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Infinite sustain in eso

  • MasterSpatula
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    Lots of really great points raised in this thread. I would say, "ZOS really needs to read this thread and take it to heart," but I know better. Even admitting the possibility that some of this stuff may be true calls into question their entire current strategy.

    The entire nerf is based on a premise that's just false--boldfaced, unambiguously false. But they cannot admit the premise is even as much as flawed and save face, and I feel like that's all it is at this point. Ego, pure and simple.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Zagnut123Zagnut123
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    Lots of really great points raised in this thread. I would say, "ZOS really needs to read this thread and take it to heart," but I know better. Even admitting the possibility that some of this stuff may be true calls into question their entire current strategy.

    The entire nerf is based on a premise that's just false--boldfaced, unambiguously false. But they cannot admit the premise is even as much as flawed and save face, and I feel like that's all it is at this point. Ego, pure and simple.

    Ty
  • Avalon
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    Just seems to me that Z is super-focused on the most elite players. Most players have a tough time managing their resources, and are generally having empty pools a lot of times. The elites that are always in good groups, synergising well, well equipped, etc, have EARNED the benefits of those efforts: to be able to finally not focus completely on resource management.

    By Z focusing so much on it, they are artificially adding challenge to those elites, and making the game d*** near impossible for the majority who already have difficulties keeping anything in their resource pools. How about instead of screwing over the majority of the players just to create some challenge for the few elites, create some real elite content? Perhaps, make a boss that drains resources, so that you get the same effect: tougher resource management, but only for those elites?
  • Zagnut123Zagnut123
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    LiquidPony wrote: »
    LiquidPony wrote: »
    So without BiS gear, a sub 50 toon and heavy armour, I can still spam the crap out of my magicka skills. Are you people sure that there isn't ridiculous sustain going around?

    It's a 5 Seducer and 3 Torug's if you're curious.

    @CaptainBeerDude ...

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    Well, yeah ... you're wearing the best Magicka sustain set in the game.

    It's somewhere around 3 trait and 4 trait craftable. It's also ridiculously easy to get.

    @CaptainBeerDude but that's totally irrelevant. It's still the best Magicka sustain set in the game, regardless of how it is acquired.

    It is kinda the point. With 1 week of effort, anyone could be using these pieces. I've only upgraded to green and I replace after about 10 levels. I'm guessing with Morrowind I'll have to adjust to a dress, but c'est la vie.
    And just to clarify, are you saying that craftable gear will be BiS soon/now and there isn't a dropped set that does better?
    Just curious, I've been in Skyrim for the last year.

    No craftable won't be bis by a long shot. And ur missing his point ur are using sustain not dmg sets.

    And I can only get into dungeons as a healer or a tank. Should I be using a deeps set for that?

    Can't tell if your being sarcastic or not. I'm guessing your talking about using the q
    Que for a dungeon if that's the case this forum post isn't addressed to u.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Avalon wrote: »
    Just seems to me that Z is super-focused on the most elite players. Most players have a tough time managing their resources, and are generally having empty pools a lot of times. The elites that are always in good groups, synergising well, well equipped, etc, have EARNED the benefits of those efforts: to be able to finally not focus completely on resource management.

    By Z focusing so much on it, they are artificially adding challenge to those elites, and making the game d*** near impossible for the majority who already have difficulties keeping anything in their resource pools. How about instead of screwing over the majority of the players just to create some challenge for the few elites, create some real elite content? Perhaps, make a boss that drains resources, so that you get the same effect: tougher resource management, but only for those elites?

    This is a very good point. I'd like to add that wen the elite try and bring New tanks and healers into there groups it will be even harder now. The fanboys that want this system have no clue what there in for
  • CaptainBeerDude
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    LiquidPony wrote: »
    LiquidPony wrote: »
    So without BiS gear, a sub 50 toon and heavy armour, I can still spam the crap out of my magicka skills. Are you people sure that there isn't ridiculous sustain going around?

    It's a 5 Seducer and 3 Torug's if you're curious.

    @CaptainBeerDude ...

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    Well, yeah ... you're wearing the best Magicka sustain set in the game.

    It's somewhere around 3 trait and 4 trait craftable. It's also ridiculously easy to get.

    @CaptainBeerDude but that's totally irrelevant. It's still the best Magicka sustain set in the game, regardless of how it is acquired.

    It is kinda the point. With 1 week of effort, anyone could be using these pieces. I've only upgraded to green and I replace after about 10 levels. I'm guessing with Morrowind I'll have to adjust to a dress, but c'est la vie.
    And just to clarify, are you saying that craftable gear will be BiS soon/now and there isn't a dropped set that does better?
    Just curious, I've been in Skyrim for the last year.

    No craftable won't be bis by a long shot. And ur missing his point ur are using sustain not dmg sets.

    And I can only get into dungeons as a healer or a tank. Should I be using a deeps set for that?

    Can't tell if your being sarcastic or not. I'm guessing your talking about using the q
    Que for a dungeon if that's the case this forum post isn't addressed to u.

    No sarcasm. Using the GF. How should it not relate to me? Are the queues restricted to the elite players, or am I liable to run into a bunch of scrubs (like me) and have a run that is more resource intensive?
  • Zagnut123Zagnut123
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    LiquidPony wrote: »
    LiquidPony wrote: »
    So without BiS gear, a sub 50 toon and heavy armour, I can still spam the crap out of my magicka skills. Are you people sure that there isn't ridiculous sustain going around?

    It's a 5 Seducer and 3 Torug's if you're curious.

    @CaptainBeerDude ...

    ...

    ...

    Well, yeah ... you're wearing the best Magicka sustain set in the game.

    It's somewhere around 3 trait and 4 trait craftable. It's also ridiculously easy to get.

    @CaptainBeerDude but that's totally irrelevant. It's still the best Magicka sustain set in the game, regardless of how it is acquired.

    It is kinda the point. With 1 week of effort, anyone could be using these pieces. I've only upgraded to green and I replace after about 10 levels. I'm guessing with Morrowind I'll have to adjust to a dress, but c'est la vie.
    And just to clarify, are you saying that craftable gear will be BiS soon/now and there isn't a dropped set that does better?
    Just curious, I've been in Skyrim for the last year.

    No craftable won't be bis by a long shot. And ur missing his point ur are using sustain not dmg sets.

    And I can only get into dungeons as a healer or a tank. Should I be using a deeps set for that?

    Can't tell if your being sarcastic or not. I'm guessing your talking about using the q
    Que for a dungeon if that's the case this forum post isn't addressed to u.

    No sarcasm. Using the GF. How should it not relate to me? Are the queues restricted to the elite players, or am I liable to run into a bunch of scrubs (like me) and have a run that is more resource intensive?

    U aren't my intended audience your experience thus far in the game are minimal and thefore not who I want feedback from
  • Zagnut123Zagnut123
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    @CaptainBeerDude if you play casually you aren't as invested into the game as someone who plays competitively. I'm curious tho would the changes make u want to play comparatively or are you going to stay casual.
  • CaptainBeerDude
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    Sorry, Bro. I guess as I'm only CP280, I'm super inexperienced. I have taken a year off and am building a new toon currently.
    Your point seems to be that infinite sustain isn't a thing. I gave an example of something that shouldn't sustain very well, but does. In non optimal situations.
    With some minor tweaking (and 600CP), it could easily be changed into an infinite sustain build.
    How is this not relavent to your initial point?
  • CaptainBeerDude
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    @Zagnut123Zagnut123 wouldn't mind being more competitive, but living in Australia with a terrible job makes my login times a bit sporadic.
  • Zagnut123Zagnut123
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    @Zagnut123Zagnut123 wouldn't mind being more competitive, but living in Australia with a terrible job makes my login times a bit sporadic.

    Sorry to hear that but ur lack of experience in vet trials is an issue with this discussion. Builds like that shouldn't exist but there are other ways to stop that from happening. But like I said before u can make a infinite sustain build but the damage will be awful and u will spend hrs trying to complete content that you used to be able to complete. Zos is purposefully crippling group play mechanics and calling it progressive change
  • Zagnut123Zagnut123
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    @CaptainBeerDude I assumed ppl new I was only talking about meta builds. I will clarify as non meta builds dps tend be sucky at best
    Edited by Zagnut123Zagnut123 on May 3, 2017 11:15PM
  • CaptainBeerDude
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.
  • Zagnut123Zagnut123
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    Ofc it isnt we it isnt as tho were upset that we have to perform mechanics. Most competitive ppl are the ones teaching everyone else how to do them in the first place. What's annoying is the play style we all are going to be forced into to be viable hvy atk meta. What's annoying is now only core teams will be able to do vet hm trials instead of open guild what's annoying is trials taking an extra 30 minutes or longer each. I want experience ppl to give feedback because you honestly don't know what end game is like and have nothing constructive to provide in this discussion.
  • CaptainBeerDude
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    Ofc it isnt we it isnt as tho were upset that we have to perform mechanics. Most competitive ppl are the ones teaching everyone else how to do them in the first place. What's annoying is the play style we all are going to be forced into to be viable hvy atk meta. What's annoying is now only core teams will be able to do vet hm trials instead of open guild what's annoying is trials taking an extra 30 minutes or longer each. I want experience ppl to give feedback because you honestly don't know what end game is like and have nothing constructive to provide in this discussion.
    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    Ofc it isnt we it isnt as tho were upset that we have to perform mechanics. Most competitive ppl are the ones teaching everyone else how to do them in the first place. What's annoying is the play style we all are going to be forced into to be viable hvy atk meta. What's annoying is now only core teams will be able to do vet hm trials instead of open guild what's annoying is trials taking an extra 30 minutes or longer each. I want experience ppl to give feedback because you honestly don't know what end game is like and have nothing constructive to provide in this discussion.

    Fair enough. But the elite players chasing ways to break the game and do everything faster is what forces devs into doing these changes.
    And I would have given my left *** (that's the smart one), for a friendly elite to explain dungeon mechanics when I first started doing them. It would have been much easier than headbutting the wall with PuG's.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    Ofc it isnt we it isnt as tho were upset that we have to perform mechanics. Most competitive ppl are the ones teaching everyone else how to do them in the first place. What's annoying is the play style we all are going to be forced into to be viable hvy atk meta. What's annoying is now only core teams will be able to do vet hm trials instead of open guild what's annoying is trials taking an extra 30 minutes or longer each. I want experience ppl to give feedback because you honestly don't know what end game is like and have nothing constructive to provide in this discussion.
    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    Ofc it isnt we it isnt as tho were upset that we have to perform mechanics. Most competitive ppl are the ones teaching everyone else how to do them in the first place. What's annoying is the play style we all are going to be forced into to be viable hvy atk meta. What's annoying is now only core teams will be able to do vet hm trials instead of open guild what's annoying is trials taking an extra 30 minutes or longer each. I want experience ppl to give feedback because you honestly don't know what end game is like and have nothing constructive to provide in this discussion.

    Fair enough. But the elite players chasing ways to break the game and do everything faster is what forces devs into doing these changes.
    And I would have given my left *** (that's the smart one), for a friendly elite to explain dungeon mechanics when I first started doing them. It would have been much easier than headbutting the wall with PuG's.

    We're not try to break the game just be as effective and efficient as possible. I'm just saying tho wen it comes time for you to start doing trials and no one is around because raiding died out u will know why. It's hard to explain reason for why we don't like these changes wen you've never experienced end game trials. And I'm telling you pugging is going to be so much worse man especially for anyone that isn't cap cp I wish u gl next patch
  • Insandros
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    Insandros wrote: »
    a Magika Sorcerer that only dealds 31-32k on solo dummy, without any Spell power essences pots, no ultimates used, no elemental drain or any buffs other than sorcerer's class, blue jewls and far from having a vMA staff
    If you're running a meta sorc, no, you don't.

    Possibly a pet build could get that high, but it is suspicious without use of potions or ult or ele drain or healer buffs.

    Or he's cheesing it with a lightning staff.

    No pet build. And what's wrong using lightning staff? Since if you read out passives, you'll find out one destro staff passif gives you 8% damage on single targets using inferno staff while using lightning staff it gives you aoe skill 8% dmg while another passif gives 5% more dmg on lightning damage, if people aren't quick enough to understand that passived, well, not my problem if i use front bar as single target and back bar as aoe bar, and in case you are about to talk about the CP giving % dmg to unbalanced targets, i'm only having 30 pts in thaumaturge, so don't think that does it. cheersing it or not, what matters is the dmg you do and try to understand your toon, unless you're one of those that copy peoples build online, well i am not, i love to create my own, do my test and stuff. Of course some would say just use pulse, front bar staff, crystal frad and curse which are the main single target, forget about liquid lightning and wall of elements... then yeah i just do 23-24k, but still, the point is, i know i'm a casual player and my dps will drop with Morrowind, but i don't care, i'm not one of those scared i'll loose my top dps title in mist run i go in, my main purpuse playing the game is having fun, and when too easy you get bored.
    Edited by Insandros on May 4, 2017 12:10AM
  • Capt_Morgan
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    Insandros wrote: »
    Insandros wrote: »
    a Magika Sorcerer that only dealds 31-32k on solo dummy, without any Spell power essences pots, no ultimates used, no elemental drain or any buffs other than sorcerer's class, blue jewls and far from having a vMA staff
    If you're running a meta sorc, no, you don't.

    Possibly a pet build could get that high, but it is suspicious without use of potions or ult or ele drain or healer buffs.

    Or he's cheesing it with a lightning staff.

    No pet build. And what's wrong using lightning staff? Since if you read out passives, you'll find out one destro staff passif gives you 8% damage on single targets using inferno staff while using lightning staff it gives you aoe skill 8% dmg while another passif gives 5% more dmg on lightning damage, if people aren't quick enough to understand that passived, well, not my problem if i use front bar as single target and back bar as aoe bar, and in case you are about to talk about the CP giving % dmg to unbalanced targets, i'm only having 30 pts in thaumaturge, so don't think that does it. cheersing it or not, what matters is the dmg you do and try to understand your toon, unless you're one of those that copy peoples build online, well i am not, i love to create my own, do my test and stuff. Of course some would say just use pulse, front bar staff, crystal frad and curse which are the main single target, forget about liquid lightning and wall of elements... then yeah i just do 23-24k, but still, the point is, i know i'm a casual player and my dps will drop with Morrowind, but i don't care, i'm not one of those scared i'll loose my top dps title in mist run i go in, my main purpuse playing the game is having fun, and when too easy you get bored.

    Everyone keeps talking about how this will make the game more difficult, but I fail to see outside of vMA how this is the case. The damage drop off isn't much. Top players might lose like 5k at most, which isn't much. We will still have enough to skip mechanics, trials will still be just as fast. The only thing happening, is that the fast paced fluid rotations that have become the meta will no longer be viable. Instead of constantly playing the game, you will spend 3 to 5 seconds out of your 10 second rotation just holding down left mouse click... Literally the only thing changing. Pretty much same game, same DPS, but now half the time playing will just be standing there waiting for a stupid channel to go off. All that this patch does is make DPS less FUN. It makes the game boring, doesn't make it harder, doesn't make it a challenge, just takes away the fast paced fluid combat and makes it a snoozefest. This is PvE side of things. PvP this change will probably be really good.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Zagnut123Zagnut123
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    Insandros wrote: »
    Insandros wrote: »
    a Magika Sorcerer that only dealds 31-32k on solo dummy, without any Spell power essences pots, no ultimates used, no elemental drain or any buffs other than sorcerer's class, blue jewls and far from having a vMA staff
    If you're running a meta sorc, no, you don't.

    Possibly a pet build could get that high, but it is suspicious without use of potions or ult or ele drain or healer buffs.

    Or he's cheesing it with a lightning staff.

    No pet build. And what's wrong using lightning staff? Since if you read out passives, you'll find out one destro staff passif gives you 8% damage on single targets using inferno staff while using lightning staff it gives you aoe skill 8% dmg while another passif gives 5% more dmg on lightning damage, if people aren't quick enough to understand that passived, well, not my problem if i use front bar as single target and back bar as aoe bar, and in case you are about to talk about the CP giving % dmg to unbalanced targets, i'm only having 30 pts in thaumaturge, so don't think that does it. cheersing it or not, what matters is the dmg you do and try to understand your toon, unless you're one of those that copy peoples build online, well i am not, i love to create my own, do my test and stuff. Of course some would say just use pulse, front bar staff, crystal frad and curse which are the main single target, forget about liquid lightning and wall of elements... then yeah i just do 23-24k, but still, the point is, i know i'm a casual player and my dps will drop with Morrowind, but i don't care, i'm not one of those scared i'll loose my top dps title in mist run i go in, my main purpuse playing the game is having fun, and when too easy you get bored.

    Everyone keeps talking about how this will make the game more difficult, but I fail to see outside of vMA how this is the case. The damage drop off isn't much. Top players might lose like 5k at most, which isn't much. We will still have enough to skip mechanics, trials will still be just as fast. The only thing happening, is that the fast paced fluid rotations that have become the meta will no longer be viable. Instead of constantly playing the game, you will spend 3 to 5 seconds out of your 10 second rotation just holding down left mouse click... Literally the only thing changing. Pretty much same game, same DPS, but now half the time playing will just be standing there waiting for a stupid channel to go off. All that this patch does is make DPS less FUN. It makes the game boring, doesn't make it harder, doesn't make it a challenge, just takes away the fast paced fluid combat and makes it a snoozefest. This is PvE side of things. PvP this change will probably be really good.

    PvP will definitely be better and vma will still be easy mode for the most part tbh. It's his personal preference I guess and I honestly haven't heard one actual end game raiders speak up and say they like this change. Until then I assume it's a unanimous feeling in the end game pve comunity
  • Kay1
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    Kay1 wrote: »
    To be honest as someone who did hours and hours of test in the PTS with 5285165 different builds and CP allocations I'm just laughing so hard at the people who didn't even tested the PTS but who said that everything is fine, I'm just here laughing and waiting for June 6 to hit so I can watch the forums burn again.

    So, assuming you tested each build for one second (and never slept), you've spent the last 60 days testing something that went up on the boards less than a month ago. Sounds legit.

    When someone put numbers like this 7673181372 is only to exaggerate, I'm not sure if some of you are you know with a small brain because most of you never understand irony, sarcasm or people exaggerating.

    I guess you're just trolling
    K1 The Big Monkey
  • IronCrystal
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    The reason he wasn't answering your question about the dungeon finder queue is because it has nothing to do with this thread. You can enter the dungeon as a dps it just takes longer to find a group. If you do plan on tanking or healing though please slot the appropriate gear and skills on your bar.

    As for slotting regen, unfortunately that's not going to work because in the current PTS, you will gain more dps by having high damage sets and just heavy attacking while out of magicka. It's not worth sacrificing all your damage so you have more regen, as it seems you did with your build. We know its full possible to have a lot of regen in this game, but you are going to hit like a wet noodle while doing so, which isn't going to work in vet trials.

    So, because people still have to run full damage builds, but will be heavy attacking while out of magicka, that will simply make dps very boring, and a slog to just sit there holding left click. It won't be as dynamic as before, which is what made the combat so enjoyable. It also allowed those with higher skill to reach high dps numbers because they better they were at animation cancelling/timing their dots the more dps you could throw out. Now the top end of dps will be more or less equal because no one can keep up animation cancelling all the time anymore.
    Edited by IronCrystal on May 4, 2017 11:13AM
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

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  • SnubbS
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    Meta deeps will have to start slotting sustain and stop skipping mechanics. It's not the end of the world.

    That. Isn't. A. True. Statement. You're not going to be "Slotting sustain" you're going to be using Heavy Attack builds which sustain for you. Yes, your DPS goes down— but you're still going to be able to skip mechanics.

    You seem to have something against players who do high damage—I find that hilarious.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Galwylin
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    I had finally gotten to where I was enjoying the game more without so much dying. Instead of dying to stupid crap, I've been able to go and try things knowing that death was likely. When you're dying left and right daily, you never try stuff that you know its above your skill. Is it a learn to play issue? Well, I guess so because I don't have these abilities people keep saying need nerfed. I can understand systems needing changed in order for them to add content later but not this just take away sustain from the characters themselves. Why not just address the gear and CP and be okay with that? Even that would probably be enough to impact my play.

    Honestly, I wished they'd just give the elites a real challenge. Every entrance into a vet dungeon sets all your characters back to level 3 completely if completed or not. There's your challenge. Now go lobby for it. Plead for it. Beg for it like you do this crappy sustain nerf.
  • Insanepirate01
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    Only people who like this change are the ones with low deeps or detest animation cancelling. Now we can all do equal damage with our boring heavy attack builds. Tis the whole lowering ceiling raising floor thing at work.
  • LiquidPony
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    LiquidPony wrote: »
    LiquidPony wrote: »
    So without BiS gear, a sub 50 toon and heavy armour, I can still spam the crap out of my magicka skills. Are you people sure that there isn't ridiculous sustain going around?

    It's a 5 Seducer and 3 Torug's if you're curious.

    @CaptainBeerDude ...

    ...

    ...

    Well, yeah ... you're wearing the best Magicka sustain set in the game.

    It's somewhere around 3 trait and 4 trait craftable. It's also ridiculously easy to get.

    @CaptainBeerDude but that's totally irrelevant. It's still the best Magicka sustain set in the game, regardless of how it is acquired.

    It is kinda the point. With 1 week of effort, anyone could be using these pieces. I've only upgraded to green and I replace after about 10 levels. I'm guessing with Morrowind I'll have to adjust to a dress, but c'est la vie.
    And just to clarify, are you saying that craftable gear will be BiS soon/now and there isn't a dropped set that does better?
    Just curious, I've been in Skyrim for the last year.

    @CaptainBeerDude I'm not saying anything about craftable gear or BiS. I'm just saying that Seducer is the best Magicka sustain set. The DPS will be lower than just about any other Magicka-focused set in the game but it has the best sustain bonuses.
  • Kay1
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    Insandros wrote: »
    Kay1 wrote: »
    To be honest as someone who did hours and hours of test in the PTS with 5285165 different builds and CP allocations I'm just laughing so hard at the people who didn't even tested the PTS but who said that everything is fine, I'm just here laughing and waiting for June 6 to hit so I can watch the forums burn again.

    You'Re laughing about what? Because people will have to think and manage stuff and take care about mechanics and situational awerness now, instead of over dpsing the mechanics and avoid it and staying in mobs red circles, cones and fire rings because healers have infinite magika to overheal them? Yeah i'm also laughing and can't wait to try it out in june. ;)

    Hahaha another top 1% elite who runs quests in Greenshade on Hard Mode.

    Andy S is that you?
    K1 The Big Monkey
  • Tholian1
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    Only people who like this change are the ones with low deeps or detest animation cancelling. Now we can all do equal damage with our boring heavy attack builds. Tis the whole lowering ceiling raising floor thing at work.

    Was probably the only way they could make battlegrounds work for everyone.
    PS4 Pro NA
  • Kay1
    Kay1
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    Only people who like this change are the ones with low deeps or detest animation cancelling. Now we can all do equal damage with our boring heavy attack builds. Tis the whole lowering ceiling raising floor thing at work.

    To be honest with you the 90% are just trolls, the rest are not aware and they still don't understand anything but as always in both real and virtual life people loves to speak about stuff they don't know.

    I really don't think low dps people or casuals like these changes because this nerf is pretty much aimed to low skilled players even if some elitist want us to believe that it is only going to hurt elite players.

    Yeah is not Bryan Khajiit cp300 Magicka Nightblade that struggle to get 2 keys from dailies with his hybrid build that is going to get hurt by those changes, instead it's me you know, a vet player who have done everything and don't need anything from raids and arenas who can also bar swap cancel, cancel overload, spam dark deal and drink a crafted potion in 3 seconds.
    Edited by Kay1 on May 5, 2017 7:08PM
    K1 The Big Monkey
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Agree. When I run in my top raid guild, my DPS is always above 40k and I never run out of resources. When I do the exact same Trial with my semi-casual raid guild, my DPS is 30k and sometimes I have sustain issues.

    Group strength is a HUGE factor in gameplay. The top, top, top organized groups are optimized like you wouldn't believe. Healers try to 1-up each other on who can get the highest combat prayer uptime, warhorn, etc. I never see this in my casual guild, and it is definitely a huge difference in gameplay.

    Unfortunately, there are very few top, top groups. Making massive changes to the game targeted specifically at those players is not working out so well right now on the PTS.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Sustain is only "infinite" in overworld where you literally have to be completely brain dead to not be able to kill things or good raid groups. Anyone who says otherwise, I encourage them to run a meta sorc build in a dungeon finder group and then tell me sustain isn't a problem currently.

    The game is going backwards to accommodate players who (and honestly I've lost patience with these patch notes so I won't even sugarcoat it) are trash. Call me an elitist or what have you, but I'm simply tired of seeing zos *** on everything that made me enjoy combat in this game over combat in other games. And whatever, there may be a lot of overreacting and we may end up absolutely fine come June 6th. But when you completely change the way the game is played every 3 months, how can you expect your players to react?

    ZOS thinks that its somehow going to bring the masses up to the level of moderate or even very skillful players. And its just laughable. Its a noble endeavor but its futile and does nothing for those trash players but hurt them more. These changes in particular are going to hold back the masses more than the elites. And the idea that there is some sort of easy transition from PvE to PvP via skills working the same is laughable as well. Without someone to show a newb the way in PvP they will be overwhelmed and lost in the sauce. So their reasoning for not separating the two is either out of touch with reality or just a lazy excuse to cover up their unwillingness to do the extra work of splitting the playstyles.
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