Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer comments:
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
NOTICE: I'll be talking about PvE end game perspective
BSW NERF
How I feel about it? I think it's a good thing this set was nerfed a little bit because it was overperforming. Some people here on PTS forums claim that it was not necessary, how other sets should be buffed instead of nerfing the BiS sets, ... etc. The thing is, BSW used to be the best set to every class (before Sorc's started using Necropotence because of how well pets perform damage wise). And I feel like it's wrong if one single set outperforms all the other, dozens of different sets to all (4) classes when it comes to DPS.
If we take a look at the Julianos vs. BSW (with 4pc Moondancer and 2pc Grothdarr/Ilambris) we can see that on Live you need to have a 41,0% uptime for BSW to be better (calculated with ability metrics). On PTS however, you need a 47,0% uptime on it. And because the proc chance dropped by 5,0% it will be harded to maintain for any other class than magicka Dragonknights. Not impossible, but harder. And I accept that, it seems that this set is meant to be for Dragonknights mostly.
So why nerf BSW instead of buffing the other sets? At the moment on Live players deal too much damage. Way too much damage. So buffing other sets is an option to balance the sets, but not the game itself. Besides, it's easier to nerf one set (to serve the greated good when it comes to skipping game mechanics) than buffing hundred of other sets. (Of course I feel like some of the sets should be reworked completely because they are underperforming, but that's not the thing I wanted to talk about here)
NECROPOTENCE vs. BSW - Why nerf the other but leave the "better one" as it is?
Some players have complained about the BSW nerf and wondering why Necropotence did not get anykind of nerf at all, whatsoever. The thing is, Necropotence is not the issue why Sorc's are dealing so much damage compared to the other classes. The problem is Volatile familiar. So I see absolutely no reason to nerf Necropotence because that does not affect the damage from the pet. And the fact is that BSW is the best 5pc gear for all other three classes - that's why in my opinion it deserved the nerf (but Volatile familiar should also get one!).
SILK OF THE SUN vs. BSW - Why SotS's 2pc was not changed?
Item Sets
The following item sets now has a 2-piece bonus of Spell Critical instead of Max Health:
- Light Speaker
- Netch’s Touch
- Spider Cultist
- Ysgramor’s Birthright
Light Speaker, Netch’s Touch, Spider Cultist, Ysgramor’s Birthright and War Maiden's 2pc bonus was changed to spell critical. But why SotS' 2pc still remains as max. health?
First I want you to know few things; I think this game needed the sustain nerf (maybe not so much, we'll see) and that seemed like a great idea to also reduce the damage output so we wouldn't be able to skip game mechanics. And like I said, players deal too much damage on Live at the moment.
BSW can be (and is) used by 3 classes on Live; Dragonknights, Templars and Nightblades. All of these three classes use flame damage (at least Blockade of fire) which is enough to proc the BSW's 5pc bonus for it to be better than Julianos. Now when the damage and proc chance is lowered by 75/5,0% we'll see is it still the best possibility for Templars and Nightblades.
But Dragonknights? If SotS's 2pc bonus will not be changed it performs better (for Dragonknights) than BSW if uptime is less than 61,0%. If, however, the 2pc bonus is changed to spell critical like other similar sets have now, it will outperform BSW by a small margin. The reason is that those two sets would be identical except for the 5pc bonuses. And full uptime (66,6%) for BSW's 525 spell damage is only 350.
Now, some of you say "but Silk of the Sun and other similar sets' 5pc bonus is not increased by major and minor sorcery buffs". Wrong, because they are. I tested this yesterday on PTS with War maiden and Silk of the sun.
So because I think ZOS wants to reduce damage dealt by players (in PvE at least) changing SotS's 2pc to spell critical would only be a buff. And then if would mean it's the same than BSW with full uptime on Live at the moment. The idea itself is great that it only buffs flame damage, but it would be kinda "stupid" to have two almost identical sets. But on the other hand, it is stupid to have multiple different sets that have the same functionality (e.g. sets mentioned earlier) but different 2pc bonuses.
But there's one thing more. Dragonknights are actually underperforming damage wise on Live in their current state. So in my opinion Silk of the Sun should get that buff because no other class would be using that (because only DK's use only flame damage abilities). But that would mean that BSW should be reworked because there's no reason to have two identical sets (for one class, Dragonknights) where one is still a lot better option to use.
CONCLUSION- BSW did earned that nerf to lower its usage in PvE (it's also easier to nerf one than buff all the other sets).
- Necropotence does not need any nerfing - Volatile familiar does, and badly.
- Silk of the Sun would be too similar with BSW and outperforming other sets by too much - still a valid change in my opinion to buff DK's DPS with a set that is not valid for any other class.
How do you feel about these changes and do you think I'm completely wrong about this?
Sorry about all the possible weird things that do not make any sense - wrote this extremely tired. So if you don't understand something or you think I make no sense at all just point those out and I will definitely clear them up after the weekend.