :P

    Ye, we just have no reliable CC for Magplar. It really sucks -_- I was never a javelin user, but now I'm DEFINITELY not going to be one. Sigh.
    Unfortunate magicka warden main.
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    Retired to baby bgs forever. Leave me alone.
  • TheDarkAardvark
    TheDarkAardvark
    Soul Shriven
    Cons: An attentive magplar can now knock me off the top of Nikel back into the keep stopping me from dropping Destro Ult on the freshly oiled siege crew.

    Pros: A lazy macro tuned magplar (or amazingly skilled player of course) is now less likely to stun me and jab my poor stam-starved magblade to holey pokey death before I can...anything.

    I'll take this nerf/buff in stride and adapt my play accordingly. Shouldn't you?
    Aard K'varr - Khajiit - NB - NA - AD - 9 Trait Master Crafter - Healer - DPS - Naked-Punch-Tank-On-Demand
    Illambria set self-procs in lava, Master Ravage Health pots, Slaughterfish and my favorite, Falling. Dying of laughter every day.
  • DisgracefulMind
    DisgracefulMind
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    Cons: An attentive magplar can now knock me off the top of Nikel back into the keep stopping me from dropping Destro Ult on the freshly oiled siege crew.

    Pros: A lazy macro tuned magplar (or amazingly skilled player of course) is now less likely to stun me and jab my poor stam-starved magblade to holey pokey death before I can...anything.

    I'll take this nerf/buff in stride and adapt my play accordingly. Shouldn't you?

    I mean, we'll all adapt. I don't use javelin as of now anyways. But there is no good CC on the class. I think this is what all magplars are upset about. Relying on the worst gap-closer in the game (except chains, I guess) for a CC is really rough sometimes. That's our one CC...one. Since javelin won't even be an option except in niche situations.
    Unfortunate magicka warden main.
    PC/NA Server
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    Retired to baby bgs forever. Leave me alone.
  • TheDarkAardvark
    TheDarkAardvark
    Soul Shriven
    Thankfully we have weapon skills to balance out the class specialties. There are a number of templars who yield crushing shock with brutal finesse.
    I do see your point though if relying on just class skills. I think it was also kind of a nerf out of nowhere. It's not like the spear was getting spammed by 90% of Templars or something.
    Aard K'varr - Khajiit - NB - NA - AD - 9 Trait Master Crafter - Healer - DPS - Naked-Punch-Tank-On-Demand
    Illambria set self-procs in lava, Master Ravage Health pots, Slaughterfish and my favorite, Falling. Dying of laughter every day.
  • DisgracefulMind
    DisgracefulMind
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    Thankfully we have weapon skills to balance out the class specialties. There are a number of templars who yield crushing shock with brutal finesse.
    I do see your point though if relying on just class skills. I think it was also kind of a nerf out of nowhere. It's not like the spear was getting spammed by 90% of Templars or something.

    I mean, I hate javelin spam too. It's why I have refused to use it almost always. But with disorient on shards gone, with toppling being unreliable, it was sort of a last resort, but not anymore.

    Crushing shock on a Templar is fine, if you want to be ranged. Not everyone wants to play ranged. I've always played melee specs except my time on Sorc, and I prefer that. Many players do. It's sort of why a lot of us are interested in classes like DK and Templar.

    I also understand that NB needs work, I really do. But doesn't mean hurt other classes because one needs work. How about ZoS just fix things and make things functioning again? That'd be the real solution.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • FlamingBeard
    FlamingBeard
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    Thankfully we have weapon skills to balance out the class specialties. There are a number of templars who yield crushing shock with brutal finesse.
    I do see your point though if relying on just class skills. I think it was also kind of a nerf out of nowhere. It's not like the spear was getting spammed by 90% of Templars or something.

    I mean, I hate javelin spam too. It's why I have refused to use it almost always. But with disorient on shards gone, with toppling being unreliable, it was sort of a last resort, but not anymore.

    Crushing shock on a Templar is fine, if you want to be ranged. Not everyone wants to play ranged. I've always played melee specs except my time on Sorc, and I prefer that. Many players do. It's sort of why a lot of us are interested in classes like DK and Templar.

    I also understand that NB needs work, I really do. But doesn't mean hurt other classes because one needs work. How about ZoS just fix things and make things functioning again? That'd be the real solution.

    Maybe they'll finally give us an unblockable disabling skill like Rune Prison(Sorcerer), Fossilize(Dragonknight), Mass Hysteria(Nigthtblade)!

    ...probably not knowing they already took away our disorient
    Edited by FlamingBeard on May 15, 2017 12:01PM
  • DisgracefulMind
    DisgracefulMind
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    Thankfully we have weapon skills to balance out the class specialties. There are a number of templars who yield crushing shock with brutal finesse.
    I do see your point though if relying on just class skills. I think it was also kind of a nerf out of nowhere. It's not like the spear was getting spammed by 90% of Templars or something.

    I mean, I hate javelin spam too. It's why I have refused to use it almost always. But with disorient on shards gone, with toppling being unreliable, it was sort of a last resort, but not anymore.

    Crushing shock on a Templar is fine, if you want to be ranged. Not everyone wants to play ranged. I've always played melee specs except my time on Sorc, and I prefer that. Many players do. It's sort of why a lot of us are interested in classes like DK and Templar.

    I also understand that NB needs work, I really do. But doesn't mean hurt other classes because one needs work. How about ZoS just fix things and make things functioning again? That'd be the real solution.

    Maybe they'll finally give us an unblockable disabling skill like Rune Prison(Sorcerer), Fossilize(Dragonknight), Mass Hysteria(Nigthtblade)!

    ...probably not knowing they already took away our disorient

    *sigh*
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • gangrel206
    Cons: An attentive magplar can now knock me off the top of Nikel back into the keep stopping me from dropping Destro Ult on the freshly oiled siege crew.

    That's why I love ppl using destro ult without immovable pot
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