Oakmontowls_ESO wrote: »With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.
Tags for dev attention:
@ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
THEDKEXPERIENCE wrote: »Oakmontowls_ESO wrote: »With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.
Tags for dev attention:
@ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
They have answered questions roughly 11,000 times over the last 3 years.
The community is also littered with people who believe their opinion is best and speak for everyone.
For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.
Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.
THEDKEXPERIENCE wrote: »Oakmontowls_ESO wrote: »With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.
Tags for dev attention:
@ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
They have answered questions roughly 11,000 times over the last 3 years.
The community is also littered with people who believe their opinion is best and speak for everyone.
For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.
Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.
It's called the last two or three ESO Lives.
Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.
The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.
Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.
It's called the last two or three ESO Lives.
Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.
The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.
Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.
Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.
There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.
There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.
As a business decision, it is very stupid to ignore your biggest investors.
Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.
I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.
You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.
It's called the last two or three ESO Lives.
Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.
The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.
Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.
Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.
There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.
There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.
As a business decision, it is very stupid to ignore your biggest investors.
Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.
I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.
You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.
Very well said.
You know. Telling someone they have stated it in ESO Live (which they haven't) is adding nothing but allowing you to run to ZOS's defense. Just tell us. Why can't you just answer a question if you're going to speak for ZOS. And just what do you think you're going to get out of speaking for them? A check? A job? Recognition? Ha! You wish.
This does worry me a little as I quite like my wizard style Nightblade, I hope they don't push us in the direction of only being stealth.Their vision? Nbs should be more stealthy in pve. There ya go. That's their vision. Did I get it?!
SleepyTroll wrote: »You know. Telling someone they have stated it in ESO Live (which they haven't) is adding nothing but allowing you to run to ZOS's defense. Just tell us. Why can't you just answer a question if you're going to speak for ZOS. And just what do you think you're going to get out of speaking for them? A check? A job? Recognition? Ha! You wish.
Yes they have. COUNTLESS times. Go watch the ESO lives
wtlonewolf20 wrote: »THEDKEXPERIENCE wrote: »Oakmontowls_ESO wrote: »With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.
Tags for dev attention:
@ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
They have answered questions roughly 11,000 times over the last 3 years.
The community is also littered with people who believe their opinion is best and speak for everyone.
For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.
Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.
I would love to know who these Solo Vet dungeon people are. As it stands many of us who are semi casual in this game wonder if we should all leave. I understand that there is a fine line between balanced and fun but this is and exponential nerf for some of us. Really this is gonna erase months of gameplay planning, etc. I am in a group that completes normal trials now in an effort to gear up for Vet trials, which we have yet to complete a single one. If these changes make it hard to complete normal trials, we will just give up and not do anything.most of my group will complete the morrowind quests and then leave the game.
It's called the last two or three ESO Lives.
Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.
The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.
Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.
Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.
There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.
There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.
As a business decision, it is very stupid to ignore your biggest investors.
Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.
I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.
You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.
Can you provide a source for this?Peekachu99 wrote: »and the [WoW] subs are at an all time high