Someone I know pointed something out to me.
The sets that are getting nerfed are sets not behind a paywall, the strong sets not getting nerfed are behind a dlc/paywall. Prove me wrong zos.
Lich, necro, Warwick, etc
Plenty of strong sets that may well be stronger on the morrow not getting needed that are not behind paywall.
Elegance, spinners, spriggans etc etc etc etc
DMuehlhausen wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.
That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.
Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
DMuehlhausen wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
MasterSpatula wrote: »MasterSpatula wrote: »I love OP's use of the word literally. Like, literally every player is either a Leaderboard chasing min-maxer or a RPer. Nothing else exists.
So your saying if you were told BSW was BiS by a big margin you would still run around in twice born star? You don't have to be a 'leaderboard chancing min-maxed' to choose the better set, what other logical reason would there be to purposely wear gear that would produce LOWER DPS? ( *** RNG doesn't count)
Well, I've never had Twice-Born Star, but yes. I would wear what I enjoy. I would wear what meshes best with the playstyle that feels comfortable to me, not chase the meta.
Also, I think farming hard content for gear that serves no purpose other than making that same hard content easier is straight-up idiotic.
I don't need to be the best. I don't even want to be the best. I just want to enjoy myself.
In that case I hate to break it to you my friend, but you might just be a roleplayers /
So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
You place too much emphasis on small differences in specs at the expense of player skill. A skillful player can, and has, run vMA with that level 1 broom and level 1 bucket helm - so your heart palpitations over a 1% diff are misplaced.
Skillful players overcome sizeable gear differentials all the time. Skillful players produce results of a caliber that you have no idea that they are eating 3 bad traits and 2 pieces of blue jewelry, because they still have enough juice to spare to help out in some other group role.
You are way too focused on small percentage differences in character gear while overlooking the larger impact of player skill.
LadyLavina wrote: »lol @ this
"We drove a tank over the back half of your car to make the car parked next to it more appealing"
LadyLavina wrote: »lol @ this
"We drove a tank over the back half of your car to make the car parked next to it more appealing"
It's more like
"We made a fleet, and letting one of them be a 12 cylinder beast detracts from the 8 cylinder sportscars, so we are trimming it back to be more in line with the other sportscars."
DMuehlhausen wrote: »So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
See this thought process is the problem. Your thinking is to micro. You only care about BiS meta. You realize that makes up probably less than 1% of the population of the game right. Yes no matter sets are out there or how balanced skills are you going to have EJs like you who only accept people if they have BiS in every slot and the perfect skill rotation.
That is all fine and good if you are a progression based trial guild. The problem is that line of thinking is starting to filter down to Vet and even Normal dungeons sometimes. I've seen people get kicked and the reason people gave was they weren't the optimal race/class combination.
Changes ZoS make will never be made with the maybe .05% population that do vet trials, or the maybe 10% that solely PvP. The decisions are made based around the remaining players that do most things the game has to offer, and aren't in a hurry to get anywhere and just enjoy their time. Those are the people that keep games like this going no the raiders, or the PvPers.
So I like everyone else has seen the upcoming nerf to burning spell weave, and I had to say I laughed so hard when I saw the reasoning, here is the comment from patch notes
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Spoiler
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
Are you kidding me or just high? You nerfed the set to make builds more diverse?? Why kinda nonsense is this, there will never be diversifying in end game PvE, people will work out this is be best set for magicka (maybe difference in class) and literally everyone will then go and run the set this is BiS for their class, your not going to get diversifying people will always wear the best even if it's only a 1% difference.
Literally the only people who would wear a worse set would be for roleplaying and that's just not a reason to nerf things.
I'm not counting the guys who run different sets for group buffs etc I'm just talking about the guys who gear their chars to provide the maximum DPS possible in a raid. If you have 5 sorcs who's sole job is doing the most damage possible I can guarantee all those 5 sorcs will be wearing identical gear (assuming RNG doesn't royally *** them over)
Anyway made me laugh at their excuse and/ or reasoning
Not discussing the nerf wether it will still be best/viable since there is loads of those topics around just had a good laugh at the reason
You place too much emphasis on small differences in specs at the expense of player skill. A skillful player can, and has, run vMA with that level 1 broom and level 1 bucket helm - so your heart palpitations over a 1% diff are misplaced.
Skillful players overcome sizeable gear differentials all the time. Skillful players produce results of a caliber that you have no idea that they are eating 3 bad traits and 2 pieces of blue jewelry, because they still have enough juice to spare to help out in some other group role.
You are way too focused on small percentage differences in character gear while overlooking the larger impact of player skill.
MasterSpatula wrote: »MasterSpatula wrote: »I love OP's use of the word literally. Like, literally every player is either a Leaderboard chasing min-maxer or a RPer. Nothing else exists.
So your saying if you were told BSW was BiS by a big margin you would still run around in twice born star? You don't have to be a 'leaderboard chancing min-maxed' to choose the better set, what other logical reason would there be to purposely wear gear that would produce LOWER DPS? ( *** RNG doesn't count)
Well, I've never had Twice-Born Star, but yes. I would wear what I enjoy. I would wear what meshes best with the playstyle that feels comfortable to me, not chase the meta.
Also, I think farming hard content for gear that serves no purpose other than making that same hard content easier is straight-up idiotic.
I don't need to be the best. I don't even want to be the best. I just want to enjoy myself.
In that case I hate to break it to you my friend, but you might just be a roleplayers /
This subdivision of all players between min-maxers and roleplayers is quite curious at least...
We can say it this way: if I reach, let's say, 30k dps using TBS, which is more then enough to do all the contents in HM, I don't give a f...ing s..t for reaching 35k dps using another set that would force me to change my playstyle. Not a f...ing s..t. No one pays me for my dps, no one pays me for reaching 1st place in leaderboard. I know it may sound strange, but this is a game and, first of all, one is supposed to enjoy himself. And no, this doesn't mean I'm roleplaying, even if I like to wear some pretty costumes...
Malamar1229 wrote: »NO. the funniest part about the BSW nerf is that after 300+ runs I [snip] looted a sharp inferno this morning.
https://www.youtube.com/watch?v=mCVciKG2Mncso let me ask you this if that same skilled player has a choice on what to run in his guilds trial would he CHOOSE the BiS gear or would he DECIDE to purposely use a worse gear set?
so let me ask you this if that same skilled player has a choice on what to run in his guilds trial would he CHOOSE the BiS gear or would he DECIDE to purposely use a worse gear set?
How much worse is the 2nd bis gear? What's the gap between first place and second place set? A small difference easily disappears in the action of actual game play.
What you are also failing to consider is how difficult it may be to get that best gear set instead of an easier to get second best gear.
Roar of alkosh is nice, but such a pain to farm that people stop at other gear. Moondancer is nice, but difficult enough that people don't effort the acquisition. Even maelstrom weapons, getting that sharp trait sucks so much strength from people that they decide they are just fine with 3rd or 4th best trait instead of that all-important BiS Sharpened.
Clearly you haven't thought these things through.
Sorcs will be fine, they will not nerf necro since the warden can use it
Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
Are people really thinking that War Maiden will be BiS?
I know that most ppl like to have their picture of ZoS showing it as pure evil but come on.
It says "magic damage abilities" not spell damage, you know what doesn't get buffed:
Force Pulse, Wall of elements, destro ult, reflecting lights, mage's wrath, meteor, standard of might, burning embers, engulfing flames, heavy and light attacks every heal
So tell me is this set good or not in endgame pve?
Necro needs to be changed, make it the counterpart of draugr hulk so anyone can use it
wait, what is the meaning of "magic damage abilities" then?
which abilities are meant by that??
http://elderscrollsonline.wiki.fextralife.com/War+Maiden+Set
" Adds 400 Spell Damage to your Magic Damage abilities"
I would understand it that it adds 400 SD to all damage abilities that feed on magicka?
Or is it something else?
It only buffs skills that deal magic damage. Funnel health, entropy, merciless resolve, curse, jabs, beam etc everything that doesn't deal elemental ( lightning, frost, fire) deals magic damage.
Additionally this buff is not affected by major sorcery so you lose 20% dmg on top