So on live even with siphoning strikes I still lack resource management. I run outta stam so fast even trying to weave in a few AA's and Heavy AA's. Granted I'm running Pure crit/Weapon damage. I may swap to bone pirate or Hiricines. Ive read so much doom and gloom about resource management on the pts. I'm just curious about some other thoughts/opinions.
Peekachu99 wrote: »So on live even with siphoning strikes I still lack resource management. I run outta stam so fast even trying to weave in a few AA's and Heavy AA's. Granted I'm running Pure crit/Weapon damage. I may swap to bone pirate or Hiricines. Ive read so much doom and gloom about resource management on the pts. I'm just curious about some other thoughts/opinions.
I've highlighted the issue for you. Also, as an experiment, I'm running my magblade destro VMA farmer with 15% regen, NO cost reduction and 4 lich/ 5 destruction mastery and I'm having absolutely no issue with resources or trials on live. 2300 regen, 2600 if I change the drink. More magika than I can spend and if I ever run out I swap to a fifth lich.
Clever sets, builds and resource management are the way forward, and I'm positive they will adjust the content difficulty (as they've done before with Trials and ICP) if the completion rates are abysmal. I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
You can talk about it. The NDA is lifted for existing classes.Peekachu99 wrote: »I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
You can talk about it. The NDA is lifted for existing classes.Peekachu99 wrote: »I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
And it's not true. From personally my experience on PTS, CP now matter more than they did, so the gap becomes larger rather than smaller. If we talk about trial perspective.
I'm magsorc with 400CP. Here is the deal for trials. Esse, alpha-version
The best result I managed to achieve on Target Skeleton was still with using Blockade of Storms and Exploiter passive. The problem with it is that they changed the impact of CP. Thaumaturgy in total makes your DoTs stronger on 25%. You make it to 23% already on 40 points. Everything else is a huge waste. However. You need 75 in that tree for Exploiter. 35CP - into nothing. Because if you're magsorc your only choice in that tree is Thaumaturgy.
If you're not maxed out char, you have too few points left for Elfborn and Elemental Expert. So few that you don't make it to current live numbers.
And, as I said, the best result I managed to achieve was with Exploiter. Not using it only leads to DPS loss. (btw, "best result" being -4k DPS).
Still. Let's for example, take Exploiter out of the picture.
Before you only needed some CP to make decent numbers in Elemental Expert and Elfborn. Maybe throw something in Thaumaturgy. And you could do fine. Now? Now you also have Master-At-Arms.
[btw]At the same time good and bad news: don't bother with Staff Expert. This star is useless. 40 points in it don't even give 1k to Heavy Attacks. Actually, from where I stand, purely HA builds are impossible, the damage is too damn low and nothing, not even maxing out Staff Expert and wearing full Elegance will fix it[/btw]
As a result you know need even more CPs. Because you now have more stars which require 35+ CPs. And that's only if Exploiter will underperform, which is, for now, doubtful.
For Exploiter to underperform you need your whole raid to go into HA builds. I don't see it now. As I said, HA underperforms. This strategy is bad. HA still remains the last resort.
So. 75 points in Thaumaturgy. 35 points hugely wasted, great. And then...
You're not maxed out? Ooooops. Too bad for you. You don't have enough points for other stars.
***
That's just my experience with PTS for now. I'm not elite, I don't run cookie-cutter build, I'm "upper casual" who runs vet Trials with guildies for fun.
If ZoS wanted the game to be easier for the likes of me... For now, guys, it seems like you miserably failing :'(
Exploiter passive. Do I need to stress it out? EXPOITER PASSIVE. Which requires 75 points in Ritual tree. And the only useful star here for magsorc (and probably all mag chars) is Thaumaturgy. And Exploiter passive is still your best bet in terms of DPS.Peekachu99 wrote: »Except investing 1/2 way into a node gives you 75% of the FULL BENEFIT. So your 400 CP dude has better potential allocation than he did before. You DO NOT max out in 3.0.
What? What?!Peekachu99 wrote: »Also, Vet trials are made--or ideal--for max CP characters. What competetive raiders even run guilds with people under CP cap? I can't think of any, unless they're pity runs, or CP lowered for skins (if you can still do that--been a while). I'm pretty sure that's intended.
Peekachu99 wrote: »You also need to state what gear and configuration you're using, as I have, before declaring something "not true". It is true, for my 1:1 PTS copy character that I am doing more damage to target skeletons or otherwise.
Yes, very sorry! I meant "Tri-effect": Major Prophecy buff, Major Sorcery buff and restore Magicka. I can screw up terminology sometimes, thanks for correction!You probably meant crafted major sorcery pots. Tristat pots are the ones that restore all 3 stats and they are used only by tank in PvE.
DjMuscleboy02 wrote: »Peekachu99 wrote: »So on live even with siphoning strikes I still lack resource management. I run outta stam so fast even trying to weave in a few AA's and Heavy AA's. Granted I'm running Pure crit/Weapon damage. I may swap to bone pirate or Hiricines. Ive read so much doom and gloom about resource management on the pts. I'm just curious about some other thoughts/opinions.
I've highlighted the issue for you. Also, as an experiment, I'm running my magblade destro VMA farmer with 15% regen, NO cost reduction and 4 lich/ 5 destruction mastery and I'm having absolutely no issue with resources or trials on live. 2300 regen, 2600 if I change the drink. More magika than I can spend and if I ever run out I swap to a fifth lich.
Clever sets, builds and resource management are the way forward, and I'm positive they will adjust the content difficulty (as they've done before with Trials and ICP) if the completion rates are abysmal. I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
Completion rates won't be abysmal. Good groups won't have a problem, it's the people who are learning and trying to progress that will struggle. Now the better (more experienced) players will have an even tougher time teaching new players mechanics as well, that's the problem.
I sure hope they will adjust PvE. Things are sad for nowAre you aware that they (zos) may even have competion rates on all the groups trying and rates - not just the best ones? I think that could possibly be the case. in which case, if a block of folks currently running them and failing starts failing the rates will drop and if that percentage is noticable it will be able to be adjusted for.
then again, if good and experienced groups make it, not just maelstrom equipped golden gods, then maybe the success rates wont drop but the tactics will... away from screw mechanics burn thrus to beat mechanics slower.
I sure hope they will adjust PvE. Things are sad for nowAre you aware that they (zos) may even have competion rates on all the groups trying and rates - not just the best ones? I think that could possibly be the case. in which case, if a block of folks currently running them and failing starts failing the rates will drop and if that percentage is noticable it will be able to be adjusted for.
then again, if good and experienced groups make it, not just maelstrom equipped golden gods, then maybe the success rates wont drop but the tactics will... away from screw mechanics burn thrus to beat mechanics slower.
BTW )) "burning through mechanics" is a myth, guys. The only mechanic you actually can burn through is Rakkhat Lunar Phase. Idk where did you take it from, people.
In vAA you still have to run to runes on the 1st boss. DPS doesn't matter, you phisically can't avoid it. And so on and so forth. Warror will still jump and throw his shield. Serpent will teleport, cast AoE and summon Manticora. Lamia will pin your teammates. You can't avoid it.
Only Lunar Phase. And I still think about Twins in vMoL. People prefer to burn them before 4 + 4 adds phase. I'm not sure if it was indeed intended as a indirect DPS-check (surviving 8 adds is damn hard) or it is the actual mechanics. As in your group is supposed to learn how to survive several waves of 8 adds.
How the?.. TEACH ME SENPAI!WarpigFunk wrote: »To be fair ... with the requisite group optimisation there's skippable mechanics in basically every trial.
Top boss in Helra - like the whole thing- he can be killed in like 20 seconds.
You're still kinda not ignoring itWarpigFunk wrote: »Varlariel in AA you can all but ignore the splits besides throwing a few beams and ultis at them and kill her after the second split.
Very great effort required. You can skip bubbles, ok, but... It's godly 0.01% playerbase DPSWarpigFunk wrote: »Theoretically you could skip pink bubbles on Serpent hm- not sure if it's been done though.
How the?.. TEACH ME SENPAI!WarpigFunk wrote: »To be fair ... with the requisite group optimisation there's skippable mechanics in basically every trial.
Top boss in Helra - like the whole thing- he can be killed in like 20 seconds.Seriously though. How?
You're still kinda not ignoring itWarpigFunk wrote: »Varlariel in AA you can all but ignore the splits besides throwing a few beams and ultis at them and kill her after the second split.Huge DPS makes things easier, it always does. But go into full-blown "ignore copies"? Nah
Very great effort required. You can skip bubbles, ok, but... It's godly 0.01% playerbase DPSWarpigFunk wrote: »Theoretically you could skip pink bubbles on Serpent hm- not sure if it's been done though.We, simple mortals, don't even dream about it
Aha! So tank and stack! Thanks a lot, got itWarpigFunk wrote: »Top Boss:
1 tank w/ deep breath, 1 healer with BoL on his lightning staff bar, 4 DPS all lightning staffs
Boss spawns - ulti dump, full rotation DPS
Adds spawn - Tank pulls all 4 mobs to one location (usually small room doorway, or area where you enetered) calls out real boss.
Everyone else targets the enemy closest to the boss, shields up, Lightning heavy attack the add. When it dies, you go the add on the other side of the boss and heavy attack. Once all adds are down, full rotation/ execute on the boss.
Boss takes like 2 million DPS + ... and often dies on the first add rotation, if not he'll be at 10-20% hp and will die on the next one. Whole fight should take no more than 20 seconds - 1 minute.
Ok, I stand corrected, thanksWarpigFunk wrote: »I agree that it's only a very small % of the player base that benefits from the requisite group optimisation, to burn through these mechanics - I was merely pointing out that mechanic skipping isn't necessarily a myth - it's essentially a fixture of the highest leaderboard runs in the game - and there are technically skippable mechanics in every trial (not every fight)- even if skipping them is not feasible for 90%+ of the players encountering them.
Giles.floydub17_ESO wrote: »First I'd suggest cost reduction glyphs on jewelry to start with and see how that goes. But yes, the sustain is extremely different.
Peekachu99 wrote: »You can talk about it. The NDA is lifted for existing classes.Peekachu99 wrote: »I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
And it's not true. From personally my experience on PTS, CP now matter more than they did, so the gap becomes larger rather than smaller. If we talk about trial perspective.
I'm magsorc with 400CP. Here is the deal for trials. Esse, alpha-version
The best result I managed to achieve on Target Skeleton was still with using Blockade of Storms and Exploiter passive. The problem with it is that they changed the impact of CP. Thaumaturgy in total makes your DoTs stronger on 25%. You make it to 23% already on 40 points. Everything else is a huge waste. However. You need 75 in that tree for Exploiter. 35CP - into nothing. Because if you're magsorc your only choice in that tree is Thaumaturgy.
If you're not maxed out char, you have too few points left for Elfborn and Elemental Expert. So few that you don't make it to current live numbers.
And, as I said, the best result I managed to achieve was with Exploiter. Not using it only leads to DPS loss. (btw, "best result" being -4k DPS).
Still. Let's for example, take Exploiter out of the picture.
Before you only needed some CP to make decent numbers in Elemental Expert and Elfborn. Maybe throw something in Thaumaturgy. And you could do fine. Now? Now you also have Master-At-Arms.
[btw]At the same time good and bad news: don't bother with Staff Expert. This star is useless. 40 points in it don't even give 1k to Heavy Attacks. Actually, from where I stand, purely HA builds are impossible, the damage is too damn low and nothing, not even maxing out Staff Expert and wearing full Elegance will fix it[/btw]
As a result you know need even more CPs. Because you now have more stars which require 35+ CPs. And that's only if Exploiter will underperform, which is, for now, doubtful.
For Exploiter to underperform you need your whole raid to go into HA builds. I don't see it now. As I said, HA underperforms. This strategy is bad. HA still remains the last resort.
So. 75 points in Thaumaturgy. 35 points hugely wasted, great. And then...
You're not maxed out? Ooooops. Too bad for you. You don't have enough points for other stars.
***
That's just my experience with PTS for now. I'm not elite, I don't run cookie-cutter build, I'm "upper casual" who runs vet Trials with guildies for fun.
If ZoS wanted the game to be easier for the likes of me... For now, guys, it seems like you miserably failing :'(
Except investing 1/2 way into a node gives you 75% of the FULL BENEFIT. So your 400 CP dude has better potential allocation than he did before. You DO NOT max out in 3.0. It's useless when those 50 points could get you 75% of a bonus in something else. Also, Vet trials are made--or ideal--for max CP characters. What competetive raiders even run guilds with people under CP cap? I can't think of any, unless they're pity runs, or CP lowered for skins (if you can still do that--been a while). I'm pretty sure that's intended. You also need to state what gear and configuration you're using, as I have, before declaring something "not true". It is true, for my 1:1 PTS copy character that I am doing more damage to target skeletons or otherwise.
And until they fix the whole grouping/ LFG interface the people harping on about a raiding scene really need to chill. Competetive raiding in this game is bottom-tier compared to every other game. ZoS need to fix their social tools, first and foremost. That's what we should all be rallying for.
Magsorc with 400cp should be able to pull 30-33k DPS in necro, moondancer, vma lightning sharp, illambris, but probably if you are comparing live to pts on 400cp, then yes maybe you will lose DPS due to low ele expert and elfborn, but do not forget about master of arms new cp - you can ignore concussion and exploiter and go for master of arms and inferno staves or something...You can talk about it. The NDA is lifted for existing classes.Peekachu99 wrote: »I can't talk too much about PTS, but your damage goes up with the new CP allocation, you just need to plan for resource management.
And it's not true. From personally my experience on PTS, CP now matter more than they did, so the gap becomes larger rather than smaller. If we talk about trial perspective.
I'm magsorc with 400CP. Here is the deal for trials. Esse, alpha-version
The best result I managed to achieve on Target Skeleton was still with using Blockade of Storms and Exploiter passive. The problem with it is that they changed the impact of CP. Thaumaturgy in total makes your DoTs stronger on 25%. You make it to 23% already on 40 points. Everything else is a huge waste. However. You need 75 in that tree for Exploiter. 35CP - into nothing. Because if you're magsorc your only choice in that tree is Thaumaturgy.
If you're not maxed out char, you have too few points left for Elfborn and Elemental Expert. So few that you don't make it to current live numbers.
And, as I said, the best result I managed to achieve was with Exploiter. Not using it only leads to DPS loss. (btw, "best result" being -4k DPS).
Still. Let's for example, take Exploiter out of the picture.
Before you only needed some CP to make decent numbers in Elemental Expert and Elfborn. Maybe throw something in Thaumaturgy. And you could do fine. Now? Now you also have Master-At-Arms.
[btw]At the same time good and bad news: don't bother with Staff Expert. This star is useless. 40 points in it don't even give 1k to Heavy Attacks. Actually, from where I stand, purely HA builds are impossible, the damage is too damn low and nothing, not even maxing out Staff Expert and wearing full Elegance will fix it[/btw]
As a result you know need even more CPs. Because you now have more stars which require 35+ CPs. And that's only if Exploiter will underperform, which is, for now, doubtful.
For Exploiter to underperform you need your whole raid to go into HA builds. I don't see it now. As I said, HA underperforms. This strategy is bad. HA still remains the last resort.
So. 75 points in Thaumaturgy. 35 points hugely wasted, great. And then...
You're not maxed out? Ooooops. Too bad for you. You don't have enough points for other stars.
***
That's just my experience with PTS for now. I'm not elite, I don't run cookie-cutter build, I'm "upper casual" who runs vet Trials with guildies for fun.
If ZoS wanted the game to be easier for the likes of me... For now, guys, it seems like you miserably failing :'(
No. You cannot.Valera Progib wrote: »Magsorc with 400cp should be able to pull 30-33k DPS in necro, moondancer, vma lightning sharp, illambris, but probably if you are comparing live to pts on 400cp, then yes maybe you will lose DPS due to low ele expert and elfborn, but do not forget about master of arms new cp - you can ignore concussion and exploiter and go for master of arms and inferno staves or something...
Than please tell me... WHY?! Why has that been done in the first place?Every time I read these threads I can't help but point out, the ONLY players that will have a problem with the sustain changes are 'End Game' players who are already a minority in ESO anyway. The majority of players, solo questers, delves, public/group dungeons, these players will all be fine. Already on Live I've taken all CP points out of Cost Reduction, reduced regen to 15%, remove a point from both armor passives... and I can still perform just as well without them... of course I am now running three Cost Reduction glyphs in jewelry too.
However, this is also without having the ability to put points into the NEW constellations coming with Morrowind, which should also help increase my damage output.
Let's also consider one of my non-typical builds, a BOSMER Magicka Nightblade Vampire is doing perfectly fine in the above mentioned content with these self-imposed pre-Morrowind nerfs. I don't care about 'End Game' and neither does ZOS apparently, because these upcoming changes impact them the most... but for those of us who play ESO for the questing, we'll be perfectly fine.
Aha! So tank and stack! Thanks a lot, got itWarpigFunk wrote: »Top Boss:
1 tank w/ deep breath, 1 healer with BoL on his lightning staff bar, 4 DPS all lightning staffs
Boss spawns - ulti dump, full rotation DPS
Adds spawn - Tank pulls all 4 mobs to one location (usually small room doorway, or area where you enetered) calls out real boss.
Everyone else targets the enemy closest to the boss, shields up, Lightning heavy attack the add. When it dies, you go the add on the other side of the boss and heavy attack. Once all adds are down, full rotation/ execute on the boss.
Boss takes like 2 million DPS + ... and often dies on the first add rotation, if not he'll be at 10-20% hp and will die on the next one. Whole fight should take no more than 20 seconds - 1 minute.Ok, I stand corrected, thanksWarpigFunk wrote: »I agree that it's only a very small % of the player base that benefits from the requisite group optimisation, to burn through these mechanics - I was merely pointing out that mechanic skipping isn't necessarily a myth - it's essentially a fixture of the highest leaderboard runs in the game - and there are technically skippable mechanics in every trial (not every fight)- even if skipping them is not feasible for 90%+ of the players encountering them.
But it's still far from "OMG EVERYONE JUST BURNS THROUGH" people are using as an argument, when it comes to new changes. Those who struggled will still strugle. Those who burned through... Well... Mild inconveniece maybe
Wasn't a hyperbole. Was an honest mistakeimmediately after your hyperbole is outted coming back with renewed complaints about other folks hyperbole... nice!