NewBlacksmurf wrote: »While I'm not going to *** your thought process I disagree that any cp or gear check should apply
BECAUSE ZeniMax is communicating a One Tamriel idea
Now I do believe that instead of setting vet based on hitpoints and resistances, it should be an entirely different experience but the same of the normal dungeon versions.
Let's imagine no changes other than what's on PTS......and if veteran meant no set bonuses and / or all players base stats and attributes were normalized that would be more of a hard mode.
Then they should remove the hard mode activators completely and consider vet always hard mode.
In my head, that opens up normal and vet to any CP level because normalized stats would eliminate any cp impacts therefore actually removing the issue many attempt to avoid by trying to set certain requirements. That's also why I suggested sets be deactivated in this mode only.
NewBlacksmurf wrote: »While I'm not going to *** your thought process I disagree that any cp or gear check should apply
BECAUSE ZeniMax is communicating a One Tamriel idea
Now I do believe that instead of setting vet based on hitpoints and resistances, it should be an entirely different experience but the same of the normal dungeon versions.
Let's imagine no changes other than what's on PTS......and if veteran meant no set bonuses and / or all players base stats and attributes were normalized that would be more of a hard mode.
Then they should remove the hard mode activators completely and consider vet always hard mode.
In my head, that opens up normal and vet to any CP level because normalized stats would eliminate any cp impacts therefore actually removing the issue many attempt to avoid by trying to set certain requirements. That's also why I suggested sets be deactivated in this mode only.
What is the point of running content for items if they are deactivated? Might as well just not play.
NewBlacksmurf wrote: »From the PTS pending updates and changes it won't matter much in the future so my idea hoped to align with future direction as it seems they are going to continue changing items and sets for less impact, procs and resource benefits.
This, mostly go as healer and always inspect health and warn if out, srendarr so can also see buffs.While I understand where you're coming from, this would not solve anything.
I've said it before and I'll say it again - there's nothing making a clueless 160 cp better than a clueless 90 cp. There's also really not much making a clueles cp 600 better than a clueless cp 90. The fact that he COULD potentially use best gear in the game really isn't helping if at 600 cp his prime rotation is hardcast frags->bow light attack->hardcast frags, and yes this exists.
If anything, low cp clueless players tend to be more open to suggestions and actually try to follow advices most of the time. The 300-600 cp are mostly hopeless, they just assume since they got so "far" in the game as it is they're good and you're the bad guy and elitist jerk for trying to tell them how to play.
There is an issue, hell there is a HUGE issue, but it's the issue of lacking learning curve. Leveling up top cp 160/600 takes time but it involves 0 skill whatsoever. You can light attack everything in the open world to death naked, same for normal dungeons pretty much. There's nothing preparing them for vet dungeons whatsoever.
If anything, I'd say let them in earlier rather than later. It sucks, but since we don't have ANY other learning curve than vet dungeons, might as well show it to them earlier rather than later so they don't level up to be that cp 350 guy that I watched die to a single skeever in vet Wayrest I. Or the 13k health 600 cp healer I had to carry on my 40 cp baby eu sorc in vet Arx(last fight is kind of painful on hm when your healer is perma dead). Or the 400-ish cp 14k health dps in vet coa 2 that proudly told me he had all bis gold gear and believed health didn't matter for a dps then proceeded to spend the whole fight dead(would insta die after being ressed). Or...I could go on for a while you know, I have rich pugging experience
NewBlacksmurf wrote: »NewBlacksmurf wrote: »While I'm not going to *** your thought process I disagree that any cp or gear check should apply
BECAUSE ZeniMax is communicating a One Tamriel idea
Now I do believe that instead of setting vet based on hitpoints and resistances, it should be an entirely different experience but the same of the normal dungeon versions.
Let's imagine no changes other than what's on PTS......and if veteran meant no set bonuses and / or all players base stats and attributes were normalized that would be more of a hard mode.
Then they should remove the hard mode activators completely and consider vet always hard mode.
In my head, that opens up normal and vet to any CP level because normalized stats would eliminate any cp impacts therefore actually removing the issue many attempt to avoid by trying to set certain requirements. That's also why I suggested sets be deactivated in this mode only.
What is the point of running content for items if they are deactivated? Might as well just not play.
@Zvorgin
From the PTS pending updates and changes it won't matter much in the future so my idea hoped to align with future direction as it seems they are going to continue changing items and sets for less impact, procs and resource benefits.
On the other point of view, nerfs and then buffing mobs is the issue so keeping it simple addresses the OP and many other similar threads where the issues are stats and sets