Since 2014 many group leaders in Cyrodiil have stopped leading because it was almost impossible to get people to follow orders, and many, including myself, have written posts about this issue, so now it's nice to write a positive post congratulating the devs for finally finding the cure for disorganized PUGs: high attack ticks. Nowadays it's so easy to get people in a group to run together and take keeps and resources, because everyone is chasing AP. At least in EU Azura, on PC.
Now we only need a fix for one faction dominating a campaign almost completely, painting the map in one colour. This is a serious problem during daytime gaming in EU Azura. Have tried creating groups in Azura that will visit a guest campaign when the home campaign map is almost all one colour, but it's difficult, unless there is absolutely no keeps left to take in Azura.
People in a dominating faction needs an incentive to leave a campaign when the map is all one colour except 4-6 keeps (for example the three closest homebase keeps of the other two factions). Because many players from the minority factions will just leave the moment they see that one faction has taken everything once again. Perhaps one option is to give the dominating faction a 40 percent AP bonus if they leave when the map is almost one colour, and visit another campaign, for one hour or two, until minority factions recover a bit? Will that work, or create more problems down the road?
Edited by ChaosWotan on May 2, 2017 3:08PM