It was not the best solution but it was a good solution
Pirate Skeleton: This item set no longer procs if the damage you take is fully absorbed by a damage shield.
Pirate Skeleton: Increased the proc chance to 8% from 5%.
Developer Comments:
We’ve increased the proc chance on this Item Set to make it more attractive for tanks, but have also added the restriction that it cannot proc on damage shields. This means you will need to take damage to your health in order to proc it, and cannot easily circumvent the Minor Defile penalty. It also adds more risk to utilizing this set as a damage shield user since you must first let your damage shields fall off.
The_Outsider wrote: »Pirate Skeleton: This item set no longer procs if the damage you take is fully absorbed by a damage shield.
Pirate Skeleton: Increased the proc chance to 8% from 5%.
Developer Comments:
We’ve increased the proc chance on this Item Set to make it more attractive for tanks, but have also added the restriction that it cannot proc on damage shields. This means you will need to take damage to your health in order to proc it, and cannot easily circumvent the Minor Defile penalty. It also adds more risk to utilizing this set as a damage shield user since you must first let your damage shields fall off.
Yeah I saw I play sorc too, but going against those sorcs using it is a pain. Legit cant do anything most of the time and once they win they act high and mighty.
It needed to happen, at least now we'll see more than one monster set on every sorc..
Waffennacht wrote: »@Lord-Otto what changes to IG? I just went through all of the PTS and saw no mention of IG
Waffennacht wrote: »@Lord-Otto what changes to IG? I just went through all of the PTS and saw no mention of IG
I still quite like it, to be fair.. I mean, going for a max mag setup, I normally run 2 mag-mag monster pieces.. But I keep looking at this and thinking... for the price of 930 max magica, I could get... but then again, Engine Guardian may be worth a try now..
Giving me conniptions... Every bloody patch, you're forced to farm something new, because reasons.
(>.>)
Kena might be worth looking at. It kinda gets buffed. And on a heavy attack build (probably meta), the drawbacks are acceptable, I assume.
Other than that, I see nothing good. Guardian is sooo avoidable. Skelli won't proc easily, same with Skoria. Grothdarr is cool, but you typically keep your distance... I dunno. Future looks bleak.
Waffennacht wrote: »Giving me conniptions... Every bloody patch, you're forced to farm something new, because reasons.
(>.>)
Kena might be worth looking at. It kinda gets buffed. And on a heavy attack build (probably meta), the drawbacks are acceptable, I assume.
Other than that, I see nothing good. Guardian is sooo avoidable. Skelli won't proc easily, same with Skoria. Grothdarr is cool, but you typically keep your distance... I dunno. Future looks bleak.
I've heard good things bout Slimecraw, and Shadowrend + Necro.
Waffennacht wrote: »Giving me conniptions... Every bloody patch, you're forced to farm something new, because reasons.
(>.>)
Kena might be worth looking at. It kinda gets buffed. And on a heavy attack build (probably meta), the drawbacks are acceptable, I assume.
Other than that, I see nothing good. Guardian is sooo avoidable. Skelli won't proc easily, same with Skoria. Grothdarr is cool, but you typically keep your distance... I dunno. Future looks bleak.
I've heard good things bout Slimecraw, and Shadowrend + Necro.
You might have heard that Shadowrend from me...
x'D
I tested it today. It's cool when it procs, but the chance is plain too low.
Slimecraw might be the winner. For everyone. So much for diversity.