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Can we get the Devs to explain their vision

Oakmontowls_ESO
Oakmontowls_ESO
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With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.

Tags for dev attention:
@ZOS_RichLambert @Wrobel @ZOS_BrianWheeler
  • Turelus
    Turelus
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    It's called the last two or three ESO Lives.

    Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.

    The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.

    Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Rohamad_Ali
    Rohamad_Ali
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    OH boy , a ZoS vision quest . I can't wait to read this !
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
    Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.

    Tags for dev attention:
    @ZOS_RichLambert @Wrobel @ZOS_BrianWheeler

    They have answered questions roughly 11,000 times over the last 3 years.

    The community is also littered with people who believe their opinion is best and speak for everyone.

    For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.

    Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.
  • notimetocare
    notimetocare
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    They have already done this, most people that whine are too stupid to care.

    'NO ETA' is because players would *** and moan they didnt get what they were 'promised'. Welcome to dealing with masses of morons that are never satisfied
  • Tryxus
    Tryxus
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    Their vision is a paradox
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Tholian1
    Tholian1
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    Their vision is for everything to be balanced for battlegrounds. All other playstyles are secondary.
    PS4 Pro NA
  • Shad0wfire99
    Shad0wfire99
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    They have no idea what their vision is. They say they're trying to do one thing, but all indications are they're doing another. Just throwing *** at a wall and seeing if it sticks or not.


    XBox NA
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
    Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.

    Tags for dev attention:
    @ZOS_RichLambert @Wrobel @ZOS_BrianWheeler

    They have answered questions roughly 11,000 times over the last 3 years.

    The community is also littered with people who believe their opinion is best and speak for everyone.

    For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.

    Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.

    They answer our questions without telling us anything. For example in regards to the vision of the night blade class they responded that they want it to be sneaky but that it doesn't work in pve but that doesn't answer the question of what they are trying to accomplish now with the class. As it stands they have done little besides gutt the sustain we had which was (in pve) the only thing we had unique to our class. And in compensation we got a small buff to our broken aoe dot.
  • wolfie1.0.
    wolfie1.0.
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    With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
    Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.

    Tags for dev attention:
    @ZOS_RichLambert @Wrobel @ZOS_BrianWheeler

    They have answered questions roughly 11,000 times over the last 3 years.

    The community is also littered with people who believe their opinion is best and speak for everyone.

    For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.

    Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.

    I would love to know who these Solo Vet dungeon people are. As it stands many of us who are semi casual in this game wonder if we should all leave. I understand that there is a fine line between balanced and fun but this is and exponential nerf for some of us. Really this is gonna erase months of gameplay planning, etc. I am in a group that completes normal trials now in an effort to gear up for Vet trials, which we have yet to complete a single one. If these changes make it hard to complete normal trials, we will just give up and not do anything.most of my group will complete the morrowind quests and then leave the game.
  • Fingolfinn01
    Fingolfinn01
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    The casino business.
    PC-NA
  • Saturn
    Saturn
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    Turelus wrote: »
    It's called the last two or three ESO Lives.

    Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.

    The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.

    Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.

    Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.

    There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.

    There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.

    As a business decision, it is very stupid to ignore your biggest investors.


    Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.

    I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.

    You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Duxes
    Duxes
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    Saturn wrote: »
    Turelus wrote: »
    It's called the last two or three ESO Lives.

    Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.

    The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.

    Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.

    Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.

    There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.

    There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.

    As a business decision, it is very stupid to ignore your biggest investors.


    Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.

    I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.

    You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.

    Very well said.
  • idk
    idk
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    The devs have explained their vision over several ESO Live sessions and beyond that.
  • DHale
    DHale
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    They are very clear with explaining thier vision... I just don't agree with it at all. They did a Reddit and pax west, the road ahead, eso live. There is no shortage of explanations though.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Balibe
    Balibe
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    Duxes wrote: »
    Saturn wrote: »
    Turelus wrote: »
    It's called the last two or three ESO Lives.

    Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.

    The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.

    Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.

    Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.

    There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.

    There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.

    As a business decision, it is very stupid to ignore your biggest investors.


    Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.

    I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.

    You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.

    Very well said.

    +1 @Saturn

    They are loosing touch with the players that have supported this game since the start. Now the player base will be all new players playing for a couple months and leaving as there will be no veteran players left to support them. So they will loose interest without in game support from veteran players and leave the game .....
  • Galwylin
    Galwylin
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    You know. Telling someone they have stated it in ESO Live (which they haven't) is adding nothing but allowing you to run to ZOS's defense. Just tell us. Why can't you just answer a question if you're going to speak for ZOS. And just what do you think you're going to get out of speaking for them? A check? A job? Recognition? Ha! You wish.
  • SleepyTroll
    SleepyTroll
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    Galwylin wrote: »
    You know. Telling someone they have stated it in ESO Live (which they haven't) is adding nothing but allowing you to run to ZOS's defense. Just tell us. Why can't you just answer a question if you're going to speak for ZOS. And just what do you think you're going to get out of speaking for them? A check? A job? Recognition? Ha! You wish.

    Yes they have. COUNTLESS times. Go watch the ESO lives :)
    Edited by SleepyTroll on May 9, 2017 6:56AM
  • Iyas
    Iyas
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    Definition: [mass noun] The ability to think about or plan the future with imagination or wisdom.

    Nope, I cant see zos having one
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

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  • SantieClaws
    SantieClaws
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    Khajiit expects this may be a question for the relevant opticians perhaps yes.

    This one she has never seen any of them with the eyeglasses but perhaps they prefer the pokey sticker things?

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
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    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

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  • Code2501
    Code2501
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    I imagine rose coloured beer goggles is probably the kind of vision the have. Where everything is 'sexy' and your filled with unrealistic optimism.
    But then I don't see their sales figures so maybe they are justified...
  • LegacyDM
    LegacyDM
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    Their vision? Nbs should be more stealthy in pve. There ya go. That's their vision. Did I get it?!
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • Turelus
    Turelus
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    LegacyDM wrote: »
    Their vision? Nbs should be more stealthy in pve. There ya go. That's their vision. Did I get it?!
    This does worry me a little as I quite like my wizard style Nightblade, I hope they don't push us in the direction of only being stealth.
    Edited by Turelus on May 9, 2017 8:19AM
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • DRXHarbinger
    DRXHarbinger
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    Galwylin wrote: »
    You know. Telling someone they have stated it in ESO Live (which they haven't) is adding nothing but allowing you to run to ZOS's defense. Just tell us. Why can't you just answer a question if you're going to speak for ZOS. And just what do you think you're going to get out of speaking for them? A check? A job? Recognition? Ha! You wish.

    Yes they have. COUNTLESS times. Go watch the ESO lives :)

    Eso lives are the most boring pointless *** on earth and nothing productive ever comes out of it bar what crap they want to sell us. Referring someone to go and sieve through 10hrs of giggling girls who honestly haven't got a clue just indicates that you haven't watched them yourself.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
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    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Sheva I 7 I
    Sheva I 7 I
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    Everyone should calm down yo, its christmas lol
  • Peekachu99
    Peekachu99
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    With the current state of dev interaction with the community, we feel as though our cries are unheard. It would go a long ways for player morale if we could have a dev explain their vision for the game and address our concerns regarding the changes. However picking and choosing easy questions and ignoring the hard ones that players want answers to would just hurt the situation more than it would help. Some concerns that need to be addressed are the balance between classes (or lack there of), the separation of pve and pvp, and the end goals of the sustain changes. We also need more than just a "we are looking into it but no ETA". Instead mention some possible fixes that you are thinking of for the problem. It would also help to allow for questions and comments about their explanations. For example they might say something about wanting players to focus more on sustain, allowing a follow up question about how we do think about sustain by offloading the job to the healer and using synergies provided by the healer. This would allow the dev to clarify their vision which would give players a better idea of the direction that the game is going.
    Can you pass this along @ZOS_GinaBruno because even though you say that the devs read all of our suggestions and concerns, we as the community can see no real response. Also the excuse that they can either be working on fixing bugs or answering our questions isn't a good one because without good communication with your player base, there isn't going to be anyone left to encounter these bugs.

    Tags for dev attention:
    @ZOS_RichLambert @Wrobel @ZOS_BrianWheeler

    They have answered questions roughly 11,000 times over the last 3 years.

    The community is also littered with people who believe their opinion is best and speak for everyone.

    For example, I'm part of the community and I don't need an answer to any of these things because 1 - I believe the game is more balanced than ever 2- I don't see any need to separate PVE from PVP and 3 - I've already theory crafted my sustain adjustments.

    Anyway I'll just be the guy who speaks for ZOS. Vision one is $$$. Vision 2 is "all of you PVErs who can run veteran dungeons solo" and the "unkillable" (even though that's impossible) PVPers ruined it for everyone. Now figure it out.

    I would love to know who these Solo Vet dungeon people are. As it stands many of us who are semi casual in this game wonder if we should all leave. I understand that there is a fine line between balanced and fun but this is and exponential nerf for some of us. Really this is gonna erase months of gameplay planning, etc. I am in a group that completes normal trials now in an effort to gear up for Vet trials, which we have yet to complete a single one. If these changes make it hard to complete normal trials, we will just give up and not do anything.most of my group will complete the morrowind quests and then leave the game.

    And this right here is the problem with the community on the forums: you believe you speak for and have been nominated as advocate for "many" or a majority, when you're really just speaking for yourself. I still find it hilarious that people actually believe the echo chamber of diehards on the forums (myself included) translates to proportionate representation in the game. Spolier alert: it doesn't. Until you can actually back up your claims of a majority, it's all just wind-baggery.

    P.S. Almost any vet dungeon that doesn't have an insta-kill mechanic (VRoM; Spider Lady in CoH) can be soloed successfully.
  • Peekachu99
    Peekachu99
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    Saturn wrote: »
    Turelus wrote: »
    It's called the last two or three ESO Lives.

    Whatever ZOS does at this point the "we hate ZOS no matter what" groupies will find something wrong and attack them.

    The player base is not going to fall as badly as everyone thinks, more people will be joining as well. The game is doing good.

    Also I don't wear white armour because it's not a slimming colour, maybe a nice red or black.

    Look at any MMO, of course there is a surge of players after a new content drop, but what happens when those new players realise there is very little skill progression to be had and that what you see at first glance is all you get? The answer is that they'll get bored and leave.

    There has never been a game, which I know of, that has ignored its most diehard audience several years into its lifespan and catered to new casual players, which has not subsequently lost a lot of their audience or died out completely.

    There are many examples of games that stayed true to their most devoted fans and prospered because of it. Because, while new players do bring in quick and easy revenue, it's the loyal fans that invest the most money.

    As a business decision, it is very stupid to ignore your biggest investors.


    Also, this is not really related to your comment, but if you were to visit the private pts forum, you would be dismayed at how blatantly any criticism of the Morrowind changes are ignored by the developers. I mean we are talking prime feedback, the kind that they are always asking for, and they are just shunning it if it doesn't reinforce their own beliefs.

    I certainly haven't always been a fan of ZOS, but to put everyone who critizes them into the same box as "hate groupes" is not only adding to the problem, but also just plain ignorant. What they are doing to the game right now isn't for anybody's sake, it's simply just for their own vanity as creators, who are not content with letting their audience modify their creation. A game should be made for the players, not for the creators. A game should be fun for the people playing it, but right now they aren't making the game more entertaining, no, they are restricting their players and forcing them to play according to their design.

    You can say what you want about the changes, but one thing is for sure, this is not a healthy thing for the game. Once there's such a clear disconnect between audience and creator, then suddenly things start to go really bad.

    Really? WoW's highpoint (Lich King), and subsequent resurgence (Legion) are founded on the premise of accessibility: gear (you get legendaries from farming mobs and doing quests lol); Raid Finder; streamlined social tools. You have no idea what you're talking about. Casuals and semi-casuals always foot the majority bill and these people care less for class-balance and min-maxing than anyone here. And if you ever visit WoW's forums you'll see a level of toxicity that makes this one seem tame. But they're still raking in the cash and the subs are at an all time high, so that is literally just a vocal minority.
  • Rungar
    Rungar
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    looks like they are slowing down the game to improve server performance. They definitely don't want to tell you that.

  • Rosveen
    Rosveen
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    Peekachu99 wrote: »
    and the [WoW] subs are at an all time high
    Can you provide a source for this?
  • Knootewoot
    Knootewoot
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    Zos boss: Hi ha hoe, we nerf again! This is good, but what is best in life?

    Zos employee 1: to create open worlds, where players have fun. Lots of questing and awesome PvP, and expansions every quarter of a year.

    Zos boss: Wrong! Employee 2! What is best in life?

    Zos employee 2: Nerf everything. Create many bugs. Hear the lamentations of the players.

    Zos boss: That is good! That is good.

    Edited by Knootewoot on May 9, 2017 10:19AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • johu31
    johu31
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    Cloudy
This discussion has been closed.