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Nightblades: What will they bring to the table now?

ljb2k5_ESO
ljb2k5_ESO
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With the removal of bonus damage from stealth and the speed bug getting fixed, what exactly will be left that Nightblades bring to the table? All the other nerfs included will affect everyone, but these specifically make it hard to see what Nightblades will have as its advantages in PVP and that sets it apart at all from other classes? Hitting hard from stealth and being quick which was good in combat and for scouting were pretty much the whole enchilada from my perspective. What are anyone else's thoughts? ZOS what is your intention for the role and performance of Nightblades going into Morrowind? They were uniformly voted the worst class in PVE on the forums just a week or so ago, and now their ability in PVP is being severely nerfed. Maybe its not about what they bring to the table, as it seems they might no longer even have a place at the table.
  • HugeMuffin
    HugeMuffin
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    Someone has to be last.
  • FlyLionel
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    tinbromide wrote: »
    Someone has to be last.

    ^
    Not surprised about how they went back and took a look at siphoning strikes with all the videos showing how useless it is and all the feedback etc. I will be surprised however if they continue to buff them throughout the PTS, this seems as though Zos has no real plans this patch for NB. At least there's a new class to play around with.
    The Flyers
  • ManDraKE
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    the nerf to crit bonus from stealth is kinda irrelevant, unless you are playing a full ganking build.
  • ljb2k5_ESO
    ljb2k5_ESO
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    ManDraKE wrote: »
    the nerf to crit bonus from stealth is kinda irrelevant, unless you are playing a full ganking build.

    As an ambusher style class, this is hugely relevant. Nightblades don't have tools for toe to toe fighting unless they are tank built. Also its not the "achetype" many people go for when building a stealth character. So that is actually a pretty big deal as Nightblades either smoke someone from stealth and run, or fail to kill anything and die because they are squishy.

    Actually, with the direction things seem to be going, Templars losing some of their healing, DK's some of their tankiness, it makes me wonder on a broader scale what the point even is of classes in ESO? It seems counterproductive to have concepts at odds with each other: To have both classes, which typically denote a role and specialty, and also generic skill choices define a character's role. Its mixing two systems, class based and open skill based, that are stepping on each others toes trying to define the same aspects.
    Edited by ljb2k5_ESO on May 3, 2017 1:34PM
  • Code2501
    Code2501
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    Don't really play other classes in PvP so not quite sure how they stack up but NB will still have decent burst from stealth and good CC if that's your style.
    They should be more slippery, i.e. have the best kit for countering CC and GTFO when they need to but that toolkit is still lackluster. The lack of a purge, shield or reflect also makes them quite vulnerable when in the open.

    From a group play perspective, NB do have one of the best burst AOE heals in the game with soul siphon, and are effective heal support while applying DPS and group heals in single skill activation's. I also get the impression Veil of Blades will be well liked in BG's for its ability to help a group hold ground with long duration group wide major protection and heal synergy. Though for this kind of group support PvP play they will have some competition from Wardens.
  • Nolic1
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    ljb2k5_ESO wrote: »
    ManDraKE wrote: »
    the nerf to crit bonus from stealth is kinda irrelevant, unless you are playing a full ganking build.

    As an ambusher style class, this is hugely relevant. Nightblades don't have tools for toe to toe fighting unless they are tank built. Also its not the "achetype" many people go for when building a stealth character. So that is actually a pretty big deal as Nightblades either smoke someone from stealth and run, or fail to kill anything and die because they are squishy.

    Actually, with the direction things seem to be going, Templars losing some of their healing, DK's some of their tankiness, it makes me wonder on a broader scale what the point even is of classes in ESO? It seems counterproductive to have concepts at odds with each other: To have both classes, which typically denote a role and specialty, and also generic skill choices define a character's role. Its mixing two systems, class based and open skill based, that are stepping on each others toes trying to define the same aspects.

    Alot of the changes seem to be putting many of the classes on balance with one another so they all can be more effective at any given role. Like NB are now almost on par with temps as healers and as DPS even though many are here complaining the opposite and how DK are more on par with temps as tanks. But again many are only looking at the nerfs and not many are looking at why they did this which brings us back to the many unused gear sets that now become more viable for many build types.

    These changes really just open the game up and allow more classes to branch into other roles then what we had before. I know many will say well the sorc this and the sorc that but in truth all the classes are closer to being equal now then the release of one Tamriel. Yes the sorc is still the better choice for AOE dps the NB for single target dps, the temps are still top healer and the DK still top tank but all classes are more aligned to play more roles now.

    But in truth its to make more options in choice viable and its even more apparent now then it was for a long time.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

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  • Strider_Roshin
    Strider_Roshin
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    They'll bring AP to the table by sacrificing themselves to the superior classes.
  • olsborg
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    Stealth atk nerf only hits gankers, any class can be gankers, I get that theres a lot of nbs that are gankers, but the stealth atk nerf is a good thing.

    NBs however need alot of buffs to become a viable choice for pvp/pve. For pvp I think they need better healing, minor vitality etc. For pve they need better AoE and (stam)dots.

    PC EU
    PvP only
  • ljb2k5_ESO
    ljb2k5_ESO
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    olsborg wrote: »
    Stealth atk nerf only hits gankers, any class can be gankers, I get that theres a lot of nbs that are gankers, but the stealth atk nerf is a good thing.

    NBs however need alot of buffs to become a viable choice for pvp/pve. For pvp I think they need better healing, minor vitality etc. For pve they need better AoE and (stam)dots.

    The only only problem with this is homogenization. If they take away the tools and role of ambusher or ganker, then NB's will either be a free kill, or if they buff them in the ways you suggest, just one more flavor of warrior/fighter class (turning them into more like fury/arms warriors from WoW for example). The rogue archetype will be mechanically, if not thematically, lost from ESO.

    This kinda hits on the point I made above, if they want everyone to be equally capable of all roles, why even have classes? Why not just make a skill based system, in which characters just pick skills to define their role.
    Edited by ljb2k5_ESO on May 3, 2017 2:19PM
  • Xvorg
    Xvorg
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    if light and heavy attacks is the meta... then give us back Haste...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • argouru
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    The issue is that they're looking at nbs primarily in how they play in pvp content and ignoring how the changes will make them unplayable in vet-level pve content. :(
  • Silver_Strider
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    We shall bring bodies for Stamplars to fight over.
    Argonian forever
  • Mordenkainen
    Mordenkainen
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    Code2501 wrote: »
    I also get the impression Veil of Blades will be well liked in BG's for its ability to help a group hold ground with long duration group wide major protection and heal synergy. Though for this kind of group support PvP play they will have some competition from Wardens.

    Pretty much. VoB is static on the ground. Sleet Storm also grants Major protection but moves with the warden. Hell it may even deal more damage. But I'd say the movement factor alone makes it superior in PvP. I can see coordinated groups cleaning house with it as backup.

    The stun/snare morph makes this even more attractive.

    As for PvE.. again I can see repositioning on call possible here due to Sleet Storm sticking to the Warden instead of on the floor.


    We're not bringing much anymore to anything I'm afraid.
  • wizzo45
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    Crafting.
    Nightblade DPS.
  • QuebraRegra
    QuebraRegra
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    Xvorg wrote: »
    if light and heavy attacks is the meta... then give us back Haste...

    duuuuuude! I almost forgot all about haste!!! :)

    awesome! HASTE, HASTE, HASTE!!!!! Give us back HASTE! Obviously fix animation canceling along with this change :)

    back out the other changes as we;; while at it.
    Edited by QuebraRegra on May 3, 2017 5:12PM
  • Akimbro
    Akimbro
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    They will be great for speed cloaking around zone and picking all your harvest maps and treasure maps!
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • Asgari
    Asgari
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    NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
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    Ariana Kishi | DK | True Liberator of Haderus
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    Youtube: Asgari
  • makreth
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    NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.

    Your argument may be flawed. The non-class changes you are refering to effect everyone so the result is the same, moreso when the cps are front-loaded now. Let me give you an example:

    We have 4 classes each of the 3 classes have a score of 10 but nb has a score of 8.
    Now if we do changes and add a bonus of +5 to all classes the new score will be 15 for the three classes and 13 for nb. Which does not change anything.
  • Hurika
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    I really think a dev at ZoS plays a sorc and wasn't paying attention and got ganked with his shield down.

    It explains nerf stealth bonus and no nerf to sorcs. The grand unifying theory!!

    All joking aside they want longer slower fights. The problem is NB excel at quick fast fights. The longer a fight goes, the less chance a NB has due to tools available.
    Edited by Hurika on May 3, 2017 7:09PM
  • FlyLionel
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    NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.

    Also reverb/darkflare and that warden aoe defile gets buffed with befoul now, even more so because it's not an ultimate right? And yes everyone got buffed because there will be less heavy armour users now, I agree. I get what you're saying though; it's like saying DK has the least amount of burst out of all stam classes when going the sword and shield route and when Tremor got introduced they got buffed. They didn't get buffed directly but indirectly while it being universal as well.
    The Flyers
  • Xvorg
    Xvorg
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    NBs bring more burst because of the non class changes that happened. They are in a sense buffed because of less heavy armor users, along with master at arms buffing all of their damage. Along with how high befoul can scale now.

    A buff to all is a buff to none...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • thankyourat
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    Nightblades will bring being annoying to the table. I for one know if they don't fix siphoning attacks I will be doing a lot more stalling with cloak. We may be able to annoy a player into giving up by spamming stealth, roots, and CCs.
  • Dalsinthus
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    They make great crafting alts.

    They'll still be the best gankers, but that's not saying much as ganking was nerfed. It had already been getting more difficult due to the tanky builds everyone runs in Cyrodiil these days.

    Otherwise... you'll perform better playing another class. I say this as someone with a stamblade main.
  • Pijng
    Pijng
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    Dalsinthus wrote: »
    They make great crafting alts.

    They'll still be the best gankers, but that's not saying much as ganking was nerfed. It had already been getting more difficult due to the tanky builds everyone runs in Cyrodiil these days.

    Otherwise... you'll perform better playing another class. I say this as someone with a stamblade main.

    I have both stamina and magicka NBs. They are only pvp chars.

    What about tanky builds - ye ofc, there are a lot of people with very tanky stuffs, but in other hand - a lot of "one-shoted" ones too. Just want to say that it's easy to kill 70% of people with stamblade using: *all buffed* - HA(bow) - Poison Injection - Ambush - Incap(or Dawnbreaker, depends on your foe). Sometimes executioner needed(or even 1-2 spam surprise attack). But still the common combo is deadly.
    For magicka nb something like: *all buffed* - HA(inferno) - Swallow Soul - Destro reach(clench) - Soul Assault. And ye, mb need to do additional swallow soul attacks or impale if you dont have ultimate ready.
    I'm playing in Azura, dont know what happens in other campaings(sometimes we go to Haderus with Zen, Ramius, Marco and others but situation is still the same). Ofc when I tried to kill Cyrisus today(who is emp) - that was pretty hard and I didn't succeed, same goes to, actually, tanks or some "semi-dd-tank" but whatever. As I said ~70% are easy to kill.
    Ganking is a way more harder playstyle as someone might to think, but it's still rewarded.

    What about to play another class for better results, uhm. Yes, you're right. Definitely right. But the problem is that, for some reasons, people want to play as a specific class. You might say "ok, yup, do what you want but as I said - you'll get higher results playing another classes, this isnt my problem after all". And do you really think the game should go this way? Please, dont think that i'm insulting you, no way.

    Edited by Pijng on May 3, 2017 8:55PM
  • Smolt
    Smolt
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    bag space
  • wimhwimladimf
    wimhwimladimf
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    QQ on the forums for Devs entertainment.
  • Banana
    Banana
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    wizzo45 wrote: »
    Crafting.

    Or farming
  • GreenSoup2HoT
    GreenSoup2HoT
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    Everyone thinks nightblades lost all stealth damage because of how vague zos's patch notes are. All that was lost was a hidden stealth bonus on initial attack. Gankers will still wreck face, just the 1 shot builds will be nerfed.
    Edited by GreenSoup2HoT on May 4, 2017 6:10AM
    PS4 NA DC
  • Mihael
    Mihael
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    Nbs are good classes to play out of stealth and no you don't need to be a Tammy nb in heavy armor to do it. They might be worse now because of all the sustain nerfs but the nerf to stealth is not a reason why
  • Kram8ion
    Kram8ion
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    Pavlova :|
    Aussie lag is real!
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