flguy147ub17_ESO wrote: »They actually have to balance it 3 different ways with the same skills. NO CP BGs and Campaign, CP Campaign and PVE. What makes it even harder is to balance all 3 of those with 200 CP players and 600 CP characters. It is a nightmare system to balance. That is one of the biggest reason i have hated the whole CP system the entire time. You could take the best people in the industry in regards to balancing and they couldnt come close to balancing under the current system within ESO.
flguy147ub17_ESO wrote: »They actually have to balance it 3 different ways with the same skills. NO CP BGs and Campaign, CP Campaign and PVE. What makes it even harder is to balance all 3 of those with 200 CP players and 600 CP characters. It is a nightmare system to balance. That is one of the biggest reason i have hated the whole CP system the entire time. You could take the best people in the industry in regards to balancing and they couldnt come close to balancing under the current system within ESO.
Yep, their idea of balance is a myth.
flguy147ub17_ESO wrote: »They actually have to balance it 3 different ways with the same skills. NO CP BGs and Campaign, CP Campaign and PVE. What makes it even harder is to balance all 3 of those with 200 CP players and 600 CP characters. It is a nightmare system to balance. That is one of the biggest reason i have hated the whole CP system the entire time. You could take the best people in the industry in regards to balancing and they couldnt come close to balancing under the current system within ESO.
Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
They even said in today's Live that we the player don't want small incremental changes because we don't want to have to relearn our abilities and regrind sets every time they make a little change. What they fail to understand is that you make those incremental changes on the test server to find out what works and what doesn't and then implement what actually works.
He didn't look at all "smug" to me, but I agree with the rest of your post. I just don't see how they can balance PvP and PvE without one of them suffering. If there is a way to balance them separately and make everybody happy, they need to do it for the health of the game.I'm going to try to stomach the rest of ESO live but Rich is awful smug and Eric doesn't realize his own bias towards stamina so it will be tough.
Someone said that later they pretty much explain this as "balancing PVE and PVP separately would be too much work" so we're just gonna do this instead.
Your tax dollars at work.
I'm glad we have all these ESO development experts on the forums, without them ZOS wouldn't know what the correct direction to take our or how to make an MMO.
https://youtu.be/s_8KR-n2fBQShould they not also consider players like me who play and enjoy both and don't want to have to have my skills doing two different things between modes.I think the developers at ZOS should take into consideration that there are players who are concerned that adjustments that are made to balance out PvP will have a negative impact on our enjoyment of the PvE aspect of the game.
The concern that I have about what @ZOS_RichLambert was saying about ZOS wanting players to play both PvE and PvP with a unifying game system....
I can personally say that I honestly do not like the PvP experience. You could totally remove PvP altogether from the game and I would not miss it one bit. PvP doesn't make the game feel like Elder Scrolls. It's just an MMO thing. I can tolerate it to get shards or quests or whatever done. But there's a difference between doing something because you actually enjoy it and doing something just to get it done and over with so you can get the achievements for it.
I think the developers at ZOS should take into consideration that there are players who are concerned that adjustments that are made to balance out PvP will have a negative impact on our enjoyment of the PvE aspect of the game.
Should they not also consider players like me who play and enjoy both and don't want to have to have my skills doing two different things between modes.I think the developers at ZOS should take into consideration that there are players who are concerned that adjustments that are made to balance out PvP will have a negative impact on our enjoyment of the PvE aspect of the game.
If you only play one style sure I can see why you would be annoyed, but if you're doing both it's nice to finally have a game which fluently transfers.
The concern that I have about what @ZOS_RichLambert was saying about ZOS wanting players to play both PvE and PvP with a unifying game system....
Someone said that later they pretty much explain this as "balancing PVE and PVP separately would be too much work" so we're just gonna do this instead.
Your tax dollars at work.
Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
I'm glad we have all these ESO development experts on the forums, without them ZOS wouldn't know what the correct direction to take our or how to make an MMO.