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Pirate Skeleton and Shields

  • LordSlif
    LordSlif
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    If u use a set u must to take the "bad and good side". It's a compensate
  • LordSlif
    LordSlif
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    I want use molagkena without increase cost . But i can... It's a compensate.
  • LordSlif
    LordSlif
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    As a Sorc I think this set needs to be taken out.

    I mean - if I shield, this procs, and I'm at low health as Vamp - unkillable.

    I enjoy running Skoria with lightning Staff and boundless storm. Confused so many ppl when I immediately chase them down in duels because Boundless will proc Skoria - heavy lightning attacks can't be dodged and keeping Curse up is pretty funny. Add meteor to it and some people think you're somehow hacking when 5-6 meteors just fall from the sky during the fight and theyre laying on the ground from Destructive Reach.

    Had 1 guy literally lose his mind because he thought I was hacking meteor Ult even though they look completely different.

    Yep. Skeleton + shield + vamp... omg it's op
  • LordSlif
    LordSlif
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    Minor maim is a good solution. It's for tanks
  • Wreuntzylla
    Wreuntzylla
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    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    I didn't. But thank you for the heads up!
  • Waffennacht
    Waffennacht
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    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    I didn't. But thank you for the heads up!

    You can no longer purge the debuff on console FYI. Still is insane on Templars
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • LordSlif
    LordSlif
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    Pirate 4 tanks
  • LordSlif
    LordSlif
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    Moglijuana wrote: »
    Lexxypwns wrote: »
    LordSlif wrote: »
    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    if you purge the effect will be Reapplied, so you cant purge.

    I mean, you're actually totally wrong, the debuff proc is on the same cooldown as the buff, but whatever you think :)

    They fixed that bug btw. You can't purge it anymore. But templars have so much increased healing anyways it doesn't matter lol.

    @Lexxypwns
    as i said
  • Waffennacht
    Waffennacht
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    LordSlif wrote: »
    Moglijuana wrote: »
    Lexxypwns wrote: »
    LordSlif wrote: »
    Lexxypwns wrote: »
    You realize pirate skeleton is much stronger on templar than sorc, no?

    You can purge the debuff, meaning you only get the positive and none of the negatives.

    if you purge the effect will be Reapplied, so you cant purge.

    I mean, you're actually totally wrong, the debuff proc is on the same cooldown as the buff, but whatever you think :)

    They fixed that bug btw. You can't purge it anymore. But templars have so much increased healing anyways it doesn't matter lol.

    @Lexxypwns
    as i said

    Dude, you thought I was bad, @lexxypwns has ideas that'll make you wanna quit
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xsorus
    Xsorus
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    As someone who pvps with this set, Its moronic...Its moronic on all my toons

    But its really super moronic on my Sorc.

  • KingJ
    KingJ
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    Xsorus wrote: »
    As someone who pvps with this set, Its moronic...Its moronic on all my toons

    But its really super moronic on my Sorc.

    How is it on your stamnb?
  • LordSlif
    LordSlif
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    So what me and many people think: shields+vamp+skeleton = Really strong shields... So it's very hard to deal damage on health bar... so the minor defile dnt mean anything.
    You cant only get the "good side" u must get both sides.
  • Master_Kas
    Master_Kas
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    KingJ wrote: »
    Xsorus wrote: »
    As someone who pvps with this set, Its moronic...Its moronic on all my toons

    But its really super moronic on my Sorc.

    How is it on your stamnb?

    Must be nice healing while its active :trollface:
    Edited by Master_Kas on May 6, 2017 4:19PM
    EU | PC
  • Lord-Otto
    Lord-Otto
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    Can we... Can we just talk about how awesome Healing Ward flying into the distance is?
    Or how it doesn't take us out of execute range?
    Defile doesn't hit us as hard because we constantly carry a heal penalty.
  • LordSlif
    LordSlif
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    Lord-Otto wrote: »
    Can we... Can we just talk about how awesome Healing Ward flying into the distance is?
    Or how it doesn't take us out of execute range?
    Defile doesn't hit us as hard because we constantly carry a heal penalty.

    Yepp! It's a forum, tell us your point
  • Emmagoldman
    Emmagoldman
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    LordSlif wrote: »
    LordSlif wrote: »
    I did not say sorcs and pirate, i said shields and pirate, but it's fun see how sorcs knows that them are op with this set. lol

    You mean the 3 posts that casually mention Overload? Now you're just making things up man. Your bias has clouded your vision, even of the forums!

    I joined on this forum after overload nerf

    So you have practically no experience in this game, yet call for nerfs...

    Yep, Again, like pointed out many times. There are a trove of new players that joined during the proc set meta and have developed a complex in which they believe that sorcs are meant to be ap chips.

    @devs The debate of small patches between dev cycles or pts cycle isn't black and white. Proc sets and heavy armor opness should have been nerfed as soon as it was observed how overpowered it was. People played for up to a year and developed a notion and sense of their abilities that were abilities based on armor set procs.
  • Emmagoldman
    Emmagoldman
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    As a Sorc I think this set needs to be taken out.

    I mean - if I shield, this procs, and I'm at low health as Vamp - unkillable.

    I enjoy running Skoria with lightning Staff and boundless storm. Confused so many ppl when I immediately chase them down in duels because Boundless will proc Skoria - heavy lightning attacks can't be dodged and keeping Curse up is pretty funny. Add meteor to it and some people think you're somehow hacking when 5-6 meteors just fall from the sky during the fight and theyre laying on the ground from Destructive Reach.

    Had 1 guy literally lose his mind because he thought I was hacking meteor Ult even though they look completely different.

    If he can't counter a heavy attack build that is keeping one dot that is weak as hell, and curse which is strong as a bust dot (hold block and it's countered)he deserves to die. Heavy attack builds are weak in pvp because of stuns and roots. A surprise attack, fossilize, lotus fan, snipe ect will counter any heavy dmg build along with LOS.
  • LordSlif
    LordSlif
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    LordSlif wrote: »
    LordSlif wrote: »
    I did not say sorcs and pirate, i said shields and pirate, but it's fun see how sorcs knows that them are op with this set. lol

    You mean the 3 posts that casually mention Overload? Now you're just making things upman. Your bias has clouded your vision, even of the forums!

    I joined on this forum after overload nerf

    So you have practically no experience in this game, yet call for nerfs...

    Yep, Again, like pointed out many times. There are a trove of new players that joined during the proc set meta and have developed a complex in which they believe that sorcs are meant to be ap chips.

    @devs The debate of small patches between dev cycles or pts cycle isn't black and white. Proc sets and heavy armor opness should have been nerfed as soon as it was observed how overpowered it was. People played for up to a year and developed a notion and sense of their abilities that were abilities based on armor set procs.

    Old players, new players... Dnt matter. They must be listened. But we are not talking about sorcs here, it's about pirate skeleton on shields and many players agree it's not right.
  • Lord-Otto
    Lord-Otto
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    LordSlif wrote: »
    Lord-Otto wrote: »
    Can we... Can we just talk about how awesome Healing Ward flying into the distance is?
    Or how it doesn't take us out of execute range?
    Defile doesn't hit us as hard because we constantly carry a heal penalty.

    Yepp! It's a forum, tell us your point

    Got several points, really.

    1. No suited magicka damage proc sets.
    For a sorc, our choices for damage procs are limited. No Viper. Skoria is difficult to trigger unless you build around it and become a one-trick pony. Grothdar doesn't synergize with any skills, only destro ult. Infernal Guardian is too avoidable.
    I'd gladly take a damage set, but they are just not good on magsorc.

    2. Healing Ward is effing unreliable
    Mentioned above, Healing Ward (and all shields) do not get you out of immediate danger. I can Mage's Wrath through your shields easily if in execute range. In six seconds, you're dead. Can't say that about a Templar healing to full with just one wave.
    And of course, in group play, HW might just fly off, leaving you dead.

    3. Sorc healing
    It already sucks so bad, Defile isn't even necessary. On the contrary, Templars do heal to full even debuffed. Really, only DD HoTs suffer from this negative effect. Like Stamblades.


    In summary, this set is BiS not only because of its bonus, but because alternatives are sub-par and we already have experience with its downsides. Bad healing is something we've dealt with since... ever. THAT is why we can deal with Defile, despite it hitting us hard.

    I tell you right now, you scrap Skelly from our gear pool, you see Shadowrend+Necro, which can be far worse in circumstances. There is always a way to minimize weaknesses while maximizing effectiveness.

    Really, what we need is more alternatives, more BiS gear. Instead of blanket nerfs that won't change anything.
  • Waffennacht
    Waffennacht
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    So I've been doin some maths, and came to the conclusion:

    The only way to get maximum benefit of Pirate Skele is to be a light armor and or shield user.

    Looking at the damage calculations page, it occurred to me, if you have any armor mitigation it reduces the effective amount of damage mitigated by Pirate Skele.

    It's a multiplicative equation, meaning less returns based on the amount of different mitigation sources.

    So to actually receive 30% damage reduction, you must have 0 armor resistance, only really LA has 0 mitigation and wards have 0 mitigation.

    Thanks to this realization, bloodspawn offers only (depending on your resistance) as little as 5% less mitigation without any more minor defile.

    I'm dropping pirate at least to test, but I'm sure on my build I'm gimping myself by using it.

    Edit: just so you know, I'm aware Skele's mitigation occurs before armor, but the end result is the same, Skele reduces the effectiveness of your armor mitigation.

    Also, FYI, if you're at full resistance after all debuffs, then Skele and the ults are the only way to get as much mitigation. However, I believe to have full mitigation via resistance in this environment​ is to be pushing anywhere from 43k to maximum... I'd say 55k resistance...

    I guess the kicker is, mathematically, the best use of Pirate Skeleton is a HA Ward user (healthplar) because they have high armor mitigation and big ward, they would receive maximum use of the resistance, the only dis-synergy would be the fact in say 1v1 scenario or low damage the blazing shield won't be hitting as much. But in 1vX there would be no better option. Unless someone can think of a build that has that high of ward and armor.
    Edited by Waffennacht on May 6, 2017 11:55PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minalan
    Minalan
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    Major protection is too much on any two piece set. It needs to be MINOR protection without a proc.

    Can you imagine how slimecraw would be with a proc chance and MAJOR berserk?

    There is a reason they didn't do that, it's asinine. But for some reason ZOS has a blind (or stupid) spot for major protection...
  • Lord-Otto
    Lord-Otto
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    No one would use 8% damage mitigation over 8% damage increase. Especially considering diminishing returns.

    You know, maybe just decreasing the mitigation strength would do the trick. Instead of giving you Major Protection for 30%, why not give it a unique buff? Give it, say, 20% mitigation and 8% heal debuff?
  • Waffennacht
    Waffennacht
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    Lord-Otto wrote: »
    No one would use 8% damage mitigation over 8% damage increase. Especially considering diminishing returns.

    You know, maybe just decreasing the mitigation strength would do the trick. Instead of giving you Major Protection for 30%, why not give it a unique buff? Give it, say, 20% mitigation and 8% heal debuff?

    Then you could stack that with major protection giving wards +44% mitigation
    Edited by Waffennacht on May 7, 2017 7:56AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • grim_tactics
    grim_tactics
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    As a Sorc I think this set needs to be taken out.

    I mean - if I shield, this procs, and I'm at low health as Vamp - unkillable.

    I enjoy running Skoria with lightning Staff and boundless storm. Confused so many ppl when I immediately chase them down in duels because Boundless will proc Skoria - heavy lightning attacks can't be dodged and keeping Curse up is pretty funny. Add meteor to it and some people think you're somehow hacking when 5-6 meteors just fall from the sky during the fight and theyre laying on the ground from Destructive Reach.

    Had 1 guy literally lose his mind because he thought I was hacking meteor Ult even though they look completely different.

    If he can't counter a heavy attack build that is keeping one dot that is weak as hell, and curse which is strong as a bust dot (hold block and it's countered)he deserves to die. Heavy attack builds are weak in pvp because of stuns and roots. A surprise attack, fossilize, lotus fan, snipe ect will counter any heavy dmg build along with LOS.

    Tell that to the people I'm constantly beating with this that ask what I'm running.

    Boundless Storm - Destructive Reach - and Lightning Staff all proc Skoria. Also, I do just fine in PvP running this same build.

    Curse doesn't proc Skoria.

    It doesn't even have to be a heavy attack. This build runs 3 dots that will always be up and Skoria is dropping like crazy.

    Skoria is also better than Infernal Guardian cause any good player just moves out of the AoE of IG. The only time Skoria is better is huge Zerg fights where people don't pay attention to IG AoE but even then I prefer Skoria when spamming Destructive Reach.

    So I'm returning resources and constantly keep DoTs up.

    I know Skoria is better on current DK builds but I'm having no issue completely keeping pressure on players with two abilities that can't be blocked and one that puts burning on and knocks down when hits. Even with immovability pots it still causes burning.

    Edited by grim_tactics on May 7, 2017 8:16AM
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    No one would use 8% damage mitigation over 8% damage increase. Especially considering diminishing returns.

    You know, maybe just decreasing the mitigation strength would do the trick. Instead of giving you Major Protection for 30%, why not give it a unique buff? Give it, say, 20% mitigation and 8% heal debuff?

    Then you could stack that with major protection giving wards +44% mitigation

    With Panacea, yeah. It IS an ultimate, after all. Can't think of other sources of Major Protection.
  • Waffennacht
    Waffennacht
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    Lord-Otto wrote: »
    Lord-Otto wrote: »
    No one would use 8% damage mitigation over 8% damage increase. Especially considering diminishing returns.

    You know, maybe just decreasing the mitigation strength would do the trick. Instead of giving you Major Protection for 30%, why not give it a unique buff? Give it, say, 20% mitigation and 8% heal debuff?

    Then you could stack that with major protection giving wards +44% mitigation

    With Panacea, yeah. It IS an ultimate, after all. Can't think of other sources of Major Protection.

    NB ult I believe too. Um Nova maybe?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • Lord-Otto
    Lord-Otto
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    Valley of Blades? Hm, could be. Nova deffo.
    Well, those are all ults. So you're giving up destro ult and suchlike. I think that is a fair deal.
    Edited by Lord-Otto on May 7, 2017 8:59AM
  • MrTtheDK
    MrTtheDK
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    Cut duration of pirate skeleton in half (6 seconds) 15 second cool down
    Main:
    DC- Diablo Azul , Mr T


    Alts: Nerf Something or Another

    Guild: - Imperial City Police
    RIP Guilds: Purple, WKB, Eight Divines, Rage, What Mechanics, Entropy Rising
    Game: @TalosSeptim
  • LordSlif
    LordSlif
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    And they did.GJ ZOS
  • LordSlif
    LordSlif
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    It was not the best solution but it was a good solution
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