dwemer_paleologist wrote: »
dwemer_paleologist wrote: »
GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.
You're proving that the problem is with Prey and/or Necropotence - not Familiar.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.
You're proving that the problem is with Prey and/or Necropotence - not Familiar.
Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.
@Magdalina
If the Scamp Pulse is your #1 dps source as a non-pet build, you are doing something wrong.
In a fully maxed pet build my Scamp Pulse pulls almost equal to Liquid Lightning for the top spot in Combat Metrics. They flip flop which is on top depending on crits, but they both do about 16% of my overall dps in a best case scenario (this is with abut 60% Prey uptime) on a 40k heavy attack parse. The melee attack of the Scamp isn't even worth talking about, it is so pitiful.
If you're not boosting your pet significantly, it should not be beating out Liquid Lightning, and maybe not even Blockade. Yes it's probably going to be near the top because it's a constant dot. Pretty much every solid constant dot will be near the top because it's uptime will always far exceed spamables, etc.
Why not whine about how strong Liquid Lightning is compared to other class-based aoe dots? At least that skill only takes 1 slot.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.
You're proving that the problem is with Prey and/or Necropotence - not Familiar.
Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.
Nerfing deadric prey ? It's just to stupid.
Nerfing deadric pray is nerf all pets expect atronach. Why my matriarch should deal less damage ? For make it more useless ?
No.
Scamp need the nerf, not deadric prey.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.
You're proving that the problem is with Prey and/or Necropotence - not Familiar.
Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.
Nerfing deadric prey ? It's just to stupid.
Nerfing deadric pray is nerf all pets expect atronach. Why my matriarch should deal less damage ? For make it more useless ?
No.
Scamp need the nerf, not deadric prey.
Oops, I forgot about Matriarch... Most use Twilight for only healing and Clannfear only for tanking they typically don't worry too much about pet 'damage'... I was figuring the only people using Prey were Familiar users.
GrumpyDuckling wrote: »GrumpyDuckling wrote: »Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do
The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.
If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?
- takes up 2 skill slots
- cast time
- takes 2 button presses to activate
- needs to be kept alive
Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.
The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.
Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy selfOnly times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.
You're proving that the problem is with Prey and/or Necropotence - not Familiar.
@Magdalina
If the Scamp Pulse is your #1 dps source as a non-pet build, you are doing something wrong.
Waffennacht wrote: »
It's also used for Shadowrend and atro etc...
dwemer_paleologist wrote: »
Just confirmed the 'we hate sorcs' mentality. Not interest in balance - just destroying a class.. Awesome.
I also wish best magsorc setup possible wasn't Necro+both pets+lightning heavies for spammable in between dots
A nerf to this skill is very welcome just to balance their endgame PvE and I have mained Mag Sorc since launch. I welcome the nerf so I can finally be allowed by preferrence to unslot it!
Grumpy c'mon now -_-
Volatile Familiar is disgustingly overpowered in PvE. It is one of the main reasons why Magicka Sorcs dominate PvE DPS. Put on BiS gear, cast their Pulse ability and apply Daedric Prey. It's insane how much damage it deals compared to other skills. Requiring two slots doesn't justify it dealing damage that causes 6-7/8 DPS to run Mag Pet Sorcs...
A nerf to this skill is very welcome just to balance their endgame PvE and I have mained Mag Sorc since launch. I welcome the nerf so I can finally be allowed by preferrence to unslot it!
Kaymorolis wrote: »As I only have a baby sorc, and am not familiar with these things, how did ZOS handle the two-for-one Familiar skill ability? The skill must be on two slots, or is it something where the summon is one and the AoE is a second?
FrancisCrawford wrote: »Waffennacht wrote: »
It's also used for Shadowrend and atro etc...
Are either of those strong enough to actually use?
dwemer_paleologist wrote: »