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Funniest part about the burning spellweave nerf

  • DjMuscleboy02
    DjMuscleboy02
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    STEVIL wrote: »
    olsborg wrote: »
    Someone I know pointed something out to me.

    The sets that are getting nerfed are sets not behind a paywall, the strong sets not getting nerfed are behind a dlc/paywall. Prove me wrong zos.

    Lich, necro, Warwick, etc

    Plenty of strong sets that may well be stronger on the morrow not getting needed that are not behind paywall.

    Elegance, spinners, spriggans etc etc etc etc

    Lich and Warlock will remain useless for PvE. Necro is very strong and further separates sorcs from other classes with this minor nerf. Elegance is meh, probably won't be touched. Spinners and Spriggans won't be used in PvE because there's better sets and they provide too much penetration.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Kay1
    Kay1
    ✭✭✭✭✭
    flizomica wrote: »
    Honestly. I'm really hopeful that other stuff becomes mathematically better because BSW is SO UGLY AND IM TIRED OF WEARING IT :s

    Yeah, why would they add a transmog system if they can just nerf every ugly set, right?
    K1 The Big Monkey
  • Kay1
    Kay1
    ✭✭✭✭✭
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.

    That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.

    Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.

    So, this guy have access to Zenimax system and can see the amount of people playing in both PvE and PvP and he apparently knows that there's only 10% of people doing PvP, so basically 3 campaign pop locked is just the 10% of this game, also the +10 raid guilds with 500 players inside are also the 0.5%, whao, I'm really in shock, I didn't know this game have more people playing than Counter Strike, good job Zenimax we will be soon in the top 5 from Twitch based on your employee!

    He also stated, after hours and hours of marketing experience that is the casuals who play 2 hours a day that makes the most revenue to the game, not the PvP players or PvE end game players who are subbed in this game for now 2 years, spending hundreds of money to get costumes and mounts, people playing 2h also make more money than people playing 10h a day, but I think that's logic, right?


    I'm gonna call my boss from JTI so they can hire you, we definitely need someone with this mentality to become the best enterprise!
    K1 The Big Monkey
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    What they don't take into consideration is maybe we don't want to spend 2 days grinding a new gear set, maybe we just want to enjoy the content. People say, just make a heavy attack build etc, well its not as simple as ''just make'' what they really should say is ''spend 2 days mindlessly running the same normal dungeon'' to make a heavy attack build. If BSW is rendered useless its back to julianos for me, I cant be bothered to grind anymore.
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.

    Rich "You know you don't have to be here, right?" Lambert continues to state that this game does really well with the 'Plays-5-times-a-month' category. The casual player, the actual casual player—not the person who plays 20 hours a week and just calls themselves a casual. These players are the largest group—they carry the game, you said that, and that's almost certainly an inarguable statistical fact.

    The issue is—and this is where I lose people like you—this issue is that these players don't care about C-frags being nerfed by 10%, or BSW—it's not affecting their gameplay experience. This doesn't affect their ability to kill overland mobs and sneak around doing dark brotherhood quests—these nerfs weren't meant them, they were meant for the group of players who are talking about them. The vast majority of this game's population probably hasn't even tried a group dungeon—they haven't even made it to the part where they get kicked for having non-bis gear. ZoS cannot balance end game PvE/PvP around players who will never play it—players who just don't care about it.

    You should never balance a game around players who aren't invested into it—this goes for every game—you should never balance a game for players who would play it regardless. Look at some of the top games in the world right now—they are not being balanced around players who play them for 10 hours a month. That's a ridiculous position to take. I don't even think that's what ZoS is doing here, I just think they're trying to raise the floor and lower the ceiling—and they're genuinely just doing wrong—in ways which don't raise the floor, and which make the game less fun/engaging for the core audience while not affecting the '10-hours-a-month' crew at all.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    ✭✭✭✭
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    Thank you for reminding me why I play in Cyrodiil where us mean and judgmental PVP jerks don't care what you wear.
  • JinMori
    JinMori
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    ✭✭
    Leandor wrote: »
    Or, you could see it this way: Before, BSW. Now, class dependant.

    Scathing mage becomes interesting for high crit builds. War maiden for builds with less flame damage. Choices.

    War maiden is garbage because it doesn't benefit from spell damage buffs.
  • Cryptical
    Cryptical
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    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    You place too much emphasis on small differences in specs at the expense of player skill. A skillful player can, and has, run vMA with that level 1 broom and level 1 bucket helm - so your heart palpitations over a 1% diff are misplaced.

    Skillful players overcome sizeable gear differentials all the time. Skillful players produce results of a caliber that you have no idea that they are eating 3 bad traits and 2 pieces of blue jewelry, because they still have enough juice to spare to help out in some other group role.

    You are way too focused on small percentage differences in character gear while overlooking the larger impact of player skill.
    Xbox NA
  • Surak73
    Surak73
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    Decado wrote: »
    Decado wrote: »
    I love OP's use of the word literally. Like, literally every player is either a Leaderboard chasing min-maxer or a RPer. Nothing else exists.

    So your saying if you were told BSW was BiS by a big margin you would still run around in twice born star? You don't have to be a 'leaderboard chancing min-maxed' to choose the better set, what other logical reason would there be to purposely wear gear that would produce LOWER DPS? ( *** RNG doesn't count)


    Well, I've never had Twice-Born Star, but yes. I would wear what I enjoy. I would wear what meshes best with the playstyle that feels comfortable to me, not chase the meta.

    Also, I think farming hard content for gear that serves no purpose other than making that same hard content easier is straight-up idiotic.

    I don't need to be the best. I don't even want to be the best. I just want to enjoy myself.

    In that case I hate to break it to you my friend, but you might just be a roleplayers /
    :lol::lol:


    This subdivision of all players between min-maxers and roleplayers is quite curious at least...

    We can say it this way: if I reach, let's say, 30k dps using TBS, which is more then enough to do all the contents in HM, I don't give a f...ing s..t for reaching 35k dps using another set that would force me to change my playstyle. Not a f...ing s..t. No one pays me for my dps, no one pays me for reaching 1st place in leaderboard. I know it may sound strange, but this is a game and, first of all, one is supposed to enjoy himself. And no, this doesn't mean I'm roleplaying, even if I like to wear some pretty costumes...
  • SnubbS
    SnubbS
    ✭✭✭✭✭
    Cryptical wrote: »
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    You place too much emphasis on small differences in specs at the expense of player skill. A skillful player can, and has, run vMA with that level 1 broom and level 1 bucket helm - so your heart palpitations over a 1% diff are misplaced.

    Skillful players overcome sizeable gear differentials all the time. Skillful players produce results of a caliber that you have no idea that they are eating 3 bad traits and 2 pieces of blue jewelry, because they still have enough juice to spare to help out in some other group role.

    You are way too focused on small percentage differences in character gear while overlooking the larger impact of player skill.

    Don't worry—player skill is being nerfed next.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • LadyLavina
    LadyLavina
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    lol @ this

    "We drove a tank over the back half of your car to make the car parked next to it more appealing"
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Cryptical
    Cryptical
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    LadyLavina wrote: »
    lol @ this

    "We drove a tank over the back half of your car to make the car parked next to it more appealing"

    It's more like
    "We made a fleet, and letting one of them be a 12 cylinder beast detracts from the 8 cylinder sportscars, so we are trimming it back to be more in line with the other sportscars."
    Xbox NA
  • LadyLavina
    LadyLavina
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    Cryptical wrote: »
    LadyLavina wrote: »
    lol @ this

    "We drove a tank over the back half of your car to make the car parked next to it more appealing"

    It's more like
    "We made a fleet, and letting one of them be a 12 cylinder beast detracts from the 8 cylinder sportscars, so we are trimming it back to be more in line with the other sportscars."

    the accuracy made me lol, +1
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Decado
    Decado
    ✭✭✭✭
    Holy *** some people are
    A)taking this way to serious
    B) making massive assumptions.

    I wont lie i honestly cannot understand anyone who would CHOOSE to use a set that is worse than another, thats beyond my capability to understand. again i dont mean the guys who dont have a choice due to RNG but the people who actively choose.
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.

    That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.

    Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
    Cryptical wrote: »
    Decado wrote: »
    So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes

    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
    Developer Comments:
    Spoiler
    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.

    Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.

    Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.

    I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)

    Anyway made me laugh at their excuse and/ or reasoning

    Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason

    You place too much emphasis on small differences in specs at the expense of player skill. A skillful player can, and has, run vMA with that level 1 broom and level 1 bucket helm - so your heart palpitations over a 1% diff are misplaced.

    Skillful players overcome sizeable gear differentials all the time. Skillful players produce results of a caliber that you have no idea that they are eating 3 bad traits and 2 pieces of blue jewelry, because they still have enough juice to spare to help out in some other group role.

    You are way too focused on small percentage differences in character gear while overlooking the larger impact of player skill.

    where did i put any emphasis on specs over skill? where did i say anything along those lines? literally all i said is about the reason they used,

    so let me ask you this if that same skilled player has a choice on what to run in his guilds trial would he CHOOSE the BiS gear or would he DECIDE to purposely use a worse gear set?

    all i did was point out nobody who gives a *** about diversity people will always find the BiS gear and use that, they dont care about diverse.
    Surak73 wrote: »
    Decado wrote: »
    Decado wrote: »
    I love OP's use of the word literally. Like, literally every player is either a Leaderboard chasing min-maxer or a RPer. Nothing else exists.

    So your saying if you were told BSW was BiS by a big margin you would still run around in twice born star? You don't have to be a 'leaderboard chancing min-maxed' to choose the better set, what other logical reason would there be to purposely wear gear that would produce LOWER DPS? ( *** RNG doesn't count)


    Well, I've never had Twice-Born Star, but yes. I would wear what I enjoy. I would wear what meshes best with the playstyle that feels comfortable to me, not chase the meta.

    Also, I think farming hard content for gear that serves no purpose other than making that same hard content easier is straight-up idiotic.

    I don't need to be the best. I don't even want to be the best. I just want to enjoy myself.

    In that case I hate to break it to you my friend, but you might just be a roleplayers /
    :lol::lol:


    This subdivision of all players between min-maxers and roleplayers is quite curious at least...

    We can say it this way: if I reach, let's say, 30k dps using TBS, which is more then enough to do all the contents in HM, I don't give a f...ing s..t for reaching 35k dps using another set that would force me to change my playstyle. Not a f...ing s..t. No one pays me for my dps, no one pays me for reaching 1st place in leaderboard. I know it may sound strange, but this is a game and, first of all, one is supposed to enjoy himself. And no, this doesn't mean I'm roleplaying, even if I like to wear some pretty costumes...

    hahaha calling him a roleplayer was clearly a joke.
  • DHale
    DHale
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    They just nerf to nerf they don't have nor need a good reason or any reason. There will be really one new meta heavy attacks. That's not more diversity it's less.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Olupajmibanan
    Olupajmibanan
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    Good bye magDK, magplar and magNB muhahahahahahhahahahahaha. You lost your only tool to at least slightly keep up with magSorc.

    Ariseeee Sorcerers, ariseeeee necropotence.
  • Malamar1229
    Malamar1229
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    NO. the funniest part about the BSW nerf is that after 300+ runs I FKIN looted a sharp inferno this morning.
  • Decado
    Decado
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    NO. the funniest part about the BSW nerf is that after 300+ runs I [snip] looted a sharp inferno this morning.


    Your right! That is funnier! Hahahah sorry it shouldn't make me feel better when someone else has terrible RNG aswel
    Edited by ZOS_KatP on February 6, 2018 8:41PM
  • Malic
    Malic
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    What ever the reason for the nerf I have full confidence in ZOS to balance the set and classes affected.

    https://www.youtube.com/watch?v=mCVciKG2Mnc

  • Cryptical
    Cryptical
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    Decado wrote: »
    so let me ask you this if that same skilled player has a choice on what to run in his guilds trial would he CHOOSE the BiS gear or would he DECIDE to purposely use a worse gear set?

    How much worse is the 2nd bis gear? What's the gap between first place and second place set? A small difference easily disappears in the action of actual game play.

    What you are also failing to consider is how difficult it may be to get that best gear set instead of an easier to get second best gear.

    Roar of alkosh is nice, but such a pain to farm that people stop at other gear. Moondancer is nice, but difficult enough that people don't effort the acquisition. Even maelstrom weapons, getting that sharp trait sucks so much strength from people that they decide they are just fine with 3rd or 4th best trait instead of that all-important BiS Sharpened.


    Clearly you haven't thought these things through.
    Xbox NA
  • Decado
    Decado
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    Cryptical wrote: »
    Decado wrote: »
    so let me ask you this if that same skilled player has a choice on what to run in his guilds trial would he CHOOSE the BiS gear or would he DECIDE to purposely use a worse gear set?

    How much worse is the 2nd bis gear? What's the gap between first place and second place set? A small difference easily disappears in the action of actual game play.

    What you are also failing to consider is how difficult it may be to get that best gear set instead of an easier to get second best gear.

    Roar of alkosh is nice, but such a pain to farm that people stop at other gear. Moondancer is nice, but difficult enough that people don't effort the acquisition. Even maelstrom weapons, getting that sharp trait sucks so much strength from people that they decide they are just fine with 3rd or 4th best trait instead of that all-important BiS Sharpened.


    Clearly you haven't thought these things through.


    And clearly you didn't read my post properly did you? Since I've said TWICE that I wasn't counting RNG when I said that because that's not choosing to not wear BiS that's bot having the choice atall.

    As for your other question does it matter? If you have both sets in perfect traits and one is better damage and your job isn't to buff the group (thins like alkosh etc) why would
    You purposely choose a worse set? Even if that set is only marginally worse why would you do it? Again assuming from a purely DPS Stsnd point and if you have both sets
    Edited by Decado on May 10, 2017 12:17PM
  • BohnT
    BohnT
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    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
    Edited by BohnT on May 10, 2017 12:57PM
  • bUxx222
    bUxx222
    Sorcs will be fine, they will not nerf necro since the warden can use it ;)
  • The_Saint
    The_Saint
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    bUxx222 wrote: »
    Sorcs will be fine, they will not nerf necro since the warden can use it ;)

    Yes and necro is not better then BSW. Its just the sorc skills that make the class op not nekro.

    You can also use necro on mag nb. End of the story your dark shade make 1,8k dps instead auf 12k from sorc pet

    Edited by The_Saint on May 10, 2017 1:02PM
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  • altemriel
    altemriel
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    The_Saint wrote: »
    bUxx222 wrote: »
    Sorcs will be fine, they will not nerf necro since the warden can use it ;)

    Yes and necro is not better then BSW. Its just the sorc skills that make the class op not nekro.

    You can also use necro on mag nb. End of the story your dark shade make 1,8k dps instead auf 12k from sorc pet



    yes, the pet of NB is useless in terms of damage, but is very handy for the teleport feature and for the max mag increase of necropotence set
  • altemriel
    altemriel
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    BohnT wrote: »
    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it




    wait, what is the meaning of "magic damage abilities" then?

    which abilities are meant by that??




    http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set


    " Adds 400 Spell Damage to your Magic Damage abilities"


    I would understand it that it adds 400 SD to all damage abilities that feed on magicka?


    Or is it something else?
    Edited by altemriel on May 10, 2017 1:16PM
  • SodanTok
    SodanTok
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    altemriel wrote: »
    BohnT wrote: »
    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it




    wait, what is the meaning of "magic damage abilities" then?

    which abilities are meant by that??




    http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set


    " Adds 400 Spell Damage to your Magic Damage abilities"


    I would understand it that it adds 400 SD to all damage abilities that feed on magicka?


    Or is it something else?

    MAGICKA != MAGIC

    stamina and physical damage arent the same either...
    Edited by SodanTok on May 10, 2017 1:20PM
  • Zyrudin
    Zyrudin
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    altemriel wrote: »
    BohnT wrote: »
    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it




    wait, what is the meaning of "magic damage abilities" then?

    which abilities are meant by that??




    http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set


    " Adds 400 Spell Damage to your Magic Damage abilities"


    I would understand it that it adds 400 SD to all damage abilities that feed on magicka?


    Or is it something else?

    Ex: Impale, Radiant Oppression, Crystal Fragments, Obsidian Shard, Degeneration, Mystic Orbs, etc
  • BohnT
    BohnT
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    altemriel wrote: »
    BohnT wrote: »
    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it




    wait, what is the meaning of "magic damage abilities" then?

    which abilities are meant by that??




    http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set


    " Adds 400 Spell Damage to your Magic Damage abilities"


    I would understand it that it adds 400 SD to all damage abilities that feed on magicka?


    Or is it something else?

    It only buffs skills that deal magic damage. Funnel health, entropy, merciless resolve, curse, jabs, beam etc everything that doesn't deal elemental ( lightning, frost, fire) deals magic damage.

    Additionally this buff is not affected by major sorcery so you lose 20% dmg on top
  • SodanTok
    SodanTok
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    BohnT wrote: »
    altemriel wrote: »
    BohnT wrote: »
    Are people really thinking that War Maiden will be BiS?
    I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
    It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
    Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal

    So tell me is this set good or not in endgame pve?


    Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it




    wait, what is the meaning of "magic damage abilities" then?

    which abilities are meant by that??




    http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set


    " Adds 400 Spell Damage to your Magic Damage abilities"


    I would understand it that it adds 400 SD to all damage abilities that feed on magicka?


    Or is it something else?

    It only buffs skills that deal magic damage. Funnel health, entropy, merciless resolve, curse, jabs, beam etc everything that doesn't deal elemental ( lightning, frost, fire) deals magic damage.

    Additionally this buff is not affected by major sorcery so you lose 20% dmg on top

    It is buffed ffs. Staph with this BS already.
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