leepalmer95 wrote: »Two choices:
1. Buff pretty much every set that isn't up to 'par'
2. Nerf the one dps set thats clearly above the others.
Wonder which one is more viable.
Sheva I 7 I wrote: »Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.
Sheva I 7 I wrote: »BSW was ridiculously overpowered.
clocksstoppe wrote: »Sheva I 7 I wrote: »BSW was ridiculously overpowered.
So why was it nerfed if War maiden is now better than pre nerf BSW?
jakeedmundson wrote: »clocksstoppe wrote: »Sheva I 7 I wrote: »BSW was ridiculously overpowered.
So why was it nerfed if War maiden is now better than pre nerf BSW?
No mag dk will be using war maiden set... It only buffs magic damage.
Dk uses fire
Sorc uses lightning
Warden uses frost
this set was most likely made for mag blades and templars.
that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.
jakeedmundson wrote: »clocksstoppe wrote: »Sheva I 7 I wrote: »BSW was ridiculously overpowered.
So why was it nerfed if War maiden is now better than pre nerf BSW?
No mag dk will be using war maiden set... It only buffs magic damage.
Dk uses fire
Sorc uses lightning
Warden uses frost
this set was most likely made for mag blades and templars.
that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.
Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
how terrible the grind is for the sharp staff etc for must have set
and iirc how ugly the motif was also a common complaint
the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.
folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.

Pixel_Zealot wrote: »If they keep buffing and buffing instead of nerfing certain sets all the sets will be through the roof.
As a BSW user, it should have been nerfed long ago as most magicka builds demanded it.
Sheva I 7 I wrote: »Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.
jakeedmundson wrote: »jakeedmundson wrote: »clocksstoppe wrote: »Sheva I 7 I wrote: »BSW was ridiculously overpowered.
So why was it nerfed if War maiden is now better than pre nerf BSW?
No mag dk will be using war maiden set... It only buffs magic damage.
Dk uses fire
Sorc uses lightning
Warden uses frost
this set was most likely made for mag blades and templars.
that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.
Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
how terrible the grind is for the sharp staff etc for must have set
and iirc how ugly the motif was also a common complaint
the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.
folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.
This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.
https://i.gyazo.com/5b648d91c51c57b711a7ef610282a1ae.png
It shows BSW beats out julianos by only 1,500 dps
This is in a perfect setting with buffs and dots never expiring and being reapplied at exactly the right time.
The simulation was run 100 times with each set of gear using the same rotation. To me this shows us... yes, bsw is technically better.... in a perfect setting with perfect rotation. I think a majority of players lost dps with this set still.
jakeedmundson wrote: »jakeedmundson wrote: »clocksstoppe wrote: »Sheva I 7 I wrote: »BSW was ridiculously overpowered.
So why was it nerfed if War maiden is now better than pre nerf BSW?
No mag dk will be using war maiden set... It only buffs magic damage.
Dk uses fire
Sorc uses lightning
Warden uses frost
this set was most likely made for mag blades and templars.
that being said... yes, it's stupid the BSW was nerfed. It's not like it was over performing..
But It just means people will be switching back to julianos or scathing mage. Those two sets have always been equivalent to bsw anyway. Probably within 1-2k dps.
Sorry but lets face facts here... if you look back on the threads here for the last few months at least where bsw was mentioned it was mostly about:
how its needed BiS no other choices make sense, why so powerful, diversity killer blah blah
how terrible the grind is for the sharp staff etc for must have set
and iirc how ugly the motif was also a common complaint
the swarm of "yeah BSW is ok pretty balanced but otherwise meh" threads has not been flooding these forums.
folks who have not by now figured out that grinding out an OP must have set runs the risk of seeing said set brought more in line later - this is your wake up call.
This is a from a simulation someone ran recently... around the homestead patch time. not arguing with you at all... i'm just trying to show how i was thinking about this change. In my opinion, in most people hands... this set was no better than julianos.
https://i.gyazo.com/5b648d91c51c57b711a7ef610282a1ae.png
It shows BSW beats out julianos by only 1,500 dps
This is in a perfect setting with buffs and dots never expiring and being reapplied at exactly the right time.
The simulation was run 100 times with each set of gear using the same rotation. To me this shows us... yes, bsw is technically better.... in a perfect setting with perfect rotation. I think a majority of players lost dps with this set still.
You are not in disagreement with me if you believe that the drive for the meta and its last few percents of damage gains are way overblown in importance. but still we see lots of folks chasing those builds grinding those rare staves etc.
Whether or not you or i feel the set is worth the effort, the fact is it is better and folks were pursuing it and the nerf brings it down a peg. Cant say if its too much or too little but regardless... this will impact how severe the hunt is for it.
That said, i dont necessarily agree that the differences will be any less important in less than perfect rotations. BSW is not really any harder to proc - just have fire attacks thru your rotations. What is going to matter is how good you are at your rotation and how well you keep all your other things triggering. Inexperience in those will impact the "moderate but all over the place" julianos buff just as much if not more the "only fire triggers but bigger" spellweave hit. But regardless the percentage loss due to "skill lapses" would seem to me to be similar and frankly a percent is a percent whether its at 41k or 35k.
but there has been nothing at all in the responses on these forums, other build sites for months or longer about how potent this set is - with the only real disagreements i have seen being about -as you show here - is it that much better or just somewhat better?
Sheva I 7 I wrote: »Automaton/Netchs touch etc all got buffed now, BSW was ridiculously overpowered. Theres just too much mechanics being skipped now due to damage output, when last boss on the hardest trial on hardmode dies in 6 minutes or so you know somethings not right. Numbers should be @ 25-30k good dps , 35k top dps, not this almost 50k we are seeing right now.
Calm down. Just go casual and stop playing end game. We will all do it eventually as the nerfs will never stop.BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????
Why are you nerfing a set, that people spent hours of farming it?????? WTH????
You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!
latest patchnotes:
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
@Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror
f047ys3v3n wrote: »NO, no no no no no no.
Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.
Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.
Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.
Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.
Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.
Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.
Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.
Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.
The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.
It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.
BSW nerf - ZOS could you please buff "the other" sets if you want to make them competitible????
Why are you nerfing a set, that people spent hours of farming it?????? WTH????
You want to make other sets competitible, then buff them, not nerf BSW!!!!!!!
latest patchnotes:
Burning Spellweave: Decreased the proc chance to 15% from 20%, and decreased the Spell Damage bonus to 525 from 600.
Developer Comments:
Burning Spellweave is currently one of the most dominant Magicka DPS sets in the game, which limits diversity in set gearing. We’ve slightly reduced the proc chance and Spell Damage it grants so it is more in-line with other Item Set options, and is only a more attractive option when you are using many Flame Damage attacks.
@Wrobel @ZOS_GinaBruno @ZOS_RichLambert @ZOS_MattFiror
THEDKEXPERIENCE wrote: »f047ys3v3n wrote: »NO, no no no no no no.
Buff this, buff that. You are crazy. We are doing so much damn dps that every mechanic in the game is broken by everybody. Do you know I don't even fight any adds on the boss of arena 8 in vMA. That is not even good, or high dps. The good players kill the boss with one taking of a knee in something like 20 seconds to my 40. Nobody does lunar phase in MoL, Everybody dodges manti portal and burns, some groups don't even kill a single Hiath mini boss. Broke as hell. It should be nerf time.
Nerf Cheat Engine: First do this as nobody is really sure how much damage is being done legitimately now. I see players post 40k in a fight despite being dead half the time. Right, I'm supposed to believe they are so bad they can't keep alive but also so good they can pull 40k despite that. I remember when there was a correlation between staying alive and being able to deal good damage. That correlation was called skill. Cheat engine is the #1 driver of power creep. Hell, maybe we wouldn't even be having a problem with scaling without it's influence. Who can tell, ZOS pretends nobody uses it.
Nerf BSW: There is no reason a fire damage set should be so good that mNB's, who do half magic damage, should be using it. Hopefully the nerf will put it a little better than Julianos for DK, about equal for Sorc, and a little less for mNB and mTemp.
Nerf Grothdar and Llambris: Even without crits these things are BIS by a huge margin. Llambris is even used for for mNB builds that don't actually proc it efficiently.
Nerf DOTs in general: It is crazy how much more dps, and more dps per cast, and more dps per cost, they do than spamables. I remember when it was around 1.3-1.5/1. Now, it is more like 3/1.
Nerf Sorc: Seriously, it does like 55k, raid groups are more than half mSorc DD's and they will be all Sorcs next patch, nerf it. It has a ton of DOTs and they are huge in magnitude.
Nerf Wall: Unless your a Sorc and have LL that needs a nerf what is at the top of the list.... Wall. Adjustments to this could balance mag and stam and also fix the runaway dps problem if ending cheat engine isn't enough.
Nerf group buffs: SPC, Alkosh, Engulfing, Combat Prayer, PA, Warhorn, It all just adds up to too much. My dps should not be 25% better with ideal buffs. It is just too much. How about we just end group buff item sets and create some build diversity in healers and tanks. There is nothing compelling or interesting in going around and collecting buff sets.
The one thing that doesn't actually need to be nerfed in PVE is actually sustain. Without good group buffs you already don't have sustain except on a stam toon or mNB and that seems a trade for their otherwise weakness. With good coordination of buffs, synergies, and Pots you can often just barely get it done for an mTemp or even mDK. As for PVP, ending cheat engine, reversing the crazy heavy armor damage and sustain buffs (because heavy should do everything right?), and toning down proc sets would be a better fix than crushing the sustain of just the players not using cheat engine.
It's nerf time bro. I can get behind this one despite having golded out armor. I just wish they would always strike the hammer so judiciously instead of wildly.
(Wipes tear from eye)
(Stands slowly)
(Claps)
I don't even agree with everything this person said, but they are so on point I'm not going to quibble.
To everyone else complaining ... we get it ... you ran some dungeon eleventy billion times to get that super set that the one dude from your raiding guild that is way too into spreadsheets mandated and now you're getting nerfed so WAAAAAA.
Moral of the story, don't chase the meta.