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General bugs after patch 3.0.3

Elsterchen
Elsterchen
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Hi there,
not sure if there is a thread already, if so pls link it.

Todays PTS time was short but full of bugs for me.

What did i do? : Relocated CP points

Bugs I noticed (after redistribution, I didn't check before):
1) Weapon damage increased from 3080 to 4050 -> I checked my CPs, its not related to any of them!
2) Enchantments on all armor and weapons are missing -> No effect in characters stats. (i.e. stats health/magica and stamina are the same as before patch)
3) Enchantments on jewellery changed from + weapon damage to healthy -> no effect in charaters stats. (i.e. stats health/magica and stamina are the same as before patch)

I wasn't able to test any of these in combat situation because when I started to file a bug report I got relocated to login screen (error 201) and wasn't able to log in again (error 201). (Not using steam)

Feel free to add whatever bugs you notice, not beeing related to existing feedback threads.
  • RoyJade
    RoyJade
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    For the weapon damage bug, I see a topic where someone pointed a bug with dual wield. The second weapon give 100% of his damage value on the characters stats, but the real damage use the good calculation.
  • Hamburglarjones
    Hamburglarjones
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    Minor Slayer isn't working on target skeletons. Unsure if Major Slayer works or not.

    Damage increase you mentioned seems to be UI only.
    Edited by Hamburglarjones on May 10, 2017 11:11AM
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • Biro123
    Biro123
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    RoyJade wrote: »
    For the weapon damage bug, I see a topic where someone pointed a bug with dual wield. The second weapon give 100% of his damage value on the characters stats, but the real damage use the good calculation.

    I can confirm that

    I've also found that pets are not recovering health out of combat - and they are also forgetting their last command. I.e you used to be able to put a pet on passive and it would stop attacking. Next fight it still wouldn't attack.

    Now it stops attacking - but as soon as a new fight starts - it goes on the attack. Doesn't seem to help putting it on passive again after the first fight ended (but before the 2nd started)



    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Hamburglarjones
    Hamburglarjones
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    vMA bow still eats charges like crazy
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • Zarrakon
    Zarrakon
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    Minor Slayer isn't working on target skeletons. Unsure if Major Slayer works or not.

    Damage increase you mentioned seems to be UI only.

    Major Slayer not working would explain an awful lot. I was getting up to 28k DPS with roughly a 40% uptime on Major Slayer (and 100% on Minor Slayer), and was really annoyed at how low this was.
  • Feanor
    Feanor
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    Don't need buffs when you can't attack anyway ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Siliziumdioxid
    Siliziumdioxid
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    Template Charakters do not have Crafting Level 50 in all craft, at least in my case.

    War Maiden 5 pice Bonus does not increase Force Pulse Damage.

    When wearing 5 War Maiden 5 Master Architect Max Magicka is slightly higher than when wearing 6 Master Architect 4 War Maiden for unknown reason.

    I was not able to enchant gear.
    Guild: Ancaria
  • RoyJade
    RoyJade
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    Template Charakters do not have Crafting Level 50 in all craft, at least in my case.
    Same for everybody, and nearly every pts cycle as far as I remember.
    War Maiden 5 pice Bonus does not increase Force Pulse Damage.
    Force pulse did fire, lightning and frost damage, but no "magic" type damage. War maiden boost "magic" type damage, that's mean damage who do pure magic type of damage (such as NB skills and most templars skills). So it's not a bug.
  • Sounomi
    Sounomi
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    RoyJade wrote: »
    Template Charakters do not have Crafting Level 50 in all craft, at least in my case.
    Same for everybody, and nearly every pts cycle as far as I remember.

    No, all of the skill lines, sans werewolf and vampire, have always been maxed out on PTS templates, even the sub-lv50 ones. The crafting lines not being maxed out is a bug that has applied only this PTS session. Granted you have enough gear and mats to max them all out of you want, it just takes a little while.
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