@MakoForeit will come- give it time. considering what they've added in one year- i mean look at this game one year ago.
we didnt have - One tamriel-
- housing
- morrowind
- battlegrounds
- duelling
- areas like gold coast,etc.
theyre getting there. those are great ideas you made- but it will take time.
@StovahkiinStovahkiin wrote: »I would absolutely love to have things like this. My first MMO was Runescape and, say what you will about that game, it had a ton of skills and hobbies that were completely seperate from combat and quests.
Frankly, eso just doesn't bring nearly enough to the table to keep a lot of players interested in the long term.
I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.
it will come- give it time. considering what they've added in one year- i mean look at this game one year ago.
we didnt have - One tamriel-
- housing
- morrowind
- battlegrounds
- duelling
- areas like gold coast,etc.
theyre getting there. those are great ideas you made- but it will take time.
The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.
Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.
Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.
Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.
Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.
Giles.floydub17_ESO wrote: »The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.
Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.
Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.
Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.
Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.
First, you are very much oversimplifying ESO.
In PvP the various means someone can play in Cyrodiil, single, small group, large group, ganking offer much. Then IC which is truly quasi PvE/PvP combined. Coming to ESO in a month is BGs which offer a variety of PvP Matches.
In PvE, dailies, dungeons of various levels, two arenas with two different levels and Trials of various levels with a new one coming in a month.
Second, and most important. Harvest Moon and Stardew Valley are kindergarten compared to ESO. Maybe Pre-K. The reason they have pathetic types of activities is they do not spend the time or money to develop real content. Bad examples of ideas to bring into ESO.
I suggest you find a guild or two that fit your interests and you will get much more out of this game.
Daemons_Bane wrote: »
Daemons_Bane wrote: »
Id expect some passionate developers or even other employees would want to do this. Afterall isnt the satiafaction of making a game best received by interacting with the players?
Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.
Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.
Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.
Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.
Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.
First, you are very much oversimplifying ESO.
In PvP the various means someone can play in Cyrodiil, single, small group, large group, ganking offer much. Then IC which is truly quasi PvE/PvP combined. Coming to ESO in a month is BGs which offer a variety of PvP Matches.
In PvE, dailies, dungeons of various levels, two arenas with two different levels and Trials of various levels with a new one coming in a month.
Second, and most important. Harvest Moon and Stardew Valley are kindergarten compared to ESO. Maybe Pre-K. The reason they have pathetic types of activities is they do not spend the time or money to develop real content. Bad examples of ideas to bring into ESO.
I suggest you find a guild or two that fit your interests and you will get much more out of this game.
Again, pretty sure that OP does not care about combat, so most of your post is irrelevantSecond, those activities might be pathetic to you, but some of us enjoys building, gardening, crafting, fishing and so on
@MakoForeit will come- give it time. considering what they've added in one year- i mean look at this game one year ago.
we didnt have - One tamriel-
- housing
- morrowind
- battlegrounds
- duelling
- areas like gold coast,etc.
theyre getting there. those are great ideas you made- but it will take time.
Lately, they have focused their efforts more on the crown store.
Giles.floydub17_ESO wrote: »OP mentioned PvE and PvP making what I said very relevant as long as he was not adding fluff for the sake of it.
The games he mentioned for activities to suggest in his post are not even second rate games. If that is the type of activity he wants maybe this is not the game for him.
The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.
Daemons_Bane wrote: »Giles.floydub17_ESO wrote: »OP mentioned PvE and PvP making what I said very relevant as long as he was not adding fluff for the sake of it.
The games he mentioned for activities to suggest in his post are not even second rate games. If that is the type of activity he wants maybe this is not the game for him.
The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
This line should show what I meanCurrently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.
Those games may be 2nd rate, I would not know, but that don't make them any worse when he just uses them for examples.. I completely agree with him.. We could do with more activities that are not tied to combat
Kyle1983b14_ESO wrote: »Jewel Crafting, Centralized marketers, account wide gold some of the things I would like in game
Giles.floydub17_ESO wrote: »The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
disintegr8 wrote: »I would say only about a quarter to a third of my time is spent doing quests, dungeons, etc.
Jollygoodusername wrote: »Giles.floydub17_ESO wrote: »The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
@JollygoodusernameJollygoodusername wrote: »Giles.floydub17_ESO wrote: »The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
@JollygoodusernameJollygoodusername wrote: »Giles.floydub17_ESO wrote: »The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
The way I see it, a good game will be profitable – even without a cash shop. That's why they should concentrate on improving the game and its systems instead of thinking of other ways to earn money.
I got the urge to write the OP after I learned of an upcoming sandbox MMORPG, Ashes of Creation. It made me think that ESO simply needs more varied activities for players to do. Fleshed out activities, that is.
New zones, quests and content is fine, but Zenimax need to work on the game simultaneously.