Alright, lets go through them..
"20% health and stam recov..
ONLY when slotting a daedric summoning ability. Ok so the ONLY daedric summoning ability available for stamsorc is Bound armaments - which is a toggle and so has to be double-slotted. Is it worth taking up 2 slots? I don't know about you, but I can't come up with a skill setup that fits this in without losing something important like major defile, or an execute...
Magsorc will have daedric summoning abilities slotted - but how much health and stam recov does a typical magsorc run with? This at most gives around 100 extra stam and health regen.
Nightblade gets a flat 15% to all regen all the time..
10% mag recov..
Yes this one is one of the few non-situational and useful recov passives..
Still, Nightblade gets 15%
Empowered Ward
Lol - I can't believe this was even quoted
Rebate..
Restores some mana when your pet dies... guess what? you then have to re-summon that pet - which is a channel that isn't doing anything else useful like dealing damage, defending yourself... and costs MORE than what was returned.
Basically, losing a pet costs you mag and time. This is NOT a net gain. I mean really, they could just make pet summons cost less and do away with the passive.
Ulti cost reduction..
Been plenty of other threads comparing the passive ulti recovery abilities of other classes - showing them to be very comparable. So yeah, sorc gets cheaper ultimates - but NO class-based ulti-generation as a trade-off.
5% cost reduction
5%. Its not huge, is it? I mean yes, its nice to have - but I'm sure the cost of the sorc abilities have been balanced with this in mind.
Basically, what all this boils down to that is useful is 5% cost reduction and 10% mag recov. Now do yourselves a favour and compare it to other classes passives and resource abilities and we'll see if you have a case.
Alright, lets go through them..
"20% health and stam recov..
ONLY when slotting a daedric summoning ability. Ok so the ONLY daedric summoning ability available for stamsorc is Bound armaments - which is a toggle and so has to be double-slotted. Is it worth taking up 2 slots? I don't know about you, but I can't come up with a skill setup that fits this in without losing something important like major defile, or an execute...
Magsorc will have daedric summoning abilities slotted - but how much health and stam recov does a typical magsorc run with? This at most gives around 100 extra stam and health regen.
Nightblade gets a flat 15% to all regen all the time..
10% mag recov..
Yes this one is one of the few non-situational and useful recov passives..
Still, Nightblade gets 15%
Empowered Ward
Lol - I can't believe this was even quoted
Rebate..
Restores some mana when your pet dies... guess what? you then have to re-summon that pet - which is a channel that isn't doing anything else useful like dealing damage, defending yourself... and costs MORE than what was returned.
Basically, losing a pet costs you mag and time. This is NOT a net gain. I mean really, they could just make pet summons cost less and do away with the passive.
Ulti cost reduction..
Been plenty of other threads comparing the passive ulti recovery abilities of other classes - showing them to be very comparable. So yeah, sorc gets cheaper ultimates - but NO class-based ulti-generation as a trade-off.
5% cost reduction
5%. Its not huge, is it? I mean yes, its nice to have - but I'm sure the cost of the sorc abilities have been balanced with this in mind.
Basically, what all this boils down to that is useful is 5% cost reduction and 10% mag recov. Now do yourselves a favour and compare it to other classes passives and resource abilities and we'll see if you have a case.
During a PvP fight you constantly swap bar? I don't think so, you stay 90% of the time on one bar so the "double slot in order to obtain the buff" argument pretty much goes out of the window. You can keep it on your primary bar and 90% of the time you'll have that buff on.
I stopped there.. 90% one one bar? lol. I'm barely one one bar for more than 3 seconds. Keep it on primary bar? You have no idea how toggles work, do you?
And I can't believe you brought up Empowered ward again.. That skill is worthless in PVP. You don't see any salt about shields mentioning Empowered ward, do you?
I'm still asking - do me a comparison of a sustained PVP combat with sorc and the other classes to show me how their class sustain skills stack up. Because really - you don't know its broken till you do that. You're the one saying its broken, you gotta prove it.