I think devs know how stuff work and good players know how to exploit stuff devs didnt forsee on time. But you forgot about ppl who are not neither devs nor players. You know, ones that push dates like 11.11.11.was for Skyrim or 6.6. for Morrowind and similar. Ones that are behind con crates, 100+ euros houses, 50 euros one time offer mounts that by miracle end in con crates. Ones that cut budget on trivial stuff, such as working group finder, better servers, more convincing story and characters, the usuall stuff.
But I have to admit that Gina is a little bit different because she does know about this game and all the broken stuff but I'm not sure if she's a dev.
But I have to admit that Gina is a little bit different because she does know about this game and all the broken stuff but I'm not sure if she's a dev.
Here is the problem... game developers develop a game based upon what THEY want, not based upon, "what would a large group of players want". This is why when they discuss they game they always say, "we wanted..." and "we felt..." not, "you players wanted..." and "you players felt..." and if you note even when they do discuss, 'what players want...' it is never actually the truth, it is just a SPIN trying to make their bad decisions sound like it's what players want.
Furthermore, the devs love to complain when players tell them they, "don't actually play the game"... but that's true. How many believe that employees at ZOS go home at night and spend hours playing their game?!? No, they hop on their internal build servers and believe that that equals 'playing the game'... it doesn't. Sure, sometimes at the office they hop on Live for a bit, but it's still WORK-related gaming, and not actually "playing the game" like players do. I mean, when you have one of the leaders actually state that they've never been to an area (Craglorn) on Live server, what does that tell you about how much they play their own game?
Let's also add that many, many decisions are made not based upon what is fun, what players would like, etc... it's based upon MONEY and financial gain. Yes, ZOS is a business and are in it for the money, but sometimes those financial blinders are the reason why MMOs FAIL... because they lose sight of what actually makes the game fun and what attracts players, and instead focus so much on what can bring the quickest cash.
If the developers worked with the small portion of the community that is non biased and will communicate what is best for the game ESO could be amazing.
Sadly people and businesses make decisions based on statistics not always on what's best.
ZoS should give us, or at least some players, access to some of the data that they get. I believe we could help them bring the game in the direction we all want.
End all be all is that developers know the statistics of some very useful information, but I do believe players know the game far better. Just because someone looks at charts, spreadsheets and writes codes for something doesn't mean they know the way the game actually operates. What looks good on paper isn't always good in practice.
Here is the problem... game developers develop a game based upon what THEY want, not based upon, "what would a large group of players want". This is why when they discuss they game they always say, "we wanted..." and "we felt..." not, "you players wanted..." and "you players felt..." and if you note even when they do discuss, 'what players want...' it is never actually the truth, it is just a SPIN trying to make their bad decisions sound like it's what players want.
Furthermore, the devs love to complain when players tell them they, "don't actually play the game"... but that's true. How many believe that employees at ZOS go home at night and spend hours playing their game?!? No, they hop on their internal build servers and believe that that equals 'playing the game'... it doesn't. Sure, sometimes at the office they hop on Live for a bit, but it's still WORK-related gaming, and not actually "playing the game" like players do. I mean, when you have one of the leaders actually state that they've never been to an area (Craglorn) on Live server, what does that tell you about how much they play their own game?
Let's also add that many, many decisions are made not based upon what is fun, what players would like, etc... it's based upon MONEY and financial gain. Yes, ZOS is a business and are in it for the money, but sometimes those financial blinders are the reason why MMOs FAIL... because they lose sight of what actually makes the game fun and what attracts players, and instead focus so much on what can bring the quickest cash.
I think both have the ability to know the game very well but players will always kick, scream, and cry when things change and it's not to their liking and do and say anything to keep their elite top of the food chain status. As much as I respect a lot of the players who spend a ton of time testing and creating builds and walkthroughs I feel more compelled to side with the developers that see all of the numbers and data and not just the numbers the cream of the crop are putting out under ideal situations.

This statement pretty much ends the conversation because it's accurate. As a software engineer of over 30 years, every single one of my projects was covered by a budget by someone who A] didn't understand programming and B] never once interacted with customers.I think devs know how stuff work and good players know how to exploit stuff devs didnt forsee on time. But you forgot about ppl who are not neither devs nor players. You know, ones that push dates like 11.11.11.was for Skyrim or 6.6. for Morrowind and similar. Ones that are behind con crates, 100+ euros houses, 50 euros one time offer mounts that by miracle end in con crates.