Geez!
I use DF every day and rarely is it a problem.
Sorry, but your experiences are not the norm, though you want us to believe this is what a player consistently faces.
Exaggerate much??
Tanks is not only "meatbag with shield" - this is controller and debuffer too.So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Tanks is not only "meatbag with shield" - this is controller and debuffer too.So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Healer is not only "man with resto staff" - this is buffer and resourse regen too.
Yes as Ioh.. looks likes someone wants to get some attention - well, here you are! Are you happy now?..but if you help to do the last boss on HM, you can do the other bosses for the pledge on 'normal' and you'll get 2 keys!Finding replacements in dungeons tend to work, downside is that if you do an pledge and end up just helping on last boss you will not get it, if queued solo you should get pledge even if on last boss,
OH NOES!
actually who cares
Actually I'm just voicing my opinion that getting keys isn't game breaking. If it were up to me I would let people who got DF grouped on the last boss get their key without having to complete the rest of the dungeon.
In normal dungeons you are are excusedTanks is not only "meatbag with shield" - this is controller and debuffer too.So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Healer is not only "man with resto staff" - this is buffer and resourse regen too.
Oh please, vtrials perhaps, but daily dungeons?
You have to wonder what's actually going on at this point, from the job listenings they don't appear to be directly recruiting anyone to fix this problem, and they don't appear to be trying internal either. It's weird you think they would try and fix it, if for nothing else to have experience with this type of systems for future games.
ZOS still enjoys the luxury of being the only game of its kind on ps4.."There is no money in fixing bugs"You have to wonder what's actually going on at this point, from the job listenings they don't appear to be directly recruiting anyone to fix this problem, and they don't appear to be trying internal either. It's weird you think they would try and fix it, if for nothing else to have experience with this type of systems for future games.
But okay, ignore that! You were lucky and the message popped up in a place where you could actually read it, you weren’t at the fridge refilling your water bottle and you pressed the key. Now you are sent to a dungeon with three other people who are level 14, one of which has listed their role as tank/healer/DPS, and none of whom are eating/drinking anything to boost their stats/regen. They cry when they get one-shot despite them having only 13K HP. Also, they spam light attacks with their bow the whole time, while the tank “holds aggro” with Brawler. Meanwhile, how is the CP600+ healer supposed to either 1) Not take a beating because their Radiant Aura aggros the entire dungeon and the only bright idea the level 14 tank has is sometimes weaving an Uppercut in between those Brawlers as a “taunt” or 2) I dunno, I guess, trade equipment with everybody else, provided they were able to complete the dungeon under those dire circumstances—we don’t really have a use for level 14 gear, after, say, level 18 or thereabouts. Grouping people of similar CP level seems like it wouldn’t be that hard of a thing to add to the DF in order to make completing dungeons with strangers a good experience “culturally” (i.e. those who have made it to a certain threshold because they developed similar playing habits and attitudes that carried them there—their culture) and useful as far as the drops are concerned (folks can freely exchange quality goods without having to eye the level requirements).
So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Tanks is not only "meatbag with shield" - this is controller and debuffer too.So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Healer is not only "man with resto staff" - this is buffer and resourse regen too.
Tanks is not only "meatbag with shield" - this is controller and debuffer too.So why is everyone lazy to make a tank/heal build? Its not like you gotta change your CPs/skills to be able to do your role in 99% of the dungeons.
When my friends are not online and I cant do DPS, I gather my keys on my healer or tanker with pugs.
Insta dungeon port. Problem solved.
Healer is not only "man with resto staff" - this is buffer and resourse regen too.
Oh please, vtrials perhaps, but daily dungeons?
I used to be on the LFG is broke train, but honestly besides upping groups to accommodate more DPS, what else can ZOS do? I queue with my healer and tank and instantly get a group invite. DPS queue could be 5-30 minutes. So I quest or do writs while I wait for it. The only thing I really think they need to add is to stop placing low level toons in groups for dungeons like White Gold Tower or Ruins of Mazzatun. Say you are 30 or under, you can only run the first editions of dungeons like Wayrest I, Fungal Grotto I etc.
jlmecub14a_ESO wrote: »
What else can they do? They could start with fixing it I suppose.
Yeah, all well-known and old problems
Roll tank and healer - nice, but how it helps my DDs to do pledges or level Undaunted? Nohow.
To not face with "lvl 14 noobs" you can Q only for vet dungeons, but guess what? This doesn't protect you from facing with CP1-159 scums, that is: obviously weak, has no idea of their own class and you can't trade a gear with them. Mostly happens with me on DLC dungeons.
Give me my button "Do not allow groupmates lower than CP160"!
Also, if I'm on tank or healer and I see a bad DD (most of the times this is stamina suckers) I'm starting votekick and promoting in the groupchat "you would kick him or I would leave" - works everytime
No regrets for this I have: I'm not a free carrier, or teacher, or trainer. I have my time and my time is pretty expensive for me.
I have no feelengs like "That's a battle we had! Such a glorious victory! GZ everyone!" - I've done all 4-man pledges on HM long time ago and this is only routine for me, and every routine must be done ASAP.
All low-lvl noobs must train on normal, until they would able do it with closed eyes. Only after that they can try vet.
Elitism? Not. Yesterday I has a "wonderful" experience of Direfrost keep with:
Tank of 910cp (NINE ONE ZERO, gentlemen!) that has no idea of how to be a tank (I've reported him for account buy after)
Stam DD of ~90cp
MagDD of ~300cp
That both DD were truly bad: they weren't able to even scratch a last boss - she outdrained all their damage even with fast breakfrees from her drain! ><
Before that I was in the party of 3 DDs (one of them picked a tank role, but avoided monsters as much as possible all the way. "I'm Spanish" - the only thing he said, like it must be important for anyone). Thank God this was CoH1 and I has Ice staff, so I was a healer and an actual tank for last bosses. Staying at place. Not trying to beat Usain Bolt's World records.
Did you know, that the best way to show yourself as a crazy noob is running away from monsters like your azz is burning? Or just moving left-right and forward-back with no reasons? Or trying to always run away to the opposite room corner? Or staying behind healer? Now you know that.
jlmecub14a_ESO wrote: »
What else can they do? They could start with fixing it I suppose.
"Fixing it" HOW?
Forcing people like you to play tanks and healers would "fix" things.
jlmecub14a_ESO wrote: »jlmecub14a_ESO wrote: »
What else can they do? They could start with fixing it I suppose.
"Fixing it" HOW?
Forcing people like you to play tanks and healers would "fix" things.
I don't get it. It's not the queue length that's the problem. Which by the way, saturating the queue with tanks and healers just to beat queue will eventually turn dps into what tanks and healers are now in queue. Doesn't matter what role I'm queueing as since I'm going to get booted as soon as I get in there anyway.
Fix it how? Let me go in as a group? Give me the bonus when I'm not the party lead? Stop kicking us everytime we get into the dungeon? Stop giving us all a penalty because the system is broken?
Edit: to throw it out there, my first 2 months of playing I was also the person replying in these threads that it's not broken. I also had no had any issues. But one day they just fell apart for me, and it's been garbage ever since.
Giles.floydub17_ESO wrote: »You got further than I did. I stopped when he sat in the queue for 13 hours and figured the rest of the thread made about as much sense. It is easier to form a group outside of GF than to waste time like that. I would guess it was off hours for starters.
Did GF again tonight and had zero issues, as usual. The dungeon went fine. Of course I am not going to queue as a DPS cause logic dictates DPS will wait longer for a queue to pop and it is normal in MMOS with GFs.
Cannot even begin to list the number of times I have ended up in a group that was at the last boss and we cleared it in one shot. Makes you wonder about those who left the group.

One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc. Unfortunately, the tool we have to achieve this end, the Dungeon Finder, is hopelessly broken and it’s ruining the game for many.
Broken DF will be my red-text “Goodbye.” from the quest of ESO; you can keep your Prosperous Glacial Staff of Nomeg Haga and 120 GP. The extreme hassle of using it is not worth the rewards anymore. Running dungeons became the one thing left that I liked about this game, but it has gotten so bad that I just can’t take it anymore—there are better games out there, online or otherwise, and the hour has come when we must set aside the fancy costumes and interior decorator compulsions, to effect meaningful change on something that has been broken far too long.
I used to be on the LFG is broke train, but honestly besides upping groups to accommodate more DPS, what else can ZOS do? I queue with my healer and tank and instantly get a group invite. DPS queue could be 5-30 minutes. So I quest or do writs while I wait for it. The only thing I really think they need to add is to stop placing low level toons in groups for dungeons like White Gold Tower or Ruins of Mazzatun. Say you are 30 or under, you can only run the first editions of dungeons like Wayrest I, Fungal Grotto I etc.