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Dungeon Finder Ruining Game

Rathmine
Rathmine
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One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc. Unfortunately, the tool we have to achieve this end, the Dungeon Finder, is hopelessly broken and it’s ruining the game for many.

The problems with the Dungeon Finder (DF) are many and manifold, and stretch back all the way to release, as far as I understand it. There have been several attempts to fix it, none of which have ameliorated every issue; on the contrary, some of the claimed fixes have only made things worse. Like a chronic illness, the problems are sucking the life out of things and creating a perturbed, persistent state of helplessness through unyielding malfeasance.

From the get-go, the experience using the DF tool is bizarre and irritating. When one goes to their Group & Activity Finder, clicks on the DF, and selects “Join Queue,” oftentimes nothing happens. It actually requires a person to click on this button several times before it works. Two times, three times, a fourth? The actual number changes every time, but is almost never just one. Why can’t it work immediately like all the other buttons in the game?

After that, we are ostensibly put into a queue for an indeterminate amount of time. How long will it take? How many people are in front of me? Nobody knows. There appears to be no logic built into the code to display the estimated time to group in a meaningful sense. I do recall some such predictions in past incarnations of the DF, but those appear to have been removed—and rightly so, since they were almost always hilariously inaccurate. Getting a solid readout here would be great. If it’s going to be three hours, plus another 30-60 minutes to run the dungeon… I have other things to do, probably.

The wait can be short or long, and this is only sometimes related to your role. Back in the day, I would let my DPS sit in the queue for anywhere between 8-13 hours to no avail—essentially let the computer run while doing other things around the house, going to the grocery store, calling relatives, etc., checking occasionally to see if I was in a group. (Spoiler alert: I wasn’t. I really did let it sit for 13 hours one day and have screen-shots to prove it.) This inspired me to level up my healer, in hopes I could get into a group sometime this century. Although it has helped, certainly for random normals, I can still sit in the queue as a healer for longer than two hours sometimes if I try to queue for specific dungeons (such as those that are tasked for pledges, which admittedly only grant a key for yet another prosperous/training shoulder piece, so why bother). I don’t think anyone should have to wait for longer than ten minutes, to be perfectly frank. Some may start frothing at the mouth to hear me say that, but that is because they have been beat-down and conditioned by this system that is rotten to the core. Ten minutes to get a group.

If there are too many DPS clogging the queue, making the ten-minute mark impossible right now, then let regular dungeons be five- or six-person instances with more than the usual two DPS, and tune the monsters to match. This would help the current situation immensely, the one in which we find ourselves at the mercy of both a lack of foresight and acceptance from the developers about how many people actually want to tank or heal, versus just straight-up kill stuff. It takes a special kind of person to want to do non-DPS things; the 1-1-2 role setup sort of acknowledges that but didn’t go far enough, and we’re in denial about it. Accept it. There are far more DPS actively playing the game than there ever will be tanks and healers combined. Everybody knows it but the DF doesn’t reflect this state of affairs because we want everybody to fit into a paradigm that perhaps worked at one point, but now does not. As the number of people playing ESO increases, that balance will only get more out of skew—there isn’t going to be a massive influx of people itching to be a tank/healer when the new paywall’d content is unleashed next month. I don’t see the Warden class changing people’s personality types or interests, either.

At any rate, alright, pretend you actually do make it into that glorious state of forming a group through the tool. Nice! Hope you weren’t on the toilet during those hours you waited, because you officially have 40 seconds to press a key to indicate your readiness. Sadly, even that mechanism is messed up; a sound plays (some play with the sound off for various reasons, so useless to them) and sometimes that message pops up. Other times, it appears in your notifications window, represented on your screen by a tiny little icon that most people ignore when they’re, for example, grinding mobs for sharpened weapons that never drop, clicking through pages upon pages of cut-and-paste NPC dialog from the cut-and-paste quests in every zone, refining stacks of raw materials to find not a single precious gold tannin, and the like. Or my personal favorite: If you’re not in mouse-look mode. The game cannot seem to handle it when your mouse is moving around the screen instead of controlling the camera, and will hide the confirmation dialog until you pop it back into mouse-look. The game will just scoot that all-important keypress nag behind the tiny icon, which you will miss and you will be unqueued for at least the next 15 minutes.

But okay, ignore that! You were lucky and the message popped up in a place where you could actually read it, you weren’t at the fridge refilling your water bottle and you pressed the key. Now you are sent to a dungeon with three other people who are level 14, one of which has listed their role as tank/healer/DPS, and none of whom are eating/drinking anything to boost their stats/regen. They cry when they get one-shot despite them having only 13K HP. Also, they spam light attacks with their bow the whole time, while the tank “holds aggro” with Brawler. Meanwhile, how is the CP600+ healer supposed to either 1) Not take a beating because their Radiant Aura aggros the entire dungeon and the only bright idea the level 14 tank has is sometimes weaving an Uppercut in between those Brawlers as a “taunt” or 2) I dunno, I guess, trade equipment with everybody else, provided they were able to complete the dungeon under those dire circumstances—we don’t really have a use for level 14 gear, after, say, level 18 or thereabouts. Grouping people of similar CP level seems like it wouldn’t be that hard of a thing to add to the DF in order to make completing dungeons with strangers a good experience “culturally” (i.e. those who have made it to a certain threshold because they developed similar playing habits and attitudes that carried them there—their culture) and useful as far as the drops are concerned (folks can freely exchange quality goods without having to eye the level requirements).

Of course, you didn’t actually get to run the dungeon because as soon as the group formed and everybody beamed into it, the DF suddenly thinks the fun is over and kicks everybody back out again. So now somebody has to remember which dungeon you were in, manually find it somewhere on a map, and burn 146 GP to teleport to it directly (or 1,101 GP if you recently teleported, totally reasonable). That person is always me, but by the time I’ve done all that and ported back in, my team has quit the group and I’m stuck with another 15-minute cool-down timer. Sometimes it’s actually longer than 15 minutes, by the way! I and others have gotten hit by a wayward 50-minute timer and it’s hell on earth to have to sit there, all because the game couldn’t handle the arduous task of teleporting four people into a dungeon without having an Existential meltdown. Amusingly, I’ve had it happen that three out of four people will stay in such a circumstance, but queuing for another player almost always leads to wait times that stretch into infinity, even if they were DPS. It’s like our group doesn’t exist, continually haunted by a menacing phantom of murdered expectations.

Pretend the group does exist, though: You have made it—you’re in a dungeon! You are running the dungeon. It is what you have always wanted to do with your free time, the extreme wait notwithstanding. Fantastic. Whoops, somebody got booted off suddenly. Never mind, of course the group leader will requeue for a replacement player. They did requeue, right? No? Yes? Does that person speak the same language as me? Oh, they did select the option to requeue but nothing happened? Funny… well, not really. Expected, more like. The game prompts you to requeue but in true DF fashion, nothing happens. You sometimes have to leave and quit several times, with several different group members, to obtain that coveted queued status again. Other times, the option is just grayed out and subject to the infamous 15-minute cool-down timer—while you’re in the dungeon! This needs to get streamlined somehow so that it works without having to bounce the leader role around or leave/join multiple times. It’s bad enough somebody had to leave in the middle of a dungeon (probably their boss/SO/pet/child/father/swimcoach/scoutmaster hollered, “Hey, you’ve been playing for four hours, enough already!” “But ma, I’ve only been playing for like ten minutes...”), but don’t make those left behind pay the price again.

Somehow though, you get it to work and the DF actually does give you another group member. In an unending path toward misery and pain, even that new person can’t enter your dungeon—they will tell you they are getting an “instance is full” message. Huh? How can that even be possible? After a five-minute wait, this bug will vanish of its own accord and the new player will be able to teleport into the dungeon by selecting a group member from their grouping tool, right-clicking on them and selecting the teleport to player option. More likely, they’ve quit. One would imagine it would take a junior developer a half-hour of scattered code to fix even a low-hanging piece of fruit like this, but perhaps they are already engaged trying to track down that hilarious bug where you can sprint on top of your mount’s saddle. Junior dev, if you’re reading this: Leave that one in the game! It’s much-needed comic relief.

If your three-person group hasn’t followed suit and quit by now, you bravely try to face the denizens in a one-down position and, finally, make it through. The DPS have decided to spam Snipe instead of merely light-attacking, so praise the Eight, there is a flicker of brain activity. You kill the boss… and then, nothing happens. Well, it dies. But because y’all ported in from the outside world, DF sometimes doesn’t think you were engaged in the “Activity” of running a dungeon, so you received neither the random dungeon bonus XP nor the precious bounty (almost always a training Lightning staff of Endurance and a piece of cassiterite, plus one soul gem). It’s a classic bait-and-switch where you thought you were getting this one thing (fun dungeon times with loot), only when you pressed the lever and hoped for the magical tidbit to come out of that great, big Skinner box that is ESO, you got… absolutely nothing. Well, 3K XP for defeating the boss. You can’t even beg that level-14 DPS for their level-14 Knife of Shadows because they quit and aren’t responding to tells, while the level-14 tank/healer/DPS is now /e dance-ing on your dead body—you died during the last fight because they kept drawing the wide-angle disintegration beam the boss shoots directly over your toon instead of away from the group. That Brawler bubble is strong! For them. But who can fault them—they can’t unlock their execute until level 20. Good luck on the roll dodge tactics, though.

You leave the dungeon (manually, since you basically got there manually this time) and are prompted to join a group almost immediately. Yes, the DF still thinks you’re queued and the little prompt to announce your readiness to join a group has actually been popping up in the background all while you were doing that run. You tried variously to accept or decline those pop-ups, but thankfully in true DF fashion, neither of them actually did anything except get the message to go away for a few minutes. Still, it was quite the annoyance while trying to get into the “mood” or relish that “compelling atmosphere” of the dungeon, having to constantly press the “F” key to join a group while you were already in one. But now that you’re out of a dungeon… you press it and are instantly joined up with a group. Huzzah, no wait at all for that one! Surely the DF is working properly now. Only, it boots you out of the dungeon again. Also, your group consists of you and three DPS. Not a single tank. I mean, the DPS didn’t even have the courtesy of selecting double or triple roles like they usually do this time—bad DPS, bad! They will tell you they know they’re doing it, by the way, if you ask them why they select tank/healer plus DPS: They just wanted to group. I get that and let it slide until the first wipe, then it’s #Ragequit.

When I ask zone chat, “Is the DF broken again?” the universal response is, “Was it ever working?” Touché. Several well-intentioned persons will undoubtedly tell me to do one or more of the following: 1) Roll a healer (already have, plus a tank, but these issues extend far beyond that) 2) Join a guild (I am in five and get a kick out of NOT having to group with them... for free (admittedly sub-par) loot and XP) 3) Spam zone chat with group requests (You can… but even that is iffy: you might very well find one or two people to group with, but using DF to fill the other roles, once again, is not promised to work. Some have even tested this, with potential group mates standing right next to them who swore they were queued, but not matched with the extant group.)

How about the DF just worked so we didn’t have to work around it? When the next big patch hits, the one with the new class and content locked behind a paywall, I will download it, install it, and play the game. If the DF still has these issues, I will know for certain where the developers’ priorities lay and subsequently delete all trace of ESO from my computer until it’s fixed. It may well be my final day in the game. I will leave behind eight characters (that’s the max, until you pay) with full inventories (that’s the max, until you pay), 667 CPs, a 9-trait crafter, golded-out end-game gear sets, minus the money I invested in the base game plus four expansions, and hundreds of days /played time. Why? Something as simple as a grouping tool for an MMORPG shouldn’t be such a low priority. It should just work, otherwise it’s merely an RPG to me. My shelf is already lined with great RPGs, some played, others untouched, and we wonder why we stand on a patch of brown lawn surrounded by sand dunes with such an oasis nearby...

Broken DF will be my red-text “Goodbye.” from the quest of ESO; you can keep your Prosperous Glacial Staff of Nomeg Haga and 120 GP. The extreme hassle of using it is not worth the rewards anymore. Running dungeons became the one thing left that I liked about this game, but it has gotten so bad that I just can’t take it anymore—there are better games out there, online or otherwise, and the hour has come when we must set aside the fancy costumes and interior decorator compulsions, to effect meaningful change on something that has been broken far too long.
  • Huyen
    Huyen
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    The part where dps outwages healers and tanks is a known issue in every MMO out there. Problem is mostly that healers and tank usally lack the dps to do solo-content in an acceptable speed. So unless thats changed - not that they are up-top with the dps mind you - the DF will be an issue while being dps.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Magdalina
    Magdalina
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    Some of the stuff you're complaining about is legit. "Instance is full" is because you can't have >4 people in a dungeon and after someone leaves they stay in the dungeon for some time before getting kicked out(they did reduce this time mind you) so your new group member would in fact be person #5 inside the dungeon which is not possible. It takes like a minute for it to go away normally, they do need to work some on making it realize former #4 is aready out as sometimes it can take all 5.

    The bugs, well, yeah, it's broken and they don't care. Tbh it's kind of a dead horse at this point.

    The rest...well Zeni can't fix stupid. What they can do however is add a learning curve within the game and/or a mandatory dungeon tutorial but that's also something they don't care to do. End result is somewhat funny actually, I know plenty of tanks and healers but they don't like queueing on these characters. If they do queue for a random or something, it's on their dps. Hell I have a tank and a healer, I ran quite a few randoms on them and it was...challenging and sometimes fun but it got old pretty fast and now I mostly queue on my dps too. Why? Because as a dps I can carry an incompetent group through most dungeons, and do it fast. I can relatively quickly finish the boss even if all of them die. As a tank/healer, well, only so much you can do if both my dd have 5k dps each. And only so many times you want to spend 2 hours in a dungeon sloooooooooowly finishing the boss with your amazing tanky 4k dps as there's no point even ressing your groupmates since they just keep dying again. Or being unable to finish it whatsoever because group dps is low enough to fail even the minor dps checks like Urata and Ash Titan in vet CoA 2.
    Edited by Magdalina on May 9, 2017 9:31AM
  • doggie
    doggie
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    You have to wonder what's actually going on at this point, from the job listenings they don't appear to be directly recruiting anyone to fix this problem, and they don't appear to be trying internal either. It's weird you think they would try and fix it, if for nothing else to have experience with this type of systems for future games.

    In the broader picture at division level they need these types of programmers for the new Quake game, but that's made in Texas and far away from ZOS. But you would think they could give som heads up if nothing else? Like have a skype chat with the team responsible for this?

    I remeber the Quake team gave some pointers to the team behind Anarchy Online back in the day, and they're on the other side of the planet and not part of the same family of companies.
  • SickDuck
    SickDuck
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    Used to run 4-6 random runs with real PUGs every day before Homestead. Mixed normals and veterans. The tool used to pretty solid and functional. Of course the forums were full of complaint threads but that were more about the concept not the tool. L2P, carrying and antisocial behaviour is still a problem as used to be but it is not necessarily the tools fault.

    After Homestead I dropped the runs down to 1 or rarely 2 a day. DF got a slap in the face for user experience with a feature that is pretty useless and noone I recall was asking for. Along came the plethora of game breaking bugs. People stopped complaining on pugs since they stopped using it or just were too frustrated with the tool itself. In a way job well done, less hatred towards fellow players in the forums.

    Now Morrowind claims to fix the game breaking bugs in a month's time. Not sure what took so long and why not being included in the weekly patches since these are serious bug fixes for a prime functionality. Anyway let's assume it will be all fixed. Which will take back us to square (minus) one, same tool as before but worse user experience than 6 months ago.

    With all the nerfs coming DF gonna be more of a nightmare than before. Veteran pug runs are for masochists only. Normal runs will be fine if you are a lone hero who only takes others to be cannon fodder while you grab your reward in the end.

    The whole DF pug concept feels like joining the local football team where you realise you gotta play the game with people between 3 and 99 years old. Some of them can't even tie their shoes, while others may do unbelievable tricks with the ball, never passing it and ignoring their team completely.

    I'm a casual end gamer who does these runs for the fun and variety. But the fun part is being killed by a broken tool and concept. I've done pretty much all of the content this game can offer. I don't enjoy or even need grinding. I'm not top 1% and don't have time to join organised raid guilds. At the end of the day I could login and do a few nice DF runs anytime I had the time. But now veteran runs are painful and normal runs are boring... not much incentive to get involved. I really hope this will change SOON(tm) since I'm sure there are many people who feel similar.
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    I can't wait to experience all the same bugs trying to get into a BG. It should be a hoot.
  • ATEK302
    ATEK302
    Rathmine wrote: »
    One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc. Unfortunately, the tool we have to achieve this end, the Dungeon Finder, is hopelessly broken and it’s ruining the game for many.

    The problems with the Dungeon Finder (DF) are many and manifold, and stretch back all the way to release, as far as I understand it. There have been several attempts to fix it, none of which have ameliorated every issue; on the contrary, some of the claimed fixes have only made things worse. Like a chronic illness, the problems are sucking the life out of things and creating a perturbed, persistent state of helplessness through unyielding malfeasance.

    From the get-go, the experience using the DF tool is bizarre and irritating. When one goes to their Group & Activity Finder, clicks on the DF, and selects “Join Queue,” oftentimes nothing happens. It actually requires a person to click on this button several times before it works. Two times, three times, a fourth? The actual number changes every time, but is almost never just one. Why can’t it work immediately like all the other buttons in the game?

    After that, we are ostensibly put into a queue for an indeterminate amount of time. How long will it take? How many people are in front of me? Nobody knows. There appears to be no logic built into the code to display the estimated time to group in a meaningful sense. I do recall some such predictions in past incarnations of the DF, but those appear to have been removed—and rightly so, since they were almost always hilariously inaccurate. Getting a solid readout here would be great. If it’s going to be three hours, plus another 30-60 minutes to run the dungeon… I have other things to do, probably.

    The wait can be short or long, and this is only sometimes related to your role. Back in the day, I would let my DPS sit in the queue for anywhere between 8-13 hours to no avail—essentially let the computer run while doing other things around the house, going to the grocery store, calling relatives, etc., checking occasionally to see if I was in a group. (Spoiler alert: I wasn’t. I really did let it sit for 13 hours one day and have screen-shots to prove it.) This inspired me to level up my healer, in hopes I could get into a group sometime this century. Although it has helped, certainly for random normals, I can still sit in the queue as a healer for longer than two hours sometimes if I try to queue for specific dungeons (such as those that are tasked for pledges, which admittedly only grant a key for yet another prosperous/training shoulder piece, so why bother). I don’t think anyone should have to wait for longer than ten minutes, to be perfectly frank. Some may start frothing at the mouth to hear me say that, but that is because they have been beat-down and conditioned by this system that is rotten to the core. Ten minutes to get a group.

    If there are too many DPS clogging the queue, making the ten-minute mark impossible right now, then let regular dungeons be five- or six-person instances with more than the usual two DPS, and tune the monsters to match. This would help the current situation immensely, the one in which we find ourselves at the mercy of both a lack of foresight and acceptance from the developers about how many people actually want to tank or heal, versus just straight-up kill stuff. It takes a special kind of person to want to do non-DPS things; the 1-1-2 role setup sort of acknowledges that but didn’t go far enough, and we’re in denial about it. Accept it. There are far more DPS actively playing the game than there ever will be tanks and healers combined. Everybody knows it but the DF doesn’t reflect this state of affairs because we want everybody to fit into a paradigm that perhaps worked at one point, but now does not. As the number of people playing ESO increases, that balance will only get more out of skew—there isn’t going to be a massive influx of people itching to be a tank/healer when the new paywall’d content is unleashed next month. I don’t see the Warden class changing people’s personality types or interests, either.

    At any rate, alright, pretend you actually do make it into that glorious state of forming a group through the tool. Nice! Hope you weren’t on the toilet during those hours you waited, because you officially have 40 seconds to press a key to indicate your readiness. Sadly, even that mechanism is messed up; a sound plays (some play with the sound off for various reasons, so useless to them) and sometimes that message pops up. Other times, it appears in your notifications window, represented on your screen by a tiny little icon that most people ignore when they’re, for example, grinding mobs for sharpened weapons that never drop, clicking through pages upon pages of cut-and-paste NPC dialog from the cut-and-paste quests in every zone, refining stacks of raw materials to find not a single precious gold tannin, and the like. Or my personal favorite: If you’re not in mouse-look mode. The game cannot seem to handle it when your mouse is moving around the screen instead of controlling the camera, and will hide the confirmation dialog until you pop it back into mouse-look. The game will just scoot that all-important keypress nag behind the tiny icon, which you will miss and you will be unqueued for at least the next 15 minutes.

    But okay, ignore that! You were lucky and the message popped up in a place where you could actually read it, you weren’t at the fridge refilling your water bottle and you pressed the key. Now you are sent to a dungeon with three other people who are level 14, one of which has listed their role as tank/healer/DPS, and none of whom are eating/drinking anything to boost their stats/regen. They cry when they get one-shot despite them having only 13K HP. Also, they spam light attacks with their bow the whole time, while the tank “holds aggro” with Brawler. Meanwhile, how is the CP600+ healer supposed to either 1) Not take a beating because their Radiant Aura aggros the entire dungeon and the only bright idea the level 14 tank has is sometimes weaving an Uppercut in between those Brawlers as a “taunt” or 2) I dunno, I guess, trade equipment with everybody else, provided they were able to complete the dungeon under those dire circumstances—we don’t really have a use for level 14 gear, after, say, level 18 or thereabouts. Grouping people of similar CP level seems like it wouldn’t be that hard of a thing to add to the DF in order to make completing dungeons with strangers a good experience “culturally” (i.e. those who have made it to a certain threshold because they developed similar playing habits and attitudes that carried them there—their culture) and useful as far as the drops are concerned (folks can freely exchange quality goods without having to eye the level requirements).

    Of course, you didn’t actually get to run the dungeon because as soon as the group formed and everybody beamed into it, the DF suddenly thinks the fun is over and kicks everybody back out again. So now somebody has to remember which dungeon you were in, manually find it somewhere on a map, and burn 146 GP to teleport to it directly (or 1,101 GP if you recently teleported, totally reasonable). That person is always me, but by the time I’ve done all that and ported back in, my team has quit the group and I’m stuck with another 15-minute cool-down timer. Sometimes it’s actually longer than 15 minutes, by the way! I and others have gotten hit by a wayward 50-minute timer and it’s hell on earth to have to sit there, all because the game couldn’t handle the arduous task of teleporting four people into a dungeon without having an Existential meltdown. Amusingly, I’ve had it happen that three out of four people will stay in such a circumstance, but queuing for another player almost always leads to wait times that stretch into infinity, even if they were DPS. It’s like our group doesn’t exist, continually haunted by a menacing phantom of murdered expectations.

    Pretend the group does exist, though: You have made it—you’re in a dungeon! You are running the dungeon. It is what you have always wanted to do with your free time, the extreme wait notwithstanding. Fantastic. Whoops, somebody got booted off suddenly. Never mind, of course the group leader will requeue for a replacement player. They did requeue, right? No? Yes? Does that person speak the same language as me? Oh, they did select the option to requeue but nothing happened? Funny… well, not really. Expected, more like. The game prompts you to requeue but in true DF fashion, nothing happens. You sometimes have to leave and quit several times, with several different group members, to obtain that coveted queued status again. Other times, the option is just grayed out and subject to the infamous 15-minute cool-down timer—while you’re in the dungeon! This needs to get streamlined somehow so that it works without having to bounce the leader role around or leave/join multiple times. It’s bad enough somebody had to leave in the middle of a dungeon (probably their boss/SO/pet/child/father/swimcoach/scoutmaster hollered, “Hey, you’ve been playing for four hours, enough already!” “But ma, I’ve only been playing for like ten minutes...”), but don’t make those left behind pay the price again.

    Somehow though, you get it to work and the DF actually does give you another group member. In an unending path toward misery and pain, even that new person can’t enter your dungeon—they will tell you they are getting an “instance is full” message. Huh? How can that even be possible? After a five-minute wait, this bug will vanish of its own accord and the new player will be able to teleport into the dungeon by selecting a group member from their grouping tool, right-clicking on them and selecting the teleport to player option. More likely, they’ve quit. One would imagine it would take a junior developer a half-hour of scattered code to fix even a low-hanging piece of fruit like this, but perhaps they are already engaged trying to track down that hilarious bug where you can sprint on top of your mount’s saddle. Junior dev, if you’re reading this: Leave that one in the game! It’s much-needed comic relief.

    If your three-person group hasn’t followed suit and quit by now, you bravely try to face the denizens in a one-down position and, finally, make it through. The DPS have decided to spam Snipe instead of merely light-attacking, so praise the Eight, there is a flicker of brain activity. You kill the boss… and then, nothing happens. Well, it dies. But because y’all ported in from the outside world, DF sometimes doesn’t think you were engaged in the “Activity” of running a dungeon, so you received neither the random dungeon bonus XP nor the precious bounty (almost always a training Lightning staff of Endurance and a piece of cassiterite, plus one soul gem). It’s a classic bait-and-switch where you thought you were getting this one thing (fun dungeon times with loot), only when you pressed the lever and hoped for the magical tidbit to come out of that great, big Skinner box that is ESO, you got… absolutely nothing. Well, 3K XP for defeating the boss. You can’t even beg that level-14 DPS for their level-14 Knife of Shadows because they quit and aren’t responding to tells, while the level-14 tank/healer/DPS is now /e dance-ing on your dead body—you died during the last fight because they kept drawing the wide-angle disintegration beam the boss shoots directly over your toon instead of away from the group. That Brawler bubble is strong! For them. But who can fault them—they can’t unlock their execute until level 20. Good luck on the roll dodge tactics, though.

    You leave the dungeon (manually, since you basically got there manually this time) and are prompted to join a group almost immediately. Yes, the DF still thinks you’re queued and the little prompt to announce your readiness to join a group has actually been popping up in the background all while you were doing that run. You tried variously to accept or decline those pop-ups, but thankfully in true DF fashion, neither of them actually did anything except get the message to go away for a few minutes. Still, it was quite the annoyance while trying to get into the “mood” or relish that “compelling atmosphere” of the dungeon, having to constantly press the “F” key to join a group while you were already in one. But now that you’re out of a dungeon… you press it and are instantly joined up with a group. Huzzah, no wait at all for that one! Surely the DF is working properly now. Only, it boots you out of the dungeon again. Also, your group consists of you and three DPS. Not a single tank. I mean, the DPS didn’t even have the courtesy of selecting double or triple roles like they usually do this time—bad DPS, bad! They will tell you they know they’re doing it, by the way, if you ask them why they select tank/healer plus DPS: They just wanted to group. I get that and let it slide until the first wipe, then it’s #Ragequit.

    When I ask zone chat, “Is the DF broken again?” the universal response is, “Was it ever working?” Touché. Several well-intentioned persons will undoubtedly tell me to do one or more of the following: 1) Roll a healer (already have, plus a tank, but these issues extend far beyond that) 2) Join a guild (I am in five and get a kick out of NOT having to group with them... for free (admittedly sub-par) loot and XP) 3) Spam zone chat with group requests (You can… but even that is iffy: you might very well find one or two people to group with, but using DF to fill the other roles, once again, is not promised to work. Some have even tested this, with potential group mates standing right next to them who swore they were queued, but not matched with the extant group.)

    How about the DF just worked so we didn’t have to work around it? When the next big patch hits, the one with the new class and content locked behind a paywall, I will download it, install it, and play the game. If the DF still has these issues, I will know for certain where the developers’ priorities lay and subsequently delete all trace of ESO from my computer until it’s fixed. It may well be my final day in the game. I will leave behind eight characters (that’s the max, until you pay) with full inventories (that’s the max, until you pay), 667 CPs, a 9-trait crafter, golded-out end-game gear sets, minus the money I invested in the base game plus four expansions, and hundreds of days /played time. Why? Something as simple as a grouping tool for an MMORPG shouldn’t be such a low priority. It should just work, otherwise it’s merely an RPG to me. My shelf is already lined with great RPGs, some played, others untouched, and we wonder why we stand on a patch of brown lawn surrounded by sand dunes with such an oasis nearby...

    Broken DF will be my red-text “Goodbye.” from the quest of ESO; you can keep your Prosperous Glacial Staff of Nomeg Haga and 120 GP. The extreme hassle of using it is not worth the rewards anymore. Running dungeons became the one thing left that I liked about this game, but it has gotten so bad that I just can’t take it anymore—there are better games out there, online or otherwise, and the hour has come when we must set aside the fancy costumes and interior decorator compulsions, to effect meaningful change on something that has been broken far too long.

    Your post was long winded I read most, so forgive me if you mentioned this.

    If you que for daily random and that bug that kicks you back out and you manually go back in, you won't get the undaunted experience and supplies. You have to reque.
  • Magdalina
    Magdalina
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    ATEK302 wrote: »
    Rathmine wrote: »
    One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc. Unfortunately, the tool we have to achieve this end, the Dungeon Finder, is hopelessly broken and it’s ruining the game for many.

    The problems with the Dungeon Finder (DF) are many and manifold, and stretch back all the way to release, as far as I understand it. There have been several attempts to fix it, none of which have ameliorated every issue; on the contrary, some of the claimed fixes have only made things worse. Like a chronic illness, the problems are sucking the life out of things and creating a perturbed, persistent state of helplessness through unyielding malfeasance.

    From the get-go, the experience using the DF tool is bizarre and irritating. When one goes to their Group & Activity Finder, clicks on the DF, and selects “Join Queue,” oftentimes nothing happens. It actually requires a person to click on this button several times before it works. Two times, three times, a fourth? The actual number changes every time, but is almost never just one. Why can’t it work immediately like all the other buttons in the game?

    After that, we are ostensibly put into a queue for an indeterminate amount of time. How long will it take? How many people are in front of me? Nobody knows. There appears to be no logic built into the code to display the estimated time to group in a meaningful sense. I do recall some such predictions in past incarnations of the DF, but those appear to have been removed—and rightly so, since they were almost always hilariously inaccurate. Getting a solid readout here would be great. If it’s going to be three hours, plus another 30-60 minutes to run the dungeon… I have other things to do, probably.

    The wait can be short or long, and this is only sometimes related to your role. Back in the day, I would let my DPS sit in the queue for anywhere between 8-13 hours to no avail—essentially let the computer run while doing other things around the house, going to the grocery store, calling relatives, etc., checking occasionally to see if I was in a group. (Spoiler alert: I wasn’t. I really did let it sit for 13 hours one day and have screen-shots to prove it.) This inspired me to level up my healer, in hopes I could get into a group sometime this century. Although it has helped, certainly for random normals, I can still sit in the queue as a healer for longer than two hours sometimes if I try to queue for specific dungeons (such as those that are tasked for pledges, which admittedly only grant a key for yet another prosperous/training shoulder piece, so why bother). I don’t think anyone should have to wait for longer than ten minutes, to be perfectly frank. Some may start frothing at the mouth to hear me say that, but that is because they have been beat-down and conditioned by this system that is rotten to the core. Ten minutes to get a group.

    If there are too many DPS clogging the queue, making the ten-minute mark impossible right now, then let regular dungeons be five- or six-person instances with more than the usual two DPS, and tune the monsters to match. This would help the current situation immensely, the one in which we find ourselves at the mercy of both a lack of foresight and acceptance from the developers about how many people actually want to tank or heal, versus just straight-up kill stuff. It takes a special kind of person to want to do non-DPS things; the 1-1-2 role setup sort of acknowledges that but didn’t go far enough, and we’re in denial about it. Accept it. There are far more DPS actively playing the game than there ever will be tanks and healers combined. Everybody knows it but the DF doesn’t reflect this state of affairs because we want everybody to fit into a paradigm that perhaps worked at one point, but now does not. As the number of people playing ESO increases, that balance will only get more out of skew—there isn’t going to be a massive influx of people itching to be a tank/healer when the new paywall’d content is unleashed next month. I don’t see the Warden class changing people’s personality types or interests, either.

    At any rate, alright, pretend you actually do make it into that glorious state of forming a group through the tool. Nice! Hope you weren’t on the toilet during those hours you waited, because you officially have 40 seconds to press a key to indicate your readiness. Sadly, even that mechanism is messed up; a sound plays (some play with the sound off for various reasons, so useless to them) and sometimes that message pops up. Other times, it appears in your notifications window, represented on your screen by a tiny little icon that most people ignore when they’re, for example, grinding mobs for sharpened weapons that never drop, clicking through pages upon pages of cut-and-paste NPC dialog from the cut-and-paste quests in every zone, refining stacks of raw materials to find not a single precious gold tannin, and the like. Or my personal favorite: If you’re not in mouse-look mode. The game cannot seem to handle it when your mouse is moving around the screen instead of controlling the camera, and will hide the confirmation dialog until you pop it back into mouse-look. The game will just scoot that all-important keypress nag behind the tiny icon, which you will miss and you will be unqueued for at least the next 15 minutes.

    But okay, ignore that! You were lucky and the message popped up in a place where you could actually read it, you weren’t at the fridge refilling your water bottle and you pressed the key. Now you are sent to a dungeon with three other people who are level 14, one of which has listed their role as tank/healer/DPS, and none of whom are eating/drinking anything to boost their stats/regen. They cry when they get one-shot despite them having only 13K HP. Also, they spam light attacks with their bow the whole time, while the tank “holds aggro” with Brawler. Meanwhile, how is the CP600+ healer supposed to either 1) Not take a beating because their Radiant Aura aggros the entire dungeon and the only bright idea the level 14 tank has is sometimes weaving an Uppercut in between those Brawlers as a “taunt” or 2) I dunno, I guess, trade equipment with everybody else, provided they were able to complete the dungeon under those dire circumstances—we don’t really have a use for level 14 gear, after, say, level 18 or thereabouts. Grouping people of similar CP level seems like it wouldn’t be that hard of a thing to add to the DF in order to make completing dungeons with strangers a good experience “culturally” (i.e. those who have made it to a certain threshold because they developed similar playing habits and attitudes that carried them there—their culture) and useful as far as the drops are concerned (folks can freely exchange quality goods without having to eye the level requirements).

    Of course, you didn’t actually get to run the dungeon because as soon as the group formed and everybody beamed into it, the DF suddenly thinks the fun is over and kicks everybody back out again. So now somebody has to remember which dungeon you were in, manually find it somewhere on a map, and burn 146 GP to teleport to it directly (or 1,101 GP if you recently teleported, totally reasonable). That person is always me, but by the time I’ve done all that and ported back in, my team has quit the group and I’m stuck with another 15-minute cool-down timer. Sometimes it’s actually longer than 15 minutes, by the way! I and others have gotten hit by a wayward 50-minute timer and it’s hell on earth to have to sit there, all because the game couldn’t handle the arduous task of teleporting four people into a dungeon without having an Existential meltdown. Amusingly, I’ve had it happen that three out of four people will stay in such a circumstance, but queuing for another player almost always leads to wait times that stretch into infinity, even if they were DPS. It’s like our group doesn’t exist, continually haunted by a menacing phantom of murdered expectations.

    Pretend the group does exist, though: You have made it—you’re in a dungeon! You are running the dungeon. It is what you have always wanted to do with your free time, the extreme wait notwithstanding. Fantastic. Whoops, somebody got booted off suddenly. Never mind, of course the group leader will requeue for a replacement player. They did requeue, right? No? Yes? Does that person speak the same language as me? Oh, they did select the option to requeue but nothing happened? Funny… well, not really. Expected, more like. The game prompts you to requeue but in true DF fashion, nothing happens. You sometimes have to leave and quit several times, with several different group members, to obtain that coveted queued status again. Other times, the option is just grayed out and subject to the infamous 15-minute cool-down timer—while you’re in the dungeon! This needs to get streamlined somehow so that it works without having to bounce the leader role around or leave/join multiple times. It’s bad enough somebody had to leave in the middle of a dungeon (probably their boss/SO/pet/child/father/swimcoach/scoutmaster hollered, “Hey, you’ve been playing for four hours, enough already!” “But ma, I’ve only been playing for like ten minutes...”), but don’t make those left behind pay the price again.

    Somehow though, you get it to work and the DF actually does give you another group member. In an unending path toward misery and pain, even that new person can’t enter your dungeon—they will tell you they are getting an “instance is full” message. Huh? How can that even be possible? After a five-minute wait, this bug will vanish of its own accord and the new player will be able to teleport into the dungeon by selecting a group member from their grouping tool, right-clicking on them and selecting the teleport to player option. More likely, they’ve quit. One would imagine it would take a junior developer a half-hour of scattered code to fix even a low-hanging piece of fruit like this, but perhaps they are already engaged trying to track down that hilarious bug where you can sprint on top of your mount’s saddle. Junior dev, if you’re reading this: Leave that one in the game! It’s much-needed comic relief.

    If your three-person group hasn’t followed suit and quit by now, you bravely try to face the denizens in a one-down position and, finally, make it through. The DPS have decided to spam Snipe instead of merely light-attacking, so praise the Eight, there is a flicker of brain activity. You kill the boss… and then, nothing happens. Well, it dies. But because y’all ported in from the outside world, DF sometimes doesn’t think you were engaged in the “Activity” of running a dungeon, so you received neither the random dungeon bonus XP nor the precious bounty (almost always a training Lightning staff of Endurance and a piece of cassiterite, plus one soul gem). It’s a classic bait-and-switch where you thought you were getting this one thing (fun dungeon times with loot), only when you pressed the lever and hoped for the magical tidbit to come out of that great, big Skinner box that is ESO, you got… absolutely nothing. Well, 3K XP for defeating the boss. You can’t even beg that level-14 DPS for their level-14 Knife of Shadows because they quit and aren’t responding to tells, while the level-14 tank/healer/DPS is now /e dance-ing on your dead body—you died during the last fight because they kept drawing the wide-angle disintegration beam the boss shoots directly over your toon instead of away from the group. That Brawler bubble is strong! For them. But who can fault them—they can’t unlock their execute until level 20. Good luck on the roll dodge tactics, though.

    You leave the dungeon (manually, since you basically got there manually this time) and are prompted to join a group almost immediately. Yes, the DF still thinks you’re queued and the little prompt to announce your readiness to join a group has actually been popping up in the background all while you were doing that run. You tried variously to accept or decline those pop-ups, but thankfully in true DF fashion, neither of them actually did anything except get the message to go away for a few minutes. Still, it was quite the annoyance while trying to get into the “mood” or relish that “compelling atmosphere” of the dungeon, having to constantly press the “F” key to join a group while you were already in one. But now that you’re out of a dungeon… you press it and are instantly joined up with a group. Huzzah, no wait at all for that one! Surely the DF is working properly now. Only, it boots you out of the dungeon again. Also, your group consists of you and three DPS. Not a single tank. I mean, the DPS didn’t even have the courtesy of selecting double or triple roles like they usually do this time—bad DPS, bad! They will tell you they know they’re doing it, by the way, if you ask them why they select tank/healer plus DPS: They just wanted to group. I get that and let it slide until the first wipe, then it’s #Ragequit.

    When I ask zone chat, “Is the DF broken again?” the universal response is, “Was it ever working?” Touché. Several well-intentioned persons will undoubtedly tell me to do one or more of the following: 1) Roll a healer (already have, plus a tank, but these issues extend far beyond that) 2) Join a guild (I am in five and get a kick out of NOT having to group with them... for free (admittedly sub-par) loot and XP) 3) Spam zone chat with group requests (You can… but even that is iffy: you might very well find one or two people to group with, but using DF to fill the other roles, once again, is not promised to work. Some have even tested this, with potential group mates standing right next to them who swore they were queued, but not matched with the extant group.)

    How about the DF just worked so we didn’t have to work around it? When the next big patch hits, the one with the new class and content locked behind a paywall, I will download it, install it, and play the game. If the DF still has these issues, I will know for certain where the developers’ priorities lay and subsequently delete all trace of ESO from my computer until it’s fixed. It may well be my final day in the game. I will leave behind eight characters (that’s the max, until you pay) with full inventories (that’s the max, until you pay), 667 CPs, a 9-trait crafter, golded-out end-game gear sets, minus the money I invested in the base game plus four expansions, and hundreds of days /played time. Why? Something as simple as a grouping tool for an MMORPG shouldn’t be such a low priority. It should just work, otherwise it’s merely an RPG to me. My shelf is already lined with great RPGs, some played, others untouched, and we wonder why we stand on a patch of brown lawn surrounded by sand dunes with such an oasis nearby...

    Broken DF will be my red-text “Goodbye.” from the quest of ESO; you can keep your Prosperous Glacial Staff of Nomeg Haga and 120 GP. The extreme hassle of using it is not worth the rewards anymore. Running dungeons became the one thing left that I liked about this game, but it has gotten so bad that I just can’t take it anymore—there are better games out there, online or otherwise, and the hour has come when we must set aside the fancy costumes and interior decorator compulsions, to effect meaningful change on something that has been broken far too long.

    Your post was long winded I read most, so forgive me if you mentioned this.

    If you que for daily random and that bug that kicks you back out and you manually go back in, you won't get the undaunted experience and supplies. You have to reque.

    Not always. Watch the group status. If it says "in progress" you'll probably get it - unless you had pre made/partially pre made group in which case only the groupleader will probably get it. If it say "queued" after kicking you out, yeah, no go.
    Edited by Magdalina on May 9, 2017 7:43PM
  • GaldorP
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    In the past few days, I've used the group finder at least 5 times to find a random group for a dungeon (in solo-queue). Every single time when the group was formed, the entire group was removed 20 seconds after entering the dungeon and we all had to manually re-enter it which wasn't just frustrating, it also broke the interface in a way that searching for replacements was not possible anymore.
  • Graydon
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    Geez!

    I use DF every day and rarely is it a problem.

    Sorry, but your experiences are not the norm, though you want us to believe this is what a player consistently faces.

    Exaggerate much??
    Edited by Graydon on May 9, 2017 12:50PM
  • idk
    idk
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    tl;dr

    To start, it is easy for any of us to form a group outside of GF via guilds or zone, especially the zones where pledges are picked up.

    I cannot recall an issue with using the GF time wise. A DD will always have a longer queue and sometimes very long as DD are a dime a dozen when considering 4 man content. It is always best for a DD to queue with either a tank or healer and this is the same with any MMO.

    Considering that there is absolutely no way for Zos to truly determine when people will queue up it is impossible to program the GF to provide a reasonably accurate ETA on a group being formed. They really should just remove the ETA.

    Again, DD are a dime a dozen where it comes to 4 man content in most any MMO and that is life. The wait times for a DD that are being explained do not in any way indicate the GF is broken.

    I only read the first third as the post was way to long. The first third only dealt with how long a DD had to wait sometimes.

    EDIT: I have only had 3 GF groups fail at clearing the content in case that is mentioned in the OP. Almost every time the group clears and one time I recall the CP600 healer droping from the vet duneon group because we would not kick the CP100 player. We went on to 3 man the vet duneon without issue. Really funny since the healer could not have cleared the next dungeon before we did.
    Edited by idk on May 9, 2017 12:45PM
  • rotaugen454
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    Is this PC or console? I pug a lot on PC NA, usually as DPS, but as tank and healer too. The DPS wait can be long depending on if it is the daily Undaunted quest or not. If it is the daily, the wait is 10-15 minutes lately. It can be an hour at times. I've had groups disband before getting in, saying "group not viable", but once it goes in, it stays. I did two vet pugs last night, each took about 10-15 minutes to get in.
    "Get off my lawn!"
  • DMuehlhausen
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    So your issues with the DF aren't really issues.

    There will always be exponetially more DD players than Tanks and Healers. You want that change stop being *** to tanks an healers when you die from standing in big red dumb on the ground, or trying to pull aggro from the tank.

    No MMO is going to give you a queue and breakdown of what and who is in the queue. You join a queue and it says there are 5000 DD ahead of you are you going to stay in the queue? Nope you're going to leave.

    It can't give you an estimated time cause it doesn't know. If people that are just farming dungeons keep requeuing (tanks and healers mostly) and they are quick then the wait won't be long, if people are just running the daily then that's it then you are going to be waiting longer.

    The button works fine essentially. The only time it takes me multiple times to push is when I first load into a zone or the game. This is because the game is still loading the rest of the zone or all my add ons. So stop being so impatient wait a minute. Once the zone/area loads in and addons (if youre PC) then the button works just fine.

    Frankly these were the only topics you wrote about that I saw and read...after this point I just stopped cause the rest of it was probably just whining anyway.

    The only thing I've noticed that is really broken with DF is if somebody leaves you have maybe a 10% chance of it ever finding a replacement. I've had people join the queue to test as the role we are looking for and it never joined them.
    Edited by DMuehlhausen on May 9, 2017 1:55PM
  • Graydon
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    Could the Group/Dungeon finder use some love? You bet.
    Is a Developer going to read your entire post?
    Absolutely not!
  • Xylphan
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    While the OP waxes a bit hyperbolic, the dungeon finder has been a consistent PITA for as long as I can remember. At one point they completely disabled it for several weeks. That was back during cheater gate. With all the other crap going on I decided to take an extended break from the game.

    It at least functions most of the time now, but I'd still like to smack whoever writes and maintains the code for DF. It really is a buggy mess and even after a couple of years it STILL is unreliable. This is the only MMO I've ever played where something as fundamental as DF is left to languish in such a state for so long. I keep a mental list of workarounds for the various glitches and bugs that DF can bring about. :expressionless:
  • psxfloh
    psxfloh
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    Graydon wrote: »
    Geez!
    I use DF every day and rarely is it a problem.
    Sorry, but your experiences are not the norm, though you want us to believe this is what a player consistently faces.
    Exaggerate much??
    pfft.. that was my view, too, as it rarely happened to me - until a few days ago!
    Since then group finder bugged out every single time I used it. Every. Single. Time. !!!
  • Rinmaethodain
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    One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc.
    I find my ability to group with other players to be working absolutely perfectly fine. Every time i right click on someone's name and select "invite to group", that person is invited to my group and shortly after they join it. Same when someone invites me to group and I accept it, shortly after we are in group.

    Why is it that people nowadays want everything to be done by them? 1-click to group, 1-click to join, 1-click to travel, 1-click to win.

    This is an MMO game, socialise. Join guilds, form your own groups instead of lazy using Group Finder.


    Edited by Rinmaethodain on May 9, 2017 1:23PM
  • Magdalina
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    Xylphan wrote: »
    While the OP waxes a bit hyperbolic, the dungeon finder has been a consistent PITA for as long as I can remember. At one point they completely disabled it for several weeks. That was back during cheater gate. With all the other crap going on I decided to take an extended break from the game.

    It at least functions most of the time now, but I'd still like to smack whoever writes and maintains the code for DF. It really is a buggy mess and even after a couple of years it STILL is unreliable. This is the only MMO I've ever played where something as fundamental as DF is left to languish in such a state for so long. I keep a mental list of workarounds for the various glitches and bugs that DF can bring about. :expressionless:

    It was working pretty well before Homestead actually. Wouldn't say flawless but 8-9 times out of 10 it was just fine, it also worked perfectly fine with fully or partially pre made groups. Then they decided to improve it by adding a ready check and the whole thing broke down. Now it's 9/10 fail for pre made groups and roughly 50/50 success chance otherwise. Why they can't roll it back to pre-Homestead version we'll never know.
    Edited by Magdalina on May 9, 2017 5:02PM
  • abigfishy
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    OMG that is EXACTLY my experience and the pain I go through every day. Every single thing you have said has happened to me so many times but I do have one thing to add.

    Your new level 10 joins the GF queue and it pops when you are still only level 14, only to find that you are grouped with three level 600s who run through the dungoen super fast, skipping the odd boss and then all leave the group at the end before you can complete the final quest and you are booted from the dungoen while some NPC delivers the final monologue. Bye skill point and XP.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc.
    I find my ability to group with other players to be working absolutely perfectly fine. Every time i right click on someone's name and select "invite to group", that person is invited to my group and shortly after they join it. Same when someone invites me to group and I accept it, shortly after we are in group.

    Why is it that people nowadays want everything to be done by them? 1-click to group, 1-click to join, 1-click to travel, 1-click to win.

    This is an MMO game, socialise. Join guilds, form your own groups instead of lazy using Group Finder.


    I agree completely. People now a days want everything done for them. How is that MMO you are making going? Im sure you arent so lazy as to want everything done for you. I mean who plays other people's games, when you can make your own. How lazy would you have to be to do that. Im glad to see some people have the guts to forge ahead doing things for themselves, instead of thinking a product they paid for should work correctly.

    I know you probably can't talk about it on the forum but pm the name of the MMO you are making I'll keep an eye out for it.
    Edited by vyndral13preub18_ESO on May 9, 2017 2:06PM
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    Fixing the Group/Dungeon Finder should be at the top of the priority list, right under lag/performance.
  • LeagueTroll
    LeagueTroll
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    The out number became way worse since homestead. Here are the difference:

    B4 homestead, I often join halfway dungeon on my dps, i luv it cuz I often que random, and i kick subpar dps when i play my tank/healer, and i can get replacement dps asap. That was cruel for potatoes but at least capable player get stuff done.

    Since homestead, u can no longer join halfway dungeons from que, this means if u get qued with a potatoes, u either have to carry or u have to reque, just a huge waste of time, on top of that que of capable dps is longer because of less dps replacement.

    So conclusion is, old way is bad only for potato dps. New way screw everyone.
  • Magdalina
    Magdalina
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    The out number became way worse since homestead. Here are the difference:

    B4 homestead, I often join halfway dungeon on my dps, i luv it cuz I often que random, and i kick subpar dps when i play my tank/healer, and i can get replacement dps asap. That was cruel for potatoes but at least capable player get stuff done.

    Since homestead, u can no longer join halfway dungeons from que, this means if u get qued with a potatoes, u either have to carry or u have to reque, just a huge waste of time, on top of that que of capable dps is longer because of less dps replacement.

    So conclusion is, old way is bad only for potato dps. New way screw everyone.

    You can but it appears to be buggy. Sometimes it'll bug to where you're flatout unable to queue for a replacement, other times it seems to search for forever when I'm 95% sure there're people in the queue it could've put there.

    I have joined a few dungeons mid-run from groupfinder queue recently. Last one was vet CoS, that was fun xD (We did finish it, 3 hours, 150 pots, 70 soulgems and 30+ repair kits later. Yes I was bored)
    Edited by Magdalina on May 9, 2017 5:06PM
  • Rathmine
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    One of the most crucial features of an MMORPG is the ability to group with other players and do things together. In ESO, one of those things is running amok in dungeons. It’s fun getting four random strangers together and wreaking havoc.
    I find my ability to group with other players to be working absolutely perfectly fine. Every time i right click on someone's name and select "invite to group", that person is invited to my group and shortly after they join it. Same when someone invites me to group and I accept it, shortly after we are in group.

    Basically, you didn't use the DF to form that group. That's not what this post is about.
    Why is it that people nowadays want everything to be done by them? 1-click to group, 1-click to join, 1-click to travel, 1-click to win.

    This is a strawman argument. You're ignoring my propositions and advancing your own which is far different from what I said, both in spirit and in letter. Look at how hard I have had to work to get a random dungeon group going. I don't want everything to be spoon-fed to me with minimal effort on my part. I just want the cornerstone feature of an MMO to work the way we know it's supposed to.
    This is an MMO game, socialise. Join guilds, form your own groups instead of lazy using Group Finder.

    I addressed this in my post. I am in five guilds and am actually trying to meet more people and be more social by running dungeons with random strangers; oddly, you even quoted me saying exactly that in your response, so I'm not sure why you bothered to suggest those actions. And I have been successful in that aspect, as my friends list will attest to.

    The rationalization that people are being lazy for not manually creating all their groups, when we have a tool built into the game that should do the same thing for us on our behalf, is highly suspect and is an outcome of the learned helplessness I discussed in my post. I understand your perspective that everyone should suffer in the way you seem to have, but reject adopting that frame of mind when healthier options exist: It can get fixed and work normally, or I decide to spend my free time doing something that doesn't involve working around a broken system.
  • Osteos
    Osteos
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    Yep! This sums up my experience with group finder.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Nestor
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    Simple solution, stop using the Group Finder. Don't know why people keep using something that does not make them happy.

    If you have been running group dungeons as much as you say you have then by now you have either a group of friends you like to run with or a guild you can find people to run a dungeon with. Those groups are so much better and the dungeons are so much nicer to be in.

    As for the Group Finder, I always find a group, but I am also a Healer and a Tank along with being a DPS. I don't even try to que as a DPS in the Group Finder, everyone knows your not going to que in any reasonable time that way. Either go partially formed or form your own group.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Deadfinger6
    Deadfinger6
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    Not read your length criticisms, but personally I've had no real issues (Xbox 1) apart from elitism
  • Megabear
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    I've only used the dungeon finder thing three times, but it worked out fine for me. None of the bugs or hours long wait time applied to me. I'd say average wait time was about 10~20 min max. I'm on PC and used Stam NB (my crafting char) by the way. Was I just lucky three times in a row?
    Edited by Megabear on May 9, 2017 7:12PM
    Guide to making $$$ in Tamriel: https://forums.elderscrollsonline.com/en/discussion/370618/guide-to-making-gold-in-eso/p1?new=1
    Cost analysis for potential ESO players: https://forums.elderscrollsonline.com/en/discussion/367919/cost-analysis-for-brand-new-potential-pc-eso-players#latest
    Warden Bow Healer/DPS Hybrid Build: http://tamrielfoundry.com/topic/warden-bow-healerdps-hybrid/
    Warden "The Warladin" Healer/Tank Hybrid Build: http://tamrielfoundry.com/topic/warden-the-warladin-healertank-hybrid-build/
    Warden Stamina DPS Build: http://tamrielfoundry.com/topic/warden-dps-build/
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  • Ihatenightblades
    Ihatenightblades
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    Obviously i didnt read all of that and doubt anybody did but from what I understand you cant get into a group roled as dps?

    I guess we all have different problems because i get queued within 10 minutes everytime BUT i randomly get completely removed from group at times i would say 1/5 times it happens. Which is clearly a problem.

    Also sometimes it removed everyone from area and we just travel back.

    My suggestion is to go to wayrest deshaan or grahtwood and go to undaunted area and try to recruit 3 people. This can even be better at times because you can choose who you want and dont have to risk getting in group with inexperienced players.

    Good luck

    - A Guy who wants CP in battlegrounds :(
  • Khaos_Bane
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    Nestor wrote: »
    Simple solution, stop using the Group Finder. Don't know why people keep using something that does not make them happy.

    If you have been running group dungeons as much as you say you have then by now you have either a group of friends you like to run with or a guild you can find people to run a dungeon with. Those groups are so much better and the dungeons are so much nicer to be in.

    As for the Group Finder, I always find a group, but I am also a Healer and a Tank along with being a DPS. I don't even try to que as a DPS in the Group Finder, everyone knows your not going to que in any reasonable time that way. Either go partially formed or form your own group.


    You just queue your DPS CHAR as Tank role.
  • SBC
    SBC
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    Obviously i didnt read all of that and doubt anybody did but from what I understand you cant get into a group roled as dps?

    I guess we all have different problems because i get queued within 10 minutes everytime BUT i randomly get completely removed from group at times i would say 1/5 times it happens. Which is clearly a problem.

    Also sometimes it removed everyone from area and we just travel back.

    My suggestion is to go to wayrest deshaan or grahtwood and go to undaunted area and try to recruit 3 people. This can even be better at times because you can choose who you want and dont have to risk getting in group with inexperienced players.

    Good luck

    - A Guy who wants CP in battlegrounds :(

    You should have read it. That's not the point he was making, and he also addressed the complaint you had.

    I've seen a few posts on here about people saying you're lazy for using it, go socialize etc. What if I'm doing some quests and in a zone instance that isn't very populated? Am I supposed to be forced to go stand in a capital city and hope to find a group of people who also want to run the same dungeon I want to? That's why the DF is there. So I can queue and still get some things done while waiting for others who also want to run Arx Corinium.

    Also for those that say they've never had issues and that we are in the minority, I beg to differ. My first month or two of playing I never had a single issue with the DF. However, once it started, it never stopped. My entire guild, albeit maybe a small one (~100), has the issue as well. I went from 0 issues one day to every one of these the next day. And I had to come surf through threada to figure out the work arounds. You almost need to have a guide written to detail the bugs with the DF and what to do to make it work.

    I had a friend get the game from my recommendation. Naturally, he wanted to run his daily random with me so I could walk him through the normal dungeon basics. Well of course we spend a few hours trying to bypass the area removal. Once we do finally finish I get my daily bonus (which I don't need) but he doesn't get his, which he could really use at level 15.

    He didn't really play much over week because the bugs sort of put a bad taste in his mouth. He just went back to what other game he was playing. I do still play daily, because I do love the game. The bugs are just so annoying. I still stick with it in hopes that they will alleviate some of the issues. I see why a lot of the guys who have been around a few years are leaving. The bugs just slowly chip away at your patience until it finally breaks you. Let's just hope it all gets worked out.
    Edited by SBC on May 9, 2017 8:07PM
This discussion has been closed.