Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Activities

SanderBuraas
SanderBuraas
✭✭✭✭✭
The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.

Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.

Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.


Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.

Edited by SanderBuraas on June 2, 2018 9:54AM
  • KimoBitz
    KimoBitz
    ✭✭✭
    I think adding such system into the game would really help me skip some undesired time
  • MakoFore
    MakoFore
    ✭✭✭✭✭
    it will come- give it time. considering what they've added in one year- i mean look at this game one year ago.

    we didnt have - One tamriel-
    - housing
    - morrowind
    - battlegrounds
    - duelling
    - areas like gold coast,etc.

    theyre getting there. those are great ideas you made- but it will take time.
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    MakoFore wrote: »
    it will come- give it time. considering what they've added in one year- i mean look at this game one year ago.

    we didnt have - One tamriel-
    - housing
    - morrowind
    - battlegrounds
    - duelling
    - areas like gold coast,etc.

    theyre getting there. those are great ideas you made- but it will take time.
    @MakoFore

    Lately, they have focused their efforts more on the crown store.
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    I would absolutely love to have things like this. My first MMO was Runescape and, say what you will about that game, it had a ton of skills and hobbies that were completely seperate from combat and quests.

    Frankly, eso just doesn't bring nearly enough to the table to keep a lot of players interested in the long term.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Vivecc
    Vivecc
    ✭✭✭
    farming ?? like in a agriculture sim ?? gods beware..we alrready have a fishing sim...some may say we even have a riding simulator.
    you can also craft lots of different stuff...
    you feel you have too much time ingame with nothing to do ??
    you can join a RP guild
    or maybe its just not your game

    best regards
    pc/eu
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    Stovahkiin wrote: »
    I would absolutely love to have things like this. My first MMO was Runescape and, say what you will about that game, it had a ton of skills and hobbies that were completely seperate from combat and quests.

    Frankly, eso just doesn't bring nearly enough to the table to keep a lot of players interested in the long term.
    @Stovahkiin

    ESO has a lot of potential, that's why I'm sticking around. I just wish that they worked more on the game itself.
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Smepic wrote: »
    I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.

    I think they're actually looking into gardening for Homestead. What I'd like to see is vendors that sell seeds, fertilizers, and other gardening consumables, which you would plant at your home in a predetermined gardening area (size based on the size of the home). Water the plants every 24 hours, fertilize as needed, and harvest them when they're ready, giving you goods you can then use to either sell, or take to a processing station to turn into something else. For example, if you grow wheat, you can sell it as is, or you can process it further into flour. This way you could potentially grow your own ingredients for foods and drinks, reagents for potions, or just grow in order to turn a profit at the vendor or guild store. It'd make for an interesting game system to have a break from the grind, and would give houses a more utilitarian purpose than they currently have.
    Edited by AlienatedGoat on May 6, 2017 11:11PM
    PC-NA Goat - Bleat Bleat Baaaa
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    MakoFore wrote: »
    it will come- give it time. considering what they've added in one year- i mean look at this game one year ago.

    we didnt have - One tamriel-
    - housing
    - morrowind
    - battlegrounds
    - duelling
    - areas like gold coast,etc.


    theyre getting there. those are great ideas you made- but it will take time.

    Half of the stuff you listed, was what the OP would like to avoid :smile:

    Like so many others, I would also love if we could level up, spend our time, get our skills, completely free of combat if we so chose.. I would like to play a pure crafter/merchant character, and level up and gain my skills that way
    Edited by Daemons_Bane on May 6, 2017 11:12PM
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    Im super surprised theres no live events hosted by the developers or events where GMs interact with players....
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    t3hdubzy wrote: »
    Im super surprised theres no live events hosted by the developers or events where GMs interact with players....

    Honestly, they are probably too busy
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Smepic wrote: »
    The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


    Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.

    Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.

    Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.


    Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.

    First, you are very much oversimplifying ESO.

    In PvP the various means someone can play in Cyrodiil, single, small group, large group, ganking offer much. Then IC which is truly quasi PvE/PvP combined. Coming to ESO in a month is BGs which offer a variety of PvP Matches.

    In PvE, dailies, dungeons of various levels, two arenas with two different levels and Trials of various levels with a new one coming in a month.

    Second, and most important. Harvest Moon and Stardew Valley are kindergarten compared to ESO. Maybe Pre-K. The reason they have pathetic types of activities is they do not spend the time or money to develop real content. Bad examples of ideas to bring into ESO.

    I suggest you find a guild or two that fit your interests and you will get much more out of this game.
  • Cpt_Teemo
    Cpt_Teemo
    ✭✭✭✭✭
    ✭✭✭
    Jewel Crafting, Centralized marketers, account wide gold some of the things I would like in game
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Smepic wrote: »
    The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


    Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.

    Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.

    Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.


    Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.

    First, you are very much oversimplifying ESO.

    In PvP the various means someone can play in Cyrodiil, single, small group, large group, ganking offer much. Then IC which is truly quasi PvE/PvP combined. Coming to ESO in a month is BGs which offer a variety of PvP Matches.

    In PvE, dailies, dungeons of various levels, two arenas with two different levels and Trials of various levels with a new one coming in a month.

    Second, and most important. Harvest Moon and Stardew Valley are kindergarten compared to ESO. Maybe Pre-K. The reason they have pathetic types of activities is they do not spend the time or money to develop real content. Bad examples of ideas to bring into ESO.

    I suggest you find a guild or two that fit your interests and you will get much more out of this game.

    Again, pretty sure that OP does not care about combat, so most of your post is irrelevant :smile: Second, those activities might be pathetic to you, but some of us enjoys building, gardening, crafting, fishing and so on
  • t3hdubzy
    t3hdubzy
    ✭✭✭✭
    t3hdubzy wrote: »
    Im super surprised theres no live events hosted by the developers or events where GMs interact with players....

    Honestly, they are probably too busy

    Id expect some passionate developers or even other employees would want to do this. Afterall isnt the satiafaction of making a game best received by interacting with the players?
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    t3hdubzy wrote: »
    t3hdubzy wrote: »
    Im super surprised theres no live events hosted by the developers or events where GMs interact with players....

    Honestly, they are probably too busy

    Id expect some passionate developers or even other employees would want to do this. Afterall isnt the satiafaction of making a game best received by interacting with the players?

    Indeed so.. I don't doubt that this passionate crew exists.. But if they don't have that many people employed, they will simply be too busy.. The game is young, and have it's kinks that needs fixing :smile:
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Smepic wrote: »
    The game is in dire need of general activities. Hobbies and professions that not only can be a players source of income, but a big part of their gameplay. Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


    Think of games like Harvest Moon and Stardew Valley – the core gameplay is farming, forming your land and profiting from your efforts. I especially wish for features like gardening and farming to be introduced, and for gathering to be improved. Why? Because these activities can keep you busy, be your profession and be very enjoyable.

    Skill lines could be a key element to activities. When you put in the effort, you get rewarded with skill line experience. Quests relevant to crafting and professions can also introduced – perhaps even storylines.

    Advanced systems are great, which is why I also propose that activities should benefit from eachother. Fishing could yield you ingredients useful for farming, for example. Another important point is that all professions should be profitable – including crafting – so it's about time that craftable sets are upgraded. Regardless of what you spend your time on, there should always be possibility for profit.


    Farming may not fit in an Elder Scrolls game, but we need the Elder Scrolls version of it. The point is that we need activities, things to do when you log in. Not just fishing for the sake of achievements, but advanced systems that provide rewarding gameplay.

    First, you are very much oversimplifying ESO.

    In PvP the various means someone can play in Cyrodiil, single, small group, large group, ganking offer much. Then IC which is truly quasi PvE/PvP combined. Coming to ESO in a month is BGs which offer a variety of PvP Matches.

    In PvE, dailies, dungeons of various levels, two arenas with two different levels and Trials of various levels with a new one coming in a month.

    Second, and most important. Harvest Moon and Stardew Valley are kindergarten compared to ESO. Maybe Pre-K. The reason they have pathetic types of activities is they do not spend the time or money to develop real content. Bad examples of ideas to bring into ESO.

    I suggest you find a guild or two that fit your interests and you will get much more out of this game.

    Again, pretty sure that OP does not care about combat, so most of your post is irrelevant :smile: Second, those activities might be pathetic to you, but some of us enjoys building, gardening, crafting, fishing and so on

    OP mentioned PvE and PvP making what I said very relevant as long as he was not adding fluff for the sake of it.

    The games he mentioned for activities to suggest in his post are not even second rate games. If that is the type of activity he wants maybe this is not the game for him.

    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.
  • Ajaxduo
    Ajaxduo
    ✭✭✭✭✭
    Smepic wrote: »
    MakoFore wrote: »
    it will come- give it time. considering what they've added in one year- i mean look at this game one year ago.

    we didnt have - One tamriel-
    - housing
    - morrowind
    - battlegrounds
    - duelling
    - areas like gold coast,etc.

    theyre getting there. those are great ideas you made- but it will take time.
    @MakoFore

    Lately, they have focused their efforts more on the crown store.

    Are you saying throwing your money at the Crown Store isn't an acitivity? *triggered* :s
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    OP mentioned PvE and PvP making what I said very relevant as long as he was not adding fluff for the sake of it.

    The games he mentioned for activities to suggest in his post are not even second rate games. If that is the type of activity he wants maybe this is not the game for him.

    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    This line should show what I mean :smile:
    Smepic wrote: »
    Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


    Those games may be 2nd rate, I would not know, but that don't make them any worse when he just uses them for examples.. I completely agree with him.. We could do with more activities that are not tied to combat




    Edited by Daemons_Bane on May 6, 2017 11:43PM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP mentioned PvE and PvP making what I said very relevant as long as he was not adding fluff for the sake of it.

    The games he mentioned for activities to suggest in his post are not even second rate games. If that is the type of activity he wants maybe this is not the game for him.

    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    This line should show what I mean :smile:
    Smepic wrote: »
    Currently, we have a very basic activities – quests, PvE and PvP, it all ties into combat. In an MMORPG, we need things to do and to occupy our time. Farming, fishing, gardening, crafting and gathering are examples of activities we need or that need to be expanded.


    Those games may be 2nd rate, I would not know, but that don't make them any worse when he just uses them for examples.. I completely agree with him.. We could do with more activities that are not tied to combat




    Maybe eventually but not as long as there is a decent number of players that enjoy PvE and raiding in PvP. Basically, those who enjoy playing a TES style MMO.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jewel Crafting, Centralized marketers, account wide gold some of the things I would like in game

    We already have account wide gold. Just deposit it in the bank, and any character can pull it out.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    A lot of what he asks for can to a certain degree be found in many of the TES games already.. And since this is an mmo, there's an opportunity to make the system larger and better
  • Jollygoodusername
    Jollygoodusername
    ✭✭✭
    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    I think most of it is already present but am interested in the concept of skill lines for these activities. I have always taken part in these activities because of the returns rather than any achievements.

    You can farm/harvest the world and sell the things you collect or make from what you collect. Fishing is very basic but you can profit from the prefect roe you collect. Crafting is still present although the introduction of dropped sets that are better than crafted sets has put a hole in any market for the goods.

    A lot of my time is spent doing crafting writs so I can make gold, sell mats and potions, then going out and replenishing the mats I need. That is why I say most of what you suggest is already present - I would say only about a quarter to a third of my time is spent doing quests, dungeons, etc.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    disintegr8 wrote: »
    I would say only about a quarter to a third of my time is spent doing quests, dungeons, etc.

    The problem here, to me at least, is that you are still pretty much forced to do these quests, dungeons, etc, to level up and gain enough skill points in the first place

  • MetaHeadRob
    MetaHeadRob
    Soul Shriven
    Yes! I would LOVE to Build me a house and then put a garden in the back yard or something to that effect. I haven't tried getting me a house yet in-game because I heard that there really are no benefits from having a house... why can't I have more item storage in my house? Doesn't make much sense at all, but maybe ZOS is working on something like that in the future.

    Besides farming I would like to see some mini games with unique rewards. Some non combat mini games and some that might involve a bit of combat. Pet racing would be interesting, Maybe crafting contests or provisioning contests maybe even house building contests or something.

    I like combat and pve stuff but Having more to do than just kill stuff in this game would really get me locked into ESO. I also played runescape for a good amount of time and as grindy and mindlessas as it can get, there were always ways to progress outside of questing and combat. It keeps the game interesting.

    I wish I had more ideas to throw at ZOS as far as non combat related activities but I really don't have too many. I like how the witcher 3 has a in-game card game system, but If ESO where to do that as well I would like to see a much more complex and thought out card game ,so even if ZOS said they would start working on it, it would be a good long while before it's done.

    Maybe pet capturing/breeding/selling/trading. We could build traps and go try to catch some dragon frogs or some mudcrabs and start breeding stronger versions of them, maybe some kind of cross breeding between some species of critters ect. Maybe we can train our pets to fight a specific way and maybe they could learn a unique skill that is similar to the players class. Prehaps we can also teach them to pick up a certain type of flower as our player runs around and does quests, or to kind of lead the player to a treasure chest when one is near by. :o Maybe even teach my Sep Adder how to catch fish or birds.

    Would be cool if meteors could land on the surface of Tamerial and things would happen, Maybe you could mine it for interesting materials, maybe strange plant life come from them to make unique potions/ food seasonings. I don't know about full blown aliens that start attacking but strange plant life would be cool. Maybe it could land in a pound and change the water some how to make more fishing spots(a fishing frenzy) in that location and some of the fish you can catch are bigger and can make better food. Or make you really sick lol I don't know.

    ... Lyre building and music making?



    I am a new player to ESO but I prefer this style of combat to Runescapes by far lol, played rs to too many years. I tried WOW and I just can't stand it. ESO looks soo good, the combat actually involves a bit of dodging, rolling. It's just more engaging than the other mmo's I've tried, and it looks soo good, ESO has crazy potential.

  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.

    It is impossible to meet everyone's desires. It is not feasible nor economical to attempt to do so. The engine or it's capabilities is not the issue.
  • Daemons_Bane
    Daemons_Bane
    ✭✭✭✭✭
    ✭✭
    Maybe not every desire no.. But this is a fair one
  • Canasta
    Canasta
    ✭✭✭
    At the very least we should be able to grow alchemy plants in the garden areas of the houses.

    Thats would be a start and something to actually do in your house
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
    @Jollygoodusername

    The way I see it, a good game will be profitable – even without a cash shop. That's why they should concentrate on improving the game and its systems instead of thinking of other ways to earn money.

    I got the urge to write the OP after I learned of an upcoming sandbox MMORPG, Ashes of Creation. It made me think that ESO simply needs more varied activities for players to do. Fleshed out activities, that is.

    New zones, quests and content is fine, but Zenimax need to work on the game simultaneously.

    Edited by SanderBuraas on May 7, 2017 11:52AM
  • Jollygoodusername
    Jollygoodusername
    ✭✭✭
    Smepic wrote: »
    The reality is games are designed for anyone who wants to enjoy, but the activities in the game are not intended to meet every possible interest. It should not be expected to.

    The ideas aren't impossible nor are they outside the game's interests, that is, to make money. I see the OP's perspective here first hand, it's not like we're asking for Pong to get a farm sim mod. This is ESO, built from the Hero Engine with all the possibilities of something far greater, than the cash grab it is now.
    @Jollygoodusername

    The way I see it, a good game will be profitable – even without a cash shop. That's why they should concentrate on improving the game and its systems instead of thinking of other ways to earn money.

    I got the urge to write the OP after I learned of an upcoming sandbox MMORPG, Ashes of Creation. It made me think that ESO simply needs more varied activities for players to do. Fleshed out activities, that is.

    New zones, quests and content is fine, but Zenimax need to work on the game simultaneously.

    Ashes of Creation is looking very profitable and more importantly fun! I'm looking at the $500 buy in right now :)
Sign In or Register to comment.