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Woah, Hold Up, ZOS... Please Elaborate on Volatile Familiar Nerf

  • Pallio
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    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.
  • Gilvoth
    Gilvoth
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    Pallio wrote: »
    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.


    i hope you are right and i will be the very first one to cheer if it happens. but, yeah, im not so sure it will happen.
  • Waffennacht
    Waffennacht
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    Pallio wrote: »
    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.


    i hope you are right and i will be the very first one to cheer if it happens. but, yeah, im not so sure it will happen.

    Why do you care if Sorcs do worse or not, your skill level ain't going anywhere
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Biro123
    Biro123
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    Pallio wrote: »
    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.


    i hope you are right and i will be the very first one to cheer if it happens. but, yeah, im not so sure it will happen.

    Just confirmed the 'we hate sorcs' mentality. Not interest in balance - just destroying a class.. Awesome.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
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    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Tasear
    Tasear
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    Cause people hate sorrecers and developers listen very closely.

    If they Nerf damage @Wrobel isn't about time for it to take only one bar and lower cast time. Seems like every week it's new I hate sorrecer witch Hunt in forums. Some of it makes seen but do consider cons and pros and maybe fix them in vMol.

    @ZOS_GinaBruno can you speak for us too. At least make sure balance and not pure Nerf.
    Edited by Tasear on May 14, 2017 8:34AM
  • Magdalina
    Magdalina
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    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.
  • Draekony
    Draekony
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    he also gets stuck a lot, specially in vma though.
  • GrumpyDuckling
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    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.
  • ADarklore
    ADarklore
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    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.

    Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.
    Edited by ADarklore on May 14, 2017 4:02PM
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Aedaryl
    Aedaryl
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    ADarklore wrote: »
    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.

    Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.

    Nerfing deadric prey ? It's just to stupid.

    Nerfing deadric pray is nerf all pets expect atronach. Why my matriarch should deal less damage ? For make it more useless ?

    No.

    Scamp need the nerf, not deadric prey.
  • dpencil1
    dpencil1
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    @Magdalina
    If the Scamp Pulse is your #1 dps source as a non-pet build, you are doing something wrong.

    In a fully maxed pet build my Scamp Pulse pulls almost equal to Liquid Lightning for the top spot in Combat Metrics. They flip flop which is on top depending on crits, but they both do about 16% of my overall dps in a best case scenario (this is with abut 60% Prey uptime) on a 40k heavy attack parse. The melee attack of the Scamp isn't even worth talking about, it is so pitiful.

    If you're not boosting your pet significantly, it should not be beating out Liquid Lightning, and maybe not even Blockade. Yes it's probably going to be near the top because it's a constant dot. Pretty much every solid constant dot will be near the top because it's uptime will always far exceed spamables, etc.

    Why not whine about how strong Liquid Lightning is compared to other class-based aoe dots? At least that skill only takes 1 slot.
  • Destruent
    Destruent
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    dpencil1 wrote: »
    @Magdalina
    If the Scamp Pulse is your #1 dps source as a non-pet build, you are doing something wrong.

    In a fully maxed pet build my Scamp Pulse pulls almost equal to Liquid Lightning for the top spot in Combat Metrics. They flip flop which is on top depending on crits, but they both do about 16% of my overall dps in a best case scenario (this is with abut 60% Prey uptime) on a 40k heavy attack parse. The melee attack of the Scamp isn't even worth talking about, it is so pitiful.

    If you're not boosting your pet significantly, it should not be beating out Liquid Lightning, and maybe not even Blockade. Yes it's probably going to be near the top because it's a constant dot. Pretty much every solid constant dot will be near the top because it's uptime will always far exceed spamables, etc.

    Why not whine about how strong Liquid Lightning is compared to other class-based aoe dots? At least that skill only takes 1 slot.

    This is imo one of the reason, why scamp pulse AND liquid lightning needs a nerf. No other class has a single dot which outdpses wall of fire. And Sorc has 2 of them...
    Noobplar
  • dpencil1
    dpencil1
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    I wouldn't argue with a Liquid Lightning nerf, to bring it more in line with Wall. I'd be happy with the Scamp doing the same or even less damage than those AS LONG AS IT ONLY REQUIRED 1 SKILL SLOT. It doesn't make sense to have to sacrifice an extra skill slot to get the same potency as a skill that costs 1.
  • ADarklore
    ADarklore
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    Aedaryl wrote: »
    ADarklore wrote: »
    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.

    Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.

    Nerfing deadric prey ? It's just to stupid.

    Nerfing deadric pray is nerf all pets expect atronach. Why my matriarch should deal less damage ? For make it more useless ?

    No.

    Scamp need the nerf, not deadric prey.

    Oops, I forgot about Matriarch... Most use Twilight for only healing and Clannfear only for tanking they typically don't worry too much about pet 'damage'... I was figuring the only people using Prey were Familiar users.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Waffennacht
    Waffennacht
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    ADarklore wrote: »
    Aedaryl wrote: »
    ADarklore wrote: »
    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.

    Which they would be foolish to nerf Necropotence since it will be perfect when paired with a Warden... the problem is Daedric Prey boosting Familiar's damage 55%! They should leave Familiar damage as is and nerf Prey to 25%.

    Nerfing deadric prey ? It's just to stupid.

    Nerfing deadric pray is nerf all pets expect atronach. Why my matriarch should deal less damage ? For make it more useless ?

    No.

    Scamp need the nerf, not deadric prey.

    Oops, I forgot about Matriarch... Most use Twilight for only healing and Clannfear only for tanking they typically don't worry too much about pet 'damage'... I was figuring the only people using Prey were Familiar users.

    It's also used for Shadowrend and atro etc...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Magdalina
    Magdalina
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    Magdalina wrote: »
    Magdalina wrote: »
    Uhhh....OP, it doesn't seem you're aware of recent (relatively) meta changes. Pet sorcs is literally highest dps in the game right now, outperforming anything else by a fair margin. I don't even use Necro nor Prey on mine yet my Familiar is like 3rd highest damage source for me. I don't remember the exact number, and I'm far from best, but it's op alright. Some of the changes they made also made pets far more resilient(which was needed), admittedly I don't do trials(but from what I've seen people use pets on Rakhat alright) but familiar dies significantly less than in rom/cos than players normally do :D

    The nerf was long needed. I do hope they don't overdo it and nerf pets back into uselessness but frankly it's been getting pretty ridiculous.

    If Familiar is your "3rd highest damage source," then why should it be nerfed when it has these restrictions?

    - takes up 2 skill slots
    - cast time
    - takes 2 button presses to activate
    - needs to be kept alive

    Maybe, just maybe I could get behind discussion about lowering Daedric Prey, but it just doesn't make sense to nerf Familiar if it's "3rd highest damage source" under the restrictions listed above.

    The catch is I'm a non pet build. Lol. No Prey, no Necro, no frontbar Lightning. With all these it's a solid #1 outdoing other skills by far. But even as a nonpet build there's little excuse not to use it. It's simply too good. Oh, and yes, a non pet sorc is currently underperforming rather noticeably in comparison to a pet sorc.

    Also you only summon familiar once at the start of the instance ;)Try it, the little bugger is more resilient than most of us. In vet dungeons it pretty much never dies(about as often as decent players do lol, plus the very shield I use to protect myself protects pet too. But I don't recall ever having to use that shield for pet's sake, only for my squishy self :D Only times I use it on pet specifically is if tank is down and pet gets agro ), in trials it's evidently still resilient enough to use. It does take 2 slots but it's still too good.

    You just destroyed your own initial argument. You said Familiar is your 3rd highest damage source, but is a "solid #1" when Prey and Necropotence are involved.

    You're proving that the problem is with Prey and/or Necropotence - not Familiar.

    I said that pet is too good, pet build or not. Even as a non pet build I have to use it because it's that good.

    Necropotence is not a sorc exclusive thing so balancing it is a bit more complicated. Tackling Prey rather than Familiar would be another way to go at this but I still feel pet damage is kind of op even on non pet build. I wish I could slot something else in its place without feeling I'm gimping myself. I also wish best magsorc setup possible wasn't Necro+both pets+lightning heavies for spammable in between dots . Either way, we'll have to see just how much they nerf Familiar.
    dpencil1 wrote: »
    @Magdalina
    If the Scamp Pulse is your #1 dps source as a non-pet build, you are doing something wrong.

    As I said it's #3 damage source for me, after Liquid and Blockade. It's solid #1 for pet builds from what I've seen(I don't want to do a pet build myself for a variety of reasons though it looks like I might have to in Morrowind).
  • FrancisCrawford
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    It's also used for Shadowrend and atro etc...

    Are either of those strong enough to actually use?
  • FearlessOne_2014
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    Biro123 wrote: »
    Pallio wrote: »
    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.


    i hope you are right and i will be the very first one to cheer if it happens. but, yeah, im not so sure it will happen.

    Just confirmed the 'we hate sorcs' mentality. Not interest in balance - just destroying a class.. Awesome.

    I know right, however lets just be nice. And let the little kids have their fun when they get their wish. And ZOS effective nukes the class for 6 to 12 months or more even. These players have no reasoning skills what so ever. Just like the dudes who prosecuted and killed, many women as witches for very very silly reasons. Same thing different scene.
    Edited by FearlessOne_2014 on May 15, 2017 4:43AM
  • Vaoh
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    Grumpy c'mon now -_-

    Volatile Familiar is disgustingly overpowered in PvE. It is one of the main reasons why Magicka Sorcs dominate PvE DPS. Put on BiS gear, cast their Pulse ability and apply Daedric Prey. It's insane how much damage it deals compared to other skills. Requiring two slots doesn't justify it dealing damage that causes 6-7/8 DPS to run Mag Pet Sorcs...

    A nerf to this skill is very welcome just to balance their endgame PvE and I have mained Mag Sorc since launch. I welcome the nerf so I can finally be allowed by preferrence to unslot it!
  • GiuEliN0
    GiuEliN0
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    Are u really whining?
    AHAHAHAAHAHAHAHAH
    Beta-tester January 2014
    PC EU
    Most Important Character:
    Elsewin, DC, Bosmer Stamblade PVE cp 1100+ Flawless Conqueror
    https://signatur.eso-database.com/12343192/signatur.jpg
  • old_mufasa
    old_mufasa
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    Ya here is the problem with sorc pets.. they need to remove the taking up 2 slots.. then balance it..

    Right now pets should be powerful.. because a sorc is having to give up more to keep it out there. If you look at sorcs and all the skill they have that need to kept on two 2 bars its rather stupid.

    Pets between can use up to 2 to 4 skills slots.
    Mage light
    Bound armor
    structured entropy

    that leaves only 1 to 2 skills slots on each bar.. if you use all the toggle skills for a sorc.

    also this isn't even taking in to account having to manage a poor AI controlled pet that loves to sit in aoe and heavy damage red hits.

    Until they remove pets as a toggled skill pets should be some of the highest damage the player can do.

  • Transairion
    Transairion
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    I also wish best magsorc setup possible wasn't Necro+both pets+lightning heavies for spammable in between dots


    You actually think the best Pet MagSorc build has Twilight anywhere near it? Matriarch is a healing morph, and the "DPS" morph Tormentor has an active that doesn't even do anything until the target loses half their health... when it actually works, it just buffs the Twilight's normal weak attacks. I haven't seen it on a single one of these "Pet Sorc Meta" builds.

    I mean, I'm just speechless. Twilight OP now too?

    A nerf to this skill is very welcome just to balance their endgame PvE and I have mained Mag Sorc since launch. I welcome the nerf so I can finally be allowed by preferrence to unslot it!

    I've been a Pet Sorc since launch, and as I'm sure you know this "Familiar meta" only came about due to the bugfix to Prey not applying to Familiar Pulses. A lovetap nerf to reduce DPS enough that it's no longer top-tier DPS is what we're after.

    A sledgehammer nerf to Familiar or Pet Sorc as a whole that destroys literal years of buffs to "a useless skilline" as so many have called it will be completely unacceptable. I've been using it since back when getting verbally abused in dungeons for using pets, period, was a thing: I shouldn't get gutted back into complete joke status to deal with one single meta build.

    Frankly I don't see why they don't just revert the bugfix.
  • GrumpyDuckling
    GrumpyDuckling
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    Vaoh wrote: »
    Grumpy c'mon now -_-

    Volatile Familiar is disgustingly overpowered in PvE. It is one of the main reasons why Magicka Sorcs dominate PvE DPS. Put on BiS gear, cast their Pulse ability and apply Daedric Prey. It's insane how much damage it deals compared to other skills. Requiring two slots doesn't justify it dealing damage that causes 6-7/8 DPS to run Mag Pet Sorcs...

    A nerf to this skill is very welcome just to balance their endgame PvE and I have mained Mag Sorc since launch. I welcome the nerf so I can finally be allowed by preferrence to unslot it!

    I hope you realize that under the conditions you described, that you're using up 3 skill slots (two for familiar, 1 for prey) to amp up ONE skill, and trying to convince me that it is too strong. If ZOS determines that this combination is in fact, too strong, then like I said in other posts, I could potentially get behind a nerf in Daedric Prey, but I have yet to see anyone prove that it is the Familiar, specifically that is "disgustingly overpowered."
  • Kaymorolis
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    As I only have a baby sorc, and am not familiar with these things, how did ZOS handle the two-for-one Familiar skill ability? The skill must be on two slots, or is it something where the summon is one and the AoE is a second?
    PC | NA
    CP: 240+
    Tai'Zar - 50 Bosmer Stamblade
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  • GrumpyDuckling
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    Kaymorolis wrote: »
    As I only have a baby sorc, and am not familiar with these things, how did ZOS handle the two-for-one Familiar skill ability? The skill must be on two slots, or is it something where the summon is one and the AoE is a second?

    It's the same slot. You press the same button again after you cast the Familiar.

    Step 1) press the button which creates the animation to cast the Familiar.
    Step 2) once the Familiar appears, you are able to press the same button again to activate its power.

    The reason we say "it takes up 2 slots" is because when you weapon swap, the Familiar will despawn unless you have it slotted on both weapon bars.
  • Waffennacht
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    It's also used for Shadowrend and atro etc...

    Are either of those strong enough to actually use?

    Atro is great for LoS or causing a break in battle. Shadowrend has his niche builds. But not so much. There is the Stam PvE pet build too
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FearlessOne_2014
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    Simple easy solutions that pleases both camps. Get rid of Pets being toggles and put them on timers. End of story. Everyone wins. :joy:
  • Catnight
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    I dont understand why people are even caring about who has the highest PvE DPS. Oh wait, i know. Because some whining babies cannot live without seing their high numbers in the ranking.

    Volatile Familiar should be strong for it needing 2 slots.
    And if they think, nerfing damage from a class who is supposed to be a DPS-Class, then they should nerf the insane HP-Pools from dungeon-bosses too.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Pallio wrote: »
    Sorc will be ruined one way or another, it is the way Zo$ likes to balance things.


    i hope you are right and i will be the very first one to cheer if it happens. but, yeah, im not so sure it will happen.

    You are the problem with the ESO community. You don't seem to care that one of the four (soon to be 5) classes is destroyed, in fact, you seem to be wishing for it. That is not balance, that is bitterness. Please just stop.

    As for the familiar nerf (coming from someone who has been maining a sorc in trials since before it was popular), it needs toned down. Yes it takes effectively 3 skill spots, and 2 spots in your rotation, but the damage output is too much. We are seeing pets due 10-12k DPS along with another 2K or so from curse. Combine that with the fact that its giving you another 1500 or so health for more survival and another 5k magic or so to boost the rest of your skills. Because its all AOE damage, it really inflates parses and is obviously causing some rage.

    I dont know what the perfect solution is. Perhaps tone down daedric prey, perhaps town down necro, perhaps nerf the pet directly. In any event, the combo is too much on live. My guess is ZOS will go over board and take them right off of our PVE bars, but perhaps history wont repeat itself this time. Sorcs without pets are not OP in the slightest.
  • leepalmer95
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    Oh come on.

    Its deals so much dmg in pve comapred to everything else, it's clear it needed to be nerfed so sorc's can be brought back in line with other dps.

    The amount of slots it uses is irrelevant
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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