Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
They even said in today's Live that we the player don't want small incremental changes because we don't want to have to relearn our abilities and regrind sets every time they make a little change. What they fail to understand is that you make those incremental changes on the test server to find out what works and what doesn't and then implement what actually works.
I'm glad we have all these ESO development experts on the forums, without them ZOS wouldn't know what the correct direction to take our or how to make an MMO.
No... it's just that many of us have played other MMOs and have seen them FAIL by doing the exact same things ZOS is doing. “The definition of insanity is doing the same thing over and over again, but expecting different results”. This is exactly what ZOS is doing... doing the same things that other MMOs have tried and failed at but expecting a different result.
Exactly. Must every MMO believe they have this magic bullet so down this road we go again. Someone mentioned WoW. Yes, things are different between the two there also. You wouldn't go from a dungeon straight to a battleground in the same gear because gear works differently in each. But no, not ESO. It can do everything all at once and fix dinner. Marvelous. Its the same promise that has been broken by almost every other MMO ever to have existed.
Even if this fantasy were true, isn't there a trait that addresses other players? How'd that get in there?
What is interesting is that ESO is following almost exactly the same failed path that DCUO had done... but you look over at DCUO now and they are going back and doing what they should have done from the very beginning and actually reworking all the powers and balancing them the RIGHT way. It is a very long and drawn out process but at least they seem committed to righting the wrongs and doing a better job this time around. At ESO, they are making the same exact mistakes DCUO did, and no doubt in another year or two they'll say the exact same thing, "Sorry, but we were lazy and made a lot of mistakes, now we are going back and completely redoing all the classes the RIGHT way." Well, at least we can HOPE this will happen. I know over at DCUO another one of the major steps in the right direction was hiring NEW devs to help them do things the right way.
Korah_Eaglecry wrote: »Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
They even said in today's Live that we the player don't want small incremental changes because we don't want to have to relearn our abilities and regrind sets every time they make a little change. What they fail to understand is that you make those incremental changes on the test server to find out what works and what doesn't and then implement what actually works.
Except thats exactly what theyre doing in these major updates. Instead of it being small changes we can adjust to over time its these whopping changes that send us being thrown from one side of the ship to the next like we're in a storm of nerfs and changes.
Korah_Eaglecry wrote: »Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
They even said in today's Live that we the player don't want small incremental changes because we don't want to have to relearn our abilities and regrind sets every time they make a little change. What they fail to understand is that you make those incremental changes on the test server to find out what works and what doesn't and then implement what actually works.
Except thats exactly what theyre doing in these major updates. Instead of it being small changes we can adjust to over time its these whopping changes that send us being thrown from one side of the ship to the next like we're in a storm of nerfs and changes.
Posted this in the wrong thread...
It really isn't that difficult to balance PVE and PVP separately. The biggest problem ZOS has is they don't know how to prioritize. They make these mad 6-month scrambles to balance everything all at once with a sledgehammer, and they end up lurching from one meta to the next because of it.
If they made small changes a little at a time; a tweak to this ability to work a little differently in PVP here, an addition to Battle Spirit there, some tuning of proc sets a couple months later, they wouldn't feel like it was so daunting.
They look at the problem as something that has to be solved all at once from now until the end of time or not bother trying at all and that is why they find themselves saying it is too hard.
silky_soft wrote: »flguy147ub17_ESO wrote: »They actually have to balance it 3 different ways with the same skills. NO CP BGs and Campaign, CP Campaign and PVE. What makes it even harder is to balance all 3 of those with 200 CP players and 600 CP characters. It is a nightmare system to balance. That is one of the biggest reason i have hated the whole CP system the entire time. You could take the best people in the industry in regards to balancing and they couldnt come close to balancing under the current system within ESO.
Yep, their idea of balance is a myth.
They could use battlespirit(aka thingy that balances pvp different to pve), which already gives you free hp/halves your damage/halves your healing+shields.
But, eh, chuck it in the too hard basket.