hmsdragonfly wrote: »




*facepalm*
The devs, the devs, the devs. Pretty sure most people on here have never worked at a major game development company before.
The DEVS don't make game design decisions. They IMPLEMENT them. The design decisions come from the game design team using data provided by the analysts (which pour through gigabytes of data, which you don't have). Blaming the devs for what you view as a crappy game adjustments is like blaming your mechanic because your car is a piece of ****.
Games don't fail or succeed because they make YOU happy. They fail or succeed by making the average player happy. If you are not the average player (and most min/maxers, streamers, etc. are NOT), then chances are there are going to be serious disagreements between them and the game team at some point. This happens in every single MMO, usually around the time of major updates/content releases.
Every game has a list of things they would like to do. Unfortunately what they'd like to do and what they have to do to keep the lights on are not always compatible, and they have a hell of a lot more data to back up their decisions than you do.
I think both have the ability to know the game very well but players will always kick, scream, and cry when things change and it's not to their liking and do and say anything to keep their elite top of the food chain status. As much as I respect a lot of the players who spend a ton of time testing and creating builds and walkthroughs I feel more compelled to side with the developers that see all of the numbers and data and not just the numbers the cream of the crop are putting out under ideal situations.
I love you.Being an actual coder myself, I can tell you for absolute certain that users will know the application 1000x better than developers. Especially with code this size.
And remember.... with an application like ESO, you have at least 1, probably closer to 3-4 teams of coders, 1-2 teams of designers, 1-2 teams of artists/animators/modelers, several project managers, producers, etc.
The people who know the least about the application - producers and project managers - will make the most important decisions. That's why, unless they are VERY talented and experienced, the project inevitably goes WAY off track and unless the lead coders really understand the code from top to bottom and have the force of personality and leeway to enunciate the repercussions of the changes.
Any real programmer can tell you the same.
DocFrost72 wrote: »*facepalm*
The devs, the devs, the devs. Pretty sure most people on here have never worked at a major game development company before.
The DEVS don't make game design decisions. They IMPLEMENT them. The design decisions come from the game design team using data provided by the analysts (which pour through gigabytes of data, which you don't have). Blaming the devs for what you view as a crappy game adjustments is like blaming your mechanic because your car is a piece of ****.
Games don't fail or succeed because they make YOU happy. They fail or succeed by making the average player happy. If you are not the average player (and most min/maxers, streamers, etc. are NOT), then chances are there are going to be serious disagreements between them and the game team at some point. This happens in every single MMO, usually around the time of major updates/content releases.
Every game has a list of things they would like to do. Unfortunately what they'd like to do and what they have to do to keep the lights on are not always compatible, and they have a hell of a lot more data to back up their decisions than you do.
^
Who knows your job better? You or your customers? I'm sure there are many things they would like that are either unecessarily difficult for you to deliver, or negatively impact your product.
Players only see the surface.
Dev's see both the surface and what's underneath.
Players want what's best for their own personal class/playstyle.
Dev's want what's best for the game as a whole.
Players consist of a mix of intelligent, mature people, unintelligent, immature people, kids, adults and cats.
Dev's consist of professionals in that field who have had to prove their credentials to get that position.
Players only *think* their world will end if the game goes pear-shaped
Dev's only lose their Jobs/income/livelyhoods/homes/cars/reputations...
But what do I know. I'm just a software developer constantly having to sit down and explain to his users exactly why their change requests aren't REALLY what they want. I mean, that's viable where the users are a single department in a single company with a small group of sensible and reasonable spokespeople. But if the business specialists don't realise how stupid some of their requests can be - what hope do we have with a bunch of random gamers (who all have different opinions - but all think they know best - looking at these poll results) ?
Other gaming companies such as Jagex hire players who know their game inside out and have improved their games as well as stopping issues such as bots.
Zos wouldn't dare do that cause once the players see the *** coding and proceed to flame Zos for the *** job they've done, Zos would have their feelings hurt.
Examples are streamers: completely ignoring them on feedback cause they also tell the truth about this game to their viewers, which hurts the feelings of people at Zos.