Avran_Sylt wrote: »-Warhammers do +40% damage if the primary target is blocking
Avran_Sylt wrote: »Here's what I have so far:
Cleave:
Adds bleeding even if you use a weapon such as a blunt stick? remove the bleed effect, place it on the axe version. instead increases damage by up to 100% based on each percentage of their health. (the inverse of whirlwind)
Avran_Sylt wrote: »@Gilliamtherogue
hmm. I do like that idea of the bleed effect empowering the cleave (cause the hp damage is rather unimaginative since the DW already has it). How much should it empower it though?
Edit: Thoughts on thatif it doubles it then it'd be better than the DW whirlwind up till the enemy is at 25% hp. Though that would be at the cost of requiring additional positioning. Then you also have to consider that the bleed itself would be adding additional damage.
Sooo...
it seems that the bleed damage is roughly equal to 16.8% of the tooltip value (if based on a per second basis)
If each successful application increases the bleed damage by the original amount, then a second application would be at 33.7% tooltip, a third at 50% of the tooltip value (per second, but bleeds proc every two seconds, so the bleed would be 100% tooltip per tick at third application).
So at the third application the bleed damage if tripled would be roughly equal to the tooltip value every two seconds.
Actually. with that you wouldn't need to include any extra damage to the ability after the third application.
Edit: no, only if it was 100% on a per second basis.
So, then how much to actually empower it by? since you've got tooltip 50% everysecond from the bleed, then it should increase the damage by about... 50%.
So stacking up to triple the bleed damage from consecutive hits. then once the stack is reached, increase the initial hit of cleave by 50%?
Edit again: but then that would make the ability more powerful than the DW whirlwind up till the enemy is at or below 24% hp. I don't think that should be the case.
If it was 50% more effective just because of the stacking bleed, then it would mean the 2H AoE would be better than the DW whirlwind after the 3rd application and then until the enemy reached 50% hp. afterwards the DW AoE would be better.
So, perhaps just let the Bleed stack, don't empower the cleave. you could empower it anyway by weaving in wrecking blow attacks.
KK, so this is my thought after thinking about it for a while:
Cleave:
Deals [x] damage in a cone. applies a bleed for [y] damage over 10 seconds. Hitting an enemy that is already bleeding from this ability increases the bleed damage by +100% (stacks up to +200%) and refreshes the duration. Making this skill better than DW Whirlwind until the target reaches 50% hp.
greatsword: Ability is now radial rather than conal.
greataxe: Increases the Bleed damage by 10% (effectively making its better than whirlwind until the target is at 40% health).
warhammer: Snares enemies and knocks down off-balance enemies.
Gilliamtherogue wrote: »Avran_Sylt wrote: »@Gilliamtherogue
hmm. I do like that idea of the bleed effect empowering the cleave (cause the hp damage is rather unimaginative since the DW already has it). How much should it empower it though?
Edit: Thoughts on thatif it doubles it then it'd be better than the DW whirlwind up till the enemy is at 25% hp. Though that would be at the cost of requiring additional positioning. Then you also have to consider that the bleed itself would be adding additional damage.
Sooo...
it seems that the bleed damage is roughly equal to 16.8% of the tooltip value (if based on a per second basis)
If each successful application increases the bleed damage by the original amount, then a second application would be at 33.7% tooltip, a third at 50% of the tooltip value (per second, but bleeds proc every two seconds, so the bleed would be 100% tooltip per tick at third application).
So at the third application the bleed damage if tripled would be roughly equal to the tooltip value every two seconds.
Actually. with that you wouldn't need to include any extra damage to the ability after the third application.
Edit: no, only if it was 100% on a per second basis.
So, then how much to actually empower it by? since you've got tooltip 50% everysecond from the bleed, then it should increase the damage by about... 50%.
So stacking up to triple the bleed damage from consecutive hits. then once the stack is reached, increase the initial hit of cleave by 50%?
Edit again: but then that would make the ability more powerful than the DW whirlwind up till the enemy is at or below 24% hp. I don't think that should be the case.
If it was 50% more effective just because of the stacking bleed, then it would mean the 2H AoE would be better than the DW whirlwind after the 3rd application and then until the enemy reached 50% hp. afterwards the DW AoE would be better.
So, perhaps just let the Bleed stack, don't empower the cleave. you could empower it anyway by weaving in wrecking blow attacks.
KK, so this is my thought after thinking about it for a while:
Cleave:
Deals [x] damage in a cone. applies a bleed for [y] damage over 10 seconds. Hitting an enemy that is already bleeding from this ability increases the bleed damage by +100% (stacks up to +200%) and refreshes the duration. Making this skill better than DW Whirlwind until the target reaches 50% hp.
greatsword: Ability is now radial rather than conal.
greataxe: Increases the Bleed damage by 10% (effectively making its better than whirlwind until the target is at 40% health).
warhammer: Snares enemies and knocks down off-balance enemies.
I bolded some stuff I'll be responding to in your spoiler, make sure to open it.
1; The empower would only be about 20% at Max Rank. This incentives the ability to multi cast Carve in large AoE situations where you have to anyways, without forcing the player to feel like the only way to use the ability is to spam cast it. In single target application you'd likely just apply Carve once every 8s, to get the ramping bleed damage, instead of treating Carve as a spammable for ST.
2; Keep in mind this would only be in CLEAVE situations. This suggestion would bring the damage capability of Steel Tornado and Carve in line; but would be highly situational. Steel Tornado covers a 9m RADIUS, while Carve only covers a 7m x 8m(?) Conal. This means even if Carve's tooltip is higher, Steel Tornado still has bonus advantages of hitting more spread out targets. It would become a situational choice that played into special builds or roles; aka diversity. Also don't forget that Dual Wield has Ruffian, which is an additional 15% bonus!
3; While I'd love to see each ability change based on what weapon was in use, if this were to happen we'd need a major overhaul to all weapon lines to follow suit. This is a MASSIVE undertaking and would require more balancing, which we're already struggling with in the Morrowind PTS. I think for now it would be wise to keep it the same skill based on weapon types used, and revisit the idea later.
Avran_Sylt wrote: »@GilliamtherogueGilliamtherogue wrote: »Avran_Sylt wrote: »@Gilliamtherogue
hmm. I do like that idea of the bleed effect empowering the cleave (cause the hp damage is rather unimaginative since the DW already has it). How much should it empower it though?
Edit: Thoughts on thatif it doubles it then it'd be better than the DW whirlwind up till the enemy is at 25% hp. Though that would be at the cost of requiring additional positioning. Then you also have to consider that the bleed itself would be adding additional damage.
Sooo...
it seems that the bleed damage is roughly equal to 16.8% of the tooltip value (if based on a per second basis)
If each successful application increases the bleed damage by the original amount, then a second application would be at 33.7% tooltip, a third at 50% of the tooltip value (per second, but bleeds proc every two seconds, so the bleed would be 100% tooltip per tick at third application).
So at the third application the bleed damage if tripled would be roughly equal to the tooltip value every two seconds.
Actually. with that you wouldn't need to include any extra damage to the ability after the third application.
Edit: no, only if it was 100% on a per second basis.
So, then how much to actually empower it by? since you've got tooltip 50% everysecond from the bleed, then it should increase the damage by about... 50%.
So stacking up to triple the bleed damage from consecutive hits. then once the stack is reached, increase the initial hit of cleave by 50%?
Edit again: but then that would make the ability more powerful than the DW whirlwind up till the enemy is at or below 24% hp. I don't think that should be the case.
If it was 50% more effective just because of the stacking bleed, then it would mean the 2H AoE would be better than the DW whirlwind after the 3rd application and then until the enemy reached 50% hp. afterwards the DW AoE would be better.
So, perhaps just let the Bleed stack, don't empower the cleave. you could empower it anyway by weaving in wrecking blow attacks.
KK, so this is my thought after thinking about it for a while:
Cleave:
Deals [x] damage in a cone. applies a bleed for [y] damage over 10 seconds. Hitting an enemy that is already bleeding from this ability increases the bleed damage by +100% (stacks up to +200%) and refreshes the duration. Making this skill better than DW Whirlwind until the target reaches 50% hp.
greatsword: Ability is now radial rather than conal.
greataxe: Increases the Bleed damage by 10% (effectively making its better than whirlwind until the target is at 40% health).
warhammer: Snares enemies and knocks down off-balance enemies.
I bolded some stuff I'll be responding to in your spoiler, make sure to open it.
1; The empower would only be about 20% at Max Rank. This incentives the ability to multi cast Carve in large AoE situations where you have to anyways, without forcing the player to feel like the only way to use the ability is to spam cast it. In single target application you'd likely just apply Carve once every 8s, to get the ramping bleed damage, instead of treating Carve as a spammable for ST.
2; Keep in mind this would only be in CLEAVE situations. This suggestion would bring the damage capability of Steel Tornado and Carve in line; but would be highly situational. Steel Tornado covers a 9m RADIUS, while Carve only covers a 7m x 8m(?) Conal. This means even if Carve's tooltip is higher, Steel Tornado still has bonus advantages of hitting more spread out targets. It would become a situational choice that played into special builds or roles; aka diversity. Also don't forget that Dual Wield has Ruffian, which is an additional 15% bonus!
3; While I'd love to see each ability change based on what weapon was in use, if this were to happen we'd need a major overhaul to all weapon lines to follow suit. This is a MASSIVE undertaking and would require more balancing, which we're already struggling with in the Morrowind PTS. I think for now it would be wise to keep it the same skill based on weapon types used, and revisit the idea later.
Hmm, yeah. though then am I under the assumption that you're in agreement that reusing cleave should stack, and refresh the bleed duration? If it didn't refresh the duration, you'd end up having the spam it thrice in order to get the maximum stack in a single target scenario. And, building upon this, then if you have an 8 second window during which to apply your other skills, and weave wrecking blow and bar swapping (etc) it would differentiate 2H playstyle in having in essence two spammables, the DoT conal cleave and uppercut/morphs that work together. Whereas DW focuses on DoT application from Rend, Twin Slashes, and Flurry.
Urrgh. this needs a hell of a lot more thought in the actual damage numbers...
Avran_Sylt wrote: »@Gilliamtherogue
Yeah, I feel ya. I personally hate crit rush. wish that gap closers were non-existent in the weapon skill line.
And on the topic of your idea for the 3rd stack not being refreshed, that would make it an interesting mechanic. It certainly wouldn't be consistent damage. (perhaps a welcome change).