Approach mob. Select mobbite most likely to be a pain in the ass, and target lock. Throw expensive/slow opener... at tiny snake 40 degrees from mob, killing the HELL out of it, alerting mob, and wasting a bunch of magicka.
I have hurled my javelin with godlike strength at spiders on the horizon.
I have encased at least one very confused bunny rabbit.
I have dropped meteors on the heads of many small creatures who were minding their own business in dark corners.
I have called down lightning on bugs that were literally behind me.
I don't need to kill any more 9 hp insects. I've read various explanations about why this happens, and done everything I can think of to avoid it, so this is what I'd like: when I lock on a target, that's where my attack should go. Fair play if something gets between us or I lose LOS, but suddenly hitting trash that's really far away and off at an angle? This should not be a thing.
If that's not a good solution, perhaps a toggle like the one that lets me choose to never target innocents. I don't need to hit bunny rabbits, ever.
Edited by ofSunhold on May 6, 2017 8:13PM Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.