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Crafted Sets Need Jewelry Also

Enemy-of-Coldharbour
Enemy-of-Coldharbour
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Title says it all. Make crafting great again!

Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
Morgul Vardar | Altmer Necromancer | Magicka
Tithin Geil | Altmer Sorceress | Magicka
Dhryk | Imperial Dragonknight | Stamina

Guild Master - ESO Traders Union
PC/NA - CP 2560+
  • Kammakazi
    Kammakazi
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    The players: Yes

    Zenimax: No
  • tourerttrwb17_ESO
    tourerttrwb17_ESO
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    No. Do trials and dungeons to get jewelery
    PC-NA @Eon-King
  • Mojmir
    Mojmir
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    No. Do trials and dungeons to get jewelery

    oh? which trials drops crafted jewelry that will compensate for the sustain nerfs incoming?
  • LightninTramp
    LightninTramp
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    I support this fully. But I know it's probably a long way away, if ever.
    You’ve got to be very careful if you don’t know where you are going, because you might not get there. - Yogi Berra
  • aLi3nZ
    aLi3nZ
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    Mojmir wrote: »
    No. Do trials and dungeons to get jewelery

    oh? which trials drops crafted jewelry that will compensate for the sustain nerfs incoming?
    Vmol drops twighlight if added recovery. Vrom drops amberplasm for added recovery.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Well If jewellery was at lest upgrade-able then it would be no problem to find green - blue - purple and upgrade it to gold. But it is not upgrade-able. Farming "gold" jewellery is a pain in the arse...

    Alternatively if you want you can check gold vendor in Cyrodill....
    http://elderscrollsonline.wiki.fextralife.com/Adhazabi+Aba-daro+The+Golden
    This NPC sells random golden jewellery & monster set pieces (but it cost a lot of gold or AP).
  • Qbiken
    Qbiken
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    Do you have any idea how many different "broken" combination of gear/sets you would be able to run with?? I´m against this because of ZOS unability to create balanced sets (and balance the game in generall). Sure it would create more diversity when it comes to the amount of different combos/build you could make, but I Think you would see to many OP builds with jewelcrafting on already exisitng sets.

    However, if ZOS added new sets (might be a Little contradictory regarding my statement of zos unable to balance new sets but anyway....) like 3 piece sets or something that only has jewelry, I would be fine with jewelcrafting. But no to jewelcrafting on already existing sets, yes if new ones is added.
    Edited by Qbiken on May 5, 2017 8:10AM
  • mtwiggz
    mtwiggz
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    Jewelry crafting, trait recrafting, level recrafting, style recrafting, etc. should all be added in game.
  • Nermy
    Nermy
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    I've been waiting for jewelry crafting since launch, it really is a huge gap in the crafting of this game. I can never work out why it wasn't included from the beginning. I mean, you can craft everything you need... apart from a necklace and rings... really silly.
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

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  • Turelus
    Turelus
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    I do want jewellery crafting but I worry about how it will break the current system if they're upgradable.

    I mean a green set ring is super easy to get, and they only come with one trait. That means getting a perfect gold ring will be insanely easy if they don't add a super absurd cost to the materials to upgrade them.

    It could be worth limiting the tempers for this to something like the master writs vendor (at a high price) or making them a very low drop. However that's not going to please people.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Qbiken
    Qbiken
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    mtwiggz wrote: »
    Jewelry crafting, trait recrafting, level recrafting, style recrafting, etc. should all be added in game.

    Trait-recrafting would also be very unbalanced (imagine to re-trait maelstrom weapons). Fix the RNG (tokensystem or something similar) for dungeons instead.
  • Daemons_Bane
    Daemons_Bane
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    Qbiken wrote: »
    Do you have any idea how many different "broken" combination of gear/sets you would be able to run with??

    No, because of this
  • UrbanMonk
    UrbanMonk
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    I've a toon with 200+ crap gold rings waiting to be deconed...
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
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  • Phinix1
    Phinix1
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    I have been asking for this for years, and so far ZOS will neither confirm nor deny their intention to do this by replying. ;)

    When the game first launched, it boasted a rather unique and revolutionary (to MMO's) crafting system that allowed you to make top quality gear that was viable for end-game. ZOS stated on numerous occasions this was part of their Elder Scrolls vision for the title.

    Then, years later when BoP, proc, and overworld sets dropped with One Tamriel, crafting was rendered virtually obsolete, being reduced mainly to placeholder items to use while you farmed RNG for the far superior dropped options. There is simply no crafted equivalent to sets like Spellpower Cure, or any of the proc sets. Even sets like Spriggan, Spinner, and Necropotence totally outclass all crafted options.

    Adding the option to craft jewelry and improve crafted jewelry would really add to the viability of crafting, by allowing more combinations as now it is only possible to have ONE crafted 5-piece (another way drop sets are superior).

    Someone also suggested a really interesting idea where you would have to farm for special items in order to craft set jewelry.

    It would really be nice if we could get ZOS to look at this more seriously, as it is something A LOT of their players want, and while it really takes nothing away from existing options, it ADDS a lot specifically to the crafting which was a signature selling point of the game for a long while.

    @ZOS_GinaBruno @ZOS_RichLambert

    Edited by Phinix1 on May 5, 2017 10:28AM
  • STEVIL
    STEVIL
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    No.
    IMO jewelry crafting doesn't help.

    It still leaves the competition for slots between crafted and drops intact and just highlights the differences even moewe.

    Crafting does not need the ability to compete for the currently unique-to-drops jewelry slots. that will fare just as badly as their competition for body/weapon slots does now, maybe worse since the rng for jewels is less onerous and jewels drop all over the place.

    What crafted need are their own unique-to-crafted slots. That would remove the competition between crafted and drops and make it a collaboration. if EVERY build worth discussing had slots that had to be filled with crafted equipment and so every build worth discussing was a mix of drops and crafts - there would not be a problem.

    So my suggestions are:

    BIG ANSWER
    Make weapons craftable only. Remove all weapons from drop tables for sets, still let trash drops of non-set weapons occur.
    (Now you have weapons for sets from crafters and jewels for sets from drops - this cuts down the RNG for weapons which is the worst most onerous.)
    maelstrom and master can be either turned into mat-tokens usable by crafters to fashion these special weapons OR changed to jewelry or left as an exception.

    Net result here is every build is a mix and that not only guarantees crafteds a seat at the table but in doing so increases the push for better crafteds - its no longer competition between farming/content and crafts. Both have their place.

    SMALLER ANSWERS (if we cannot get the big one thru)
    Let crafters make 3pc and 4pc versions of their sets by dropping 2-3-4pc bonuses off at crafting. this guives them unique building blocks but leaves competition intact and does not help more onerous weapon grind.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Tabbycat
    Tabbycat
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    There's no reason ZOS can't make 3 piece sets for jewelry so crafters can make them.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Betheny
    Betheny
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    No. Do trials and dungeons to get jewelery

    So many people want to be able to control how others get to play.

    Got PVPers trying to control our skills, and raiders trying to control our gear :|
    Edited by Betheny on May 5, 2017 11:59AM
  • kuro-dono
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    if crafted jewelry would become possibility... then blackwater blades would be in great danger to be consumed by arseholes harassing new ppl
  • NewBlacksmurf
    NewBlacksmurf
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    Better said....crafted set jewelry should drop in addition to non crafted jewelry.

    Perhaps these would drop from crafting writs vs the junk mats that currently come and this jewelry would be BoE but RNG stats
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • zaria
    zaria
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    Qbiken wrote: »
    Do you have any idea how many different "broken" combination of gear/sets you would be able to run with?? I´m against this because of ZOS unability to create balanced sets (and balance the game in generall). Sure it would create more diversity when it comes to the amount of different combos/build you could make, but I Think you would see to many OP builds with jewelcrafting on already exisitng sets.

    However, if ZOS added new sets (might be a Little contradictory regarding my statement of zos unable to balance new sets but anyway....) like 3 piece sets or something that only has jewelry, I would be fine with jewelcrafting. But no to jewelcrafting on already existing sets, yes if new ones is added.
    Current solution is to use one dropped set, for jewelry and one crafted set who includes weapons for obvious reasons.

    Being able to upgrade jewelry would change balance as you can farm blue in normal dungeons / trials and upgrade.
    adding jewelry to crafted sets would have a far lower effect: it would let you run one crafted set in purple / gold and one purple/ gold dungeon / trial set from normal runs.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Turelus
    Turelus
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    zaria wrote: »
    Qbiken wrote: »
    Do you have any idea how many different "broken" combination of gear/sets you would be able to run with?? I´m against this because of ZOS unability to create balanced sets (and balance the game in generall). Sure it would create more diversity when it comes to the amount of different combos/build you could make, but I Think you would see to many OP builds with jewelcrafting on already exisitng sets.

    However, if ZOS added new sets (might be a Little contradictory regarding my statement of zos unable to balance new sets but anyway....) like 3 piece sets or something that only has jewelry, I would be fine with jewelcrafting. But no to jewelcrafting on already existing sets, yes if new ones is added.
    Current solution is to use one dropped set, for jewelry and one crafted set who includes weapons for obvious reasons.

    Being able to upgrade jewelry would change balance as you can farm blue in normal dungeons / trials and upgrade.
    adding jewelry to crafted sets would have a far lower effect: it would let you run one crafted set in purple / gold and one purple/ gold dungeon / trial set from normal runs.
    Which is why if this ever came in they would need to limit the supply of those items. We have a master crafter vendor with a crafter currency now which could work.
    This also means ZOS can choose the base line for what they want on these items, have the market data for what each token is currently worth (expect a rise as desire for them increases).

    I think it's doable, but they need to make it hard to get gold items as they've already set a 300k price for them via the PvP vendor.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • FlyLionel
    FlyLionel
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    Betheny wrote: »
    No. Do trials and dungeons to get jewelery

    So many people want to be able to control how others get to play.

    Got PVPers trying to control our skills, and raiders trying to control our gear :|

    ^^^ What's wrong with getting a new player who wants to have a chance at vet DLC dungeons? 5tbs/5nmg/2kragh doesn't seem op compared to 5vo/5tfs/2veli.

    Edit: Granted getting the jewelry mats+upgrades for those should be something you really work towards. No passes.
    Edited by FlyLionel on May 5, 2017 12:51PM
    The Flyers
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    No. Do trials and dungeons to get jewelery

    So, only raiders should be allowed to run 5+5+2?

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2560+
  • STEVIL
    STEVIL
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    Uhhh I run 5-5-2 on several, no raids needed.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Cpt_Teemo
    Cpt_Teemo
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    No. Do trials and dungeons to get jewelery

    You do realize you can't loot crafted set jewelry?
  • mtwiggz
    mtwiggz
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    Qbiken wrote: »
    mtwiggz wrote: »
    Jewelry crafting, trait recrafting, level recrafting, style recrafting, etc. should all be added in game.

    Trait-recrafting would also be very unbalanced (imagine to re-trait maelstrom weapons). Fix the RNG (tokensystem or something similar) for dungeons instead.

    That's why you would have to implement it with a special item to perform the retrait. Only max level crafters would be able to do it as a start. Then make the item you require to retrait something a similar drop rate to the ambrosia cypher, which is basically nil. So one would only be able to retrait an item if they were willing to spend oodles of gold. I see no issue with retraiting a vMA weapon if a player is a max level crafter and willing to spend a couple hundred thousand gold.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    No. Do trials and dungeons to get jewelery

    You do realize you can't loot crafted set jewelry?

    The OP was talking about Crafted Items, not Over-World Drop gear.
    Yes to this! Please make Crafting great again.
    ZoS promised crafted gear would be better than drop gear, but after One Tamriel, that went bye-bye..
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
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  • Sallington
    Sallington
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    Crafted jewelry would be a such a game changer. So many crafted sets would come back to life.

    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • raasdal
    raasdal
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    Qbiken wrote: »
    Do you have any idea how many different "broken" combination of gear/sets you would be able to run with?? I´m against this because of ZOS unability to create balanced sets (and balance the game in generall). Sure it would create more diversity when it comes to the amount of different combos/build you could make, but I Think you would see to many OP builds with jewelcrafting on already exisitng sets.

    However, if ZOS added new sets (might be a Little contradictory regarding my statement of zos unable to balance new sets but anyway....) like 3 piece sets or something that only has jewelry, I would be fine with jewelcrafting. But no to jewelcrafting on already existing sets, yes if new ones is added.

    Lol - name a single combo that would be "OP". Crafted sets are barely viable as it is. Jewelry Crafting would not in any way add a single broken build. At least not compared to the *** you can already achieve.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • STEVIL
    STEVIL
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    Sallington wrote: »
    Crafted jewelry would be a such a game changer. So many crafted sets would come back to life.

    Really? Which sets that are craftable now but dead would become live if they only had jewels?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

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