BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

altemriel
altemriel
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BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

Why are you nerfing a set, that people spent hours of farming it?????? WTH????


You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



latest patchnotes:
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

Developer Comments:

Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



@Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

  • FloppyTouch
    FloppyTouch
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    Thank god someone made this post
  • leepalmer95
    leepalmer95
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    Two choices:

    1. Buff pretty much every set that isn't up to 'par'

    2. Nerf the one dps set thats clearly above the others.


    Wonder which one is more viable.
    PS4 EU DC

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    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DRXHarbinger
    DRXHarbinger
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    Two choices:

    1. Buff pretty much every set that isn't up to 'par'

    2. Nerf the one dps set thats clearly above the others.


    Wonder which one is more viable.

    Well one or two sets were kind of the staple to complete some content. So buffing others would give true diversity than just bringing down the ceiling Less regen+increased cost+less overall power = more grief overall.
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  • Malmai
    Malmai
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    ESO logic at best...
  • Sheva I 7 I
    Sheva I 7 I
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    Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.
  • Qbiken
    Qbiken
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    Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.

    And who are you to decide what dps "should" be at? And BSW was never " ridiculously overpowered", that´s just a lie without substance
  • clocksstoppe
    clocksstoppe
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    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?
  • L2Pissue
    L2Pissue
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    BSW was common but it wasnt BiS for most players. many not so skilled players were using it resulting in dps loss, i mean,, you want to tell me all players had over 60% uptime on BSW? not even close.

    that shift is good, maybe enlighten not so skilled players to stick with julianos as a training set then switch to other sets like scathing mage and what not.
    BSW BiS for DK.. totally acceptable.
  • jakeedmundson
    jakeedmundson
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    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?

    No mag dk will be using war maiden set... It only buffs magic damage.

    Dk uses fire
    Sorc uses lightning
    Warden uses frost

    this set was most likely made for mag blades and templars.

    that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
    But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.
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  • Pixel_Zealot
    Pixel_Zealot
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    If they keep buffing and buffing instead of nerfing certain sets all the sets will be through the roof.

    As a BSW user, it should have been nerfed long ago as most magicka builds demanded it.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • STEVIL
    STEVIL
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    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?

    No mag dk will be using war maiden set... It only buffs magic damage.

    Dk uses fire
    Sorc uses lightning
    Warden uses frost

    this set was most likely made for mag blades and templars.

    that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
    But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.

    Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
    how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
    how terrible the grind is for the sharp staff etc for must have set
    and iirc how ugly the motif was also a common complaint

    the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.

    folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • jakeedmundson
    jakeedmundson
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    STEVIL wrote: »
    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?

    No mag dk will be using war maiden set... It only buffs magic damage.

    Dk uses fire
    Sorc uses lightning
    Warden uses frost

    this set was most likely made for mag blades and templars.

    that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
    But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.

    Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
    how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
    how terrible the grind is for the sharp staff etc for must have set
    and iirc how ugly the motif was also a common complaint

    the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.

    folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.

    This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.

    https://i.gyazo.com/5b648d91c51c57b711a7ef610282a1ae.png
    5b648d91c51c57b711a7ef610282a1ae.png


    It shows BSW beats out julianos by only 1,500 dps
    This is in a perfect setting with buffs and dots never expiring and being reapplied at exactly the right time.

    The simulation was run 100 times with each set of gear using the same rotation. To me this shows us... yes, bsw is technically better.... in a perfect setting with perfect rotation. I think a majority of players lost dps with this set still.
    Edited by jakeedmundson on May 9, 2017 12:41PM
    CP690
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  • KochDerDamonen
    KochDerDamonen
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    Nerfs help prevent powercreep.

    That thing that was setting the bar for dps obscenely high, and helping trivialize dungeon mechanics. Just because one person in a youtube video says nerfs r bad, doesn't mean things shoild never be nerfed.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Elvenpath
    Elvenpath
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    This is not nerf, this will be buff if you don't use it duh.
  • DRXHarbinger
    DRXHarbinger
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    If they keep buffing and buffing instead of nerfing certain sets all the sets will be through the roof.

    As a BSW user, it should have been nerfed long ago as most magicka builds demanded it.

    Then let them go through the roof and spend less Dev time just upping boss health and damage across the board rather than diving into each and every set. The benefit of changing PvE add and boss stats is it doesn't affect pvp. All set nerfs that are supposedly brought in to address us all being op in trials and dungeons directly affects pvp.
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  • Fallen_Ray
    Fallen_Ray
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    While the nerf/buff ping-pong game does get on my nerves. I gotta say I agree with the developer's comments (to some point). There is no diversity between players. Everybody uses exactly the same, everyone want's to be the highest damage dealer.

    The designers are in part to blame for this. They make damage buffing sets look appealing and strategic set are lacking. If it were up to me I'd scrap the whole thing (related to battle system) and rebuild it all over again. There are so many sets in this game that are hardly mentioned at all that could prove useful if tweaked, but these are completely blurred by the so called "dps sets".

    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • DjMuscleboy02
    DjMuscleboy02
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    Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.

    Are you saying self buffed dps should be 25-30k or trials dps should be there? Because, if people thought trials were "elitist" exclusive when dps was sitting at 50k+ in trials then yeah let's see how it's going to look when the best of the best are pulling 25-30k and the average player is struggling to hit 12-15.

    That being said, I don't disagree with you. I just think people should get better, it is not very difficult to deal damage in this game. But I also think that's an unrealistic expectation.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Tryxus
    Tryxus
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    In the end, even if they buff the other sets, there will always be this 1 set that gives more damage than the others. No matter how little that damage increase over the others will be.

    And that 1 set will then be used by every damage dealer...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?

    No mag dk will be using war maiden set... It only buffs magic damage.

    Dk uses fire
    Sorc uses lightning
    Warden uses frost

    this set was most likely made for mag blades and templars.

    that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
    But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.

    Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
    how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
    how terrible the grind is for the sharp staff etc for must have set
    and iirc how ugly the motif was also a common complaint

    the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.

    folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.

    This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.

    https://i.gyazo.com/5b648d91c51c57b711a7ef610282a1ae.png
    5b648d91c51c57b711a7ef610282a1ae.png


    It shows BSW beats out julianos by only 1,500 dps
    This is in a perfect setting with buffs and dots never expiring and being reapplied at exactly the right time.

    The simulation was run 100 times with each set of gear using the same rotation. To me this shows us... yes, bsw is technically better.... in a perfect setting with perfect rotation. I think a majority of players lost dps with this set still.

    You are not in disagreement with me if you believe that the drive for the meta and its last few percents of damage gains are way overblown in importance. but still we see lots of folks chasing those builds grinding those rare staves etc.

    Whether or not you or i feel the set is worth the effort, the fact is it is better and folks were pursuing it and the nerf brings it down a peg. Cant say if its too much or too little but regardless... this will impact how severe the hunt is for it.

    That said, i dont necessarily agree that the differences will be any less important in less than perfect rotations. BSW is not really any harder to proc - just have fire attacks thru your rotations. What is going to matter is how good you are at your rotation and how well you keep all your other things triggering. Inexperience in those will impact the "moderate but all over the place" julianos buff just as much if not more the "only fire triggers but bigger" spellweave hit. But regardless the percentage loss due to "skill lapses" would seem to me to be similar and frankly a percent is a percent whether its at 41k or 35k.

    but there has been nothing at all in the responses on these forums, other build sites for months or longer about how potent this set is - with the only real disagreements i have seen being about -as you show here - is it that much better or just somewhat better?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • jakeedmundson
    jakeedmundson
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    STEVIL wrote: »
    STEVIL wrote: »
    BSW was ridiculously overpowered.

    So why was it nerfed if War maiden is now better than pre nerf BSW?

    No mag dk will be using war maiden set... It only buffs magic damage.

    Dk uses fire
    Sorc uses lightning
    Warden uses frost

    this set was most likely made for mag blades and templars.

    that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
    But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.

    Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
    how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
    how terrible the grind is for the sharp staff etc for must have set
    and iirc how ugly the motif was also a common complaint

    the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.

    folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.

    This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.

    https://i.gyazo.com/5b648d91c51c57b711a7ef610282a1ae.png
    5b648d91c51c57b711a7ef610282a1ae.png


    It shows BSW beats out julianos by only 1,500 dps
    This is in a perfect setting with buffs and dots never expiring and being reapplied at exactly the right time.

    The simulation was run 100 times with each set of gear using the same rotation. To me this shows us... yes, bsw is technically better.... in a perfect setting with perfect rotation. I think a majority of players lost dps with this set still.

    You are not in disagreement with me if you believe that the drive for the meta and its last few percents of damage gains are way overblown in importance. but still we see lots of folks chasing those builds grinding those rare staves etc.

    Whether or not you or i feel the set is worth the effort, the fact is it is better and folks were pursuing it and the nerf brings it down a peg. Cant say if its too much or too little but regardless... this will impact how severe the hunt is for it.

    That said, i dont necessarily agree that the differences will be any less important in less than perfect rotations. BSW is not really any harder to proc - just have fire attacks thru your rotations. What is going to matter is how good you are at your rotation and how well you keep all your other things triggering. Inexperience in those will impact the "moderate but all over the place" julianos buff just as much if not more the "only fire triggers but bigger" spellweave hit. But regardless the percentage loss due to "skill lapses" would seem to me to be similar and frankly a percent is a percent whether its at 41k or 35k.

    but there has been nothing at all in the responses on these forums, other build sites for months or longer about how potent this set is - with the only real disagreements i have seen being about -as you show here - is it that much better or just somewhat better?

    ha yeah that's true... Rotation really will make the difference.
    I did farm this set (i was actually farming sunderflame but got 3 full sets of bsw before i got 1 of sunderflame) And i use it currently on my dk with a heavy attack build. A lot of fire damage but blockade and my staff attacks are all lightning.

    Talking about it now has made me question its usefulness to me and my build. Great, now i'm going to have to do a target dummy test with bsw then with julianos... hope i didn't waste my mats/time getting bsw :|
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  • SnubbS
    SnubbS
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    Why is build diversity a good thing? Has that question even been brought up yet—why is that even desired?

    Obviously, there will always be a BiS—you can nerf what's BiS right now, and something else is now BiS—and then you nerf that, and you just keep nerfing—just keep nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing, and nerfing.

    Until you get to the point where you realize that unless every set does the same exact thing—something is going to be the 'Best' set. Something is going to have to be the highest—a certain skill-setup, certain gear-sets. I mean it's shown above that BSW was 1500~ DPS worse than Julianos—and 200~ worse than Scathing. So after the nerf it's what? Is it worse than them now? Okay, now everyone switches to the next best set—and in 5 months when that set is nerfed due to cries for "Build Diversity" the process will start all over again.
    Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.

    35k DPS vs 50k DPS is not the difference between BSW and Julianos—how can people even get ideas like this into their heads? If this were the case—sure nerf it. It isn't the case, you'd have to had literally never played PvE before to think something as ridiculous as this.
    Edited by SnubbS on May 9, 2017 2:13PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • drake88131
    drake88131
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    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror
    Calm down. Just go casual and stop playing end game. We will all do it eventually as the nerfs will never stop.
  • f047ys3v3n
    f047ys3v3n
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    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • POps75p
    POps75p
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    the beat goes on and on and oooooooooooooooooooooooooooooooooooooooooooooooooooooooon
  • lauykanson
    lauykanson
    ✭✭✭
    Instead of buffing lame sets ZOS yet again nerf something that isnt overpowered, take a day off and book an appointment in hospital for brain scan

    ps: just unsubbed you aint taking a penny off me anymore, good luck. Not gotta try out morrowind as well.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    f047ys3v3n wrote: »
    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.

    (Wipes tear from eye)
    (Stands slowly)
    (Claps)

    I don't even agree with everything this person said, but they are so on point I'm not going to quibble.

    To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.

    Moral of the story, don't chase the meta.
  • DMuehlhausen
    DMuehlhausen
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    ✭✭
    altemriel wrote: »
    BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????

    Why are you nerfing a set, that people spent hours of farming it?????? WTH????


    You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!



    latest patchnotes:
    Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.

    Developer Comments:

    Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.



    @Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror

    Why change 30 sets when you can change 1? You aren't a very efficient person are you?
  • JinMori
    JinMori
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    Something is always gonna be bis, it doesn't matter if you nerf the current bis, something is gonna take it's place, going by this logic they will just keep nerfing until nothing will be good, and Also bsw wasn't ridiculously op, it deals about 1500 DPS more then julianos with a perfect rotation, but it doesn't matter if it's 10000 DPS , or 1 DPS more, people will keep choosing the set that gives the best results, this is why this change is stupid, it doesn't change anything it Just pisses off players.
    Edited by JinMori on May 9, 2017 3:54PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    NO, no no no no no no.

    Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.

    Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.

    Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.

    Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.

    Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.

    Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.

    Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.

    Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.

    The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.

    It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.

    (Wipes tear from eye)
    (Stands slowly)
    (Claps)

    I don't even agree with everything this person said, but they are so on point I'm not going to quibble.

    To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.

    Moral of the story, don't chase the meta.

    This is why we cant have nice things. It's easy to stand back and say "dont chase the meta" but its a meaningless BS statement. People are always going to try and run the sets they think will do the most damage, and there is always going to be one or 2 sets that outperform the rest. This notion of dropping a nerf hammer on any set that becomes meta is ultimately self defeating. You can only pull the rug out from people after they farm their gear so many times before they say enough is enough.

    As it stands right now, BSW is barely better than Julianos. In fact, if your rotation isnt pretty darn tight, its worse than Julianos. Anybody that thinks nerfing this set is going to really accomplish anything doesnt understand how this game works. People will find the new meta and run that.

    Two other reasons why this is a waste of time. First, it pushes necro sorcs further out in front. Awesome. Second, the new trial sets are likely going to replace BSW anyway.
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    No problem for me. I'll just go "farm" Boreal Forge for about 5 minutes. Oh wait, just did that 6 months ago when everyone else was in CoA1&2 24/7 ;)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
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